Run it
Copy the script and paste it into your executor.
s = .()
s.Name =
s.Parent = .Lighting
skyboxID =
s.SkyboxBk = ..skyboxID
s.SkyboxDn = ..skyboxID
s.SkyboxFt = ..skyboxID
s.SkyboxLf = ..skyboxID
s.SkyboxRt = ..skyboxID
s.SkyboxUp = ..skyboxID
.Lighting.TimeOfDay =
decalID =
(root)
_, v (root:())
v:() v.Texture ~= ..decalID
v.Parent =
v:()
v.Material =
v.Transparency =
One = .(, v)
Two = .(, v)
Three = .(, v)
Four = .(, v)
Five = .(, v)
Six = .(, v)
One.Texture = ..decalID
Two.Texture = ..decalID
Three.Texture = ..decalID
Four.Texture = ..decalID
Five.Texture = ..decalID
Six.Texture = ..decalID
One.Face =
Two.Face =
Three.Face =
Four.Face =
Five.Face =
Six.Face =
(v)
(root)
_, v (root:())
(v)
(.Workspace)
(.Workspace)
h = .(, )
h.Text =
imageOne =
imageTwo =
imageThree =
imageFour =
imageFive =
imageSix =
imageSeven =
imageEight =
Sky = .(, .Lighting)
Sky.SkyboxBk = imageOne
Sky.SkyboxDn = imageOne
Sky.SkyboxFt = imageOne
Sky.SkyboxLf = imageOne
Sky.SkyboxRt = imageOne
Sky.SkyboxUp = imageOne
(()
Sky.SkyboxBk = imageOne
Sky.SkyboxDn = imageOne
Sky.SkyboxFt = imageOne
Sky.SkyboxLf = imageOne
Sky.SkyboxRt = imageOne
Sky.SkyboxUp = imageOne
()
Sky.SkyboxBk = imageTwo
Sky.SkyboxDn = imageTwo
Sky.SkyboxFt = imageTwo
Sky.SkyboxLf = imageTwo
Sky.SkyboxRt = imageTwo
Sky.SkyboxUp = imageTwo
()
Sky.SkyboxBk = imageThree
Sky.SkyboxDn = imageThree
Sky.SkyboxFt = imageThree
Sky.SkyboxLf = imageThree
Sky.SkyboxRt = imageThree
Sky.SkyboxUp = imageThree
()
Sky.SkyboxBk = imageFour
Sky.SkyboxDn = imageFour
Sky.SkyboxFt = imageFour
Sky.SkyboxLf = imageFour
Sky.SkyboxRt = imageFour
Sky.SkyboxUp = imageFour
()
Sky.SkyboxBk = imageFive
Sky.SkyboxDn = imageFive
Sky.SkyboxFt = imageFive
Sky.SkyboxLf = imageFive
Sky.SkyboxRt = imageFive
Sky.SkyboxUp = imageFive
()
Sky.SkyboxBk = imageSix
Sky.SkyboxDn = imageSix
Sky.SkyboxFt = imageSix
Sky.SkyboxLf = imageSix
Sky.SkyboxRt = imageSix
Sky.SkyboxUp = imageSix
()
Sky.SkyboxBk = imageSeven
Sky.SkyboxDn = imageSeven
Sky.SkyboxFt = imageSeven
Sky.SkyboxLf = imageSeven
Sky.SkyboxRt = imageSeven
Sky.SkyboxUp = imageSeven
()
Sky.SkyboxBk = imageEight
Sky.SkyboxDn = imageEight
Sky.SkyboxFt = imageEight
Sky.SkyboxLf = imageEight
Sky.SkyboxRt = imageEight
Sky.SkyboxUp = imageEight
()
)
G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = ;
G2L[][] = .ZIndexBehavior.Sibling;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .TextXAlignment.Left;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , -, );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .TextXAlignment.Left;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , -, );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
()
