Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
lp = Players.LocalPlayer
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = :()
ScreenGui.ResetOnSpawn =
Main = .()
Main.Size = .(, , , )
Main.Position = .(, -, , -)
Main.BackgroundColor3 = .(, , )
Main.BorderSizePixel =
Main.Parent = ScreenGui
UICorner = .()
UICorner.CornerRadius = .(, )
UICorner.Parent = Main
MinIcon = .()
MinIcon.Size = .(, , , )
MinIcon.Position = Main.Position
MinIcon.BackgroundColor3 = .(, , )
MinIcon.Text =
MinIcon.TextSize =
MinIcon.Visible =
MinIcon.Parent = ScreenGui
IconCorner = .()
IconCorner.CornerRadius = .(, )
IconCorner.Parent = MinIcon
MinButton = .()
MinButton.Size = .(, , , )
MinButton.Position = .(, -, , )
MinButton.Text =
MinButton.BackgroundColor3 = .(, , )
MinButton.TextColor3 = .(,,)
MinButton.Parent = Main
Title = .()
Title.Size = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.Font = .Font.SourceSansBold
Title.TextSize =
Title.TextColor3 = .(,,)
Title.Parent = Main
FlingToggle = .()
FlingToggle.Size = .(, , , )
FlingToggle.Position = .(, , , )
FlingToggle.Text =
FlingToggle.Font = .Font.SourceSansBold
FlingToggle.TextColor3 = .(, , )
FlingToggle.BackgroundColor3 = .(, , )
FlingToggle.Parent = Main
ToggleCorner = .()
ToggleCorner.CornerRadius = .(, )
ToggleCorner.Parent = FlingToggle
PowerInput = .()
PowerInput.Size = .(, , , )
PowerInput.Position = .(, , , )
PowerInput.Text =
PowerInput.Parent = Main
(obj, isIcon)
dragging, dragStart, startPos
dragTime =
obj.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = obj.Position
dragTime = ()
)
obj.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
obj.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
UserInputService.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
isIcon (() - dragTime) < obj.Visible
MinIcon.Visible =
Main.Position = MinIcon.Position
Main.Visible =
)
(Main, )
(MinIcon, )
MinButton.MouseButton1Click:(()
Main.Visible =
MinIcon.Position = Main.Position
MinIcon.Visible =
)
active =
FlingToggle.MouseButton1Click:(()
active = active
FlingToggle.Text = active
active
FlingToggle.BackgroundColor3 = .(, , )
)
RunService.PostSimulation:(()
active
FlingToggle.BackgroundColor3 = .(() % / , , )
_, player (Players:())
player ~= lp player.Character
_, part (player.Character:())
part:()
part.CanCollide =
lp.Character lp.Character:()
hrp = lp.Character.HumanoidRootPart
strength = (PowerInput.Text)
oldV = hrp.Velocity
hrp.Velocity = .(strength, strength, strength)
_, v (lp.Character:())
v:() v.CanCollide =
RunService.RenderStepped:()
hrp.Velocity = oldV
)
walk fling

Universal