Run it
Copy the script and paste it into your executor.
().LoadLibrary = (x)
(:(..x..))()
ADMINS = {}
BANS = {}
.(ID) .(ADMINS, ID)
.(ID) .(BANS, ID)
VERSION =
UPDATED =
CHANGELOG = {
,
,
}
CREDITS =
_CORE = :()
_LIGHTING = :()
_NETWORK = :()
_PLAYERS = :()
LP = _PLAYERS.LocalPlayer
MOUSE = LP:()
SERVER_LOCKED =
SHOWING_MESSAGE =
SERVICES = {}
SERVICES.EVENTS = {}
COMMANDS = {}
STD = {}
JAILED = {}
KICKS = {}
LOOPED_H = {}
LOOPED_K = {}
C_PREFIX =
SPLIT =
NEW = ().Create
(PLAYER) C = PLAYER.Chatted:((M) (PLAYER) (M, PLAYER) ) .(SERVICES.EVENTS, C)
STD.(T, V) T i,v (T) v == V
STD.(S, V) SF = S:(V) SF S:(, SF - .(V)), S,
(PLAYER) (ADMINS, PLAYER.userId) PLAYER.userId == LP.userId
(COMMAND) i,v (COMMANDS) v.N:() == COMMAND:() STD.(v.A, COMMAND:()) v
(M) CMD, HS = STD.(M:(), SPLIT) HS {CMD, } {CMD, }
(STRING) STRING:(, .(C_PREFIX)) == C_PREFIX {, .(C_PREFIX) + }
(STRING) A = {} NA = HS = S = STRING NA, HS = STD.(S:(), SPLIT) NA ~= .(A, NA) S = S:(.(NA) + .(SPLIT) + ) HS A
(STRING) A = {} NA = HS = S = STRING NA, HS = STD.(S, SPLIT) NA ~= .(A, NA) S = S:(.(NA) + .(SPLIT) + ) HS A
(STRING, SPEAKER) STRING:() STRING = STRING:(, ) STRING:() SCMD, A, CMD SCMD = (STRING) CMD = (SCMD[]) CMD A = STRING:(.(SCMD[]) + .(SPLIT) + ) ARGS = (A) CA = (A) (() CMD.(ARGS, SPEAKER) )
(STRING, SPEAKER) (SPEAKER) STRING = STRING:(, ) GP = (STRING) GP STRING = STRING:(GP[]) GP[] == (STRING, SPEAKER)
(LOWER, START) AA = i,v (CA) i > START AA ~= AA = AA .. .. v AA = AA .. v LOWER AA .(AA)
(R, G, B) .(R/, G/, B/)
(A, B) B = i,v (A:()) v:() B = B + v:() (v) B
STUFF =
NOCLIP, JESUSFLY, SWIM = , ,
_PLAYERS.PlayerAdded:((PLAYER)
SERVER_LOCKED PLAYER.CharacterAdded:(() .(KICKS, PLAYER) )
(BANS, PLAYER.userId) PLAYER.CharacterAdded:(() .(KICKS, PLAYER) )
(PLAYER)
(PLAYER) PLAYER.CharacterAdded:(() .Chat:(PLAYER.Character.Head, STUFF .. ) )
)
:().Stepped:(()
i,v (_PLAYERS:())
(KICKS, v) (v)
(LOOPED_H, v.Name)
v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
(LOOPED_K, v.Name)
v.Character:()
NOCLIP
LP.Character:() LP.Character.Humanoid:()
JESUSFLY
LP.Character:() LP.Character.Humanoid:()
SWIM
LP.Character:() LP.Character.Humanoid:()
)
(N, D, A, F) .(COMMANDS, {N = N, D = D, A = A, F = F})
(NAME, SPEAKER)
NAME_TABLE = {}
NAME = NAME:()
NAME ==
.(NAME_TABLE, SPEAKER.Name)
NAME ==
i,v (_PLAYERS:()) v.Name ~= SPEAKER.Name .(NAME_TABLE, v.Name)
NAME ==
i,v (_PLAYERS:()) .(NAME_TABLE, v.Name)
NAME ==
.(NAME_TABLE, _PLAYERS:()[.(, #_PLAYERS:())].Name)
NAME ==
i,v (_PLAYERS:()) v.TeamColor == SPEAKER.TeamColor .(NAME_TABLE, v.Name)
NAME ==
i,v (_PLAYERS:()) (v) .(NAME_TABLE, v.Name)
NAME ==
i,v (_PLAYERS:()) (v) .(NAME_TABLE, v.Name)
NAME ==
i,v (_PLAYERS:()) v:(SPEAKER.userId) .(NAME_TABLE, v.Name)
NAME ==
i,v (_PLAYERS:()) v ~= SPEAKER v:(SPEAKER.userId) .(NAME_TABLE, v.Name)
NAME ==
i,v (_PLAYERS:()) v.MembershipType == .MembershipType.None .(NAME_TABLE, v.Name)
NAME ==
i,v (_PLAYERS:()) v.MembershipType == .MembershipType.BuildersClub .(NAME_TABLE, v.Name)
NAME ==
i,v (_PLAYERS:()) v.MembershipType == .MembershipType.TurboBuildersClub .(NAME_TABLE, v.Name)
NAME ==
i,v (_PLAYERS:()) v.MembershipType == .MembershipType.OutrageousBuildersClub .(NAME_TABLE, v.Name)
i,v (_PLAYERS:()) L_NAME = v.Name:() F = L_NAME:(NAME) F == .(NAME_TABLE, v.Name)
NAME_TABLE
SI =
()
DATA = .()
GUIS = .(, DATA)
HUMANOIDS = .(, DATA)
OTHER = .(, DATA)
MAIN_GUI = .(, GUIS)
MAIN_GUI.Name =
NEW{Name = , Active = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, -, , ), Size = .(, , , ), Draggable = , Font = , Text = , TextColor3 = (, , ), TextSize = , TextXAlignment = , Parent = MAIN_GUI}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, , , ), Parent = MAIN_GUI.main}
BUTTONS = .(, MAIN_GUI.main.holder) BUTTONS.Name =
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, , , ), ClipsDescendants = , Font = , Text = , TextColor3 = (, , ), TextSize = , Parent = BUTTONS}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, , , ), ClipsDescendants = , Font = , Text = , TextColor3 = (, , ), TextSize = , Parent = BUTTONS}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, , , ), ClipsDescendants = , Font = , Text = , TextColor3 = (, , ), TextSize = , Parent = BUTTONS}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, , , ), ClipsDescendants = , Font = , Text = , TextColor3 = (, , ), TextSize = , Parent = BUTTONS}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, , , ), ClipsDescendants = , Font = , Text = , TextColor3 = (, , ), TextSize = , Parent = BUTTONS}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, , , ), ClipsDescendants = , Font = , Text = , TextColor3 = (, , ), TextSize = , Parent = BUTTONS}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, , , ), ClipsDescendants = , Font = , Text = , TextColor3 = (, , ), TextSize = , Parent = BUTTONS}
HOLDERS = .(, MAIN_GUI.main.holder) HOLDERS.Name =
