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G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = .ZIndexBehavior.Sibling;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , -);
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(-, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , -, );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(-, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = .ApplyStrokeMode.Border;
G2L["88"] = Instance.new("TextButton", G2L["2"]);
G2L["88"]["TextWrapped"] = true;
G2L["88"]["BorderSizePixel"] = 0;
G2L["88"]["TextSize"] = 14;
G2L["88"]["TextScaled"] = true;
G2L["88"]["TextColor3"] = Color3.fromRGB(255, 0, 0);
G2L["88"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["88"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["88"]["Size"] = UDim2.new(0, 111, 0, 25);
G2L["88"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["88"]["Text"] = [[target rain]];
G2L["88"]["Position"] = UDim2.new(0.79728, 0, 0.14604, 0);
-- StarterGui.ScreenGui.Frame.TextButton.UIStroke
G2L["89"] = Instance.new("UIStroke", G2L["88"]);
G2L["89"]["Color"] = Color3.fromRGB(255, 0, 0);
G2L["89"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.ScreenGui.Frame.TextButton
G2L["8a"] = Instance.new("TextButton", G2L["2"]);
G2L["8a"]["TextWrapped"] = true;
G2L["8a"]["BorderSizePixel"] = 0;
G2L["8a"]["TextSize"] = 14;
G2L["8a"]["TextScaled"] = true;
G2L["8a"]["TextColor3"] = Color3.fromRGB(255, 0, 0);
G2L["8a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["8a"]["Size"] = UDim2.new(0, 141, 0, 30);
G2L["8a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8a"]["Text"] = [[smile particles]];
G2L["8a"]["Position"] = UDim2.new(0.0274, 0, 0.87016, 0);
-- StarterGui.ScreenGui.Frame.TextButton.UIStroke
G2L["8b"] = Instance.new("UIStroke", G2L["8a"]);
G2L["8b"]["Color"] = Color3.fromRGB(255, 0, 0);
G2L["8b"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.ScreenGui.Frame.TextButton
G2L["8c"] = Instance.new("TextButton", G2L["2"]);
G2L["8c"]["TextWrapped"] = true;
G2L["8c"]["BorderSizePixel"] = 0;
G2L["8c"]["TextSize"] = 14;
G2L["8c"]["TextScaled"] = true;
G2L["8c"]["TextColor3"] = Color3.fromRGB(255, 0, 0);
G2L["8c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["8c"]["Size"] = UDim2.new(0, 141, 0, 30);
G2L["8c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8c"]["Text"] = [[scary particles]];
G2L["8c"]["Position"] = UDim2.new(0.22899, 0, 0.87016, 0);
-- StarterGui.ScreenGui.Frame.TextButton.UIStroke
G2L["8d"] = Instance.new("UIStroke", G2L["8c"]);
G2L["8d"]["Color"] = Color3.fromRGB(255, 0, 0);
G2L["8d"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.ScreenGui.Frame.TextButton
G2L["8e"] = Instance.new("TextButton", G2L["2"]);
G2L["8e"]["TextWrapped"] = true;
G2L["8e"]["BorderSizePixel"] = 0;
G2L["8e"]["TextSize"] = 14;
G2L["8e"]["TextScaled"] = true;
G2L["8e"]["TextColor3"] = Color3.fromRGB(255, 0, 0);
G2L["8e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["8e"]["Size"] = UDim2.new(0, 141, 0, 30);
G2L["8e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8e"]["Text"] = [[k00p particles]];
G2L["8e"]["Position"] = UDim2.new(0.43057, 0, 0.87016, 0);
-- StarterGui.ScreenGui.Frame.TextButton.UIStroke
G2L["8f"] = Instance.new("UIStroke", G2L["8e"]);
G2L["8f"]["Color"] = Color3.fromRGB(255, 0, 0);
G2L["8f"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.ScreenGui.Frame.TextButton
G2L["90"] = Instance.new("TextButton", G2L["2"]);
G2L["90"]["TextWrapped"] = true;
G2L["90"]["BorderSizePixel"] = 0;
G2L["90"]["TextSize"] = 14;
G2L["90"]["TextScaled"] = true;
G2L["90"]["TextColor3"] = Color3.fromRGB(255, 0, 0);
G2L["90"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["90"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["90"]["Size"] = UDim2.new(0, 111, 0, 25);
G2L["90"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["90"]["Text"] = [[k00p decal]];
G2L["90"]["Position"] = UDim2.new(0.10306, 0, 0.5578, 0);
-- StarterGui.ScreenGui.Frame.TextButton.UIStroke
G2L["91"] = Instance.new("UIStroke", G2L["90"]);
G2L["91"]["Color"] = Color3.fromRGB(255, 0, 0);
G2L["91"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.ScreenGui.Frame.TextButton
