Run it
Copy the script and paste it into your executor.
-- MARVEL OMEGA | SHADER BALANCEADO
-- NÃO AFETA PODERES (SÓ MAPA)
-- Delta Executor
local Lighting = game:GetService("Lighting")
-- Limpa efeitos antigos
for _,v in pairs(Lighting:GetChildren()) do
if v:IsA("PostEffect") or v:IsA("Atmosphere") then
v:Destroy()
end
end
-- CONFIG BASE (mais neutra)
Lighting.Brightness = 2
Lighting.GlobalShadows = true
Lighting.ClockTime = 13.5
Lighting.OutdoorAmbient = Color3.fromRGB(140,140,140)
Lighting.EnvironmentDiffuseScale = 0.8
Lighting.EnvironmentSpecularScale = 0.6
Bloom = .(, Lighting)
Bloom.Intensity =
Bloom.Size =
Bloom.Threshold =
Color = .(, Lighting)
Color.Brightness =
Color.Contrast =
Color.Saturation =
Color.TintColor = .(,,)
Sun = .(, Lighting)
Sun.Intensity =
Sun.Spread =
Atmosphere = .(, Lighting)
Atmosphere.Density =
Atmosphere.Offset =
Atmosphere.Color = .(,,)
Atmosphere.Decay = .(,,)
Atmosphere.Glare =
Atmosphere.Haze =
()