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, -, , ), Parent = HOLDERS}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , Size = .(, , , ), Font = , Text = , TextColor3 = (, , ), TextSize = , TextTransparency = , TextXAlignment = , Parent = HOLDERS.server}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , Position = .(, , , ), Size = .(, , , ), Font = , Text = , TextColor3 = (, , ), TextSize = , TextTransparency = , TextXAlignment = , Parent = HOLDERS.server}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , Position = .(, , , ), Size = .(, , , ), Font = , Text = , TextColor3 = (, , ), TextSize = , TextTransparency = , TextXAlignment = , Parent = HOLDERS.server}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , Position = .(, , , ), Size = .(, , , ), Font = , Text = , TextColor3 = (, , ), TextSize = , TextTransparency = , TextXAlignment = , Parent = HOLDERS.server}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , Position = .(, , , ), Size = .(, , , ), Font = , Text = , TextColor3 = (, , ), TextSize = , TextTransparency = , TextXAlignment = , Parent = HOLDERS.server}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, -, , ), Visible = , CanvasSize = .(, , , ), ScrollBarThickness = , TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, -, , ), Visible = , CanvasSize = .(, , , ), ScrollBarThickness = , TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, -, , ), Visible = , CanvasSize = .(, , , ), ScrollBarThickness = , TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, -, , ), Visible = , CanvasSize = .(, , , ), ScrollBarThickness = , TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, -, , ), Visible = , CanvasSize = .(, , , ), ScrollBarThickness = , TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
Y_CHANGES =
i,v (CHANGELOG)
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , Position = .(, , , Y_CHANGES), Size = .(, , , ), Font = , Text = v, TextColor3 = (, , ), TextSize = , TextTransparency = , TextXAlignment = , Parent = HOLDERS.changelog}
HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + .(, , , )
Y_CHANGES = Y_CHANGES +
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, -, , ), Visible = , Parent = HOLDERS}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Size = .(, , , ), Font = , Text = CREDITS, TextColor3 = (, , ), TextSize = , TextTransparency = , TextXAlignment = , TextYAlignment = , Parent = HOLDERS.credits}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, , , ), Visible = , Font = , Text = , TextColor3 = (, , ), TextSize = , Parent = HOLDERS}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, -, , ), Parent = MAIN_GUI.main.holder}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, , , ), Text = , Parent = MAIN_GUI.main}
CMD_BAR_H = .(, GUIS)
CMD_BAR_H.Name =
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, -, , -), Size = .(, , , ), Font = , Text = , TextColor3 = (, , ), TextSize = , Parent = CMD_BAR_H}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , -), Size = .(, , , ), Visible = , CanvasSize = .(, , , ), ScrollBarThickness = , ScrollingEnabled = , BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
NEW{Name = , BackgroundTransparency = , BorderSizePixel = , Size = .(, , , ), Visible = , Font = , TextColor3 = (, , ), TextSize = , TextXAlignment = , Parent = CMD_BAR_H.bar}
NOTIFY_H = .(, GUIS)
NOTIFY_H.Name =
N = .(, NOTIFY_H)
N.Name =
N.BackgroundColor3 = (, , )
N.BackgroundTransparency =
N.BorderSizePixel =
N.Position = .(, -, , )
N.Size = .(, , , )
BAR = .(, N)
BAR.Name =
BAR.BackgroundColor3 = (, , )
BAR.BackgroundTransparency =
BAR.BorderSizePixel =
BAR.Position = .(, , , )
BAR.Size = .(, , , )
TEXT = .(, N)
TEXT.Name =
TEXT.BackgroundTransparency =
TEXT.BorderSizePixel =
TEXT.Size = .(, , , )
TEXT.Font =
TEXT.TextColor3 = (, , )
TEXT.TextSize =
TEXT.TextXAlignment =
PAPER_MESH = .(, OTHER)
PAPER_MESH.Scale = .(, , )
JAIL = .(, OTHER)
JAIL.Name =
B = .(, JAIL)
B.Name =
B.BrickColor = BrickColor.()
B.Transparency =
B.Anchored =
B.Locked =
B.Size = .(, , )
B.TopSurface =
B.BottomSurface =
M = .(, JAIL)
M.Name =
M.BrickColor = BrickColor.()
M.Transparency =
M.Anchored =
M.CanCollide =
M.Locked =
M.Position = B.Position + .(, , )
M.Size = .(, , )
P1 = .(, JAIL)
P1.BrickColor = BrickColor.()
P1.Transparency =
P1.Position = B.Position + .(, , -)
P1.Rotation = .(, , )
P1.Anchored =
P1.Locked =
P1.Size = .(, , )
P2 = .(, JAIL)
P2.BrickColor = BrickColor.()
P2.Transparency =
P2.Position = B.Position + .(-, , )
P2.Rotation = .(-, , -)
P2.Anchored =
P2.Locked =
P2.Size = .(, , )
P3 = .(, JAIL)
P3.BrickColor = BrickColor.()
P3.Transparency =
P3.Position = B.Position + .(, , )
P3.Rotation = .(, , )
P3.Anchored =
P3.Locked =
P3.Size = .(, , )
P4 = .(, JAIL)
P4.BrickColor = BrickColor.()
P4.Transparency =
P4.Position = B.Position + .(, , )
P4.Rotation = .(, , )
P4.Anchored =
P4.Locked =
P4.Size = .(, , )
