Run it
Copy the script and paste it into your executor.
PRIVATE_MODEL_ID =
Players = :()
RunService = :()
Player = Players.LocalPlayer
Character = Player.Character Player.CharacterAdded:()
Humanoid = Character:()
Root = Character:()
WALK_SPEED =
RUN_SPEED =
RunMode =
Animate = Character:()
Animate
Animate.Disabled =
().Animator6DLoadedPro
(:())()
.() ().Animator6DLoadedPro
model = :((PRIVATE_MODEL_ID..))[]
(model,)
Animations = {}
(obj)
obj:()
Animations[obj.Name] = obj
_,c (obj:())
(c)
(model)
IdleKF = Animations[]
WalkKF = Animations[]
RunKF = Animations[]
SlashKF = Animations[]
BeheadKF = Animations[]
GashKF = Animations[]
GashPlayerKF = Animations[]
EnragedStart = Animations[]
EnragedStanding = Animations[]
EnragedMoving = Animations[]
currentAnim
UsingAbility =
Raging =
activeAbilities = {}
(kf, looped, target)
kf
animId = kf.Name..(target Player)
activeAbilities[animId] =
.(()
().(kf,,looped~=,target)
.(kf.TimeLength)
activeAbilities[animId] =
)
()
closest
dist = .huge
_,plr (Players:())
plr ~= Player plr.Character plr.Character:()
hrp = plr.Character.HumanoidRootPart
d = (hrp.Position - Root.Position).Magnitude
d < dist
dist = d
closest = plr
closest
(targetPlayer)
targetPlayer
targetRoot = targetPlayer.Character:()
targetRoot
forward = targetRoot.CFrame.LookVector
newPos = targetRoot.Position + (forward * )
Root.CFrame = .(newPos, targetRoot.Position)
(kf, teleportFn, targetAnim)
kf
Raging =
UsingAbility =
teleportFn ()
(kf,)
targetAnim
target = ()
target target.Character
(targetAnim,,target)
.(kf.TimeLength, ()
UsingAbility =
)
gui = .(,Player.PlayerGui)
gui.Name =
frame = .(,gui)
frame.Size = .(,)
frame.Position = .(,)
frame.BackgroundColor3 = .(,,)
frame.BackgroundTransparency =
frame.Active =
frame.Draggable =
.(,frame)
layout = .(,frame)
layout.Padding = .(,)
(text,callback)
b = .(,frame)
b.Size = .(,-,,)
b.Text = text
b.BackgroundColor3 = .(,,)
b.TextColor3 = .(,,)
b.BorderSizePixel =
.(,b)
b.MouseButton1Click:(callback)
(, () (SlashKF) )
(, () (BeheadKF) )
(, ()
(GashKF, ()
target = ()
target
(target)
, GashPlayerKF)
)
(, ()
EnragedStart
Raging =
UsingAbility =
(EnragedStart,)
.(EnragedStart.TimeLength, ()
UsingAbility =
(EnragedStanding,)
)
)
(, ()
RunMode = RunMode
Humanoid.WalkSpeed = RunMode RUN_SPEED WALK_SPEED
)
Humanoid.WalkSpeed = WALK_SPEED
currentState =
(state)
currentState == state
currentState = state
state == IdleKF
(IdleKF,)
state == WalkKF
(WalkKF,)
state == RunKF
(RunKF,)
RunService.RenderStepped:(()
Raging
EnragedMoving
(EnragedMoving,)
Humanoid.MoveDirection.Magnitude >
RunMode
()
()
()
)
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
If the animations don't work go to "White Pumpkin animation enable"

Universal