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Copy the script and paste it into your executor.
CoreGui = :()
Players = :()
RunService = :()
Workspace = :()
LocalPlayer = Players.LocalPlayer
CoreGui:()
CoreGui.VoidMatrixV7:()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = (gethui ()) CoreGui LocalPlayer:()
MainFrame = .()
MainFrame.Name =
MainFrame.Size = .(, , , )
MainFrame.Position = .(, , , )
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Active =
MainFrame.Draggable =
MainFrame.Parent = ScreenGui
UICorner = .()
UICorner.CornerRadius = .(, )
UICorner.Parent = MainFrame
UIStroke = .()
UIStroke.Color = .(, , )
UIStroke.Thickness =
UIStroke.Transparency =
UIStroke.Parent = MainFrame
Header = .()
Header.Size = .(, , , )
Header.BackgroundColor3 = .(, , )
Header.BorderSizePixel =
Header.Parent = MainFrame
.(, Header).CornerRadius = .(, )
Title = .()
Title.Size = .(, , , )
Title.Text =
Title.TextColor3 = .(, , )
Title.BackgroundTransparency =
Title.Font = .Font.GothamBold
Title.TextSize =
Title.Parent = Header
state = {
voidProtection = ,
customHeight = -,
godInVoid = ,
infiniteDeath = ,
antiFling =
}
godLoopConnection =
deathLoopConnection =
(text, posY, isDangerous)
Btn = .()
Btn.Size = .(, , , )
Btn.Position = .(, , , posY)
Btn.Text = text
Btn.Font = .Font.GothamSemibold
Btn.TextSize =
Btn.AutoButtonColor =
Btn.Parent = MainFrame
Corner = .()
Corner.CornerRadius = .(, )
Corner.Parent = Btn
Stroke = .()
Stroke.Thickness =
Stroke.Parent = Btn
isDangerous
Btn.BackgroundColor3 = .(, , )
Btn.TextColor3 = .(, , )
Stroke.Color = .(, , )
Btn.BackgroundColor3 = .(, , )
Btn.TextColor3 = .(, , )
Stroke.Color = .(, , )
Btn, Stroke
ToggleVoid, VoidStroke = (, , )
HeightContainer = .()
HeightContainer.Size = .(, , , )
HeightContainer.Position = .(, , , )
HeightContainer.BackgroundColor3 = .(, , )
HeightContainer.Parent = MainFrame
.(, HeightContainer).CornerRadius = .(, )
HeightLabel = .()
HeightLabel.Size = .(, , , )
HeightLabel.Position = .(, , , )
HeightLabel.Text =
HeightLabel.TextColor3 = .(, , )
HeightLabel.BackgroundTransparency =
HeightLabel.Font = .Font.Gotham
HeightLabel.TextSize =
HeightLabel.TextXAlignment = .TextXAlignment.Left
HeightLabel.Parent = HeightContainer
HeightInput = .()
HeightInput.Size = .(, , , )
HeightInput.Position = .(, , , )
HeightInput.Text =
HeightInput.BackgroundColor3 = .(, , )
HeightInput.TextColor3 = .(, , )
HeightInput.Font = .Font.GothamBold
HeightInput.TextSize =
HeightInput.Parent = HeightContainer
.(, HeightInput).CornerRadius = .(, )
ToggleGod, GodStroke = (, , )
AntiFlingBtn, FlingStroke = (, , )
AntiFlingBtn.TextColor3 = .(, , )
FlingStroke.Color = .(, , )
ConsumeBtn = (, , )
InfiniteDeathBtn, InfiniteStroke = (, , )
StatusBox = .()
StatusBox.Size = .(, , , )
StatusBox.Position = .(, , , )
StatusBox.BackgroundColor3 = .(, , )
StatusBox.Parent = MainFrame
.(, StatusBox).CornerRadius = .(, )
StatusText = .()
StatusText.Size = .(, , , )
StatusText.Position = .(, , , )
StatusText.Text =
StatusText.TextColor3 = .(, , )
StatusText.BackgroundTransparency =
StatusText.Font = .Font.Gotham
StatusText.TextSize =
StatusText.TextWrapped =
StatusText.TextYAlignment = .TextYAlignment.Top
StatusText.Parent = StatusBox
RunService.Stepped:(()
state.antiFling
myChar = LocalPlayer.Character
myChar
_, otherPlayer (Players:())