TOP = .(, JAIL)
TOP.BrickColor = BrickColor.()
TOP.Transparency =
TOP.Position = B.Position + .(, , )
TOP.Rotation = .(, , )
TOP.Anchored =
TOP.Locked =
TOP.Size = .(, , )
TOP.TopSurface =
TOP.BottomSurface =
ROCKET = .(, OTHER)
ROCKET.Name =
ROCKET.CanCollide =
ROCKET.Size = .(, , )
.(, ROCKET)
F = .(, ROCKET)
F.BrickColor = BrickColor.()
F.CanCollide =
F.Size = .(, , )
.(, F)
PE = .(, F)
PE.Color = ColorSequence.((, , ), (, , ))
PE.Size = NumberSequence.()
PE.Texture =
PE.LockedToPart =
PE.Lifetime = NumberRange.()
PE.Rate =
PE.Speed = NumberRange.(-)
TOP = .(, ROCKET)
TOP.CanCollide =
TOP.Shape =
TOP.Size = .(, , )
TOP.TopSurface =
TOP.BottomSurface =
BF = .(, ROCKET)
BF.Name =
BF.Force = .(, , )
W1 = .(, ROCKET)
W1.Part0 = ROCKET
W1.Part1 = F
W1.C1 = .(, , )
W2 = .(, ROCKET)
W2.Part0 = ROCKET
W2.Part1 = TOP
W2.C1 = .(, -, )
ALIEN_H = .(, OTHER)
H = .(, ALIEN_H)
H.Name =
H.Size = .(, , )
HA = .(, H)
HA.Name =
HA.Position = .(, , )
SM = .(, H)
SM.MeshId =
SM.MeshType =
SM.Scale = .(, , )
SM.TextureId =
S = .(, OTHER) S.Name =
NEW{BrickColor = BrickColor.(), Material = , Anchored = , CanCollide = , Size = .(, , ), BottomSurface = , TopSurface = , Parent = S}
NEW{BrickColor = BrickColor.(), Material = , Position = .(, , ), Anchored = , CanCollide = , Size = .(, , ), BottomSurface = , TopSurface = , Parent = S}
NEW{BrickColor = BrickColor.(), Material = , Position = .(, , ), Anchored = , CanCollide = , Size = .(, , ), BottomSurface = , TopSurface = , Parent = S}
NEW{BrickColor = BrickColor.(), Material = , Position = .(, -, ), Anchored = , CanCollide = , Size = .(, , ), BottomSurface = , TopSurface = , Parent = S}
NEW{BrickColor = BrickColor.(), Material = , Position = .(-, , ), Anchored = , CanCollide = , Size = .(, , ), BottomSurface = , TopSurface = , Parent = S}
NEW{BrickColor = BrickColor.(), Material = , Position = .(, , ), Anchored = , CanCollide = , Size = .(, , ), BottomSurface = , TopSurface = , Parent = S}
NEW{BrickColor = BrickColor.(), Material = , Position = .(, -, ), Anchored = , CanCollide = , Size = .(, , ), BottomSurface = , TopSurface = , Parent = S}
NEW{BrickColor = BrickColor.(), Material = , Position = .(-, -, ), Anchored = , CanCollide = , Size = .(, , ), BottomSurface = , TopSurface = , Parent = S}
NEW{BrickColor = BrickColor.(), Material = , Position = .(-, , ), Anchored = , CanCollide = , Size = .(, , ), BottomSurface = , TopSurface = , Parent = S}
CMD_BAR_H.Parent = _CORE
RS = :().RenderStepped
()
SETH_MAIN = MAIN_GUI:()
BUTTONS = SETH_MAIN.main.holder.buttons
HOLDERS = SETH_MAIN.main.holder.holders
i,v (SETH_MAIN.main.holder.buttons:())
v.MouseButton1Down:((X, Y)
(v.Name)
v:()
C = .(, v)
C.BackgroundTransparency =
C.Position = .(, X - , , Y - ) - .(, v.AbsolutePosition.X, , v.AbsolutePosition.Y)
C.Size = .(, , , )
C.ZIndex = v.ZIndex
C.Image =
C.ImageColor3 = (, , )
C.Name =
C:(.(, , , ), C.Position - .(, , , ), , , )
i = , ,
C.ImageTransparency = i
RS:()
C:()
)
HOLDERS.server.place_id.Text = .. .PlaceId
:().Stepped:(()
SETH_MAIN:() HOLDERS:()
.FilteringEnabled
HOLDERS.server.fe.Text =
HOLDERS.server.fe.Text =
HOLDERS.server.players.Text = .. _PLAYERS.NumPlayers .. .. _PLAYERS.MaxPlayers
HOLDERS.server.time.Text = .. _LIGHTING.TimeOfDay
HOLDERS.server.gravity.Text = .. .Gravity
)
()
HOLDERS.admins:()
HOLDERS.admins.CanvasSize = .(, , , )
Y_ADMINS =
i,v (ADMINS)
NEW{Name = v, BackgroundColor3 = (, , ), BackgroundTransparency = , Position = .(, , , Y_ADMINS), Size = .(, -, , ), Font = , TextColor3 = (, , ), TextSize = , TextTransparency = , TextXAlignment = , Parent = HOLDERS.admins}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, , , ), Text = , Parent = HOLDERS.admins[v]}
HOLDERS.admins[v].update.MouseButton1Down:(()
.(ADMINS, i)
()
)
HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + .(, , , )
Y_ADMINS = Y_ADMINS +
HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + .(, , , )
(()
i,v (HOLDERS.admins:())
v.Text = .. _PLAYERS:(v.Name)
)
()
()
HOLDERS.bans:()
HOLDERS.bans.CanvasSize = .(, , , )
Y_BANS =
i,v (BANS)
NEW{Name = v, BackgroundColor3 = (, , ), BackgroundTransparency = , Position = .(, , , Y_BANS), Size = .(, -, , ), Font = , Text = , TextColor3 = (, , ), TextSize = , TextTransparency = , TextXAlignment = , Parent = HOLDERS.bans}
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, , , ), Text = , Parent = HOLDERS.bans[v]}
HOLDERS.bans[v].update.MouseButton1Down:(()
.(BANS, i)
()
)
HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + .(, , , )
Y_BANS = Y_BANS +
HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + .(, , , )
(()
i,v (HOLDERS.bans:())
v.Text = .. _PLAYERS:(v.Name)
)
()
()
Y_COMMANDS =
i,v (COMMANDS)
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , Position = .(, , , Y_COMMANDS), Size = .(, , , ), Font = , Text = .. v.D, TextColor3 = (, , ), TextSize = , TextTransparency = , TextXAlignment = , Parent = HOLDERS.cmds}
HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + .(, , , )
Y_COMMANDS = Y_COMMANDS +
()
HOLDERS.search.Changed:(()
SETH_MAIN:() SETH_MAIN.main.holder.holders:()
HOLDERS.search.Text ~= HOLDERS.search.Focused
HOLDERS.search.Text ~=
HOLDERS.search.Text:()
HOLDERS.cmds:()
HOLDERS.cmds.CanvasSize = .(, , , )
Y_COMMANDS =
i,v (COMMANDS)
v.N:(HOLDERS.search.Text)
HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + .(, , , )
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , Position = .(, , , Y_COMMANDS), Size = .(, , , ), Font = , Text = .. v.D, TextColor3 = (, , ), TextSize = , TextTransparency = , TextXAlignment = , Parent = HOLDERS.cmds}
HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + .(, , , )
Y_COMMANDS = Y_COMMANDS +
HOLDERS.cmds:()
HOLDERS.cmds.CanvasSize = .(, , , )
()
)
FUN = {, , , , }
Y_FUN =
i,v (FUN)
NEW{Name = v, BackgroundColor3 = (, , ), BackgroundTransparency = , Position = .(, , , Y_FUN), Size = .(, -, , ), Font = , Text = .. v, TextColor3 = (, , ), TextSize = , TextTransparency = , TextXAlignment = , Parent = HOLDERS.fun}
HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + .(, , , )
Y_FUN = Y_FUN +
HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + .(, , , )
i,v (HOLDERS.fun:())
NEW{Name = , BackgroundColor3 = (, , ), BackgroundTransparency = , BorderSizePixel = , Position = .(, , , ), Size = .(, , , ), ClipsDescendants = , Font = , Text = , TextColor3 = (, , ), TextSize = , Parent = v}
v.load.MouseButton1Down:(()
v.Name == ()
v.Name == S = OTHER.swastika:() S.Parent = S:(LP.Character.Head.Position + .(, , ))
v.Name == ()
v.Name == ()
v.Name == ()
)
SETH_MAIN.main.close.MouseButton1Down:(()
SETH_MAIN:()
)
SETH_MAIN.Parent = _CORE
()
()
HB = .(, LP.Backpack)
HB.Name =
(P)
i = ,
E = .(, )
E.BlastRadius =
E.BlastPressure =
E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * * i) + ((P - LP.Character.Torso.CFrame.p).unit * )
FIRED =
(M)
FIRED
FIRED =
(M.Hit.p)
()
FIRED =
HB.Selected:((M)
M.Button1Down:(()
(M)
)
)
()
T = .(, LP.Backpack) T.Name =
NEW{Name = , Size = .(, , ), Parent = T}
NEW{MeshId = , MeshType = , TextureId = , Parent = T.Handle}
NEW{Name = , SoundId = , Volume = , Parent = T.Handle}
HEIGHT =
SPEED =
WIDTH =
(CF, P, C)
B = .()
B.BrickColor = C
B.CFrame = CF * .(P + B.Size / )
B.Parent = .Workspace
B:()
B.Material =
B, P + B.Size
(CF)
BC = BrickColor.()
B = {}
(WIDTH > )
Y =
Y < HEIGHT
P
X = -WIDTH /
X < WIDTH /
brick
brick, P = (CF, .(X, Y, ), BC)
X = P.x
.(B, brick)
(SPEED)
Y = P.y
B
(A)
.(A.x) > .(A.z)
A.x >
.(, , )
.(-, , )
A.z >
.(, , )
.(, , -)
T.Enabled =
T.Activated:(()
T.Enabled LP.Character:()
T.Enabled =
T.Handle.build:()
(.(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + ((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
T.Enabled =
)
()
HB = .(, LP.Backpack) HB.Name =
(M, C)
ENABLED LP.Character
:() .(, ).Name =
hit = M.Target
point = M.Hit.p
P = .(, .paths_seth)
P.BrickColor = C
P.Material =
P.Transparency =
P.Anchored =
P.Size = .(, , )
P.Velocity = M.Hit.lookVector *
P.BottomSurface =
P.TopSurface =
P.CFrame = .(LP.Character.Head.Position)
P.CFrame = .(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - , LP.Character.Torso.Position.z)
P.CFrame = .(P.Position, point)
()
(M, C)
(M)
M.Button1Down:(() ENABLED = (M, BrickColor.()) )
M.Button1Up:(() ENABLED = )
M.KeyDown:((K) K == :() .paths_seth:() )
HB.Selected:(SELECTED)
()
HB = .(, LP.Backpack) HB.Name =
(T)
ENABLED
P0 = .(, , )
P0 = P0 + ((P0 * .(.pi / , , )).lookVector * ) + (P0 * .(, .pi / , )).lookVector
P1 = P0 + ((P0.p - T.Hit.p).unit * -)
SATELITE.CFrame = .((P0.p + P1.p) / , P0.p) * .(-.pi / , , )
M = .(, )
NEW{BrickColor = BrickColor.(), Material = , = .((SATELITE.CFrame.p + T.Hit.p) / , SATELITE.CFrame.p), Anchored = , CanCollide = , Size = .(, , ), Parent = M}
NEW{Scale = .(, , (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
NEW{Position = T.Hit.p, BlastRadius = , Parent = }
i = , M.Part.Transparency = + (i * ) ()
M:()
HB.Selected:((M)
:()
SATELITE = .(, )
SATELITE.Name =
SATELITE.Position = .(, , )
SATELITE.Anchored =
SATELITE.CanCollide =
SATELITE.Size = .(, , )
NEW{MeshId = , Scale = .(, , ), Parent = SATELITE}
M.Button1Down:(() ENABLED = (M) )
M.Button1Up:(() ENABLED = )
)
(TABLE, NAME)
i,v (TABLE)
v == NAME
(TABLE, NAME)
i = , #TABLE
TABLE[i] == NAME
i
NOTIFY_1 =
NOTIFY_2 =
(M, R, G, B)
(()
() NOTIFY_1
NOTIFY_SETH = GUIS.notify_seth:() NOTIFY_SETH.Parent = _CORE
NOTIFY_SETH
NOTIFY_SETH.notify[].BackgroundColor3 = (R, G, B)
NOTIFY_SETH.notify.text.Text = .. M
() NOTIFY_1
NOTIFY_1 =
()
NOTIFY_SETH.notify:(.(, , , ), , , , ) ()
()
() NOTIFY_2
NOTIFY_1 =
NOTIFY_SETH.notify:(.(, , , -), , , , ) ()
()
NOTIFY_2 =
()
NOTIFY_SETH.notify:(.(, -, , -), , , , ) ()
()
NOTIFY_SETH:()
NOTIFY_2 =
)
(P)
(()
i = ,
P.Character P.Character:() P.Character:()
P.Character.HumanoidRootPart.CFrame = .(.(, ), , )
