Run it
Copy the script and paste it into your executor.
()
Players = :()
Lighting = :()
ReplicatedStorage = :()
StarterGui = :()
StarterPlayer = :()
TweenService = :()
SoundService = :()
LocalPlayer = Players.LocalPlayer
LocalPlayer_Backpack = LocalPlayer.Backpack
LocalPlayer_PlayerGui = LocalPlayer.PlayerGui
LocalPlayer_Character = LocalPlayer.Character LocalPlayer.CharacterAdded:() LocalPlayer.CharacterAppearanceLoaded:()
LocalPlayer_Humanoid = LocalPlayer_Character:()
LocalPlayer_Humanoid_Animator = LocalPlayer_Humanoid:()
LocalPlayer_HumanoidRootPart = LocalPlayer_Character:()
SoundsFolder = .(, SoundService)
SoundsFolder.Name =
Click_1 = .(, SoundsFolder)
Click_2 = .(, SoundsFolder)
Confirm = .(, SoundsFolder)
Notification = .(, SoundsFolder)
Hover = .(, SoundsFolder)
Keyboard_Click = .(, SoundsFolder)
Hover_2 = .(, SoundsFolder)
Confirm_Right_Click = .(, SoundsFolder)
Click_1.Name =
Click_1.SoundId =
Click_1.Volume =
Click_2.Name =
Click_2.SoundId =
Click_2.Volume =
Confirm.Name =
Confirm.SoundId =
Confirm.Volume =
Notification.Name =
Notification.SoundId =
Notification.Volume =
Hover.Name =
Hover.SoundId =
Hover.Volume =
Keyboard_Click.Name =
Keyboard_Click.SoundId =
Keyboard_Click.Volume =
Hover_2.Name =
Hover_2.SoundId =
Hover_2.Volume =
Confirm_Right_Click.Name =
Confirm_Right_Click.SoundId =
Confirm_Right_Click.Volume =
(Object)
Object:()
Object:()
Object:()
(Object)
Object:()
(Object, Type)
Type == Type ==
Gradient = .(, Object)
Gradient.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
Gradient.Rotation = -
(Object, Type)
Type == Type == Type ==
Corner = .(, Object)
Corner.CornerRadius = .(, )
(Object, Type, Boolean)
Type == Type == Type ==
Boolean == Boolean ==
UIStroke = .(, Object)
UIStroke.ApplyStrokeMode = .ApplyStrokeMode.Border
UIStroke.Color = .(, , )
UIStroke.Thickness =
Boolean == Boolean ==
UIStroke = .(, Object)
UIStroke.ApplyStrokeMode = .ApplyStrokeMode.Contextual
UIStroke.Color = .(, , )
UIStroke.Thickness =
(Object, Val)
Corner = .(, Object)
Corner.CornerRadius = Val
(Object, Color, Rotation)
Gradient = .(, Object)
Gradient.Color = Color
Gradient.Rotation = Rotation
(Object, ApplyStrokeMode, Color, Thickness)
UIStroke = .(, Object)
UIStroke.ApplyStrokeMode = ApplyStrokeMode
UIStroke.Color = Color
UIStroke.Thickness = Thickness
WromieGUI = .(, LocalPlayer_PlayerGui)
WromieGUI.Name =
WromieGUI.ResetOnSpawn =
WromieGUI:(, )
WromieGUI:(, )
WromieGUI:(, )
Main_Frame = .(, WromieGUI)
Main_Frame.BackgroundColor3 = .(, , )
Main_Frame.Name =
Main_Frame.Position = .(, , , )
Main_Frame.Size = .(, , , )
Main_Frame:(, )
(Main_Frame, )
(Main_Frame, )
(Main_Frame, , )
UIDragDetectorForMainFrame = .(, Main_Frame)
TweenToOpenMainFrame = TweenService:(Main_Frame, TweenInfo.(, .EasingStyle.Bounce, .EasingDirection.In, , , ), {
Position = .(, , , )
})
TweenToCloseMainFrame = TweenService:(Main_Frame, TweenInfo.(, .EasingStyle.Bounce, .EasingDirection.Out, , , ), {
Position = .(-, , , )
})
Name_Frame = .(, Main_Frame)
Name_Frame.BackgroundColor3 = .(, , )
Name_Frame.Name =
Name_Frame.Position = .(, , , )
Name_Frame.Size = .(, , , )
(Name_Frame, .(, ))
(Name_Frame, )
(Name_Frame, , )
Name_Label = .(, Name_Frame)
Name_Label.BackgroundColor3 = .(, , )
Name_Label.BackgroundTransparency =
Name_Label.Name =
