Run it
Copy the script and paste it into your executor.
.(()
:()
.Loaded:()
messageText =
messageColor =
TextChatService = :()
TextChatService TextChatService.ChatVersion == .ChatVersion.TextChatService
systemChannel = TextChatService:() TextChatService.TextChannels:()
systemChannel
systemChannel:(..messageColor.. .. messageText .. )
()
success, err = (()
:():(, {
Text = messageText;
Color = .(, , );
Font = .Font.GothamBold;
TextSize = ;
})
)
success
()
()
)
TweenService = :()
Lighting = :()
Workspace = :()
Players = :()
UIS = :()
MaterialService = :()
CoreGui = :()
RunService = :()
SafeParent =
gethui
SafeParent = ()
CoreGui
SafeParent = CoreGui
SafeParent = Players.LocalPlayer:()
SafeParent:()
SafeParent:():()
SafeParent:()
SafeParent:():()
Terrain = Workspace:() Workspace.Terrain
CurrentCamera = Workspace.CurrentCamera
(className, name, parentObj)
targetParent = parentObj Lighting
effect = targetParent:(name)
effect
effect = .(className)
effect.Name = name
effect.Parent = targetParent
effect
ColorCorrection = (, )
Bloom = (, )
SunRays = (, )
Atmosphere = (, )
DepthOfField = (, )
ScreenBlur = (, )
Clouds = (, , Terrain)
Lighting.Technology = .Technology.Future
Lighting.GlobalShadows =
DepthOfField.Enabled =
ScreenBlur.Size =
Clouds.Enabled =
()
activeSky = Lighting:()
activeSky
activeSky = .()
activeSky.Parent = Lighting
activeSky
windX =
windZ =
bobbingEnabled =
bobbingIntensity =
bobbingSpeed =
swayEnabled =
swayIntensity =
dynamicFovEnabled =
WeatherPart = .()
WeatherPart.Name =
WeatherPart.Size = .(, , )
WeatherPart.Transparency =
WeatherPart.CastShadow =
WeatherPart.CanCollide =
WeatherPart.CanTouch =
WeatherPart.CanQuery =
WeatherPart.Anchored =
WeatherPart.Parent = CurrentCamera
RainEmitter = .()
RainEmitter.Name =
RainEmitter.Texture =
RainEmitter.Size = NumberSequence.()
RainEmitter.Transparency = NumberSequence.()
RainEmitter.Lifetime = NumberRange.(, )
RainEmitter.Rate =
RainEmitter.Speed = NumberRange.(, )
RainEmitter.Acceleration = .(, -, )
RainEmitter.EmissionDirection = .NormalId.Bottom
RainEmitter.Orientation = .ParticleOrientation.VelocityParallel
RainEmitter.Parent = WeatherPart
SnowEmitter = .()
SnowEmitter.Name =
SnowEmitter.Texture =
SnowEmitter.Size = NumberSequence.({NumberSequenceKeypoint.(, ), NumberSequenceKeypoint.(, )})
SnowEmitter.Transparency = NumberSequence.()
SnowEmitter.Lifetime = NumberRange.(, )
SnowEmitter.Rate =
SnowEmitter.Speed = NumberRange.(, )
SnowEmitter.Acceleration = .(, -, )
SnowEmitter.VelocityInheritance =
SnowEmitter.SpreadAngle = .(, )
SnowEmitter.EmissionDirection = .NormalId.Bottom
SnowEmitter.Parent = WeatherPart
tickCount =
baseFov =
(() RunService:() )
RunService:(, .RenderPriority.Camera.Value + , (deltaTime)
localPlayer = Players.LocalPlayer
localPlayer localPlayer.Character localPlayer.Character:()
rootPart = localPlayer.Character.HumanoidRootPart
WeatherPart.CFrame = .(rootPart.Position + .(, , ))
isFirstPerson = (CurrentCamera.CFrame.Position - CurrentCamera.Focus.Position).Magnitude <
isFirstPerson
velocity = rootPart.AssemblyLinearVelocity
speed = .(velocity.X, , velocity.Z).Magnitude
speed > bobbingEnabled
tickCount = tickCount + deltaTime * (speed * (bobbingSpeed / ) * )
modifierX = .(tickCount * ) * * (bobbingIntensity / )
modifierY = .(.(tickCount)) * * (bobbingIntensity / )
modifierZ = .(tickCount * ) * * (bobbingIntensity / )
CurrentCamera.CFrame = CurrentCamera.CFrame * .(modifierX, modifierY, ) * .(, , modifierZ)
swayEnabled
mouseDelta = UIS:()
lookSwayX = -mouseDelta.X * * (swayIntensity / )
lookSwayY = -mouseDelta.Y * * (swayIntensity / )
CurrentCamera.CFrame = CurrentCamera.CFrame * .(lookSwayY, lookSwayX, lookSwayX * )
dynamicFovEnabled
targetFov = baseFov + .(speed * , , )