SP = .(, P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency =
(()
()
P.Character P.Character:() SP.Position = P.Character.HumanoidRootPart.Position
_PLAYERS:(P.Name)
)
P.Character.Torso.Anchored =
)
_PLAYERS.PlayerRemoving:((P)
(KICKS, P)
i,v (KICKS) v == P .(KICKS, i)
( .. P.Name, , , )
(JAILED, P.Name)
i,v (JAILED) v == P.Name .(KICKS, i)
)
()
_LIGHTING.Ambient = (, , )
_LIGHTING.Brightness =
_LIGHTING.GlobalShadows =
_LIGHTING.Outlines =
_LIGHTING.TimeOfDay =
_LIGHTING.FogEnd =
(PLAYER, BCOLOR)
i,v (PLAYER.Character:()) v:() v:() v:() v:() v.Archivable = v.Graphic =
i,v (PLAYER.Character.Head:()) v:() v:()
i,v (PLAYER.Character:())
v:() v.Name ~=
v.BrickColor = BrickColor.(BCOLOR)
v:()
v.Handle.BrickColor = BrickColor.(BCOLOR)
a,b (v.Handle:())
b:()
b.TextureId =
(PLAYER)
POS = .(.(-, ), .(-, ), .(-, ))
(()
()
PLAYER PLAYER.Character
PLAYER.CameraMode =
PLAYER.Character.HumanoidRootPart.CFrame = POS
PLAYER.Character.Torso.Anchored =
.(, PLAYER.Character)
.(, PLAYER.Character.Head)
_PLAYERS:(PLAYER.Name)
)
FLYING =
LP.Character LP.Character:()
LP.Character.Humanoid.Died:(() FLYING = )
()
() LP LP.Character LP.Character:() LP.Character:()
() MOUSE
T = LP.Character.Torso
CONTROL = {F = , B = , L = , R = }
lCONTROL = {F = , B = , L = , R = }
SPEED =
()
FLYING =
BG = .(, T)
BV = .(, T)
BG.P =
BG.maxTorque = .(, , )
BG.cframe = T.CFrame
BV.velocity = .(, , )
BV.maxForce = .(, , )
(()
()
LP.Character.Humanoid.PlatformStand =
CONTROL.L + CONTROL.R ~= CONTROL.F + CONTROL.B ~=
SPEED =
(CONTROL.L + CONTROL.R ~= CONTROL.F + CONTROL.B ~= ) SPEED ~=
SPEED =
(CONTROL.L + CONTROL.R) ~= (CONTROL.F + CONTROL.B) ~=
BV.velocity = ((.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((.CurrentCamera.CoordinateFrame * .(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * , ).p) - .CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
(CONTROL.L + CONTROL.R) == (CONTROL.F + CONTROL.B) == SPEED ~=
BV.velocity = ((.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((.CurrentCamera.CoordinateFrame * .(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * , ).p) - .CurrentCamera.CoordinateFrame.p)) * SPEED
BV.velocity = .(, , )
BG.cframe = .CurrentCamera.CoordinateFrame
FLYING
CONTROL = {F = , B = , L = , R = }
lCONTROL = {F = , B = , L = , R = }
SPEED =
BG:()
BV:()
LP.Character.Humanoid.PlatformStand =
)
MOUSE.KeyDown:((KEY)
KEY:() ==
CONTROL.F =
KEY:() ==
CONTROL.B = -
KEY:() ==
CONTROL.L = -
KEY:() ==
CONTROL.R =
)
MOUSE.KeyUp:((KEY)
KEY:() ==
CONTROL.F =
KEY:() ==
CONTROL.B =
KEY:() ==
CONTROL.L =
KEY:() ==
CONTROL.R =
)
()
()
FLYING =
LP.Character.Humanoid.PlatformStand =
(MODEL)
i,v (MODEL:())
v:() v.Name ==
v:()
v:() v:() v:() v:()
v:()
v:() v.Name ~=
v.Transparency =
v:()
v.Archivable =
v.Graphic =
i,v (MODEL.Torso:())
v:()
v:()
MODEL.Head:()
MODEL.Head.Mesh:()
MODEL.Torso:() MODEL.Torso.Neck.C0 = .(, , ) * .(.(), .(), )
MODEL.Torso:() MODEL.Torso[].C0 = .(-, , ) * .(, .(-), )
MODEL.Torso:() MODEL.Torso[].C0 = .(, , ) * .(, .(), )
MODEL.Torso:() MODEL.Torso[].C0 = .(-, -, ) * .(, .(-), )
MODEL.Torso:() MODEL.Torso[].C0 = .(, -, ) * .(, .(), )
(MODEL, USERNAME)
AppModel = _PLAYERS:(_PLAYERS:(USERNAME))
MODEL.Name = USERNAME
i,v (AppModel:())
v:() v:() v:()
v.Parent = MODEL.Head
v:()
MODEL.Head:()
MODEL.Head.face.Texture = v.Texture
FACE = .(, MODEL.Head)
FACE.Texture = v.Texture
v:() v:() v:() v:() v:()
MODEL:()
MODEL[]:()
v.Parent = MODEL
v:()
v.Parent = MODEL
v.Handle.CFrame = MODEL.Head.CFrame * .(, MODEL.Head.Size.Y / , ) * v.AttachmentPoint:()
MODEL.Head:()
SM = .(, MODEL.Head)
SM.MeshType = .MeshType.Head
SM.Scale = .(, , )
(PLAYER)
i,v (PLAYER.Character:())
v:() v:()
v:()
v:()
v.Archivable =
v.Graphic =
i,v (PLAYER.Character:())
v:()
v:()
PLAYER.Character.Torso.Neck.C0 = .(,,) * .(.(),.(),)
PLAYER.Character.Torso[].C0 = .(,-,-) * .(,.(),)
PLAYER.Character.Torso[].C0 = .(,-,-) * .(,.(-),)
PLAYER.Character.Torso[].C0 = .(,-,) * .(,.(),)
PLAYER.Character.Torso[].C0 = .(,-,) * .(,.(-),)
i,v (PLAYER.Character:())
v:() v.Name ~=
v.BrickColor = BrickColor.()
(PLAYER)
(PLAYER, )
i,v (PLAYER.Character:())
v:() v:() v:() v:()
v:()
v:()
v.Archivable =
v.Graphic =
i,v (PLAYER.Character.Head:())
v:() v:()
v:()
PLAYER.Character:()
PLAYER.Character[].Archivable =
PLAYER.Character[].Graphic =
M = .(, PLAYER.Character.Head)
S = .(, PLAYER.Character)
P = .(, PLAYER.Character)
M.MeshType =
M.MeshId =
M.Offset = .(-, , )
M.TextureId =
S.ShirtTemplate =
P.PantsTemplate =
(PLAYER)
i,v (PLAYER.Character:())
v:() v.Name ~= v.Name ~=
v.Transparency =
v:() v:() v:()
v:()
v:()
v.Archivable =
v.Graphic =
DUCK = .(, PLAYER.Character.Torso)
DUCK.MeshType =
DUCK.MeshId =
DUCK.TextureId =
DUCK.Scale = .(, , )
PLAYER.Character.Head:()
PLAYER.Character.Head.face.Transparency =
(PLAYER)
i,v (PLAYER.Character:())
v:() v:()
v:()
v:()
v.Archivable =
v.Graphic =
PLAYER.Character.Torso.Transparency =
