Run it
Copy the script and paste it into your executor.
a = :()
b = :()
c = :()
d = :()
e = a.LocalPlayer
f = e.Character e.CharacterAdded:()
g = .CurrentCamera
R = ()
d:():(, ):(, )
h
(() gethui ) (gethui) ==
h = ()
ok = (()
cr = :()
tf = .()
tf.Parent = cr
tf:()
h = cr
)
ok h
h = e:()
i, j (h:())
j:() j.Name:() j.Name:()
j:()
k = .()
k.Name = ()
k:(, )
k.ResetOnSpawn =
k.ZIndexBehavior = .ZIndexBehavior.Sibling
k.DisplayOrder =
k.Parent = h
l =
m =
n =
o =
p =
q =
r =
s =
intro = .()
intro.Name = ()
intro.Size = .(, , , )
intro.Position = .(, -, , -)
intro.BackgroundTransparency =
intro.Image =
intro.ScaleType = .ScaleType.Fit
intro.ZIndex =
intro.Parent = k
t = .()
t.Name = ()
t.Size = .(, , , )
t.Position = .(, -, , -)
t.BackgroundTransparency =
t.Active =
t.Visible =
t.Parent = k
u = (v, w, x, y, z, A)
B = .()
B.Name = ()
B.BlurRadius = .(, w )
B.Spread = x .(, , , )
B.Offset = y .(, , , )
B.Transparency = z
B.Color = A .(, , )
B.Parent = v
B
C = (D, F, G, H, I, J, K, L, M)
N = .()
N.Name = ()
N.Size = .(, H, , I)
N.Position = .(, F, , G)
N.BackgroundColor3 = J
N.BorderSizePixel =
N.AutoButtonColor =
N.Text = K
N.TextColor3 = L
N.Font = .Font.GothamBold
N.TextSize = M
N.ZIndex =
N.Parent = D
O = .()
O.Name = ()
O.Color = .(, , )
O.Thickness =
O.ApplyStrokeMode = .ApplyStrokeMode.Border
O.Parent = N
N, O
P = .()
P.Name = ()
P.Size = .(, , , )
P.Position = .(, , , )
P.BackgroundTransparency =
P.ZIndex =
P.Parent = t
Q = .()
Q.CornerRadius = .(, )
Q.Parent = P
R_top = (P, , .(, , , ), .(, , , ), )
S = .()
S.Name = ()
S.Size = .(, , , )
S.Position = .(, , , )
S.BackgroundTransparency =
S.ZIndex =
S.Parent = t
T = .()
T.CornerRadius = .(, )
T.Parent = S
U = (S, , .(, , , ), .(, , , ), )
V, VStroke = (t, , , , , .(, , ), , .(, , ), )
VStroke.Color = .(, , )
W = (t, , , , , .(, , ), , .(, , ), )
X = .()
X.Name = ()
X.Size = .(, , , -)
X.Position = .(, , , )
X.BackgroundTransparency =
X.ZIndex =
X.Parent = t
Y = (X, , , , , .(, , ), , .(, , ), )
Z = (X, , , , , .(, , ), , .(, , ), )
_ = .()
_.Name = ()
_.Size = .(, , , )
_.Position = .(, , , )
_.BackgroundColor3 = .(, , )
_.BorderSizePixel =
_.Text =
_.TextColor3 = .(, , )
_.Font = .Font.GothamBold
_.TextSize =
_.ZIndex =
_.Parent = X
a0 = .()
a0.Name = ()
a0.Color = .(, , )
a0.Thickness =
a0.Parent = _
a3 = (X, , , , , .(, , ), , .(, , ), )
a4 = (X, , , , , .(, , ), , .(, , ), )
a5 = .()
a5.Name = ()
a5.Size = .(, , , )
a5.Position = .(, , , )
a5.BackgroundColor3 = .(, , )
a5.BorderSizePixel =
a5.Text = (m)
a5.TextColor3 = .(, , )
a5.Font = .Font.GothamBold
