Run it
Copy the script and paste it into your executor.
Players = :()
Debris = :()
player = Players.LocalPlayer
IDLE_ID =
WALK_ID =
RUN_ID =
ROAR_ID =
SWING_ID =
LEAP_ANIM_ID =
dashForwardSpeed =
airLift =
dashDuration =
char, humanoid, hrp, animator
tracks = {}
(character)
char = character
humanoid = char:()
hrp = char:()
animator = humanoid:()
animator
animator = .()
animator.Parent = humanoid
_, t (tracks)
(()
t.IsPlaying
t:()
)
tracks = {}
(id)
anim = .()
anim.AnimationId = id
animator:(anim)
tracks.Idle = (IDLE_ID)
tracks.Walk = (WALK_ID)
tracks.Run = (RUN_ID)
tracks.Roar = (ROAR_ID)
tracks.Swing = (SWING_ID)
tracks.Leap = (LEAP_ANIM_ID)
tracks.Roar.Looped =
tracks.Leap.Looped =
tracks.Idle:()
humanoid.Running:((speed)
speed >
tracks.Run.IsPlaying
tracks.Idle:()
tracks.Walk:()
tracks.Run:()
speed >
tracks.Walk.IsPlaying
tracks.Idle:()
tracks.Run:()
tracks.Walk:()
tracks.Idle.IsPlaying
tracks.Walk:()
tracks.Run:()
tracks.Idle:()
)
player.Character
(player.Character)
player.CharacterAdded:(setupCharacter)
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
title = .()
title.Parent = gui
title.Size = .(,,,)
title.Position = .(,-,,)
title.Text =
title.TextScaled =
title.BackgroundTransparency =
title.TextColor3 = .(,,)
(text, pos)
b = .()
b.Size = .(,,,)
b.Position = pos
b.Text = text
b.TextScaled =
b.BackgroundColor3 = .(,,)
b.TextColor3 = .(,,)
b.Parent = gui
b
roarBtn = (, .(,,,))
swingBtn = (, .(,,,))
leapBtn = (, .(,,,))
roarBtn.MouseButton1Click:(()
tracks.Roar
tracks.Roar:()
tracks.Roar:()
)
swingBtn.MouseButton1Click:(()
tracks.Swing
tracks.Swing:()
tracks.Swing:()
)
leapBtn.MouseButton1Click:(()
hrp
tracks.Leap:()
tracks.Leap:()
dir = hrp.CFrame.LookVector
bv = .()
bv.Velocity = .(dir.X * dashForwardSpeed, airLift, dir.Z * dashForwardSpeed)
bv.MaxForce = .(,,)
bv.P =
bv.Parent = hrp
Debris:(bv, dashDuration)
)
r15 someone told me to make it

Universal