Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
IsMobile = UserInputService.TouchEnabled
Settings = {
AimbotEnabled = ,
WallCheck = ,
TeamCheck = ,
TargetMode = ,
ShowFOV = ,
FOVRadius = ,
Smoothness = ,
ESPEnabled = ,
ESPBox = ,
ESPLine = ,
ESPName = ,
ESPDist = ,
ESPColor = .(, , ),
MenuOpen =
}
DiscordLink =
RealKey =
Colors = {
Black = .(, , ),
Dark = .(, , ),
Red = .(, , ),
White = .(, , ),
Grey = .(, , )
}
(targetPart)
Settings.WallCheck
Origin = Camera.CFrame.Position
Direction = targetPart.Position - Origin
RayParams = RaycastParams.()
RayParams.FilterType = .RaycastFilterType.Exclude
RayParams.FilterDescendantsInstances = {LocalPlayer.Character, Camera}
RayParams.IgnoreWater =
Result = :(Origin, Direction, RayParams)
Result Result.Instance:(targetPart.Parent)
(parent, color, thickness)
stroke = .(, parent)
stroke.Color = color
stroke.Thickness = thickness
stroke.ApplyStrokeMode = .ApplyStrokeMode.Border
stroke
(parent, radius)
corner = .(, parent)
corner.CornerRadius = .(, radius)
corner
KeyGui = .()
KeyGui.Name =
KeyGui.Parent = LocalPlayer:()
KeyGui.ResetOnSpawn =
KeyGui.ZIndexBehavior = .ZIndexBehavior.Sibling
LoadMainScript
()
Blur = .(, Camera); Blur.Size =
MainBox = .(, KeyGui)
MainBox.Size = .(, , , )
MainBox.Position = .(, , , )
MainBox.AnchorPoint = .(, )
MainBox.BackgroundColor3 = Colors.Black
(MainBox, ); (MainBox, Colors.Red, )
Title = .(, MainBox)
Title.Size = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.Font = .Font.GothamBlack
Title.TextColor3 = Colors.Red
Title.TextSize =
KeyInput = .(, MainBox)
KeyInput.Size = .(, , , )
KeyInput.Position = .(, , , )
KeyInput.BackgroundColor3 = Colors.Dark
KeyInput.TextColor3 = Colors.White
KeyInput.PlaceholderText =
KeyInput.Text =
(KeyInput, )
VerifyBtn = .(, MainBox)
VerifyBtn.Size = .(, , , )
VerifyBtn.Position = .(, , , )
VerifyBtn.BackgroundColor3 = Colors.Red
VerifyBtn.Text =
VerifyBtn.TextColor3 = Colors.White
VerifyBtn.Font = .Font.GothamBold
(VerifyBtn, )
DiscordBtn = .(, MainBox)
DiscordBtn.Size = .(, , , )
DiscordBtn.Position = .(, , , )
DiscordBtn.BackgroundColor3 = .(, , )
DiscordBtn.Text =
DiscordBtn.TextColor3 = Colors.White
DiscordBtn.Font = .Font.GothamBold
(DiscordBtn, )
Status = .(, MainBox)
Status.Size = .(, , , )
Status.Position = .(, , , )
Status.BackgroundTransparency =
Status.Text =
Status.Font = .Font.Gotham
Status.TextColor3 = Colors.White
Status.TextSize =
DiscordBtn.MouseButton1Click:(()
setclipboard (DiscordLink)
Status.Text =
)
VerifyBtn.MouseButton1Click:(()
KeyInput.Text:(, ) == RealKey
Status.TextColor3 = .(,,); Status.Text = ; .()
KeyGui:(); Blur:()
()
Status.TextColor3 = Colors.Red; Status.Text =
)
LoadMainScript = ()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = LocalPlayer:()
ScreenGui.ResetOnSpawn =
MainFrame = .(, ScreenGui)
MainFrame.BackgroundColor3 = Colors.Black
MainFrame.Size = IsMobile .(, , , ) .(, , , )
MainFrame.Position = .(, , , ); MainFrame.AnchorPoint = .(, )
MainFrame.Visible =
(MainFrame, Colors.Red, )
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.C
MainFrame.Visible =
input.KeyCode == .KeyCode.V
MainFrame.Visible =
)
Header = .(, MainFrame);
Header.BackgroundColor3 = Colors.Red; Header.Size = .(,,,)
HTxt = .(, Header);
HTxt.BackgroundTransparency=; HTxt.Size=.(,-,,); HTxt.Position=.(,,,);
HTxt.Text=; HTxt.TextColor3=Colors.White; HTxt.Font=.Font.GothamBlack; HTxt.TextSize=; HTxt.TextXAlignment=.TextXAlignment.Left
Close = .(, Header);
Close.BackgroundTransparency=; Close.Position=.(,-,,); Close.Size=.(,,,);
Close.Text=; Close.TextColor3=Colors.White; Close.Font=.Font.GothamBold; Close.TextSize=
dragging, dragInput, dragStart, startPos
Header.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging = ; dragStart = input.Position; startPos = MainFrame.Position
