Run it
Copy the script and paste it into your executor.
LP = .Players.LocalPlayer
Character = LP.Character LP.CharacterAdded:()
ScreenGui = .()
Main = .()
Title = .()
Scroll = .()
UIList = .()
UICorner = .()
UIGradient = .()
ScreenGui.Parent = .CoreGui
Main.Name =
Main.Parent = ScreenGui
Main.BackgroundColor3 = .(, , )
Main.Position = .(, , , )
Main.Size = .(, , , )
Main.Draggable =
Main.Active =
UICorner.CornerRadius = .(, )
UICorner.Parent = Main
UIGradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
}
UIGradient.Parent = Main
Title.Parent = Main
Title.Size = .(, , , )
Title.Text =
Title.TextColor3 = .(, , )
Title.BackgroundTransparency =
Title.Font = .Font.GothamBold
Scroll.Parent = Main
Scroll.Position = .(, , , )
Scroll.Size = .(, , , )
Scroll.BackgroundTransparency =
Scroll.CanvasSize = .(, , , )
UIList.Parent = Scroll
UIList.HorizontalAlignment = .HorizontalAlignment.Center
UIList.Padding = .(, )
(text, func)
btn = .()
btn.Parent = Scroll
btn.Size = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.Text = text
btn.TextColor3 = .(, , )
btn.Font = .Font.Gotham
corner = .()
corner.CornerRadius = .(, )
corner.Parent = btn
btn.MouseButton1Click:(func)
(, ()
_, v (LP.Character:())
v:() v:()
v.Transparency =
()
)
(, ()
_, v (LP.Character:())
v:() v.Name ~=
v.Transparency =
ball = .(, LP.Character)
ball.Shape = .PartType.Ball
ball.Size = .(, , )
ball.BrickColor = BrickColor.()
ball.Position = LP.Character.HumanoidRootPart.Position
weld = .(, ball)
weld.Part0 = ball
weld.Part1 = LP.Character.HumanoidRootPart
)
(, ()
LP.Character.Humanoid.BodyHeightScale.Value =
LP.Character.Humanoid.BodyWidthScale.Value =
()
)
(, ()
_, v (LP.Character:())
v:() v.Transparency =
box = .(, LP.Character)
box.Size = .(, , )
box.BrickColor = BrickColor.()
box.Position = LP.Character.HumanoidRootPart.Position
weld = .(, box)
weld.Part0 = box
weld.Part1 = LP.Character.HumanoidRootPart
)
(, ()
LP.Character:()
)
(()
i = , ,
UIGradient.Rotation = i
.()
)BEST TRANSFORMER SCRIPT UNIVERSAL

Universal