CurrentCamera.FieldOfView = CurrentCamera.FieldOfView + (targetFov - CurrentCamera.FieldOfView) *
WeatherPart.CFrame = .(CurrentCamera.CFrame.Position + .(, , ))
)
ActiveColorPickers = {}
lastDiscoTick =
currentDiscoColor = .(, , )
RunService.RenderStepped:(()
t = ()
t - lastDiscoTick >
currentDiscoColor = .(.(, ), .(, ), .(, ))
lastDiscoTick = t
_, picker (ActiveColorPickers)
picker.Mode ~=
targetColor = .(, , )
picker.Mode ==
targetColor = .(t % / , , )
picker.Mode ==
targetColor = .(t % / , , )
picker.Mode ==
targetColor = .((t % / ), , )
picker.Mode ==
cycle = .(t * ) %
cycle == targetColor = .(, , )
cycle == targetColor = .(, , )
targetColor = .(, , )
picker.Mode ==
cycle = .(t * ) %
cycle == targetColor = .(, , )
cycle == targetColor = .(, , )
cycle == targetColor = .(, , )
targetColor = .(, , )
picker.Mode ==
targetColor = currentDiscoColor
picker.Mode ==
.(t * ) % ==
targetColor = .(, , )
targetColor = .(, , )
picker.(targetColor)
)
CameraOverlayGui = .()
CameraOverlayGui.Name =
CameraOverlayGui.IgnoreGuiInset =
CameraOverlayGui.ResetOnSpawn =
CameraOverlayGui.Parent = SafeParent
RingMask = .()
RingMask.Size = .(, , , )
RingMask.BackgroundTransparency =
RingMask.Visible =
RingMask.Parent = CameraOverlayGui
RingCorner = .()
RingCorner.CornerRadius = .(, )
RingCorner.Parent = RingMask
(size, pos)
b = .()
b.Size = size
b.Position = pos
b.BackgroundColor3 = .(, , )
b.BorderSizePixel =
b.Parent = RingMask
(.(, , , ), .(, , , ))
(.(, , , ), .(, , , ))
GlitchText = .()
GlitchText.Size = .(, , , )
GlitchText.Position = .(, , , )
GlitchText.BackgroundTransparency =
GlitchText.Text =
GlitchText.TextColor3 = .(, , )
GlitchText.Font = .Font.Code
GlitchText.TextSize =
GlitchText.TextXAlignment = .TextXAlignment.Left
GlitchText.Visible =
GlitchText.Parent = CameraOverlayGui
()
RingMask.Visible =
GlitchText.Visible =
ColorCorrection.TintColor = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation =
ColorCorrection.Brightness =
Lighting.OutdoorAmbient = .(, , )
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
ScreenGui.IgnoreGuiInset =
ScreenGui.DisplayOrder =
ScreenGui.Parent = SafeParent
MainFrame = .()
MainFrame.Name =
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Active =
MainFrame.Visible =
MainFrame.Parent = ScreenGui
MainCorner = .()
MainCorner.CornerRadius = .(, )
MainCorner.Parent = MainFrame
dragging =
dragInput =
dragStart =
startPos =
(input)
delta = input.Position - dragStart
MainFrame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
MainFrame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = MainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
MainFrame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
UIS.InputChanged:((input)
input == dragInput dragging
(input)
)
uiVisible =
UIS.InputBegan:((input, gameProcessed)
input.KeyCode == .KeyCode.Insert
uiVisible = uiVisible
MainFrame.Visible = uiVisible
UIS.ModalEnabled = uiVisible
)
UIS.ModalEnabled =
Header = .()
Header.Size = .(, , , )
Header.BackgroundTransparency =
Header.Text =
Header.TextColor3 = .(, , )
Header.TextXAlignment = .TextXAlignment.Left
Header.Font = .Font.GothamBold
Header.TextSize =
Header.Visible =
Header.Parent = MainFrame
Container = .()
Container.Size = .(, -, , -)
Container.Position = .(, , , )
Container.BackgroundTransparency =
Container.ScrollBarThickness =
Container.ScrollBarImageColor3 = .(, , )
Container.Visible =
Container.Parent = MainFrame
currentY =
elementPadding =
GlobalRandomizers = {}
(amount)
currentY = currentY + amount + elementPadding
Container.CanvasSize = .(, , , currentY + )
(text)
label = .()
label.Size = .(, , , )
label.Position = .(, , , currentY)
label.BackgroundTransparency =
label.Text = .. .(text) ..
