Run it
Copy the script and paste it into your executor.
ID_Sierra =
ID_Rancheria =
CurrentID = .PlaceId
(titulo, texto)
:():(, {
Title = titulo,
Text = texto,
Duration = ,
Icon =
})
CurrentID == ID_Sierra CurrentID == ID_Rancheria
nombreJuego = (CurrentID == ID_Sierra)
(, .. nombreJuego)
(, .. CurrentID)
.()
.Players.LocalPlayer:()
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
ConfigurationSaving = {Enabled = }
})
.AimbotEnabled =
.TeamCheck =
.WallCheck =
.AimbotStrength =
.FOVSize =
.ShowFOV =
.FOVRainbow =
.AimPart =
FOVCircle = .()
FOVCircle.Thickness =
FOVCircle.Filled =
FOVCircle.Transparency =
FOVCircle.NumSides =
TabCombat = Window:(, )
TabCombat:()
TabCombat:({
Name = ,
CurrentValue = ,
Callback = (Value) .AimbotEnabled = Value ,
})
TabCombat:({
Name = ,
Options = {, },
CurrentOption = {},
MultipleOptions = ,
Flag = ,
Callback = (Option)
Option[] ==
.AimPart =
.AimPart =
Rayfield:({Title = , Content = .. Option[], Duration = })
,
})
TabCombat:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value) .AimbotStrength = Value ,
})
TabCombat:({
Name = ,
CurrentValue = ,
Callback = (Value) .TeamCheck = Value ,
})
TabCombat:({
Name = ,
CurrentValue = ,
Callback = (Value) .WallCheck = Value ,
})
TabCombat:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value) .FOVSize = Value ,
})
TabCombat:({
Name = ,
CurrentValue = ,
Callback = (Value) .ShowFOV = Value ,
})
TabCombat:({
Name = ,
CurrentValue = ,
Callback = (Value) .FOVRainbow = Value ,
})
SectionModular = TabCombat:()
.HitboxTarget =
.HitboxSize_V1 =
.HitboxEnabled_V1 =
.TeamCheck_V4 =
TabCombat:({
Name = ,
CurrentValue = ,
Callback = (Value)
.HitboxEnabled_V1 = Value
Value .ForceReset =
,
})
TabCombat:({
Name = ,
CurrentValue = ,
Callback = (Value)
.TeamCheck_V4 = Value
.ForceReset =
Rayfield:({Title = , Content = Value , Duration = })
,
})
TabCombat:({
Name = ,
Options = {, , },
CurrentOption = {},
MultipleOptions = ,
Callback = (Option)
.HitboxTarget = Option[]
.ForceReset =
Rayfield:({Title = , Content = .. .HitboxTarget, Duration = })
,
})
TabCombat:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value)
.HitboxSize_V1 = Value
,
})
SectionTP = TabCombat:()
TabCombat:({
Name = ,
CurrentValue = ,
Callback = (Value) .TPKillV6_Enabled = Value ,
})
TabCombat:({
Name = ,
CurrentValue = ,
Callback = (Value) .TeamCheck_V6 = Value ,
})
.TargetPlayer =
PlayerDropdown = TabCombat:({
Name = ,
Options = {},
CurrentOption = {},
MultipleOptions = ,
Flag = ,
Callback = (Option)
Selected = (Option) == Option[] Option
.TargetPlayer = Selected
Rayfield:({
Title = ,
Content = .. (Selected),
Duration =
})
,
})
()
pList = {}
_, v (:():())
v ~= .Players.LocalPlayer
.(pList, v.Name)
PlayerDropdown:(pList, )
.Players.PlayerAdded:(UpdateList)
.Players.PlayerRemoving:(UpdateList)
()
TabCombat:({
Name = ,
Callback = ()
()
Rayfield:({Title = , Content = , Duration = })
,
})
TabCombat:({
Name = ,
PlaceholderText = ,
RemoveTextAfterFocusLost = ,
Callback = (Text)
num = (Text)
num .V6_Dist = num
,
})
SectionFl = TabCombat:()
.FakeLag_Enabled =
.FreezeTime =
