Run it
Copy the script and paste it into your executor.
LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = ;
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
LMG2L[] = .(, LMG2L[]);
()
= LMG2L[];
.Parent.MouseButton1Click:(() .Parent.Parent.lua.Text = )
;
.(C_4);
()
= LMG2L[];
gradient = .Parent
tweenService = :()
tweenInfo = TweenInfo.(
,
.EasingStyle.Linear,
.EasingDirection.InOut,
-,
)
tween = tweenService:(gradient, tweenInfo, {Rotation = })
tween:()
;
.(C_8);
()
= LMG2L[];
rs = :()
button = .Parent
box = .Parent.Parent.lua
button.MouseButton1Click:(()
code = box.Text
code == code ==
rs = :()
backdoor = rs:()
success =
backdoor backdoor:()
success = (()
backdoor:(code)
)
success
_, v (rs:())
v:()
.(()
v:(code)
)
)
;
.(C_a);
LMG2L[], ;Windows hub requested by coolkidd

Universal