Name_Label.Position = .(, , , )
Name_Label.Size = .(, , , )
Name_Label.FontFace = Font.(, .FontWeight.Bold)
Name_Label.Text =
Name_Label.TextColor3 = .(, , )
Name_Label.TextScaled =
Buttons_Folder = .(, Main_Frame)
Buttons_Folder.Name =
Canvas_Groups_Folder = .(, Main_Frame)
Canvas_Groups_Folder.Name =
Credits_Button = .(, Buttons_Folder)
Credits_Button.BackgroundColor3 = .(, , )
Credits_Button.Name =
Credits_Button.Position = .(, , , )
Credits_Button.Size = .(, , , )
Credits_Button.Text =
Credits_Button:(, )
(Credits_Button, )
(Credits_Button, , )
(Credits_Button, )
Credits_Label = .(, Credits_Button)
Credits_Label.BackgroundColor3 = .(, , )
Credits_Label.BackgroundTransparency =
Credits_Label.Name =
Credits_Label.Position = .(, , , )
Credits_Label.Size = .(, , , )
Credits_Label.FontFace = Font.(, .FontWeight.Bold)
Credits_Label.Text =
Credits_Label.TextColor3 = .(, , )
Credits_Label.TextScaled =
Current_Section_Frame = .(, Main_Frame)
Current_Section_Frame.BackgroundColor3 = .(, , )
Current_Section_Frame.Name =
Current_Section_Frame.Position = .(, , , )
Current_Section_Frame.Size = .(, , , )
Current_Section_Frame:()
(Current_Section_Frame, , )
(Current_Section_Frame, , )
(Current_Section_Frame, , )
Current_Section_Label = .(, Current_Section_Frame)
Current_Section_Label.BackgroundColor3 = .(, , )
Current_Section_Label.BackgroundTransparency =
Current_Section_Label.Name =
Current_Section_Label.Position = .(, , , )
Current_Section_Label.Size = .(, , , )
Current_Section_Label.FontFace = Font.(, .FontWeight.Bold)
Current_Section_Label.Text = Main_Frame:()
Current_Section_Label.TextColor3 = .(, , )
Current_Section_Label.TextScaled =
Settings_Button = .(, Buttons_Folder)
Settings_Button.BackgroundColor3 = .(, , )
Settings_Button.Name =
Settings_Button.Position = .(, , , )
Settings_Button.Size = .(, , , )
Settings_Button.Text =
Settings_Button:(, )
(Settings_Button, )
(Settings_Button, , )
(Settings_Button, )
Settings_Label = .(, Settings_Button)
Settings_Label.BackgroundColor3 = .(, , )
Settings_Label.BackgroundTransparency =
Settings_Label.Name =
Settings_Label.Position = .(, , , )
Settings_Label.Size = .(, , , )
Settings_Label.FontFace = Font.(, .FontWeight.Bold)
Settings_Label.Text =
Settings_Label.TextColor3 = .(, , )
Settings_Label.TextScaled =
Links_Button = .(, Buttons_Folder)
Links_Button.BackgroundColor3 = .(, , )
Links_Button.Name =
Links_Button.Position = .(, , , )
Links_Button.Size = .(, , , )
Links_Button.Text =
Links_Button:(, )
(Links_Button, )
(Links_Button, , )
(Links_Button, )
Settings_Label = .(, Links_Button)
Settings_Label.BackgroundColor3 = .(, , )
Settings_Label.BackgroundTransparency =
Settings_Label.Name =
Settings_Label.Position = .(, , , )
Settings_Label.Size = .(, , , )
Settings_Label.FontFace = Font.(, .FontWeight.Bold)
Settings_Label.Text =
Settings_Label.TextColor3 = .(, , )
Settings_Label.TextScaled =
Credits_Canvas_Group = .(, Canvas_Groups_Folder)
Credits_Canvas_Group.BackgroundColor3 = .(, , )
Credits_Canvas_Group.Name =
Credits_Canvas_Group.Position = .(, , , )
Credits_Canvas_Group.Size = .(, , , )
(Credits_Canvas_Group, )
(Credits_Canvas_Group, )
(Credits_Canvas_Group, , )
Settings_Canvas_Group = .(, Canvas_Groups_Folder)
Settings_Canvas_Group.GroupTransparency =
Settings_Canvas_Group.BackgroundColor3 = .(, , )