G2L["92"] = Instance.new("TextButton", G2L["2"]);
G2L["92"]["TextWrapped"] = true;
G2L["92"]["BorderSizePixel"] = 0;
G2L["92"]["TextSize"] = 14;
G2L["92"]["TextScaled"] = true;
G2L["92"]["TextColor3"] = Color3.fromRGB(255, 0, 0);
G2L["92"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["92"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["92"]["Size"] = UDim2.new(0, 111, 0, 25);
G2L["92"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["92"]["Text"] = [[k00p skybox]];
G2L["92"]["Position"] = UDim2.new(0.01925, 0, 0.61283, 0);
-- StarterGui.ScreenGui.Frame.TextButton.UIStroke
G2L["93"] = Instance.new("UIStroke", G2L["92"]);
G2L["93"]["Color"] = Color3.fromRGB(255, 0, 0);
G2L["93"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.ScreenGui.Frame.TextButton
G2L["94"] = Instance.new("TextButton", G2L["2"]);
G2L["94"]["TextWrapped"] = true;
G2L["94"]["BorderSizePixel"] = 0;
G2L["94"]["TextSize"] = 14;
G2L["94"]["TextScaled"] = true;
G2L["94"]["TextColor3"] = Color3.fromRGB(255, 0, 0);
G2L["94"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["94"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["94"]["Size"] = UDim2.new(0, 111, 0, 25);
G2L["94"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["94"]["Text"] = [[scary decal]];
G2L["94"]["Position"] = UDim2.new(0.15175, 0, 0.61473, 0);
-- StarterGui.ScreenGui.Frame.TextButton.UIStroke
G2L["95"] = Instance.new("UIStroke", G2L["94"]);
G2L["95"]["Color"] = Color3.fromRGB(255, 0, 0);
G2L["95"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.ScreenGui.Frame.TextButton
G2L["96"] = Instance.new("TextButton", G2L["2"]);
G2L["96"]["TextWrapped"] = true;
G2L["96"]["BorderSizePixel"] = 0;
G2L["96"]["TextSize"] = 14;
G2L["96"]["TextScaled"] = true;
G2L["96"]["TextColor3"] = Color3.fromRGB(255, 0, 0);
G2L["96"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["96"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["96"]["Size"] = UDim2.new(0, 111, 0, 25);
G2L["96"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["96"]["Text"] = [[scary skybox]];
G2L["96"]["Position"] = UDim2.new(0.75198, 0, 0.5578, 0);
-- StarterGui.ScreenGui.Frame.TextButton.UIStroke
G2L["97"] = Instance.new("UIStroke", G2L["96"]);
G2L["97"]["Color"] = Color3.fromRGB(255, 0, 0);
G2L["97"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.ScreenGui.Frame.TextButton
G2L["98"] = Instance.new("TextButton", G2L["2"]);
G2L["98"]["TextWrapped"] = true;
G2L["98"]["BorderSizePixel"] = 0;
G2L["98"]["TextSize"] = 14;
G2L["98"]["TextScaled"] = true;
G2L["98"]["TextColor3"] = Color3.fromRGB(255, 0, 0);
G2L["98"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["98"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["98"]["Size"] = UDim2.new(0, 111, 0, 25);
G2L["98"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["98"]["Text"] = [[smile decal]];
G2L["98"]["Position"] = UDim2.new(0.66365, 0, 0.61473, 0);
-- StarterGui.ScreenGui.Frame.TextButton.UIStroke
G2L["99"] = Instance.new("UIStroke", G2L["98"]);
G2L["99"]["Color"] = Color3.fromRGB(255, 0, 0);
G2L["99"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.ScreenGui.Frame.TextButton
G2L["9a"] = Instance.new("TextButton", G2L["2"]);
G2L["9a"]["TextWrapped"] = true;
G2L["9a"]["BorderSizePixel"] = 0;
G2L["9a"]["TextSize"] = 14;
G2L["9a"]["TextScaled"] = true;
G2L["9a"]["TextColor3"] = Color3.fromRGB(255, 0, 0);
G2L["9a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9a"]["Size"] = UDim2.new(0, 111, 0, 25);
G2L["9a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9a"]["Text"] = [[smile skybox]];
G2L["9a"]["Position"] = UDim2.new(0.79728, 0, 0.61473, 0);
-- StarterGui.ScreenGui.Frame.TextButton.UIStroke
G2L["9b"] = Instance.new("UIStroke", G2L["9a"]);
G2L["9b"]["Color"] = Color3.fromRGB(255, 0, 0);
G2L["9b"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.ScreenGui.Frame.LocalScript
G2L["9c"] = Instance.new("LocalScript", G2L["2"]);
-- StarterGui.ScreenGui.Frame.LocalScript
local function C_9c()
local script = G2L["9c"];
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent -- The Frame you want to drag
local dragging = false
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end;
task.spawn(C_9c);
return G2L["1"], require;This is broken

Universal