TabCombat:({
Name = ,
Callback = ()
.FakeLag_Enabled
.FakeLag_Enabled =
Rayfield:({Title = , Content = .. .FreezeTime .. , Duration = })
.(.FreezeTime, ()
.FakeLag_Enabled =
Rayfield:({Title = , Content = , Duration = })
)
,
})
TabCombat:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value) .FreezeTime = Value ,
})
Sectionhit = TabCombat:()
.AntiHit_Enabled =
.AntiHit_Radius =
TabCombat:({
Name = ,
CurrentValue = ,
Callback = (Value)
.AntiHit_Enabled = Value
Rayfield:({
Title = ,
Content = Value ,
Duration =
})
,
})
TabCombat:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value)
.AntiHit_Radius = Value
,
})
SectionGhost = TabCombat:()
TabCombat:({
Name = ,
CurrentValue = ,
Callback = (Value)
.ModoGhostFE = Value
.Players.LocalPlayer.Character
_, v (.Players.LocalPlayer.Character:())
v:() v:()
v.Transparency = Value
Rayfield:({
Title = ,
Content = Value ,
Duration =
})
,
})
TabVisuals = Window:(, )
SectionVisuals = TabVisuals:()
TabVisuals:({
Name = ,
CurrentValue = ,
Callback = (Value)
.NightVision_Enabled = Value
Rayfield:({Title = , Content = Value , Duration = })
,
})
SectionCam = TabVisuals:()
.CustomFOV =
TabVisuals:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value)
.CustomFOV = Value
,
})
SectionTracers = TabVisuals:()
.Tracers_Enabled =
.Tracer_Origin =
TabVisuals:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.Tracers_Enabled = Value
,
})
TabVisuals:({
Name = ,
Options = {, , },
CurrentOption = {},
MultipleOptions = ,
Flag = ,
Callback = (Option)
.Tracer_Origin = Option[]
,
})
SectionShadow = TabVisuals:()
.Shadow_Enabled =
.Shadow_Fill =
.Shadow_Outline =
TabVisuals:({
Name = ,
CurrentValue = ,
Callback = (Value)
.Shadow_Enabled = Value
,
})
TabVisuals:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value)
.Shadow_Fill = Value
,
})
TabVisuals:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value)
.Shadow_Outline = Value
,
})
SectionESP = TabVisuals:()
.ESP_Enabled =
TabVisuals:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.ESP_Enabled = Value
,
})
SectionInv = TabVisuals:()
.VisualInv_Enabled =
TabVisuals:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.VisualInv_Enabled = Value
,
})
TabBypass = Window:(, )
SectionFlyHub = TabBypass:()
.ZSLX_Fly =
.ZSLX_FlySpeed =
TabBypass:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.ZSLX_Fly = Value
,
})
TabBypass:({
Name = ,
PlaceholderText = ,
RemoveTextAfterFocusLost = ,
Callback = (Text)
num = (Text)
num
.ZSLX_FlySpeed = num
( .. num)
,
})
TabSword = Window:(, )
SectionSwordFPS = TabSword:()
TabSword:({
Name = ,
Callback = ()
().Rendering.QualityLevel = .QualityLevel.Level01
g =
w = g.Workspace
l = g.Lighting
t = w.Terrain
l.GlobalShadows =
l.FogEnd =
l.Brightness =
l.Ambient = .(, , )
l.OutdoorAmbient = .(, , )
_, v (l:())
v:() v:() v:() v:() v:() v:() v:()
v:()
t.WaterWaveSize =
t.WaterWaveSpeed =
t.WaterReflectance =
t.WaterTransparency =
t.Decoration =
t:():(()
t.Decoration =
)
(v)
(()
v:() v:()
v.Material = .Material.Plastic
v.Reflectance =
v.CastShadow =
v:()
v.TextureID =
v:() v:() v:()
v:()
