Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
LocalPlayer = Players.LocalPlayer
activeThreads = {}
()
_, thread (activeThreads)
  .(thread)
activeThreads = {}
()
playerGui = LocalPlayer:()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.Parent = playerGui
Frame = .()
Frame.Size = .(, , , )
Frame.Position = .(, -, , -)
Frame.BackgroundColor3 = .(,,)
Frame.BackgroundTransparency =
Frame.BorderSizePixel =
Frame.BorderColor3 = .(,,)
Frame.Parent = ScreenGui
dragEnabled =
dragging =
dragInput =
dragStart =
startPos =
(input)
  delta = input.Position - dragStart
  Frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
Frame.InputBegan:((input)
  dragEnabled (input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch)
   dragging =
   dragStart = input.Position
   startPos = Frame.Position
 Â
)
Frame.InputChanged:((input)
  input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
   dragInput = input
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)
UserInputService.InputChanged:((input)
  input == dragInput dragging
   (input)
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)
Frame.InputEnded:((input)
  input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
   dragging =
 Â
)
TopBar = .()
TopBar.Size = .(,,,)
TopBar.BackgroundColor3 = .(,,)
TopBar.BackgroundTransparency =
TopBar.Parent = Frame
Title = .()
Title.Size = .(,-,,)
Title.Position = .(,,,)
Title.Text = Â Â
Title.TextColor3 = .(,,)
Title.TextScaled =
Title.BackgroundTransparency =
Title.TextXAlignment = .TextXAlignment.Left
Title.Parent = TopBar
lockBtn = .()
lockBtn.Size = .(,,,)
lockBtn.Position = .(,-,,)
lockBtn.Text =
lockBtn.TextScaled =
lockBtn.BackgroundColor3 = .(,,)
lockBtn.Parent = TopBar
miniBtn = .()
miniBtn.Size = .(,,,)
miniBtn.Position = .(,-,,)
miniBtn.Text =
miniBtn.TextScaled =
miniBtn.BackgroundColor3 = .(,,)
miniBtn.Parent = TopBar
Content = .()
Content.Size = .(,,,-)
Content.Position = .(,,,)
Content.BackgroundTransparency =
Content.Parent = Frame
TabBar = .()
TabBar.Size = .(,,,)
TabBar.BackgroundColor3 = .(,,)
TabBar.Parent = Content
tabLayout = .(, TabBar)
tabLayout.FillDirection = .FillDirection.Horizontal
TabContent = .()
TabContent.Size = .(,,,-)
TabContent.Position = .(,,,)
TabContent.BackgroundTransparency =
TabContent.Parent = Content
tabs = {}
(name)
  btn = .()
  btn.Size = .(,,,)
  btn.Text = name
  btn.TextScaled =
  btn.BackgroundColor3 = .(,,)
  btn.TextColor3 = .(,,)
  btn.Parent = TabBar
  page = .() Â
  page.Size = .(,,,) Â
  page.BackgroundTransparency =  Â
  page.Visible =  Â
  page.CanvasSize = .(,,,)
  page.ScrollBarThickness =
  page.Parent = TabContent Â
  list = .(, page) Â
  list.Padding = .(,)
  tabs[name] = page Â
  btn.MouseButton1Click:(() Â
   _,v (tabs) v.Visible =  Â
   page.Visible =  Â
  ) Â
  page
(parent,text,color)
  b = .()
  b.Size = .(,-,,)
  b.Text = text
  b.TextScaled =
  b.BackgroundColor3 = color .(,,)
  b.TextColor3 = .(,,)
  b.Parent = parent
  b
(func)
  (func)
(parent)
  selectorFrame = .()
  selectorFrame.Size = .(,-,,)
  selectorFrame.BackgroundColor3 = .(,,)
  selectorFrame.BorderSizePixel =
  selectorFrame.Parent = parent
 Â
  btn = .()
  btn.Size = .(,,,)
  btn.BackgroundColor3 = .(,,)
  btn.Text =
  btn.TextColor3 = .(,,)
  btn.TextScaled =
  btn.Parent = selectorFrame
 Â
  currentPlayer =
 Â
  ()
   players = {}
   _, p (Players:())
    p ~= LocalPlayer
     .(players, p)
   Â
  Â
   #players >
    currentPlayer currentPlayer.Parent
     currentPlayer = players[]
   Â
    btn.Text = .. currentPlayer.Name
    currentPlayer
  Â
    btn.Text =
    currentPlayer =
   Â
  Â