Settings_Canvas_Group.Name =
Settings_Canvas_Group.Position = .(, , , )
Settings_Canvas_Group.Size = .(, , , )
Settings_Canvas_Group.Visible =
(Settings_Canvas_Group, )
(Settings_Canvas_Group, )
(Settings_Canvas_Group, , )
Links_Canvas_Group = .(, Canvas_Groups_Folder)
Links_Canvas_Group.GroupTransparency =
Links_Canvas_Group.BackgroundColor3 = .(, , )
Links_Canvas_Group.Name =
Links_Canvas_Group.Position = .(, , , )
Links_Canvas_Group.Size = .(, , , )
Links_Canvas_Group.Visible =
(Links_Canvas_Group, )
(Links_Canvas_Group, )
(Links_Canvas_Group, , )
Links_Frame = .(, Links_Canvas_Group)
Links_Frame.BackgroundColor3 = .(, , )
Links_Frame.BackgroundTransparency =
Links_Frame.Name =
Links_Frame.Position = .(, , , )
Links_Frame.Size = .(, , , )
Links_Frame.ScrollBarImageTransparency =
Discord_Button = .(, Links_Frame)
Discord_Button.BackgroundColor3 = .(, , )
Discord_Button.Name =
Discord_Button.Position = .(, , , )
Discord_Button.Size = .(, , , )
Discord_Button.Text =
Discord_Button:(, )
(Discord_Button, .(, ))
(
Discord_Button,
ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
},
-
)
(Discord_Button, .ApplyStrokeMode.Border, .(, , ), )
Discord_Label = .(, Discord_Button)
Discord_Label.BackgroundColor3 = .(, , )
Discord_Label.BackgroundTransparency =
Discord_Label.Name =
Discord_Label.Position = .(, , , )
Discord_Label.Size = .(, , , )
Discord_Label.FontFace = Font.(, .FontWeight.Bold, .FontStyle.Normal)
Discord_Label.Text =
Discord_Label.TextColor3 = .(, , )
Discord_Label.TextScaled =
Credits_Frame = .(, Credits_Canvas_Group)
Credits_Frame.BackgroundColor3 = .(, , )
Credits_Frame.BackgroundTransparency =
Credits_Frame.Name =
Credits_Frame.Position = .(, , , )
Credits_Frame.Size = .(, , , )
Credits_Frame.ScrollBarImageTransparency =
Creator_Credits_Image = .(, Credits_Frame)
Creator_Credits_Image.BackgroundColor3 = .(, , )
Creator_Credits_Image.BorderSizePixel =
Creator_Credits_Image.Name =
Creator_Credits_Image.Position = .(, , , )
Creator_Credits_Image.Size = .(, , , )
Creator_Credits_Image.Image = .Players:(, .ThumbnailType.AvatarThumbnail, .ThumbnailSize.Size420x420)
(
Creator_Credits_Image,
ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
},
-
)
Creator_Credits_Label = .(, Creator_Credits_Image)
Creator_Credits_Label.BackgroundColor3 = .(, , )
Creator_Credits_Label.BackgroundTransparency =
Creator_Credits_Label.Name =
Creator_Credits_Label.Position = .(, , , )
Creator_Credits_Label.Size = .(, , , )
Creator_Credits_Label.FontFace = Font.(, .FontWeight.Bold)
Creator_Credits_Label.Text =
Creator_Credits_Label.TextColor3 = .(, , )
Creator_Credits_Label.TextScaled =
Creator_Credits_Label.TextXAlignment = .TextXAlignment.Left
UI_Credits_Image = .(, Credits_Frame)
UI_Credits_Image.BackgroundColor3 = .(, , )
UI_Credits_Image.BorderSizePixel =
UI_Credits_Image.Name =
UI_Credits_Image.Position = .(, , , )
UI_Credits_Image.Size = .(, , , )
UI_Credits_Image.Image = .Players:(, .ThumbnailType.AvatarThumbnail, .ThumbnailSize.Size420x420)
(
UI_Credits_Image,
ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
},
)
UI_Credits_Label = .(, UI_Credits_Image)
UI_Credits_Label.BackgroundColor3 = .(, , )
UI_Credits_Label.BackgroundTransparency =
UI_Credits_Label.Name =
UI_Credits_Label.Position = .(, , , )