PLAYER.Character.Torso.Neck.C0 = .(, -, -) * .(.(), .(), )
PLAYER.Character.Torso[].C0 = .(, -, -) * .(, .(), )
PLAYER.Character.Torso[].C0 = .(-, -, -) * .(, .(-), )
PLAYER.Character.Torso[].C0 = .(, -, ) * .(, .(), )
PLAYER.Character.Torso[].C0 = .(-, -, ) * .(, .(-), )
FakeTorso = .(, PLAYER.Character)
BF = .(, FakeTorso)
W = .(, PLAYER.Character.Torso)
FakeTorso.Name =
FakeTorso.TopSurface =
FakeTorso.BottomSurface =
FakeTorso.Size = .(,,)
FakeTorso.BrickColor = BrickColor.()
FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
BF.Force = .(, FakeTorso:() * , )
W.Part0 = PLAYER.Character.Torso
W.Part1 = FakeTorso
W.C0 = .(, -, )
i,v (PLAYER.Character:())
v:() v.Name ~=
v.BrickColor = BrickColor.()
(PLAYER)
i,v (PLAYER.Character:())
v:() v:() v:()
v:()
v:()
v.Archivable =
v.Graphic =
v:() v.Name ~=
v.BrickColor = BrickColor.()
ALIEN_H:().Parent = PLAYER.Character
(INSTANCE, ID)
i,v (INSTANCE:())
v:()
(()
FACES = {, , , , , }
CURRENT_FACE =
i = ,
DECAL = .(, v)
DECAL.Name =
DECAL.Texture = .. ID -
DECAL.Face = FACES[CURRENT_FACE]
CURRENT_FACE = CURRENT_FACE +
)
(v, ID)
(INSTANCE)
i,v (INSTANCE:())
v:()
a,b (v:())
b:() b.Name ==
b:()
(v)
(PLAYER, DONG_COLOR)
PLAYER.Character:()
PLAYER.Character.DONG:()
D = .(, PLAYER.Character)
D.Name =
BG = .(, PLAYER.Character.Torso)
MAIN = .(, PLAYER.Character[])
M1 = .(, MAIN)
W1 = .(, PLAYER.Character.Head)
P1 = .(, PLAYER.Character[])
M2 = .(, P1)
W2 = .(, P1)
B1 = .(, PLAYER.Character[])
M3 = .(, B1)
W3 = .(, B1)
B2 = .(, PLAYER.Character[])
M4 = .(, B2)
W4 = .(, B2)
MAIN.TopSurface = MAIN.BottomSurface = MAIN.Name = MAIN.Size = .(, , ) MAIN.BrickColor = BrickColor.(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide =
W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = .(, , ) * .(.(), , )
P1.Name = P1.BottomSurface = P1.TopSurface = P1.Size = .(, , ) P1.CFrame = .(MAIN.Position) P1.BrickColor = BrickColor.() P1.CanCollide =
M2.MeshType =
W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = .(, , )
B1.Name = B1.BottomSurface = B1.TopSurface = B1.CanCollide = B1.Size = .(, , ) B1.CFrame = .(PLAYER.Character[].Position) B1.BrickColor = BrickColor.(DONG_COLOR)
M3.Parent = B1 M3.MeshType =
W3.Part0 = PLAYER.Character[] W3.Part1 = B1 W3.C0 = .(, , -)
B2.Name = B2.BottomSurface = B2.CanCollide = B2.TopSurface = B2.Size = .(, , ) B2.CFrame = .(PLAYER.Character[].Position) B2.BrickColor = BrickColor.(DONG_COLOR)
M4.MeshType =
W4.Part0 = PLAYER.Character[] W4.Part1 = B2 W4.C0 = .(, , -)
(C, S)
(S) < S = (S) > S =
HAT_CLONE = {}
i,v (C:()) v:() HC = v:() .(HAT_CLONE, HC) v:()
HEAD = C.Head
TORSO = C.Torso
LA = C[]
RA = C[]
LL = C[]
RL = C[]
HRP = C.HumanoidRootPart
HEAD.Size = .(S * , S, S)
TORSO.Size = .(S * , S * , S)
LA.Size = .(S, S * , S)
RA.Size = .(S, S * , S)
LL.Size = .(S, S * , S)
RL.Size = .(S, S * , S)
HRP.Size = .(S * , S * , S)
M1 = .(, TORSO)
M2 = .(, TORSO)
M3 = .(, TORSO)
M4 = .(, TORSO)
M5 = .(, TORSO)
M6 = .(, HRP)
M1.Name = M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = .(, * S, ) * .(-, , ) M1.C1 = .(, - * S, ) * .(-, , )
M2.Name = M2.Part0 = TORSO M2.Part1 = LA M2.C0 = .(- * S, * S, ) * .(, -, ) M2.C1 = .( * S, * S, ) * .(, -, )
M3.Name = M3.Part0 = TORSO M3.Part1 = RA M3.C0 = .( * S, * S, ) * .(, , ) M3.C1 = .(- * S, * S, ) * .(, , )
M4.Name = M4.Part0 = TORSO M4.Part1 = LL M4.C0 = .(- * S, - * S, ) * .(, -, ) M4.C1 = .(- * S, * S, ) * .(, -, )
M5.Name = M5.Part0 = TORSO M5.Part1 = RL M5.C0 = .( * S, - * S, ) * .(, , ) M5.C1 = .( * S, * S, ) * .(, , )
M6.Name = M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = .(, , ) * .(-, , -) M6.C1 = .(, , ) * .(-, , -)
i,v (HAT_CLONE) v.Parent = C
(COLOR)
LP.Character:() LP.Character.Cape:()
() LP LP.Character LP.Character:()
T = LP.Character.Torso
C = .(, T.Parent)
C.Name =
C.Anchored =
C.CanCollide =
C.TopSurface =
C.BottomSurface =
C.BrickColor = BrickColor.(COLOR)
C.Material =
C.Size = .(, , )
M = .(, C)
M.Scale = .(, , )
M1 = .(, C)
M1.Part0 = C
M1.Part1 = T
M1.MaxVelocity =
M1.C0 = .(, , ) * .(, .(), )
M1.C1 = .(, , ) * .(, .(), )
WAVE =
( / )
ANG =
oldMag = T.Velocity.magnitude
MV =
WAVE
ANG = ANG + ((T.Velocity.magnitude / ) * ) +
WAVE =
WAVE =
ANG = ANG + .(T.Velocity.magnitude / , )
M1.MaxVelocity = .((T.Velocity.magnitude / ), ) + MV
M1.DesiredAngle = -ANG
M1.CurrentAngle < - M1.DesiredAngle > -
M1.MaxVelocity =
()
M1.CurrentAngle == M1.DesiredAngle .(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / ) +
T.Velocity.magnitude <
()
C C.Parent ~= T.Parent
(PLAYER)
i,v (PLAYER.Character:())
.(, PLAYER.Character).Name =
v:() v:() v:()
v:()
v:()
v.Archivable =
v.Graphic =
PLAYER.Character.Head:()
PLAYER.Character.Head.face.Texture =
i,v (PLAYER.Character:())
v:() v.Name ~=
v.Name == v.Name == v.Name ==
v.BrickColor = BrickColor.()
v.Name == v.Name == v.Name ==
v.BrickColor = BrickColor.()
T = PLAYER.Character.Torso.Touched:((TC)
TC.Parent:()
GPFC = _PLAYERS:(TC.Parent)
GPFC
