Run it
Copy the script and paste it into your executor.
.() .GameId ~=
Parvus Parvus.Loaded
Parvus.Utilities.UI:({
Title = ,
Description = ,
Duration =
})
PlayerService = :()
.() PlayerService.LocalPlayer
LocalPlayer = PlayerService.LocalPlayer
LoadArgs = {...}
() Game
Id,Info (Parvus.Games)
(.GameId) == Id
Game = Info
Game
Game = Parvus.Games.Universal
Game
(Script)
Parvus.Debug ( .. Script .. )
:( .. Script .. )
(Table,Separator)
String =
Index,Value (Table)
String = Index == #Table String .. (Value)
String .. (Value) .. Separator
String
(Script)
(Parvus.Debug ( .. Script .. )
:( .. Script .. ))()
().Parvus = {
Debug = LoadArgs[],
Loaded = ,
Utilities = {},
Games = {
[] = {
Name = ,
Script =
},
[] = {
Name = ,
Script =
},
[] = {
Name = ,
Script =
},
[] = {
Name = ,
Script =
},
[] = {
Name = ,
Script =
},
[] = {
Name = ,
Script =
},
[] = {
Name = ,
Script =
},
[] = {
Name = ,
Script =
}
}
}
Parvus.Utilities.Misc = ()
Parvus.Utilities.UI = ()
Parvus.Utilities.Drawing = ()
LocalPlayer.OnTeleport:((State)
State == .TeleportState.Started
QueueOnTeleport = ( .queue_on_teleport) queue_on_teleport
(():((LoadArgs,)))
)
SupportedGame = ()
SupportedGame
Parvus.Game = SupportedGame.Name
(SupportedGame.Script)
Parvus.Utilities.UI:({
Title = ,
Description = Parvus.Game .. ,
Duration = LoadArgs[]
}) Parvus.Loaded =
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.

Universal