otherPlayer ~= LocalPlayer otherPlayer.Character
_, part (otherPlayer.Character:())
part:()
part.CanCollide =
)
()
state.infiniteDeath
Workspace.FallenPartsDestroyHeight = state.customHeight
state.voidProtection state.godInVoid
Workspace.FallenPartsDestroyHeight = /
Workspace.FallenPartsDestroyHeight = state.customHeight
(char)
char
Workspace.FallenPartsDestroyHeight = state.customHeight
.(()
hrp = char:(, )
humanoid = char:(, )
hrp humanoid
frameCount =
frameConnection
frameConnection = RunService.PreSimulation:(()
frameCount = frameCount +
frameCount >=
frameConnection:()
char:(Workspace) humanoid.Health <=
_, obj (hrp:())
obj:() obj:() obj:() obj:()
obj:()
_, part (char:())
part:()
part.CanCollide =
hrp.CFrame = .(hrp.Position.X, -, hrp.Position.Z)
hrp.AssemblyLinearVelocity = .(, -, )
)
)
ToggleVoid.MouseButton1Click:(()
state.infiniteDeath
state.voidProtection = state.voidProtection
()
state.voidProtection
ToggleVoid.Text =
ToggleVoid.TextColor3 = .(, , )
VoidStroke.Color = .(, , )
StatusText.Text =
StatusText.TextColor3 = .(, , )
ToggleVoid.Text =
ToggleVoid.TextColor3 = .(, , )
VoidStroke.Color = .(, , )
StatusText.Text = .. state.customHeight
StatusText.TextColor3 = .(, , )
)
HeightInput.FocusLost:(()
val = (HeightInput.Text)
val
state.customHeight = val
()
StatusText.Text = .. val
HeightInput.Text = (state.customHeight)
)
ToggleGod.MouseButton1Click:(()
state.infiniteDeath
state.godInVoid = state.godInVoid
state.godInVoid
()
ToggleGod.Text =
ToggleGod.TextColor3 = .(, , )
GodStroke.Color = .(, , )
StatusText.Text =
StatusText.TextColor3 = .(, , )
char = LocalPlayer.Character
char char:()
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * .(, -, )
godLoopConnection godLoopConnection:()
godLoopConnection = RunService.Heartbeat:(()
character = LocalPlayer.Character
character character:()
character.HumanoidRootPart.AssemblyLinearVelocity = .(, , )
)
godLoopConnection
godLoopConnection:()
godLoopConnection =
()
ToggleGod.Text =
ToggleGod.TextColor3 = .(, , )
GodStroke.Color = .(, , )
char = LocalPlayer.Character
char char:()
char.HumanoidRootPart.CFrame = .(char.HumanoidRootPart.Position.X, , char.HumanoidRootPart.Position.Z)
StatusText.Text =
StatusText.TextColor3 = .(, , )
)
AntiFlingBtn.MouseButton1Click:(()
state.antiFling = state.antiFling
state.antiFling
AntiFlingBtn.Text =
AntiFlingBtn.TextColor3 = .(, , )
FlingStroke.Color = .(, , )
StatusText.Text =
AntiFlingBtn.Text =
AntiFlingBtn.TextColor3 = .(, , )
FlingStroke.Color = .(, , )
StatusText.Text =
)
ConsumeBtn.MouseButton1Click:(()
state.infiniteDeath
StatusText.Text =
StatusText.TextColor3 = .(, , )
(LocalPlayer.Character)
.(, ()
()
StatusText.Text =
StatusText.TextColor3 = .(, , )
)
)
InfiniteDeathBtn.MouseButton1Click:(()
state.infiniteDeath = state.infiniteDeath
state.infiniteDeath
state.customHeight = -
HeightInput.Text =
()
InfiniteDeathBtn.Text =
InfiniteDeathBtn.BackgroundColor3 = .(, , )
InfiniteStroke.Color = .(, , )
StatusText.Text =
StatusText.TextColor3 = .(, , )
(LocalPlayer.Character)
deathLoopConnection = LocalPlayer.CharacterAdded:((newChar)
state.infiniteDeath
(newChar)
)
deathLoopConnection
deathLoopConnection:()
deathLoopConnection =
InfiniteDeathBtn.Text =
InfiniteDeathBtn.BackgroundColor3 = .(, , )
InfiniteStroke.Color = .(, , )
()
StatusText.Text =
StatusText.TextColor3 = .(, , )
)
More features you need find it