(GPFC)
)
(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
funcw = .() funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
(zCoco)
funcw.C0 = .(A, B, C) * .(D, E, F)
funcw.C1 = .(A, B, C) * .(D, E, F)
funcw
(VICTIM)
(()
P1 = _PLAYERS.LocalPlayer.Character.Torso
V1 = _PLAYERS[VICTIM].Character.Torso
V1.Parent.Humanoid.PlatformStand =
P1[]:() LA1 = .(, P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent[] LA1.C0 = .(-, , ) LA1.Name =
P1[]:() RS1 = .(, P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent[] RS1.C0 = .(, , ) RS1.Name =
V1[]:() LS2 = .(, V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent[] LS2.C0 = .(-, , ) LS2.Name =
V1[]:() RS2 = .(, V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent[] RS2.C0 = .(, , ) RS2.Name =
V1[]:() LH2 = .(, V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent[] LH2.C0 = .(-, -, ) LH2.Name =
V1[]:() RH2 = .(, V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent[] RH2.C0 = .(, -, ) RH2.Name =
D = .(, P1) D.TopSurface = D.BottomSurface = D.CanCollide = D.BrickColor = BrickColor.() D.Shape = D.Size = .(, , )
DM1 = .(, D) DM1.MeshType = DM1.Scale = .(, , )
(, P1, P1, D, , -, -, -, , , )
D2 = D:() D2.Parent = P1
(, P1, P1, D2, , , -, -, , , )
C = .(, P1) C.TopSurface = C.BottomSurface = C.CanCollide = C.BrickColor = BrickColor.() C.Size = .(, , )
(, P1, P1, C, , , -, - + (-C.Size.y / ), .(-), , )
C2 = D:() C2.BrickColor = BrickColor.() C2.Mesh.Scale = .(, , ) C2.Parent = P1
(, C, C, C2, , , + (C.Size.y / ), , .(-), , )
CM = .(, C)
BL = .(, V1) BL.TopSurface = BL.BottomSurface = BL.CanCollide = BL.BrickColor = BrickColor.() BL.Shape = BL.Size = .(, , )
DM2 = .(, BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
end)
spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
end
function RESPAWN(PLAYER)
local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
Instance.new('Humanoid', M)
PLAYER.Character = M
end
function LOAD_MESSAGE(STRING)
_PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
RESPAWN(LP)
R = false
LP.CharacterAdded:connect(function()
if not R then
wait(0.5)
if LP.Character:FindFirstChild('Humanoid') then
MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
end
R = true
end
end)
repeat wait() until R
RESPAWN(LP)
LP.CharacterAppearanceId = 0
if MAIN_HAT then
MAIN_HAT.Handle.CanCollide = true
local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
local P = Instance.new('Part')
M.Disabled = false
M.Parent = P
MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
MAIN_HAT:destroy()
P.Parent = LP.Character
repeat wait() until LP:FindFirstChild('ChessMsg')
MG = LP:FindFirstChild('ChessMsg')
MG.Name = 'message_seth'
MG.Text = ''
MG.Parent = workspace
MESSAGE(STRING)
P:destroy()
for i,v in pairs(workspace:GetChildren()) do
if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
v:destroy()
end
end
end
end
end
function MESSAGE(STRING)
if not SHOWING_MESSAGE then
spawn(function()
SHOWING_MESSAGE = true
MG.Text = STRING
wait(5)
MG.Text = ''
SHOWING_MESSAGE = false
end)
end
end
_G.CLICK_TP = false
local M_CTRL = false
MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
_LIGHTING.Outlines = false -- / outlines are gross
if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
-- / commands
-- / commands
ADD_COMMAND('cmds','cmds',{'commands'},
function(ARGS, SPEAKER)
OPEN_TAB("cmds")
end)
ADD_COMMAND('lag', 'lag',{'lagserver'},
function(a,spkr)
local plrs = game.Players:GetPlayers()
for _,v in pairs(plrs) do
game.StarterGui.MainGUI.slvUI.Connect:FireServer(v, "cl")
end
end)
ADD_COMMAND('kill','kill',{'killplr'},function(a,spkr)
local plrs = GET_PLAYER(a[1], spkr)
for _,v in pairs(plrs) do
game.StarterGui.MainGUI.slvUI.Connect:FireServer(v, "cl")
gPlayers.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(99999,99999,99999)
end
end)
ADD_COMMAND('bring','bring',{'bringplr'},function(a,spkr)
local plrs = GET_PLAYER(a[1], spkr)
local hrp = gPlayers.LocalPlayer.Character.HumanoidRootPart
local ocf = hrp.CFrame
for _,v in pairs(plrs) do
game.StarterGui.MainGUI.slvUI.Connect:FireServer(v, "cl")
hrp.CFrame = ocf
hrp.Parent:BreakJoints()
htp.CFrame = ocf
end
end)
ADD_COMMAND('void','void',{'punish'},function(a,spkr)
local plrs = GET_PLAYER(a[1], spkr)
local hrp = gPlayers.LocalPlayer.Character.HumanoidRootPart
local ocf = hrp.CFrame
for _,v in pairs(plrs) do
game.StarterGui.MainGUI.slvUI.Connect:FireServer(v, "cl")
hrp.CFrame = CFrame.new(99999999999,99999999999,99999999999)
end
end)
ADD_COMMAND('pedospam','pedospam',{'pdfspam'},function(a,spkr)
local amount = tonumber(a[1])
local usertbl = {
[1] = "KonekoKittenWasTaken", --// Powerword: Brian Ceja
[2] = "Notive", --// Powerword: Jacob Basrawi
[3] = "FreakyTenjo", --// fave's current username (Powerword: Kenneth Brendan Shuck)
[4] = "TitanHammerYT",
[5] = "Nathorix", --// Powerword: Nathan Paul Forsyth
[6] = "MisterObvious",
