Run it
Copy the script and paste it into your executor.
players = :()
runService = :()
lp = players.LocalPlayer
bp = lp:()
()
runService.Stepped:(()
char = lp.Character
char
_, part (char:())
part:()
part.CanCollide =
part:()
part:():()
_, otherPlr (players:())
otherPlr ~= lp otherPlr.Character
_, part (otherPlr.Character:())
part:()
part.CanCollide =
)
()
tool = .()
tool.Name =
tool.RequiresHandle =
handle = .()
handle.Name =
handle.Size = .(, , )
handle.Transparency =
handle.Parent = tool
(size, color, material, offset, rotation)
p = .()
p.Size = size
p.Color = color
p.Material = material
p.CanCollide =
p.Anchored =
p.Parent = tool
w = .()
w.Part0 = handle
w.Part1 = p
w.C0 = .(offset) * .((rotation))
w.Parent = w
p
core = (.(, , ), .(,,), .Material.SmoothPlastic, .(, , -), {, , })
tip = .()
tip.Size = .(, , )
tip.Color = .(,,)
tip.Material = .Material.SmoothPlastic
tip.CanCollide =
tip.Parent = tool
wTip = .()
wTip.Part0 = handle
wTip.Part1 = tip
wTip.C0 = .(, , -) * .(.(), , )
wTip.Parent = tip
glow1 = (.(, , ), .(, , ), .Material.Neon, .(, , -), {, , })
spikeL = (.(, , ), .(,,), .Material.SmoothPlastic, .(, , -), {.(), , .()})
spikeR = (.(, , ), .(,,), .Material.SmoothPlastic, .(, -, -), {.(-), , .(-)})
outline = .()
outline.Color3 = .(, , )
outline.Adornee = core
outline.Parent = core
(part)
part.Touched:((hit)
hit hit.Parent
char = lp.Character
char hit.Parent == char
hum = hit.Parent:()
hum hum.Health >
hum.Health =
)
(handle)
(core)
(tip)
bp
tool.Parent = bp
()
()
()
()
Universal