)
Header.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart;
MainFrame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
Header.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
)
Close.MouseButton1Click:(()
MainFrame.Visible =
)
TabCont = .(, MainFrame);
TabCont.BackgroundColor3 = Colors.Dark; TabCont.Position=.(,,,); TabCont.Size=.(,,,)
(text, order)
B = .(, TabCont);
B.BackgroundTransparency=; B.Size=.(,,,); B.Position=.((order-)*,,,);
B.Text=text; B.TextColor3=Colors.White; B.Font=.Font.GothamBold; B.TextSize=
L = .(, B);
L.BackgroundColor3=Colors.Red; L.Size=.(,,,); L.Position=.(,,,); L.Visible=
B, L
Tab1, Line1 = (, );
Tab2, Line2 = (, );
Tab3, Line3 = (, );
Line1.Visible =
PageHold = .(, MainFrame);
PageHold.BackgroundTransparency=; PageHold.Position=.(,,,); PageHold.Size=.(,,,-)
P1 = .(, PageHold);
P1.BackgroundTransparency=; P1.Size=.(,,,); P1.ScrollBarThickness=
P2 = .(, PageHold);
P2.BackgroundTransparency=; P2.Size=.(,,,); P2.ScrollBarThickness=; P2.Visible=
P3 = .(, PageHold);
P3.BackgroundTransparency=; P3.Size=.(,,,); P3.Visible=
Tab1.MouseButton1Click:(()
P1.Visible=; P2.Visible=; P3.Visible=; Line1.Visible=; Line2.Visible=; Line3.Visible=
)
Tab2.MouseButton1Click:(()
P1.Visible=; P2.Visible=; P3.Visible=; Line1.Visible=; Line2.Visible=; Line3.Visible=
)
Tab3.MouseButton1Click:(()
P1.Visible=; P2.Visible=; P3.Visible=; Line1.Visible=; Line2.Visible=; Line3.Visible=
)
(p)
l=.(, p); l.Padding=.(,); l.HorizontalAlignment=.HorizontalAlignment.Center; l.SortOrder=.SortOrder.LayoutOrder;
pd=.(, p); pd.PaddingTop=.(,)
(P1); (P2)
(p, t, def, cb)
f=.(,p); f.BackgroundColor3=Colors.Dark; f.Size=.(,,,); (f,)
l=.(,f); l.BackgroundTransparency=; l.Position=.(,,,); l.Size=.(,,,);
l.Text=t; l.TextColor3=Colors.White; l.Font=.Font.GothamSemibold; l.TextSize=; l.TextXAlignment=.TextXAlignment.Left
b=.(,f); b.BackgroundColor3=def Colors.Red Colors.Grey; b.Position=.(,-,,-); b.Size=.(,,,);
b.Text=; (b,)
b.MouseButton1Click:(()
def = def; b.BackgroundColor3=def Colors.Red Colors.Grey; (def)
)
(p, t, min, max, def, cb)
f=.(,p); f.BackgroundColor3=Colors.Dark; f.Size=.(,,,); (f,)
l=.(,f); l.BackgroundTransparency=; l.Position=.(,,,); l.Size=.(,,,);
l.Text=t....def; l.TextColor3=Colors.White; l.Font=.Font.GothamSemibold; l.TextSize=; l.TextXAlignment=.TextXAlignment.Left
bg=.(,f); bg.BackgroundColor3=Colors.Black; bg.Position=.(,,,); bg.Size=.(,,,); (bg,)
fil=.(,bg); fil.BackgroundColor3=Colors.Red; fil.Size=.((def-min)/(max-min),,,); (fil,)
btn=.(,f)
btn.BackgroundTransparency=
btn.Position=.(,,,)
btn.Size=.(,,,)
btn.Text=
draggingSlider =
(input)
pos = input.Position.X
rel = .((pos - bg.AbsolutePosition.X) / bg.AbsoluteSize.X, , )
fil.Size = .(rel, , , )
val = .(min + (max-min)*rel)
l.Text = t .. .. val
(val)
btn.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
draggingSlider =
(input)
)
btn.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
draggingSlider =
)
UserInputService.InputChanged:((input)
draggingSlider (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
(input)
)
(P1, , , (v) Settings.AimbotEnabled = v )
(P1, , , (v) Settings.WallCheck = v )
(P1, , , (v) Settings.TeamCheck = v )
(P1, , , (v) Settings.ShowFOV = v )
(P1, , , , , (v) Settings.FOVRadius = v )
(P1, , , , , (v) Settings.Smoothness = v/ )
MBtn = .(,P1); MBtn.BackgroundColor3=Colors.Dark; MBtn.Size=.(,,,);
MBtn.Text=; MBtn.TextColor3=Colors.Red; MBtn.Font=.Font.GothamBold; MBtn.TextSize=; (MBtn,)
MBtn.MouseButton1Click:(()
Settings.TargetMode ==
Settings.TargetMode=; MBtn.Text=
Settings.TargetMode=; MBtn.Text=
)
(P2, , , (v) Settings.ESPEnabled = v )
(P2, , , (v) Settings.ESPBox = v )
(P2, , , (v) Settings.ESPName = v )
(P2, , , (v) Settings.ESPDist = v )