UI_Credits_Label.Size = .(, , , )
UI_Credits_Label.FontFace = Font.(, .FontWeight.Bold)
UI_Credits_Label.Text =
UI_Credits_Label.TextColor3 = .(, , )
UI_Credits_Label.TextScaled =
UI_Credits_Label.TextXAlignment = .TextXAlignment.Left
Your_Credits_Image = .(, Credits_Frame)
Your_Credits_Image.BackgroundColor3 = .(, , )
Your_Credits_Image.BorderSizePixel =
Your_Credits_Image.Name =
Your_Credits_Image.Position = .(, , , )
Your_Credits_Image.Size = .(, , , )
Your_Credits_Image.Image = .Players:(LocalPlayer.UserId, .ThumbnailType.AvatarThumbnail, .ThumbnailSize.Size420x420)
(
Your_Credits_Image,
ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
},
)
Your_Credits_Label = .(, Your_Credits_Image)
Your_Credits_Label.BackgroundColor3 = .(, , )
Your_Credits_Label.BackgroundTransparency =
Your_Credits_Label.Name =
Your_Credits_Label.Position = .(, , , )
Your_Credits_Label.Size = .(, , , )
Your_Credits_Label.FontFace = Font.(, .FontWeight.Bold)
Your_Credits_Label.Text =
Your_Credits_Label.TextColor3 = .(, , )
Your_Credits_Label.TextScaled =
Your_Credits_Label.TextXAlignment = .TextXAlignment.Left
Settings_Frame = .(, Settings_Canvas_Group)
Settings_Frame.BackgroundColor3 = .(, , )
Settings_Frame.BackgroundTransparency =
Settings_Frame.Name =
Settings_Frame.Position = .(, , , )
Settings_Frame.Size = .(, , , )
Settings_Frame.ScrollBarImageTransparency =
Player_Section_Label = .(, Settings_Frame)
Player_Section_Label.BackgroundColor3 = .(, , )
Player_Section_Label.BackgroundTransparency =
Player_Section_Label.Name =
Player_Section_Label.Position = .(, , , )
Player_Section_Label.Size = .(, , , )
Player_Section_Label.FontFace = Font.(, .FontWeight.Bold)
Player_Section_Label.Text =
Player_Section_Label.TextColor3 = .(, , )
Player_Section_Label.TextScaled =
ESP_Toggle = .(, Settings_Frame)
ESP_Toggle.BackgroundColor3 = .(, , )
ESP_Toggle.BackgroundTransparency =
ESP_Toggle.Name =
ESP_Toggle.Position = .(, , , )
ESP_Toggle.Size = .(, , , )
ESP_Toggle.FontFace = Font.(, .FontWeight.Bold)
ESP_Toggle.Text =
ESP_Toggle.TextColor3 = .(, , )
ESP_Toggle.TextScaled =
ESP_Toggle.TextXAlignment = .TextXAlignment.Right
ESP_Toggle:(, )
ESP_Toggle_Boolean = .(, ESP_Toggle)
ESP_Toggle_Boolean.BackgroundColor3 = .(, , )
ESP_Toggle_Boolean.Name =
ESP_Toggle_Boolean.Position = .(, , , )
ESP_Toggle_Boolean.Size = .(, , , )
(ESP_Toggle_Boolean, .(, ))
(ESP_Toggle_Boolean, .ApplyStrokeMode.Contextual, .(, , ), )
UISizeConstraintForEspToggleBoolean = .(, ESP_Toggle_Boolean)
UISizeConstraintForEspToggleBoolean.MaxSize = .(.huge, .huge)
UISizeConstraintForEspToggleBoolean.MinSize = .(, )
Boolean_Circle = .(, ESP_Toggle_Boolean)
Boolean_Circle.BackgroundColor3 = .(, , )
Boolean_Circle.Name =
Boolean_Circle.Position = .(, , , )
Boolean_Circle.Size = .(, , , )
Boolean_Circle.Text =
Boolean_Circle:(, )
Boolean_Circle:(, .(, , ))
Boolean_Circle:(, .(, , , ))
Boolean_Circle:(, )
Boolean_Circle:(, .(, , ))
Boolean_Circle:(, .(, , , ))
Boolean_Circle:(, )
Boolean_Circle:(, )
(Boolean_Circle, .(, ))
UIAspectRatioConstraintForBooleanCircle = .(, Boolean_Circle)
UIAspectRatioConstraintForBooleanCircle.AspectRatio =
UIAspectRatioConstraintForBooleanCircle.AspectType = .AspectType.FitWithinMaxSize
UIAspectRatioConstraintForBooleanCircle.DominantAxis = .DominantAxis.Width
