Run it
Copy the script and paste it into your executor.
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local success, content = pcall(readfile, "intro.webm")
if not success
data = :()
(, data)
cloneref = cloneref (o) o
coregui = (:())
screen = .(, coregui)
screen.Name =
screen.Enabled =
screen.IgnoreGuiInset =
screen.ResetOnSpawn =
screen.DisplayOrder =
frame = .(, screen)
frame.BorderSizePixel =
frame.BackgroundColor3 = .(, , )
frame.Size = .(, , , )
frame.Position = .(, , , )
frameCorner = .(, frame)
dragBar = .(, frame)
dragBar.Size = .(, , , )
dragBar.Position = .(, , , )
dragBar.BackgroundColor3 = .(, , )
dragBar.BorderSizePixel =
dragBar.ZIndex =
dragBarCorner = .(, dragBar)
dragBarCorner.CornerRadius = .(, )
video = .(, frame)
video.Name =
video.BorderSizePixel =
video.BackgroundColor3 = .(, , )
video.BackgroundTransparency =
video.Size = .(, , , )
video.Position = .(, , , )
video.Playing =
video.Looped =
video.Video = ()
videoCorner = .(, video)
dragging =
dragInput =
dragStart =
startPos =
(input)
delta = input.Position - dragStart
frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
dragBar.InputBegan:((input)
input.UserInputType == .UserInputType.Touch input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
dragBar.InputChanged:((input)
input.UserInputType == .UserInputType.Touch input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
(input)
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Plays a vid!

Universal