v:() v:() v:() v:() v:()
v:()
v:()
v.TextureId =
)
.(()
i, v (w:())
(v)
i % == .()
()
)
w.DescendantAdded:((v)
.(() (v) )
)
,
})
SectionStats = TabSword:()
.StatsHUD_Enabled =
TabSword:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.StatsHUD_Enabled = Value
CoreGui = :()
RunService = :()
Players = :()
LocalPlayer = Players.LocalPlayer
Value
CoreGui:()
CoreGui.ZSLX_StatsHUD:()
Screen = .()
Screen.Name =
Screen.ResetOnSpawn =
Screen.Parent = CoreGui
Frame = .()
Frame.Size = .(, , , )
Frame.Position = .(, -, , -)
Frame.BackgroundColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Active =
Frame.Parent = Screen
Corner = .()
Corner.CornerRadius = .(, )
Corner.Parent = Frame
Stroke = .()
Stroke.Color = .(, , )
Stroke.Thickness =
Stroke.Parent = Frame
TextLabel = .()
TextLabel.Size = .(, , , )
TextLabel.BackgroundTransparency =
TextLabel.Font = .Font.GothamBold
TextLabel.TextSize =
TextLabel.TextColor3 = .(, , )
TextLabel.Text =
TextLabel.Parent = Frame
UserInputService = :()
dragging, dragInput, dragStart, startPos
Frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = Frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End dragging =
)
)
Frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
Frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
lastUpdate =
RunService.RenderStepped:((deltaTime)
.StatsHUD_Enabled
() - lastUpdate >
lastUpdate = ()
fps = .( / deltaTime)
ping =
(() ping = .(LocalPlayer:() * ) )
mem = .(:():())
TextLabel.Text = .(, fps, ping, mem)
fps <
TextLabel.TextColor3 = .(, , )
fps <
TextLabel.TextColor3 = .(, , )
TextLabel.TextColor3 = .(, , )
)
,
})
CoreGui = :()
ZSLX_FOV = CoreGui:()
ZSLX_FOV
ZSLX_FOV = .()
ZSLX_FOV.Name =
ZSLX_FOV.IgnoreGuiInset =
ZSLX_FOV.Parent = CoreGui
FOVCircle = ZSLX_FOV:()
FOVStroke =
FOVCircle
FOVCircle = .()
FOVCircle.Name =
FOVCircle.AnchorPoint = .(, )
FOVCircle.BackgroundTransparency =
FOVCircle.Parent = ZSLX_FOV
UICorner = .()
UICorner.CornerRadius = .(, )
UICorner.Parent = FOVCircle
FOVStroke = .()
FOVStroke.Thickness =
FOVStroke.ApplyStrokeMode = .ApplyStrokeMode.Border
FOVStroke.Parent = FOVCircle
FOVStroke = FOVCircle:()
()
Target =
Distance = .FOVSize *
_, v (:():())
v ~= .Players.LocalPlayer v.Character v.Character:(.AimPart) v.Character:()
v.Character.Humanoid.Health <= v.Character:()
.TeamCheck v.Team == .Players.LocalPlayer.Team
Pos, OnScreen = .CurrentCamera:(v.Character[.AimPart].Position)
Center = .CurrentCamera.ViewportSize /
Mag = (.(Pos.X, Pos.Y) - Center).Magnitude
Mag < Distance OnScreen
.WallCheck
Parts = .CurrentCamera:({v.Character[.AimPart].Position}, {.Players.LocalPlayer.Character, v.Character})
#Parts >
Target = v
Distance = Mag
Target
:().RenderStepped:(()
FOVCircle
FOVCircle.Visible = .ShowFOV
diametro = (.FOVSize * ) *
FOVCircle.Size = .(, diametro, , diametro)
viewport = .CurrentCamera.ViewportSize
FOVCircle.Position = .(, viewport.X / , , viewport.Y / )
.FOVRainbow
FOVStroke.Color = .(() % / , , )
FOVStroke.Color = .(, , )
.AimbotEnabled
Target = ()
Target