 Â
 Â
  btn.MouseButton1Click:(()
   players = {}
   _, p (Players:())
    p ~= LocalPlayer
     .(players, p)
   Â
  Â
   #players >
    found =
    i, p (players)
     p == currentPlayer
      nextIndex = i % #players +
      currentPlayer = players[nextIndex]
      found =
     Â
    Â
   Â
    found currentPlayer = players[]
    btn.Text = .. currentPlayer.Name
  Â
  )
 Â
  Players.PlayerAdded:(update)
  Players.PlayerRemoving:(update)
  ()
 Â
  () currentPlayer
V1 = ()
v1InvulActive =
v1InvulThread =
v1InvulBtn = (V1,,.(,,))
v1InvulBtn.MouseButton1Click:(()
  v1InvulActive = v1InvulActive
  v1InvulBtn.Text = v1InvulActive
  v1InvulBtn.BackgroundColor3 = v1InvulActive .(,,) .(,,)
 Â
  v1InvulActive
   v1InvulThread .(v1InvulThread); activeThreads[v1InvulThread] =
   v1InvulThread = .(()
    v1InvulActive
     (()
      bp = LocalPlayer:()
      parry = bp bp:()
      rs = parry parry:()
      ev = rs rs:()
      ev ev:(LocalPlayer.Character,,)
     )
     .()
   Â
   )
   activeThreads[v1InvulThread] =
 Â
   v1InvulThread .(v1InvulThread); activeThreads[v1InvulThread] = ; v1InvulThread =
 Â
)
(V1,,.(,,)).MouseButton1Click:(()
  _,p (Players:())
   p ~= LocalPlayer p.Character p.Character:()
    (()
     args = {LocalPlayer.Character,,{playerLockedOn=p.Character.Torso,startAttack=,attackKeyframeTime=}}
     bp = LocalPlayer:()
     whip = bp bp:()
     rs = whip whip:()
     ev = rs rs:()
     ev ev:((args))
    )
  Â
 Â
)
Sisy = ()
(Sisy,,.(,,)).MouseButton1Click:(()
  (()
   args = {LocalPlayer.Character,,{explosionHitInfo={hitstuns=,blockable=,ultGain=,parryable=,damage=,knockbackForce=,destruction=,hitsRagdolled=,hitboxSize=vector.(,,),ragdolls=,axesForce={Y=/,X=/,Z=/},knockbackDirection=vector.one},doShoot=}}
   bp = LocalPlayer:()
   dest = bp bp:()
   rs = dest dest:()
   ev = rs rs:()
   ev ev:((args))
  )
)
(Sisy,,.(,,)).MouseButton1Click:(()
  (()
   args = {LocalPlayer.Character,,{explosionHitInfo={hitstuns=,blockable=,ultGain=,parryable=,damage=,knockbackForce=,destruction=,hitsRagdolled=,hitboxSize=vector.(,,),ragdolls=,axesForce={Y=/,X=/,Z=/},knockbackDirection=vector.one},doShoot=}}
   bp = LocalPlayer:()
   dest = bp bp:()
   rs = dest dest:()
   ev = rs rs:()
   ev ev:((args))
  )
)
Gutter = ()
(Gutter,,.(,,)).MouseButton1Click:(()
  _,p (Players:())
   p ~= LocalPlayer p.Character p.Character:()
    (()
     args = {LocalPlayer.Character,,{hitInfo={damage=,knockbackForce=,hitboxSize=vector.(,,)},timeRemaining=,alert=,lockedOnTorso=p.Character.Torso},}
     bp = LocalPlayer:()
     rocket = bp bp:()
     rs = rocket rocket:()
     ev = rs rs:()
     ev ev:((args))
    )
  Â
 Â
)
Pinos = ()
pinosActive =
pinosThread =
pinosBtn = (Pinos,,.(,,))
()
  bp = LocalPlayer:()
  bp
  tool = bp:() Â
  tool  Â
  rs = tool:() Â
  rs  Â
  rs:()
pinosBtn.MouseButton1Click:(()
  pinosActive = pinosActive
  pinosBtn.Text = pinosActive
  pinosBtn.BackgroundColor3 = pinosActive .(,,) .(,,)
 Â
  pinosActive
   pinosThread .(pinosThread); activeThreads[pinosThread] =
   pinosThread = .(()
    pinosActive
     remote = ()
     remote LocalPlayer.Character
      (()
       remote:(LocalPlayer.Character,,{shootSnake=,scanDirection=.(,-,-)})
      )
    Â
     .()
   Â
   )
   activeThreads[pinosThread] =
 Â
   pinosThread .(pinosThread); activeThreads[pinosThread] = ; pinosThread =
 Â
)
Sword = ()
swordInvulActive =
swordInvulThread =
swordInvulBtn = (Sword,,.(,,))
swordInvulBtn.MouseButton1Click:(()
  swordInvulActive = swordInvulActive
  swordInvulBtn.Text = swordInvulActive
  swordInvulBtn.BackgroundColor3 = swordInvulActive .(,,) .(,,)