= G2L[];
()
Mult = .Parent:()
A = Mult:()
A.Parent = .Parent
A.Close.Button.Disabled =
A.Box.Bounce.Disabled =
A.Box.Animation.Disabled =
A.Name =
A.Visible =
;
.(C_2);
()
= G2L[];
()
TrueI = .Parent:()
FalseI = .Parent:()
Haha = .Parent.Parent:()
Haha:()
TrueI.Visible =
FalseI.Visible =
()
TrueI.Visible =
FalseI.Visible =
()
;
.(C_6);
()
= G2L[];
()
Self = .Parent.Parent
TweenService = :()
random = Random.()
A = random:(, )
B = random:(, )
()
pos = .(A, , B, )
tweenInfo = TweenInfo.(
,
.EasingStyle.Linear,
.EasingDirection.InOut,
-,
,
)
tween = TweenService:(Self, tweenInfo, {Position = pos})
tween:()
()
(tween.Completed)
()
;
.(C_8);
()
= G2L[];
(mouse)
Self = .Parent.Parent
A = Self:()
B = Self:()
C = Self:()
D = Self:()
E = Self:()
F = Self:()
A.Parent = .Parent.Parent.Parent
B.Parent = .Parent.Parent.Parent
C.Parent = .Parent.Parent.Parent
D.Parent = .Parent.Parent.Parent
E.Parent = .Parent.Parent.Parent
F.Parent = .Parent.Parent.Parent
.Parent.MouseButton1Down:(Click)
;
.(C_a);
()
= G2L[];
(mouse)
Self = .Parent.Parent
A = Self:()
B = Self:()
C = Self:()
D = Self:()
E = Self:()
F = Self:()
A.Parent = .Parent.Parent.Parent
B.Parent = .Parent.Parent.Parent
C.Parent = .Parent.Parent.Parent
D.Parent = .Parent.Parent.Parent
E.Parent = .Parent.Parent.Parent
F.Parent = .Parent.Parent.Parent
.Parent.MouseButton1Down:(Click)
;
.(C_12);
()
= G2L[];
()
TrueI = .Parent:()
FalseI = .Parent:()
Haha = .Parent.Parent:()
Haha:()
TrueI.Visible =
FalseI.Visible =
()
TrueI.Visible =
FalseI.Visible =
()
;
.(C_16);
()
= G2L[];
()
Self = .Parent.Parent
TweenService = :()
random = Random.()
A = random:(, )
B = random:(, )
()
pos = .(A, , B, )
tweenInfo = TweenInfo.(
,
.EasingStyle.Linear,
.EasingDirection.InOut,
-,
,
)
tween = TweenService:(Self, tweenInfo, {Position = pos})
tween:()
()
(tween.Completed)
()
;
.(C_18);
()
= G2L[];
(mouse)
Self = .Parent.Parent
A = Self:()
B = Self:()
C = Self:()
D = Self:()
E = Self:()
F = Self:()
A.Parent = .Parent.Parent.Parent
B.Parent = .Parent.Parent.Parent
C.Parent = .Parent.Parent.Parent
D.Parent = .Parent.Parent.Parent
E.Parent = .Parent.Parent.Parent
F.Parent = .Parent.Parent.Parent
.Parent.MouseButton1Down:(Click)
;
.(C_1a);
()
= G2L[];
(mouse)
Self = .Parent.Parent
A = Self:()
B = Self:()
C = Self:()
D = Self:()
E = Self:()
F = Self:()
A.Parent = .Parent.Parent.Parent
B.Parent = .Parent.Parent.Parent
C.Parent = .Parent.Parent.Parent
D.Parent = .Parent.Parent.Parent
E.Parent = .Parent.Parent.Parent
F.Parent = .Parent.Parent.Parent
.Parent.MouseButton1Down:(Click)
;
.(C_22);
G2L[], ;Credits: Tankidd/ZibranIndonesia Recommend: The Gui YAAI is still bug u press it is stop moving

Universal