label.TextColor3 = .(, , )
label.Font = .Font.GothamBold
label.TextSize =
label.Visible =
label.Parent = Container
()
(labelName, min, max, default, callback)
sliderFrame = .()
sliderFrame.Size = .(, , , )
sliderFrame.Position = .(, , , currentY)
sliderFrame.BackgroundColor3 = .(, , )
sliderFrame.BorderSizePixel =
sliderFrame.Visible =
sliderFrame.Parent = Container
uic = .()
uic.CornerRadius = .(, )
uic.Parent = sliderFrame
title = .()
title.Size = .(, , , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text = labelName .. .. (default)
title.TextColor3 = .(, , )
title.Font = .Font.Gotham
title.TextSize =
title.TextXAlignment = .TextXAlignment.Left
title.Visible =
title.Parent = sliderFrame
track = .()
track.Size = .(, -, , )
track.Position = .(, , , )
track.BackgroundColor3 = .(, , )
track.BorderSizePixel =
track.Visible =
track.Parent = sliderFrame
fill = .()
fill.Size = .((default - min) / (max - min), , , )
fill.BackgroundColor3 = .(, , )
fill.BorderSizePixel =
fill.Visible =
fill.Parent = track
trigger = .()
trigger.Size = .(, , , )
trigger.BackgroundTransparency =
trigger.Text =
trigger.Visible =
trigger.Parent = track
sliding =
(input, forceVal)
finalVal = default
forceVal
finalVal = forceVal
relativeX = .((finalVal - min) / (max - min), , )
fill.Size = .(relativeX, , , )
relativeX = .((input.Position.X - track.AbsolutePosition.X) / track.AbsoluteSize.X, , )
fill.Size = .(relativeX, , , )
finalVal = .(min + (relativeX * (max - min)))
title.Text = labelName .. .. (finalVal)
(finalVal)
trigger.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
sliding =
(input)
)
trigger.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
sliding =
)
UIS.InputChanged:((input)
sliding input.UserInputType == .UserInputType.MouseMovement
(input)
)
.(GlobalRandomizers, ()
(, .(min, max))
)
()
(labelName, default, callback)
toggleFrame = .()
toggleFrame.Size = .(, , , )
toggleFrame.Position = .(, , , currentY)
toggleFrame.BackgroundColor3 = .(, , )
toggleFrame.BorderSizePixel =
toggleFrame.Visible =
toggleFrame.Parent = Container
uic = .()
uic.CornerRadius = .(, )
uic.Parent = toggleFrame
title = .()
title.Size = .(, , , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text = labelName
title.TextColor3 = .(, , )
title.Font = .Font.Gotham
title.TextSize =
title.TextXAlignment = .TextXAlignment.Left
title.Visible =
title.Parent = toggleFrame
state = default
button = .()
button.Size = .(, , , )
button.Position = .(, -, , -)
button.BackgroundColor3 = state .(, , ) .(, , )
button.Text =
button.Visible =
btnCorner = .()
btnCorner.CornerRadius = .(, )
btnCorner.Parent = button
button.Parent = toggleFrame
(forceState)
forceState ~= state = forceState state = state
targetColor = state .(, , ) .(, , )
TweenService:(button, TweenInfo.(), {BackgroundColor3 = targetColor}):()
(state)
button.MouseButton1Click:(() () )
.(GlobalRandomizers, ()
(.() > )
)
()
(labelName, callback)
palFrame = .()
palFrame.Size = .(, , , )
palFrame.Position = .(, , , currentY)
palFrame.BackgroundColor3 = .(, , )
palFrame.BorderSizePixel =
palFrame.Visible =
palFrame.ZIndex =
palFrame.Parent = Container
uic = .()
uic.CornerRadius = .(, )
uic.Parent = palFrame
title = .()
title.Size = .(, , , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text = labelName
title.TextColor3 = .(, , )
title.Font = .Font.Gotham
title.TextSize =
title.TextXAlignment = .TextXAlignment.Left
title.Visible =
title.ZIndex =
title.Parent = palFrame
(posX, placeholder)
box = .()
box.Size = .(, , , )
box.Position = .(, posX, , )
box.BackgroundColor3 = .(, , )
box.TextColor3 = .(, , )