LookPos = .CurrentCamera.CFrame:(.(.CurrentCamera.CFrame.Position, Target.Character[.AimPart].Position), /.AimbotStrength)
.CurrentCamera.CFrame = LookPos
)
.ForceReset =
.TeamCheck_V4 =
:().Heartbeat:(()
.HitboxEnabled_V1 .ForceReset
lp = .Players.LocalPlayer
targetSize = .(.HitboxSize_V1, .HitboxSize_V1, .HitboxSize_V1)
_, p (.Players:())
p ~= lp p.Character
char = p.Character
.HitboxEnabled_V1 .ForceReset
_, part (char:())
orig = part:()
orig part.Size ~= orig.Value
part.Size = orig.Value
part.Transparency =
part.Material = .Material.Plastic
part.CanCollide =
.TeamCheck_V4 lp.Team p.Team == lp.Team
_, part (char:())
orig = part:()
orig part.Size ~= orig.Value
part.Size = orig.Value
part.Transparency =
targetParts = {}
.HitboxTarget ==
.(targetParts, char:())
.HitboxTarget ==
.(targetParts, char:() char:())
.HitboxTarget ==
limbNames = {, , , , , , , }
_, name (limbNames)
.(targetParts, char:(name))
_, obj (targetParts)
obj obj.Size ~= targetSize
obj:()
s = .(, obj)
s.Name =
s.Value = obj.Size
obj.Size = targetSize
obj.Transparency =
obj.Color = .(, , )
obj.Material = .Material.Neon
obj.CanCollide =
obj.Massless =
.ForceReset =
)
.TPKillV6_Enabled =
.TeamCheck_V6 =
.V6_Dist =
:().RenderStepped:(()
lp = .Players.LocalPlayer
char = lp.Character
root = char char:()
.TPKillV6_Enabled root
targetPos = root.CFrame * .(, , -.V6_Dist)
_, p (.Players:())
.TargetPlayer ~= p.Name ~= .TargetPlayer
p ~= lp p.Character
eChar = p.Character
hum = eChar:()
head = eChar:()
.TargetPlayer == .TeamCheck_V6 (p.Team == lp.Team p.TeamColor == lp.TeamColor)
isProtected = eChar:()
eChar:()
(hum hum.Parent:())
isProtected
head hum hum.Health >
(()
_, part (eChar:())
part:() part.Name ~=
part.Transparency =
part.CanCollide =
part:()
part:()
torso = eChar:() eChar:()
neck = head:() (torso torso:())
neck neck.Enabled =
head.CanCollide =
head.Massless =
head.Velocity = .(,,)
head.CFrame = targetPos
head.Color = .(, , )
head.Material = .Material.Neon
)
)
FrozenPositions = {}
OriginBlock =
.(()
.FakeLag_Enabled
(() ().Network.IncomingReplicationLag = )
lp = .Players.LocalPlayer
lp.Character lp.Character:() OriginBlock
OriginBlock = .()
OriginBlock.Name =
OriginBlock.Size = .(, , )
OriginBlock.CFrame = lp.Character.HumanoidRootPart.CFrame
OriginBlock.Anchored =
OriginBlock.CanCollide =
OriginBlock.Color = .(, , )
OriginBlock.Material = .Material.Neon
OriginBlock.Transparency =
OriginBlock.Parent =
box = .()
box.Adornee = OriginBlock
box.Color3 = .(, , )
box.Parent = OriginBlock
_, p (:():())
p ~= lp
p.Character p.Character:()
hrp = p.Character.HumanoidRootPart
FrozenPositions[p.Name]
FrozenPositions[p.Name] = hrp.CFrame
hrp.CFrame = FrozenPositions[p.Name]
hrp.Velocity = .(, , )
hrp.AssemblyLinearVelocity = .(, , )
(FrozenPositions) ~= OriginBlock
(() ().Network.IncomingReplicationLag = )
FrozenPositions = {}
OriginBlock
OriginBlock:()
OriginBlock =
:().Heartbeat:()
)
RunService = :()
Players = :()
lp = Players.LocalPlayer
Ring = .()
Ring.Name =
Ring.Color3 = .(, , )
Ring.Transparency =
Ring.Adornee = .Terrain
Ring.AlwaysOnTop =
Ring.ZIndex =
Ring.Height =
Ring.Parent = .Terrain
()
