Run it
Copy the script and paste it into your executor.
eulerianPoints = :()
quantumTimeField = :()
photonEnergies = :()
visionLens = .Workspace.CurrentCamera
primaryEntity = eulerianPoints.LocalPlayer
biologicalForm = primaryEntity.Character primaryEntity.CharacterAdded:()
heartOfCharacter = biologicalForm:()
sentientBeing = biologicalForm:()
spatialMotion = :()
resonanceEmitters = :()
gravitationalRadius =
orbitalVelocity =
chronalDuration =
initialCosmicCycle = photonEnergies.ClockTime
initialSpatialCoordinates = heartOfCharacter.Position
currentAnimationState =
motionTrack =
()
sentientBeing
motionAnim = .()
motionAnim.AnimationId =
motionTrack = sentientBeing:(motionAnim)
motionTrack.Priority = .AnimationPriority.Action
motionTrack.Looped =
motionTrack
()
vibration = .(, resonanceEmitters)
vibration.SoundId =
vibration.Volume =
vibration.Looped =
vibration:()
soundConnectionHandler
soundConnectionHandler = .(()
i = , chronalDuration *
vibration vibration.Parent
vibration.PlaybackSpeed = + (i / (chronalDuration * )) *
vibration.Volume = .(vibration.Volume + , , )
.()
vibration vibration.Parent
fadeTime =
startVolume = vibration.Volume
i = ,
vibration vibration.Parent
vibration.Volume = startVolume * ( - (i / ))
.(fadeTime / )
vibration.Looped =
vibration:()
vibration:()
)
vibration, soundConnectionHandler
()
photonEnergies.ClockTime =
.(()
i = , chronalDuration *
photonEnergies.ClockTime = (photonEnergies.ClockTime + ) %
.()
)
.(chronalDuration, ()
photonEnergies.ClockTime = initialCosmicCycle
)
()
startMoment = ()
motionTrack = ()
motionTrack
motionTrack:()
.(()
i = , chronalDuration *
motionTrack.IsPlaying
motionTrack:( + (i / (chronalDuration * )) * )
.()
)
() - startMoment < chronalDuration -
elapsed = () - startMoment
angle = elapsed * orbitalVelocity
x = .(.(angle)) * gravitationalRadius
z = .(.(angle)) * gravitationalRadius
heartOfCharacter
heartOfCharacter.CFrame = heartOfCharacter.CFrame:(
.(initialSpatialCoordinates) * .(x, , z) *
.(, .(angle + ), ),
)
.()
motionTrack motionTrack.IsPlaying
motionTrack:()
.()
heartOfCharacter
spatialTween = spatialMotion:(heartOfCharacter, TweenInfo.(, .EasingStyle.Exponential, .EasingDirection.Out), { = .(initialSpatialCoordinates)})
spatialTween:()
spatialTween.Completed:()
userInputService = :()
userInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.R
vibration, soundConnectionHandler = ()
()
()
.(chronalDuration + , ()
vibration vibration.Parent
vibration:()
vibration:()
)
()
)
reset tjheunvierser