box.Font = .Font.Gotham
box.TextSize =
box.PlaceholderText = placeholder
box.Text =
box.Visible =
box.ZIndex =
box.Parent = palFrame
boxCorner = .()
boxCorner.CornerRadius = .(, )
boxCorner.Parent = box
box
rBox = (, )
gBox = (, )
bBox = (, )
pickerData = {
Mode = ,
Callback = callback
}
.(ActiveColorPickers, pickerData)
()
pickerData.Mode ~=
r = (rBox.Text)
g = (gBox.Text)
b = (bBox.Text)
(.(.(r, , ), .(g, , ), .(b, , )))
rBox.FocusLost:(processChange)
gBox.FocusLost:(processChange)
bBox.FocusLost:(processChange)
dropOptions = {, , , , , , , }
dropBtn = .()
dropBtn.Size = .(, , , )
dropBtn.Position = .(, -, , )
dropBtn.BackgroundColor3 = .(, , )
dropBtn.TextColor3 = .(, , )
dropBtn.Font = .Font.GothamBold
dropBtn.TextSize =
dropBtn.Text =
dropBtn.ZIndex =
dropBtn.Parent = palFrame
dropCorner = .()
dropCorner.CornerRadius = .(, )
dropCorner.Parent = dropBtn
dropList = .()
dropList.Size = .(, , , )
dropList.Position = .(, -, , )
dropList.BackgroundColor3 = .(, , )
dropList.BorderSizePixel =
dropList.ScrollBarThickness =
dropList.ZIndex =
dropList.Visible =
dropList.Parent = palFrame
listLayout = .()
listLayout.Parent = dropList
i, option (dropOptions)
optBtn = .()
optBtn.Size = .(, , , )
optBtn.BackgroundColor3 = .(, , )
optBtn.TextColor3 = .(, , )
optBtn.Font = .Font.Gotham
optBtn.TextSize =
optBtn.Text = option
optBtn.ZIndex =
optBtn.Parent = dropList
optBtn.MouseButton1Click:(()
pickerData.Mode = option
dropBtn.Text = .. option ..
dropList.Visible =
palFrame.ZIndex =
option == ()
)
dropList.CanvasSize = .(, , , #dropOptions * )
dropBtn.MouseButton1Click:(()
dropList.Visible = dropList.Visible
dropList.Visible
palFrame.ZIndex =
palFrame.ZIndex =
)
()
(labelName, callback)
inputFrame = .()
inputFrame.Size = .(, , , )
inputFrame.Position = .(, , , currentY)
inputFrame.BackgroundColor3 = .(, , )
inputFrame.BorderSizePixel =
inputFrame.Visible =
inputFrame.Parent = Container
uic = .()
uic.CornerRadius = .(, )
uic.Parent = inputFrame
title = .()
title.Size = .(, , , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text = labelName
title.TextColor3 = .(, , )
title.Font = .Font.Gotham
title.TextSize =
title.TextXAlignment = .TextXAlignment.Left
title.Visible =
title.Parent = inputFrame
box = .()
box.Size = .(, , , )
box.Position = .(, , , -)
box.BackgroundColor3 = .(, , )
box.TextColor3 = .(, , )
box.Font = .Font.Gotham
box.TextSize =
box.PlaceholderText =
box.Text =
box.Visible =
box.Parent = inputFrame
boxCorner = .()
boxCorner.CornerRadius = .(, )
boxCorner.Parent = box
btn = .()
btn.Size = .(, , , )
btn.Position = .(, , , -)
btn.BackgroundColor3 = .(, , )
btn.Text =
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamBold
btn.TextSize =
btn.Visible =
btn.Parent = inputFrame
btnCorner = .()
btnCorner.CornerRadius = .(, )
btnCorner.Parent = btn
btn.MouseButton1Click:(()
text = box.Text
cleanedId = .(text, )
cleanedId
( .. cleanedId)
(text)
)
()
(presetsTable)
bar = .()
bar.Size = .(, , , )
bar.Position = .(, , , currentY)
bar.BackgroundTransparency =
bar.BorderSizePixel =
bar.Visible =
bar.Parent = Container
count = #presetsTable
i, preset (presetsTable)
btn = .()
btn.Size = .( / count, -, , )
btn.Position = .((i - ) / count, , , )
btn.BackgroundColor3 = .(, , )
btn.Text = preset.Name
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamBold
btn.TextSize =
btn.Visible =
btn.Parent = bar
btnCorner = .()
btnCorner.CornerRadius = .(, )
btnCorner.Parent = btn
btn.MouseButton1Click:(preset.Callback)
()
(skyType)
_, obj (Lighting:())
obj:()
obj:()
NewSky = .()
NewSky.Parent = Lighting
skyType ==
NewSky.SkyboxBk =
NewSky.SkyboxDn =