[7] = "Ripull", --// nathan paul forsyth from 52 frodsham st, tranmere, birkenhead, ch41 9dw, uk will be mad with this one (yes i just leaked nathorix's info EZ GG)
[8] = "Potemer", --// Powerword: addison mcquire (uttp ahh dox snarky snappy is just better)
[9] = "MilkdedX", --// ik he didnt prey on children but he did prey on a woman so he fits (Powerword: Tyrone Davis)
[10] = "Onion_Bred", --// still a weirdo for posting all that porn in that gc idc how gone_gooninq justitfies it Powerword: Gerda Sude Turbanisch
[11] = "RealKoofy", --// we making it out of kelogish's basement wit dis one :fire:
[12] = "roblox_user_549126912", --// kelogish be like
[13] = "GiantMilkDud", --// this troonpedokike shall get da 'za (Powerword: Ashley Tyler Green)
}
for i = 1,amount do
game.StarterGui.MainGUI.Bot.Connect:FireServer('m', usertbl[math.random(#usertbl)])
end
-- / extra
ADD_COMMAND('gravity','gravity [int]',{},
function(ARGS, SPEAKER)
workspace.Gravity = ARGS[1]
end)
ADD_COMMAND('noclip','noclip',{},
function(ARGS, SPEAKER)
NOCLIP = true
JESUSFLY = false
SWIM = false
end)
ADD_COMMAND('clip','clip',{},
function(ARGS, SPEAKER)
NOCLIP = false
end)
ADD_COMMAND('jesusfly','jesusfly',{},
function(ARGS, SPEAKER)
NOCLIP = false
JESUSFLY = true
SWIM = false
end)
ADD_COMMAND('nojfly','nojfly',{},
function(ARGS, SPEAKER)
JESUSFLY = false
end)
ADD_COMMAND('swim','swim',{},
function(ARGS, SPEAKER)
NOCLIP = false
JESUSFLY = false
SWIM = true
end)
ADD_COMMAND('noswim','noswim',{},
function(ARGS, SPEAKER)
SWIM = false
end)
ADD_COMMAND('fly','fly',{},
function(ARGS, SPEAKER)
sFLY()
end)
ADD_COMMAND('unfly','unfly',{},
function(ARGS, SPEAKER)
NOFLY()
end)
ADD_COMMAND('prefix','prefix [string]',{},
function(ARGS, SPEAKER)
if ARGS[1] then
C_PREFIX = ARGS[1]
NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
end
end)
ADD_COMMAND('version','version',{},
function(ARGS, SPEAKER)
NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
end)
ADD_COMMAND('fe','fe',{},
function(ARGS, SPEAKER)
spawn(function()
CHECK_FE()
end)
end)
function OPEN_COMMANDS()
SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
SETH_MAIN.main.holder.holders.search.Visible = true
end
function CLOSE_COMMANDS()
SETH_MAIN.main.holder.holders.search.Visible = false
SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
end
function OPEN_TAB(TAB)
if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
if b.Name ~= TAB then
b.Visible = false
else
b.Visible = true
end
if TAB ~= 'cmds' then
CLOSE_COMMANDS()
else
OPEN_COMMANDS()
end
end
end
ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
function(ARGS, SPEAKER)
OPEN_TAB('server')
end)
ADD_COMMAND('admins','admins',{},
function(ARGS, SPEAKER)
OPEN_TAB('admins')
end)
ADD_COMMAND('cmds','cmds',{'commands'},
function(ARGS, SPEAKER)
OPEN_TAB('cmds')
end)
ADD_COMMAND('changelog','changelog',{},
function(ARGS, SPEAKER)
OPEN_TAB('changelog')
end)
ADD_COMMAND('credits','credits',{},
function(ARGS, SPEAKER)
OPEN_TAB('credits')
end)
MOUSE.KeyDown:connect(function(key)
if key:byte() == 29 then
if not NOCLIP then
ECOMMAND('noclip')
elseif NOCLIP then
ECOMMAND('clip')
end
elseif key:byte() == 30 then
if not JESUSFLY then
ECOMMAND('jesusfly')
elseif JESUSFLY then
ECOMMAND('nojfly')
end
end
end)
-- / after loaded
function CHECK_FE()
if not workspace.FilteringEnabled then
NOTIFY('Filtering is disabled', 50, 255, 50)
elseif workspace.FilteringEnabled then
NOTIFY('Filtering is ENABLED', 255, 50, 50)
end
end
CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
local GOING_IN = true
CMD_BAR_H.bar.Changed:connect(function()
if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
if CMD_BAR_H.bar.Text ~= '' then
if not CMD_BAR_H.bar.Text:find(' ') then
CMD_BAR_H.bar.commands.Visible = true
CMD_BAR_H.bar.commands:ClearAllChildren()
CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
local Y_COMMANDS = 0
for i,v in pairs(COMMANDS) do
if v.N:find(CMD_BAR_H.bar.Text) then
CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
COMMANDS_C.Visible = true
COMMANDS_C.Text = ' ' .. v.D
COMMANDS_C.Parent = CMD_BAR_H.bar.commands
Y_COMMANDS = Y_COMMANDS + 20
end
end
end
else
CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
CMD_BAR_H.bar.commands:ClearAllChildren()
CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
end
end
end)
CMD_BAR_H.bar.FocusLost:connect(function()
GOING_IN = true
if CMD_BAR_H.bar.Text ~= '' then
spawn(function()
ECOMMAND(CMD_BAR_H.bar.Text, LP)
end)
end
CMD_BAR_H.bar.commands:ClearAllChildren()
CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
end)
MOUSE.KeyDown:connect(function(K)
if K:byte() == 59 then
GOING_IN = false
CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
CMD_BAR_H.bar:CaptureFocus()
end
end)
NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
CHECK_FE()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: www.roblox.com.

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