a5.TextSize =
a5.ClearTextOnFocus =
a5.ZIndex =
a5.Parent = X
a6 = .()
a6.Name = ()
a6.Color = .(, , )
a6.Thickness =
a6.Parent = a5
a7, a7Stroke = (X, , , , , .(, , ), , .(, , ), )
a8 = .()
a8.Name = ()
a8.Color = .(, , )
a8.BlurRadius = .(, )
a8.Spread = .(, , , )
a8.Offset = .(, , , )
a8.Transparency =
a8.Enabled =
a8.Parent = a7
a9 = ()
l
a7.BackgroundColor3 = .(, , )
a7.TextColor3 = .(, , )
a7.Text =
a7Stroke.Color = .(, , )
a8.Color = .(, , )
a8.Enabled =
a7.BackgroundColor3 = .(, , )
a7.TextColor3 = .(, , )
a7.Text =
a7Stroke.Color = .(, , )
a8.Color = .(, , )
a8.Enabled =
()
a5.FocusLost:(()
aa = (a5.Text)
aa
m = .(.(aa), , )
a5.Text = (m)
)
Z.MouseButton1Click:(()
m = .(, m + )
a5.Text = (m)
)
a4.MouseButton1Click:(()
m = .(, m - )
a5.Text = (m)
)
ab = ()
f = e.Character e.CharacterAdded:()
ac = f:()
ad = f:()
ac ad
ad.PlatformStand =
r = .()
r.P =
r.MaxTorque = .(, , )
r.CFrame = ac.CFrame
r.Parent = ac
s = .()
s.Velocity = .zero
s.MaxForce = .(, , )
s.Parent = ac
l =
()
ae = ()
l =
r r:() r =
s s:() s =
f
ad = f:()
ad ad.PlatformStand =
()
b.RenderStepped:(()
l r s
f = e.Character
f
ac = f:()
ad = f:()
ac ad
af = g.CFrame
r.CFrame = af
ag = ad.MoveDirection
ah = m * n
ai = .zero
ag.Magnitude >
aj = .(af.LookVector.X, , af.LookVector.Z)
aj.Magnitude >
aj = aj.Unit
ak = .(af.RightVector.X, , af.RightVector.Z).Unit
al = ag:(aj)
am = ag:(ak)
an = af.LookVector * al + af.RightVector * am
an.Magnitude >
ai = an.Unit * ah
ai = ag * ah
ai = af.LookVector * ah
o
ai = ai + (af.UpVector * ah)
p
ai = ai - (af.UpVector * ah)
s.Velocity = ai
)
a7.MouseButton1Click:(()
l () ()
)
Y.MouseButton1Down:(() o = )
Y.MouseButton1Up:(() o = )
a3.MouseButton1Down:(() p = )
a3.MouseButton1Up:(() p = )
W.MouseButton1Click:(()
q = q
q
X.Visible =
S.Visible =
t.Size = .(, , , )
W.Text =
X.Visible =
S.Visible =
t.Size = .(, , , )
W.Text =
)
V.MouseButton1Click:(()
()
k:()
)
ao =
ap =
aq =
ar = (as)
ao ap aq
at = as.Position - ap
t.Position = .(aq.X.Scale, aq.X.Offset + at.X, aq.Y.Scale, aq.Y.Offset + at.Y)
au = (av)
av.InputBegan:((as)
as.UserInputType == .UserInputType.MouseButton1 as.UserInputType == .UserInputType.Touch
ao =
ap = as.Position
aq = t.Position
)
(t)
i, aw (t:())
aw:() (aw)
t.DescendantAdded:((aw)
aw:() (aw)
)
c.InputChanged:((as)
ao (as.UserInputType == .UserInputType.MouseMovement as.UserInputType == .UserInputType.Touch)
(as)
)
c.InputEnded:((as)
as.UserInputType == .UserInputType.MouseButton1 as.UserInputType == .UserInputType.Touch
ao =
)
.(()
.()
intro intro:()
t.Visible =
)...

Universal