lp.Character lp.Character:()
hrp = lp.Character.HumanoidRootPart
randomDir = .(.(-, ), , .(-, )).Unit
randomDir.Magnitude == randomDir = .(,,)
hrp.CFrame = hrp.CFrame + (randomDir * )
.(()
.AntiHit_Enabled lp.Character lp.Character:()
myHrp = lp.Character.HumanoidRootPart
radius = .AntiHit_Radius
Ring.Visible =
Ring.InnerRadius = radius -
Ring.Radius = radius
Ring.CFrame = .(myHrp.Position - .(, , )) * .(.(), , )
_, p (Players:())
p ~= lp p.Character p.Character:()
p.Team == lp.Team p.TeamColor == lp.TeamColor
enemyHrp = p.Character.HumanoidRootPart
distance = (myHrp.Position - enemyHrp.Position).Magnitude
distance <= radius
()
Rayfield:({
Title = ,
Content = ,
Duration =
})
.()
Ring.Visible =
RunService.Heartbeat:()
)
.ModoGhostFE =
:().Heartbeat:(()
lp = .Players.LocalPlayer
char = lp.Character
root = char char:()
hum = char char:()
.ModoGhostFE root hum hum.Health >
oldPos = root.CFrame
root.CFrame = oldPos * .(, -, )
hum.CameraOffset = .(, , )
:().RenderStepped:()
root.CFrame = oldPos
hum
hum.CameraOffset = .(, , )
)
Lighting = :()
ReplicatedStorage = :()
Atmosphere = Lighting:()
NVG_Effect = Lighting:() .(, Lighting)
NVG_Effect.Name =
.(()
.()
.NightVision_Enabled
Atmosphere Atmosphere.Parent == Lighting
Atmosphere.Parent = ReplicatedStorage
Lighting.ExposureCompensation =
NVG_Effect.Enabled =
NVG_Effect.Brightness =
NVG_Effect.Contrast =
NVG_Effect.Saturation = -
NVG_Effect.TintColor = .(, , )
Atmosphere Atmosphere.Parent == ReplicatedStorage
Atmosphere.Parent = Lighting
Lighting.ExposureCompensation =
NVG_Effect.Enabled =
NVG_Effect.TintColor = .(, , )
NVG_Effect.Saturation =
NVG_Effect.Contrast =
)
:().RenderStepped:(()
cam = .CurrentCamera
cam cam.FieldOfView ~= .CustomFOV
cam.FieldOfView = .CustomFOV
)
RunService = :()
Players = :()
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
.Tracers_Enabled == .Tracers_Enabled =
.Tracer_Origin == .Tracer_Origin =
()
gui = LocalPlayer.PlayerGui:()
gui
gui = .()
gui.Name =
gui.IgnoreGuiInset =
gui.ResetOnSpawn =
gui.DisplayOrder =
gui.Parent = LocalPlayer.PlayerGui
gui
(player)
folder = ()
name = .. player.Name
line = folder:(name)
line
line = .()
line.Name = name
line.BorderSizePixel =
line.AnchorPoint = .(, )
line.Visible =
line.Parent = folder
line
RunService.RenderStepped:(()
.Tracers_Enabled
gui = LocalPlayer.PlayerGui:()
gui
_, child (gui:()) child.Visible =
cam = .CurrentCamera
cam
StartPos = .(cam.ViewportSize.X / , cam.ViewportSize.Y)
.Tracer_Origin ==
StartPos = .(cam.ViewportSize.X / , cam.ViewportSize.Y / )
.Tracer_Origin ==
StartPos = .(cam.ViewportSize.X / , )
_, player (Players:())
player ~= LocalPlayer
line = (player)
char = player.Character
hrp = char char:()
hum = char char:()
hrp hum hum.Health >
ScreenPoint, OnScreen = cam:(hrp.Position)
EndPos = .(ScreenPoint.X, ScreenPoint.Y)
ScreenPoint.Z <
InvPos = (EndPos - .(cam.ViewportSize.X/, cam.ViewportSize.Y/)).Unit *
EndPos = .(cam.ViewportSize.X/, cam.ViewportSize.Y/) - InvPos
Center = (StartPos + EndPos) /
Distance = (StartPos - EndPos).Magnitude
Angle = .(EndPos.Y - StartPos.Y, EndPos.X - StartPos.X)