 Â
  swordInvulActive
   swordInvulThread .(swordInvulThread); activeThreads[swordInvulThread] =
   swordInvulThread = .(()
    swordInvulActive
     (()
      bp = LocalPlayer:()
      shotgun = bp bp:()
      rs = shotgun shotgun:()
      ev = rs rs:()
      ev
       ev:(LocalPlayer.Character, , )
     Â
     )
     .()
   Â
   )
   activeThreads[swordInvulThread] =
 Â
   swordInvulThread .(swordInvulThread); activeThreads[swordInvulThread] = ; swordInvulThread =
 Â
)
exceedActive =
exceedThread =
exceedBtn = (Sword,,.(,,))
exceedBtn.MouseButton1Click:(()
  exceedActive = exceedActive
  exceedBtn.Text = exceedActive
  exceedBtn.BackgroundColor3 = exceedActive .(,,) .(,,)
 Â
  exceedActive
   exceedThread .(exceedThread); activeThreads[exceedThread] =
   exceedThread = .(()
    exceedActive
     (()
      bp = LocalPlayer:()
      exceed = bp bp:()
      rs = exceed exceed:()
      ev = rs rs:()
      ev
       ev:(LocalPlayer.Character, , )
     Â
     )
     .()
   Â
   )
   activeThreads[exceedThread] =
 Â
   exceedThread .(exceedThread); activeThreads[exceedThread] = ; exceedThread =
 Â
)
TPTab = ()
getSelectedTP = (TPTab)
tpBtn = (TPTab,,.(,,))
tpBtn.MouseButton1Click:(()
  target = ()
  target target.Character target.Character:()
   (()
    args = {
     LocalPlayer.Character,
     ,
     {
      teleport = ,
      hitInfo = {
       hitstuns = ,
       blockable = ,
       ultGain = ,
       parryable = ,
       damage = ,
       knockbackForce = ,
       destruction = ,
       hitsRagdolled = ,
       hitboxSize = vector.(, , ),
       ragdolls = ,
       axesForce = { Y = /, X = /, Z = / },
       knockbackDirection = vector.(, , )
      },
      timeRemaining = ,
      variant = ,
      lockedOnTorso = target.Character.Torso
     }
    }
    bp = LocalPlayer:()
    dieCrush = bp bp:()
    rs = dieCrush dieCrush:()
    ev = rs rs:()
    ev
     ev:((args))
   Â
   )
 Â
)
Stun = ()
getSelectedStun = (Stun)
(Stun,,.(,,)).MouseButton1Click:(()
  target = ()
  target target.Character
   (()
    args = {,,{attackCombo=,attackType=,attackAnimLength=,allHit={target.Character},hitPropertiesTable={basicAtk={hitstuns=,blockable=,ultGain=,parryable=,knockbackForce=,hitsRagdolled=,damage=,hitboxSize=vector.(,,),stunlocks=,axesForce={Y=,X=,Z=},ragdolls=,knockbackDirection=vector.zero}}}}
    char = LocalPlayer.Character
    controller = char char:()
    ev = controller controller:()
    ev ev:((args))
   )
 Â
)
(Stun,,.(,,)).MouseButton1Click:(()
  _,p (Players:())
   p ~= LocalPlayer p.Character
    (()
     args = {,,{attackCombo=,attackType=,attackAnimLength=,allHit={p.Character},hitPropertiesTable={basicAtk={hitstuns=,blockable=,ultGain=,parryable=,knockbackForce=,hitsRagdolled=,damage=,hitboxSize=vector.(,,),stunlocks=,axesForce={Y=,X=,Z=},ragdolls=,knockbackDirection=vector.zero}}}}
     char = LocalPlayer.Character
     controller = char char:()
     ev = controller controller:()
     ev ev:((args))
    )
  Â
 Â
)
(Stun,,.(,,)).MouseButton1Click:(()
  _, targetPlayer (Players:())
   targetPlayer ~= LocalPlayer targetPlayer.Character
    (()
     args = {,,{attackCombo=,attackType=,attackAnimLength=,allHit={targetPlayer.Character},hitPropertiesTable={basicAtk={hitstuns=,blockable=,ultGain=,parryable=,knockbackForce=.huge,hitsRagdolled=,damage=,hitboxSize=vector.(,,),stunlocks=,axesForce={Y=.huge,X=.huge,Z=.huge},ragdolls=,knockbackDirection=vector.(.huge,.huge,.huge)}}}}
     char = LocalPlayer.CharacterI was wondering why ULTRA BATTLEGROUND script like other things why are they getting deleted? Just curious

Universal