ESP_Type = .(, Settings_Frame)
ESP_Type.BackgroundColor3 = .(, , )
ESP_Type.BackgroundTransparency =
ESP_Type.Name =
ESP_Type.Position = .(, , , )
ESP_Type.Size = .(, , , )
ESP_Type.FontFace = Font.(, .FontWeight.Bold)
ESP_Type.Text =
ESP_Type.TextColor3 = .(, , )
ESP_Type.TextScaled =
ESP_Type.TextXAlignment = .TextXAlignment.Right
ESP_Type:(, )
Next_Button = .(, ESP_Type)
Next_Button.BackgroundColor3 = .(, , )
Next_Button.Name =
Next_Button.Position = .(, , -, )
Next_Button.Size = .(, , , )
Next_Button.FontFace = Font.(, .FontWeight.ExtraBold, .FontStyle.Normal)
Next_Button.Text =
Next_Button.TextColor3 = .(, , )
Next_Button.TextScaled =
Next_Button:(, )
(Next_Button, .(, ))
(Next_Button, .ApplyStrokeMode.Border, .(, , ), )
Previous_Button = .(, ESP_Type)
Previous_Button.BackgroundColor3 = .(, , )
Previous_Button.Name =
Previous_Button.Position = .(, , -, )
Previous_Button.Size = .(, , , )
Previous_Button.FontFace = Font.(, .FontWeight.ExtraBold, .FontStyle.Normal)
Previous_Button.Text =
Previous_Button.TextColor3 = .(, , )
Previous_Button.TextScaled =
Previous_Button:(, )
(Previous_Button, .(, ))
(Previous_Button, .ApplyStrokeMode.Border, .(, , ), )
Result_Box = .(, ESP_Type)
Result_Box.BackgroundColor3 = .(, , )
Result_Box.ClearTextOnFocus =
Result_Box.Name =
Result_Box.Position = .(, , -, )
Result_Box.Size = .(, , , )
Result_Box.FontFace = Font.(, .FontWeight.ExtraBold, .FontStyle.Normal)
Result_Box.PlaceholderColor3 = .(, , )
Result_Box.PlaceholderText =
Result_Box.Text =
Result_Box.TextColor3 = .(, , )
Result_Box.TextScaled =
Result_Box:(, )
Result_Box:(, )
Result_Box:(, )
Result_Box:(, )
(Result_Box, .(, ))
(Result_Box, .ApplyStrokeMode.Border, .(, , ), )
Rainbow_ESP = .(, Settings_Frame)
Rainbow_ESP.BackgroundColor3 = .(, , )
Rainbow_ESP.BackgroundTransparency =
Rainbow_ESP.Name =
Rainbow_ESP.Position = .(, , , )
Rainbow_ESP.Size = .(, , , )
Rainbow_ESP.FontFace = Font.(, .FontWeight.Bold)
Rainbow_ESP.Text =
Rainbow_ESP.TextColor3 = .(, , )
Rainbow_ESP.TextScaled =
Rainbow_ESP.TextXAlignment = .TextXAlignment.Right
Rainbow_ESP:(, )
Rainbow_ESP_Amount =
Rainbow_Esp_Toggle_Boolean = .(, Rainbow_ESP)
Rainbow_Esp_Toggle_Boolean.BackgroundColor3 = .(, , )
Rainbow_Esp_Toggle_Boolean.Name =
Rainbow_Esp_Toggle_Boolean.Position = .(, , , )
Rainbow_Esp_Toggle_Boolean.Size = .(, , , )
(Rainbow_Esp_Toggle_Boolean, .(, ))
(Rainbow_Esp_Toggle_Boolean, .ApplyStrokeMode.Contextual, .(, , ), )
UISizeConstraintForBooleanCircle2 = .(, Rainbow_Esp_Toggle_Boolean)
UISizeConstraintForBooleanCircle2.MaxSize = .(.huge, .huge)
UISizeConstraintForBooleanCircle2.MinSize = .(, )
Boolean_Circle_2 = .(, Rainbow_Esp_Toggle_Boolean)
Boolean_Circle_2.BackgroundColor3 = .(, , )
Boolean_Circle_2.Name =
Boolean_Circle_2.Position = .(, , , )
Boolean_Circle_2.Size = .(, , , )
Boolean_Circle_2.Text =
Boolean_Circle_2:(, )
Boolean_Circle_2:(, .(, , ))
Boolean_Circle_2:(, .(, , , ))
Boolean_Circle_2:(, )
Boolean_Circle_2:(, .(, , ))
Boolean_Circle_2:(, .(, , , ))
Boolean_Circle_2:(, )
Boolean_Circle_2:(, )
(Boolean_Circle_2, .(, ))
UIAspectRatioConstraintForBooleanCircle2 = .(, Boolean_Circle_2)
UIAspectRatioConstraintForBooleanCircle2.AspectRatio =
UIAspectRatioConstraintForBooleanCircle2.AspectType = .AspectType.FitWithinMaxSize