line.Visible =
line.Size = .(, Distance, , )
line.Position = .(, Center.X, , Center.Y)
line.Rotation = .(Angle)
player.TeamColor
line.BackgroundColor3 = player.TeamColor.Color
line.BackgroundColor3 = .(, , )
line line.Visible =
)
Players.PlayerRemoving:((player)
folder = LocalPlayer.PlayerGui:()
folder
line = folder:( .. player.Name)
line line:()
)
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
HIGHLIGHT_NAME =
()
_, p (Players:())
p.Character
hl = p.Character:(HIGHLIGHT_NAME)
hl hl:()
RunService.RenderStepped:(()
.Shadow_Enabled
_, p (Players:())
p.Character p.Character:(HIGHLIGHT_NAME)
()
_, p (Players:())
p ~= LocalPlayer p.Character
Char = p.Character
Hum = Char:()
Hum Hum.Health >
HL = Char:(HIGHLIGHT_NAME)
HL
HL = .()
HL.Name = HIGHLIGHT_NAME
HL.Adornee = Char
HL.Parent = Char
HL.DepthMode = .HighlightDepthMode.AlwaysOnTop
TeamColor = .(, , )
p.TeamColor
TeamColor = p.TeamColor.Color
HL.FillColor = TeamColor
HL.OutlineColor = .(, , )
HL.FillTransparency = .Shadow_Fill
HL.OutlineTransparency = .Shadow_Outline
hl = Char:(HIGHLIGHT_NAME)
hl hl:()
)
Players.PlayerRemoving:((p)
p.Character
hl = p.Character:(HIGHLIGHT_NAME)
hl hl:()
)
RunService = :()
Players = :()
Camera = .CurrentCamera
LocalPlayer = Players.LocalPlayer
()
folder = LocalPlayer.PlayerGui:()
folder
folder = .()
folder.Name =
folder.IgnoreGuiInset =
folder.ResetOnSpawn =
folder.Parent = LocalPlayer.PlayerGui
folder
ESPGuis = {}
(plr)
ESPGuis[plr]
ESPGuis[plr].Box
ESPGuis[plr].Box:()
ESPGuis[plr] =
RunService.RenderStepped:(()
.ESP_Enabled
_, set (ESPGuis)
set.Box set.Box.Visible =
Folder = ()
_, plr (Players:())
plr ~= LocalPlayer
ESPGuis[plr]
Box = .()
Box.Name = .. plr.Name
Box.BackgroundTransparency =
Box.BorderSizePixel =
Box.Visible =
Box.Parent = Folder
Stroke = .()
Stroke.Thickness =
Stroke.ApplyStrokeMode = .ApplyStrokeMode.Border
Stroke.Parent = Box
ESPGuis[plr] = {
Box = Box,
Stroke = Stroke
}
D = ESPGuis[plr]
Char = plr.Character
Char Char:() Char:() Char.Humanoid.Health >
Hum = Char.Humanoid
HRP = Char.HumanoidRootPart
Pos, OnScreen = Camera:(HRP.Position)
OnScreen
Size = (Hum.RigType == .HumanoidRigType.R6 )
Top = Camera:(HRP.Position + .(, Size, ))
Bottom = Camera:(HRP.Position - .(, Size + , ))
Height = .(Top.Y - Bottom.Y)
Width = Height /
BoxPos = .(Pos.X - Width / , Pos.Y - Height / )
D.Box.Size = .(, Width, , Height)
D.Box.Position = .(, BoxPos.X, , BoxPos.Y)
D.Box.Visible =
plr.TeamColor
D.Stroke.Color = plr.TeamColor.Color
D.Stroke.Color = .(, , )
D.Box.Visible =
D.Box.Visible =
ESPGuis[plr] (plr)
)
Players.PlayerRemoving:(RemoveESP)
RunService = :()
Players = :()
LocalPlayer = Players.LocalPlayer
()
folder = LocalPlayer.PlayerGui:()
folder
folder = .()
folder.Name =
folder.ResetOnSpawn =
folder.Parent = LocalPlayer.PlayerGui
folder
InvGuis = {}
(plr)
InvGuis[plr]
InvGuis[plr].Bill InvGuis[plr].Bill:()
InvGuis[plr] =
(tool, parent, isEquipped, teamColor)
Slot = .()
Slot.Size = .(, , , )
Slot.BackgroundColor3 = .(, , )
Slot.BorderSizePixel =
Slot.Parent = parent
Corner = .()
Corner.CornerRadius = .(, )
