Run it
Copy the script and paste it into your executor.
local l = game:GetService("Lighting")
local rs = game:GetService("RunService")
local ws = game:GetService("Workspace")
local function rmvtex()
_,obj (ws:())
obj:() obj:()
obj:()
obj:()
obj.Material ~= .Material.Neon
obj.Material = .Material.SmoothPlastic
obj.TopSurface = .SurfaceType.Smooth
obj.BottomSurface = .SurfaceType.Smooth
obj:()
obj.Material = .Material.SmoothPlastic
()
l.Brightness =
l.ColorShift_Bottom = .(,,)
l.ColorShift_Top = .(,,)
l.OutdoorAmbient = .(,,)
l.Ambient = .(,,)
l.FogColor = .(,,)
l.ShadowColor = .(,,)
l:()
a = l.Atmosphere
a.Density =
a.Offset =
a.Color = .(,,)
a.Decay = .(,,)
a.Glare =
a.Haze =
l:()
cc = l.ColorCorrection
cc.Brightness =
cc.Contrast =
cc.Saturation =
cc.TintColor = .(,,)
cc = .()
cc.Parent = l
cc.Brightness =
cc.Contrast =
cc.Saturation =
cc.TintColor = .(,,)
()
()
ws.ChildAdded:(rmvtex)
ws.DescendantAdded:((obj)
obj:() obj:()
obj:()
obj:()
obj.Material ~= .Material.Neon
obj.Material = .Material.SmoothPlastic
obj.TopSurface = .SurfaceType.Smooth
obj.BottomSurface = .SurfaceType.Smooth
obj:()
obj.Material = .Material.SmoothPlastic
)
conn = rs.Heartbeat:(()
l.Brightness ~=
()
cc = l:()
cc
()
)makes the game visuals more vibrant and removes textures, very simple but nice !!THIS DEPENDS ON THE GAMES ORIGINAL MAP COLORS!!

Universal