UIAspectRatioConstraintForBooleanCircle2.DominantAxis = .DominantAxis.Width
Credits_Button.MouseButton1Click:(()
Current_Canvas = Main_Frame:()
My_Canvas = Credits_Button:()
Current_Canvas == My_Canvas
( .. My_Canvas)
Current_Canvas ~= My_Canvas
(Click_2)
Canvas_Groups_Folder:(Current_Canvas).Visible =
Canvas_Groups_Folder:(My_Canvas).Visible =
Main_Frame:(, My_Canvas)
Current_Section_Label.Text = My_Canvas
)
Settings_Button.MouseButton1Click:(()
Current_Canvas = Main_Frame:()
My_Canvas = Settings_Button:()
Current_Canvas == My_Canvas
( .. My_Canvas)
Current_Canvas ~= My_Canvas
(Click_2)
Canvas_Groups_Folder:(Current_Canvas).Visible =
Canvas_Groups_Folder:(My_Canvas).Visible =
Main_Frame:(, My_Canvas)
Current_Section_Label.Text = My_Canvas
)
Links_Button.MouseButton1Click:(()
Current_Canvas = Main_Frame:()
My_Canvas = Links_Button:()
Current_Canvas == My_Canvas
( .. My_Canvas)
Current_Canvas ~= My_Canvas
(Click_2)
Canvas_Groups_Folder:(Current_Canvas).Visible =
Canvas_Groups_Folder:(My_Canvas).Visible =
Main_Frame:(, My_Canvas)
Current_Section_Label.Text = My_Canvas
)
Boolean_Circle.MouseEnter:(()
Boolean_Circle:(, )
(Hover)
)
Boolean_Circle.MouseLeave:(()
Boolean_Circle:(, )
)
Boolean_Circle.MouseButton1Click:(()
()
Boolean_Circle:(, )
.()
Boolean_Circle:(, )
Boolean_Circle:() ==
()
Boolean_Circle:() ==
Boolean_Circle:() ==
Boolean_Circle:(, )
(Click_2)
TweenService:(Boolean_Circle, TweenInfo.(, .EasingStyle.Back, .EasingDirection.In, , , ), {
BackgroundColor3 = .(, , ),
Position = .(, , , )
}):()
_, plr (Players:())
plr.Character
plr.Character:()
plr.Character:():()
()
Boolean_Circle:() ==
Boolean_Circle:(, )
(Click_2)
TweenService:(Boolean_Circle, TweenInfo.(, .EasingStyle.Back, .EasingDirection.Out, , , ), {
BackgroundColor3 = .(, , ),
Position = .(, , , )
}):()
()
)
Next_Button.MouseEnter:(()
(Hover_2)
TweenService:(Next_Button, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.In, , , ), {
Rotation =
}):()
TweenService:(Previous_Button, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.In, , , ), {
Rotation = -
}):()
)
Next_Button.MouseLeave:(()
TweenService:(Next_Button, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.Out, , , ), {
Rotation =
}):()
TweenService:(Previous_Button, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.Out, , , ), {
Rotation =
}):()
)
Next_Button.MouseButton1Click:(()
Boolean_Circle:() ==
()
Boolean_Circle:() ==
(Click_2)
()
Next_Button:(, )
Previous_Button:(, )
.()
Next_Button:(, )
Previous_Button:(, )
Next_Button:() == Previous_Button:() ==
()
Next_Button:() == Previous_Button:() ==
NullResult =
FirstResult =
SecondResult =
ThirdResult =
Result_Box:() == NullResult
Result_Box:(, FirstResult)
Result_Box.PlaceholderText = FirstResult
Result_Box.Text = FirstResult
_, plr (Players:())
plr.Character:()
Highlight = .(, plr.Character)
Highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
Highlight.FillTransparency =
Highlight.FillColor = .(, , )
Highlight.OutlineTransparency =
Highlight.OutlineColor = .(, , )
()
Result_Box:() == FirstResult
Result_Box:(, SecondResult)
Result_Box.PlaceholderText = SecondResult
Result_Box.Text = SecondResult
_, plr (Players:())
plr.Character:()
plr.Character:():()
.()
Highlight = .(, LocalPlayer_Character)
Highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
Highlight.FillTransparency =