Corner.Parent = Slot
Stroke = .()
Stroke.Parent = Slot
isEquipped
Stroke.Color = teamColor
Stroke.Thickness =
Stroke.Color = .(, , )
Stroke.Thickness =
tool.TextureId ~=
Icon = .()
Icon.Size = .(, , , )
Icon.Position = .(, , , )
Icon.BackgroundTransparency =
Icon.Image = tool.TextureId
Icon.Parent = Slot
Name = .()
Name.Size = .(, , , )
Name.BackgroundTransparency =
Name.Text = .(tool.Name, , )
Name.TextColor3 = .(, , )
Name.TextScaled =
Name.Font = .Font.GothamBold
Name.Parent = Slot
Slot
RunService.RenderStepped:(()
.VisualInv_Enabled
_, data (InvGuis)
data.Bill data.Bill.Enabled =
_, plr (Players:())
plr ~= LocalPlayer
Char = plr.Character
isAlive = Char Char:() Char:() Char:() Char.Humanoid.Health >
isAlive
InvGuis[plr]
Bill = .()
Bill.Name = .. plr.Name
Bill.AlwaysOnTop =
Bill.Size = .(, , , )
Bill.StudsOffset = .(, , )
Bill.MaxDistance =
Bill.Parent = ()
Container = .()
Container.Size = .(, , , )
Container.BackgroundTransparency =
Container.Parent = Bill
Layout = .()
Layout.FillDirection = .FillDirection.Horizontal
Layout.HorizontalAlignment = .HorizontalAlignment.Center
Layout.VerticalAlignment = .VerticalAlignment.Center
Layout.Padding = .(, )
Layout.Parent = Container
InvGuis[plr] = {Bill = Bill, Container = Container, LastUpdate = }
GUI = InvGuis[plr]
GUI.Bill.Adornee = Char.Head
GUI.Bill.Enabled =
() - GUI.LastUpdate >
GUI.LastUpdate = ()
_, child (GUI.Container:())
child:() child:()
TColor = plr.TeamColor plr.TeamColor.Color .(, , )
Equipped = Char:()
Equipped
(Equipped, GUI.Container, , TColor)
Backpack = plr:()
Backpack
Count =
_, Item (Backpack:())
Item:()
(Item, GUI.Container, , TColor)
Count = Count +
Count >=
InvGuis[plr]
InvGuis[plr].Bill.Enabled =
InvGuis[plr].Bill.Adornee =
)
Players.PlayerRemoving:(RemoveGUI)
.(()
p = .Players.LocalPlayer
runService = :()
staticY =
active =
PlayerControl
(()
PlayerControl = (p.PlayerScripts:()):()
)
runService.Stepped:(()
char = p.Character
hrp = char char:()
hum = char char:()
.ZSLX_Fly hrp hum hum.Health >
active
staticY = hrp.Position.Y
active =
hum:(.HumanoidStateType.Physics)
hum.PlatformStand =
canCollideState = (.Noclip_Enabled )
_, part (char:())
part:() part.CanCollide = canCollideState
cam = .CurrentCamera
speed = (.ZSLX_FlySpeed )
moveVector = PlayerControl:()
moveVector.Magnitude >
camCF = cam.CFrame
look = camCF.LookVector
right = camCF.RightVector
direction = (look * -moveVector.Z) + (right * moveVector.X)
hrp.AssemblyLinearVelocity = direction * speed
staticY = hrp.Position.Y
hrp.AssemblyLinearVelocity = .(, , )
hrp.CFrame = .(hrp.Position.X, staticY, hrp.Position.Z) * hrp.CFrame.Rotation
hrp.CFrame = .(hrp.Position, hrp.Position + cam.CFrame.LookVector)
hrp.RotVelocity = .(, , )
active
active =
hum then
hum.PlatformStand = false
hum:ChangeState(Enum.HumanoidStateType.GettingUp)
end
if char then
for _, part in pairs(char:GetChildren()) do
if part:IsA("BasePart") then part.CanCollide = true end
end
end
end
end
end)
end)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
Z hub leaked

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