Run it
Copy the script and paste it into your executor.
Players = :()
LocalPlayer = Players.LocalPlayer
UIS = :()
RunService = :()
gui = .()
gui.Name =
gui.Parent = .CoreGui
(frame)
dragging, dragInput, dragStart, startPos
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
dragInput = input
)
RunService.RenderStepped:(()
dragging dragInput
delta = dragInput.Position - dragStart
frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
main = .()
main.Size = .(, , , )
main.Position = .(, , , )
main.BackgroundColor3 = .(, , )
main.BorderSizePixel =
main.Parent = gui
(main)
title = .()
title.Size = .(, -, , )
title.BackgroundColor3 = .(, , )
title.Text =
title.TextColor3 = .(,,)
title.Font = .Font.ArialBold
title.TextSize =
title.TextXAlignment = .TextXAlignment.Left
title.Parent = main
(action)
title.Text = .. action
minimize = .()
minimize.Size = .(, , , )
minimize.Text =
minimize.TextSize =
minimize.BackgroundColor3 = .(,,)
minimize.Parent = gui
RunService.RenderStepped:(()
main.Visible
minimize.Position = .(, main.AbsolutePosition.X + main.AbsoluteSize.X - ,
, main.AbsolutePosition.Y)
)
minimized =
minimize.MouseButton1Click:(()
minimized = minimized
main.Visible = minimized
minimized
minimize.Text =
minimize.Position = .(, main.AbsolutePosition.X + main.AbsoluteSize.X - ,
, main.AbsolutePosition.Y)
minimize.Text =
)
msg = .()
msg.Size = .(, -, , )
msg.Position = .(, , , )
msg.Text =
msg.TextColor3 = .(,,)
msg.Font = .Font.ArialBold
msg.TextSize =
msg.BackgroundTransparency =
msg.Parent = main
.()
msg:()
(text, order, callback)
btn = .()
btn.Size = .(, , , )
btn.Position = .(, , , + order*)
btn.Text = text
btn.TextSize =
btn.Font = .Font.Arial
btn.TextColor3 = .(,,)
btn.BackgroundColor3 = .(,,)
btn.BorderColor3 = .(,,)
btn.Parent = main
btn.MouseButton1Click:(()
(text)
()
)
(, , ()
players = Players:()
#players >
target = players[.(, #players)]
target ~= LocalPlayer
LocalPlayer.Character:(target.Character.HumanoidRootPart.Position + .(,,))
)
flying =
(, , ()
flying = flying
char = LocalPlayer.Character
hum = char:()
flying
hum:(.HumanoidStateType.Swimming)
speed =
RunService.RenderStepped:(()
flying char char:()
moveDir = hum.MoveDirection
char.HumanoidRootPart.Velocity = moveDir * speed
)
hum:(.HumanoidStateType.Running)
char.HumanoidRootPart.Velocity = .(,,)
)
(, , ()
UIS.JumpRequest:(()
LocalPlayer.Character:():()
)
)
(, , ()
LocalPlayer.Character:().WalkSpeed =
)
(, , ()
RunService.Stepped:(()
_,v (LocalPlayer.Character:())
v:()
v.CanCollide =
)
)
(, , ()
char = LocalPlayer.Character
char char:()
hrp = char.HumanoidRootPart
spinSpeed =
RunService.Stepped:(()
hrp hrp.Parent
hrp.CFrame = hrp.CFrame * .(, .(spinSpeed/), )
)
)
(, , ()
char = LocalPlayer.Character
char
hrp = char:()
flingPart = .()
flingPart.Size = .(,,)
flingPart.Transparency =
flingPart.CanCollide =
flingPart.Massless =
flingPart.Parent = char
weld = .(, flingPart)
weld.Part0 = flingPart
weld.Part1 = hrp
flingPart.Touched:((hit)
hum = hit.Parent:()
enemyHRP = hit.Parent:()
hum enemyHRP hit.Parent ~= char
enemyHRP.Velocity = .(,,) + hrp.CFrame.LookVector *
)
)
(, , ()
char = LocalPlayer.Character
char char:()
explosion = .()
explosion.Position = char.HumanoidRootPart.Position
explosion.BlastRadius =
explosion.BlastPressure =
explosion.Parent =
char:()
)
sound = .(, gui)
sound.SoundId =
sound.Volume =
sound:()
V1 - Follow Windowler_2 for V2! This script creates a Windows XP–themed exploit hub for Roblox, styled to mimic the old XP interface with draggable windows, a title bar, and a minimize button. The hub includes functional cheat utilities such as teleporting to random players, mobile-friendly flying, infinite jump, speed boosts, noclip, spinning, touch-based fling, and self-explosion. Each action updates the title bar dynamically to show what’s being executed. It also features: A draggable, resizable XP-style frame with classic blue title bar. Minimize/restore functionality tied to the window’s position. An optional startup splash message that fades out after 3 seconds. Windows XP startup sound playback.

Universal