Highlight.FillColor = .(, , )
Highlight.OutlineTransparency =
Highlight.OutlineColor = .(, , )
()
Result_Box:() == SecondResult
Result_Box:(, ThirdResult)
Result_Box.PlaceholderText = ThirdResult
Result_Box.Text = ThirdResult
_, plr (Players:())
plr.Character:()
Highlight = .(, plr.Character)
Highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
Highlight.FillTransparency =
Highlight.FillColor = .(, , )
Highlight.OutlineTransparency =
Highlight.OutlineColor = .(, , )
.()
LocalPlayer_Character:()
LocalPlayer_Character:():()
()
Result_Box:() == ThirdResult
Result_Box:(, FirstResult)
Result_Box.PlaceholderText = FirstResult
Result_Box.Text = FirstResult
_, plr (Players:())
plr.Character:()
Highlight = .(, plr.Character)
Highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
Highlight.FillTransparency =
Highlight.FillColor = .(, , )
Highlight.OutlineTransparency =
Highlight.OutlineColor = .(, , )
()
)
Previous_Button.MouseEnter:(()
(Hover_2)
TweenService:(Previous_Button, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.In, , , ), {
Rotation =
}):()
TweenService:(Next_Button, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.In, , , ), {
Rotation = -
}):()
)
Previous_Button.MouseLeave:(()
TweenService:(Previous_Button, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.Out, , , ), {
Rotation =
}):()
TweenService:(Next_Button, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.Out, , , ), {
Rotation =
}):()
)
Previous_Button.MouseButton1Click:(()
Boolean_Circle:() ==
()
Boolean_Circle:() ==
(Click_2)
()
Next_Button:(, )
Previous_Button:(, )
.()
Next_Button:(, )
Previous_Button:(, )
Next_Button:() == Previous_Button:() ==
()
Next_Button:() == Previous_Button:() ==
NullResult =
FirstResult =
SecondResult =
ThirdResult =
Result_Box:() == ThirdResult
Result_Box:(, SecondResult)
Result_Box.PlaceholderText = SecondResult
Result_Box.Text = SecondResult
_, plr (Players:())
plr.Character:()
plr.Character:():()
.()
Highlight = .(, LocalPlayer_Character)
Highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
Highlight.FillTransparency =
Highlight.FillColor = .(, , )
Highlight.OutlineTransparency =
Highlight.OutlineColor = .(, , )
()
Result_Box:() == SecondResult
Result_Box:(, FirstResult)
Result_Box.PlaceholderText = FirstResult
Result_Box.Text = FirstResult
_, plr (Players:())
plr.Character:()
Highlight = .(, plr.Character)
Highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
Highlight.FillTransparency =
Highlight.FillColor = .(, , )
Highlight.OutlineTransparency =
Highlight.OutlineColor = .(, , )
()
Result_Box:() == FirstResult
Result_Box:(, ThirdResult)
Result_Box.PlaceholderText = ThirdResult
Result_Box.Text = ThirdResult
_, plr (Players:())
plr.Character:()
Highlight = .(, plr.Character)
Highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
Highlight.FillTransparency =
Highlight.FillColor = .(, , )
Highlight.OutlineTransparency =
Highlight.OutlineColor = .(, , )
.()
LocalPlayer_Character:()
LocalPlayer_Character:():()
()
)
LocalPlayer.Chatted:((msg)
prefix =
msg == prefix .. msg == prefix ..
(TweenToCloseMainFrame)
msg == prefix .. msg == prefix ..
(TweenToOpenMainFrame)
msg == prefix .. msg == prefix ..
Split = .(msg, )
newPrefix = Split[]
prefix = newPrefix
msg == prefix .. msg == prefix ..