(P2, , , (v) Settings.ESPLine = v )
InfoL = .(,P3); InfoL.BackgroundTransparency=; InfoL.Size=.(,,,);
InfoL.Text=; InfoL.TextColor3=Colors.White; InfoL.Font=.Font.Gotham; InfoL.TextSize=
FOVCircle =
DrawingLibAvailable =
(()
FOVCircle = .()
FOVCircle.Visible = ; FOVCircle.Thickness = ; FOVCircle.Transparency = ; FOVCircle.Color = Settings.ESPColor;
FOVCircle.NumSides = ; FOVCircle.Filled =
DrawingLibAvailable =
)
Tracers = {}
ESPText = {}
Players.PlayerRemoving:((player)
Tracers[player.Name]
Tracers[player.Name]:()
Tracers[player.Name] =
ESPText[player.Name]
ESPText[player.Name]:()
ESPText[player.Name] =
)
(char, state)
h = char:()
char
h h:()
h state
h = .(, char)
h.Name =
h.FillTransparency =
h.OutlineTransparency =
h
state
h:()
h.FillColor = Settings.ESPColor
h.OutlineColor = Settings.ESPColor
RunService.RenderStepped:(()
FOVCircle
FOVCircle.Visible = Settings.ShowFOV
FOVCircle.Radius = Settings.FOVRadius
FOVCircle.Position = .(Camera.ViewportSize.X/, Camera.ViewportSize.Y/)
FOVCircle.Color = Settings.ESPColor
BestTarget =
MinDist = Settings.FOVRadius
Center = .(Camera.ViewportSize.X/, Camera.ViewportSize.Y/)
MyPos = LocalPlayer.Character LocalPlayer.Character:() LocalPlayer.Character.HumanoidRootPart.Position .(,,)
_, v (Players:())
v ~= LocalPlayer v.Character
char = v.Character
hum = char:()
root = char:()
head = char:()
hum hum.Health > root head
Settings.TeamCheck v.Team == LocalPlayer.Team
(char, )
Tracers[v.Name] Tracers[v.Name].Visible =
ESPText[v.Name] ESPText[v.Name].Visible =
Settings.ESPEnabled
(char, Settings.ESPBox)
sPos, vis = Camera:(root.Position)
headPos, headVis = Camera:(head.Position + .(, , ))
Settings.ESPLine vis DrawingLibAvailable
Tracers[v.Name]
Tracers[v.Name] = .()
Tracers[v.Name].Thickness =
l = Tracers[v.Name]
l.Visible =
l.From = .(Center.X, Camera.ViewportSize.Y)
l.To = .(sPos.X, sPos.Y)
l.Color = Settings.ESPColor
Tracers[v.Name]
Tracers[v.Name].Visible =
(Settings.ESPName Settings.ESPDist) headVis DrawingLibAvailable
ESPText[v.Name]
ESPText[v.Name] = .()
ESPText[v.Name].Size =
ESPText[v.Name].Center =
ESPText[v.Name].Outline =
ESPText[v.Name].Color = .(,,)
txt = ESPText[v.Name]
txt.Visible =
txt.Position = .(headPos.X, headPos.Y)
dist = (root.Position - MyPos).Magnitude
str =
Settings.ESPName str = v.Name
Settings.ESPDist str = str .. .. .(dist) ..
txt.Text = str
ESPText[v.Name]
ESPText[v.Name].Visible =
(char, )
Tracers[v.Name] Tracers[v.Name].Visible =
ESPText[v.Name] ESPText[v.Name].Visible =
aimPart = char:(Settings.TargetMode == ) root
aimPart
sPosAim, visAim = Camera:(aimPart.Position)
visAim
dist = (.(sPosAim.X, sPosAim.Y) - Center).Magnitude
dist < MinDist
(aimPart)
MinDist = dist
BestTarget = aimPart
(char, )
Tracers[v.Name] Tracers[v.Name].Visible =
ESPText[v.Name] ESPText[v.Name].Visible =
Tracers[v.Name] Tracers[v.Name]:(); Tracers[v.Name] =
ESPText[v.Name] ESPText[v.Name]:(); ESPText[v.Name] =
Settings.AimbotEnabled BestTarget
Camera.CFrame = Camera.CFrame:(.(Camera.CFrame.Position, BestTarget.Position), Settings.Smoothness)
)
()
🔥 Uriel Xiter Aimbot Universal 🔥 O Uriel Xiter Aimbot Universal é um script criado pra entregar mira perfeita, alto desempenho e máxima otimização. O aimbot é extremamente preciso, com lock suave e rápido, garantindo vantagem total nas partidas. Totalmente bem otimizado, o script roda leve, ajudando a reduzir lag e aumentar o FPS, mesmo em dispositivos mais fracos. Um grande diferencial é que RODA EM PC, mantendo estabilidade e boa performance também no mobile. Além disso, ele é universal, funcionando em diversos jogos FPS do Roblox, com um sistema confiável, limpo e eficiente. O Uriel Xiter Aimbot Universal une potência, leveza e compatibilidade, feito pra quem quer jogar no máximo, seja no PC ou no celular. 🚀🔥

Universal