WromieGUI:()
)
_, btn (Buttons_Folder:())
btn:()
btn.MouseEnter:(()
(Hover)
TweenService:(btn, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.In, , , ), {
Rotation =
}):()
)
btn.MouseLeave:(()
TweenService:(btn, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.In, , , ), {
Rotation =
}):()
)
_, imgbtn (Credits_Frame:())
imgbtn:()
imgbtn.MouseEnter:(()
index = .(, )
index ==
(Hover)
.TweenService:(imgbtn, TweenInfo.(, .EasingStyle.Linear, .EasingDirection.In, , , ), {
BackgroundColor3 = .(, , )
}):()
index ==
(Hover)
.TweenService:(imgbtn, TweenInfo.(, .EasingStyle.Linear, .EasingDirection.In, , , ), {
BackgroundColor3 = .(, , )
}):()
index ==
(Hover)
.TweenService:(imgbtn, TweenInfo.(, .EasingStyle.Linear, .EasingDirection.In, , , ), {
BackgroundColor3 = .(, , )
}):()
)
imgbtn.MouseLeave:(()
.TweenService:(imgbtn, TweenInfo.(, .EasingStyle.Linear, .EasingDirection.In, , , ), {
BackgroundColor3 = .(, , )
}):()
)
Result_Box:():(()
(Keyboard_Click)
)
Result_Box.FocusLost:((enterPressed)
enterPressed
Boolean_Circle:() ==
()
(Confirm)
MainResult = Result_Box.Text
NullResult =
FirstResult =
SecondResult =
ThirdResult =
enterPressed
MainResult == NullResult
()
MainResult == FirstResult
Result_Box:(, FirstResult)
Result_Box.PlaceholderText = FirstResult
_, plr (Players:())
plr.Character
plr.Character:()
Highlight = .(, plr.Character)
Highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
Highlight.FillTransparency =
Highlight.FillColor = .(, , )
Highlight.OutlineTransparency =
Highlight.OutlineColor = .(, , )
MainResult == SecondResult
Result_Box:(, SecondResult)
Result_Box.PlaceholderText = SecondResult
_, plr (Players:())
plr.Character
plr.Character:()
plr.Character:():()
.()
Highlight = .(, LocalPlayer_Character)
Highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
Highlight.FillTransparency =
Highlight.FillColor = .(, , )
Highlight.OutlineTransparency =
Highlight.OutlineColor = .(, , )
MainResult == ThirdResult
Result_Box:(, ThirdResult)
Result_Box.PlaceholderText = ThirdResult
_, plr (Players:())
plr.Character
plr.Character:()
Highlight = .(, plr.Character)
Highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
Highlight.FillTransparency =
Highlight.FillColor = .(, , )
Highlight.OutlineTransparency =
Highlight.OutlineColor = .(, , )
.()
LocalPlayer_Character:()
LocalPlayer_Character:():()
MainResult == MainResult ==
_, plr (Players:())
plr.Character
plr.Character:()
plr.Character:():()
()
)
Boolean_Circle_2.MouseEnter:(()
Boolean_Circle_2:(, )
(Hover)
)
Boolean_Circle_2.MouseLeave:(()
Boolean_Circle_2:(, )
)
Boolean_Circle_2.MouseButton1Click:(()
Boolean_Circle:() ==
()
()
Boolean_Circle_2:(, )
.()
Boolean_Circle_2:(, )
Boolean_Circle_2:() ==
()
Boolean_Circle_2:() ==
Boolean_Circle_2:() ==
Boolean_Circle_2:(, )
(Click_2)
TweenService:(Boolean_Circle_2, TweenInfo.(, .EasingStyle.Back, .EasingDirection.In, , , ), {
BackgroundColor3 = .(, , ),
Position = .(, , , )
}):()
()
Boolean_Circle_2:() ==
Boolean_Circle_2:(, )
(Click_2)
TweenService:(Boolean_Circle_2, TweenInfo.(, .EasingStyle.Back, .EasingDirection.Out, , , ), {
BackgroundColor3 = .(, , ),
Position = .(, , , )
}):()
Boolean_Circle_2:() ==
Rainbow_ESP_Amount = Rainbow_ESP_Amount +
Rainbow_ESP_Amount >
Rainbow_ESP_Amount =
_, plr (Players:())
plr.Character
plr.Character:()
Highlight = plr.Character:()
Highlight.FillColor = .(Rainbow_ESP_Amount, , )
Highlight.OutlineColor = .(Rainbow_ESP_Amount, , )
.()
()
)
Discord_Button.MouseEnter:(()
Discord_Button:(, )
TweenService:(Discord_Button, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.In, , , ), {
Rotation =
}):()
(Hover)
)
Discord_Button.MouseLeave:(()
Discord_Button:(, )
TweenService:(Discord_Button, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.In, , , ), {
Rotation =
}):()
)
Discord_Button.MouseButton1Click:(()
Discord_Button:() ==
()
Discord_Button:() ==
(Confirm)
()
Discord_Label.Text =
Discord_Button:(, )
.()
Discord_Button:(, )
Discord_Label.Text =
)
LocalPlayer.UserId ==
Your_Credits_Image:()
.Players.LocalPlayer.PlayerGui:()
()
.Players.LocalPlayer.PlayerGui:():()
Has little things, more will be added! Please give suggestions idk what to add:(
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Universal