NewSky.SkyboxFt =
NewSky.SkyboxLf =
NewSky.SkyboxRt =
NewSky.SkyboxUp =
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
ColorCorrection.TintColor = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation =
Clouds.Cover =
Clouds.Density =
Clouds.Color = .(, , )
skyType ==
NewSky.SkyboxBk =
NewSky.SkyboxDn =
NewSky.SkyboxFt =
NewSky.SkyboxLf =
NewSky.SkyboxRt =
NewSky.SkyboxUp =
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
ColorCorrection.TintColor = .(, , )
ColorCorrection.Contrast =
Clouds.Cover =
Clouds.Density =
Clouds.Color = .(, , )
skyType ==
NewSky.SkyboxBk =
NewSky.SkyboxDn =
NewSky.SkyboxFt =
NewSky.SkyboxLf =
NewSky.SkyboxRt =
NewSky.SkyboxUp =
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
ColorCorrection.TintColor = .(, , )
Clouds.Cover =
Clouds.Density =
Clouds.Color = .(, , )
skyType ==
NewSky.SkyboxBk =
NewSky.SkyboxDn =
NewSky.SkyboxFt =
NewSky.SkyboxLf =
NewSky.SkyboxRt =
NewSky.SkyboxUp =
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation =
Bloom.Intensity =
Clouds.Cover =
Clouds.Density =
Clouds.Color = .(, , )
skyType ==
NewSky.SkyboxBk =
NewSky.SkyboxDn =
NewSky.SkyboxFt =
NewSky.SkyboxLf =
NewSky.SkyboxRt =
NewSky.SkyboxUp =
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
ColorCorrection.TintColor = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation = -
Clouds.Cover =
Clouds.Density =
Clouds.Color = .(, , )
skyType ==
NewSky.SkyboxBk =
NewSky.SkyboxDn =
NewSky.SkyboxFt =
NewSky.SkyboxLf =
NewSky.SkyboxRt =
NewSky.SkyboxUp =
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
ColorCorrection.TintColor = .(, , )
ColorCorrection.Saturation = -
Clouds.Cover =
Clouds.Density =
Clouds.Color = .(, , )
skyType ==
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
ColorCorrection.TintColor = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation =
Bloom.Intensity =
Clouds.Cover =
Clouds.Density =
Clouds.Color = .(, , )
skyType ==
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
ColorCorrection.TintColor = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation = -
Clouds.Cover =
Clouds.Density =
Clouds.Color = .(, , )
skyType ==
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
ColorCorrection.TintColor = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation =
Clouds.Cover =
Clouds.Density =
Clouds.Color = .(, , )
()
(, (formattedId)
activeSky = ()
activeSky.SkyboxBk = formattedId
activeSky.SkyboxDn = formattedId
activeSky.SkyboxFt = formattedId
activeSky.SkyboxLf = formattedId
activeSky.SkyboxRt = formattedId
activeSky.SkyboxUp = formattedId
)
()
({
{Name = , Callback = () () },
{Name = , Callback = () () },
{Name = , Callback = () () }
})
({
{Name = , Callback = () () },
{Name = , Callback = () () },
{Name = , Callback = () () }
})
({
{Name = , Callback = () () },
{Name = , Callback = () () },
{Name = , Callback = () () }
})
()
(, , (state)
bobbingEnabled = state
)
(, , , , (val)
bobbingIntensity = val
)
(, , , , (val)
bobbingSpeed = val
)
(, , (state)
swayEnabled = state
)
(, , , , (val)
swayIntensity = val
)
(, , (state)
dynamicFovEnabled = state
)
()
(, , , , (val)
sky = ()
sky.SunSize = val
)
(, , , , (val)
Atmosphere.Glare = val /
)
(, , , , (val)
SunRays.Spread = val /
)
(, , , , (val)
Bloom.Intensity = val /
)
()
(, , , , (val)
sky = ()
sky.StarCount = val
)
(, , , , (val)
sky = ()
sky.MoonSize = val
)
(, , , , (val)
Atmosphere.Haze = val /
)
(, , , , (val)
Lighting.Brightness = val /
)
()
(, , , , (val)
RainEmitter.Rate = val
)
(, , , , (val)
SnowEmitter.Rate = val
)
({
{Name = , Callback = ()
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
Lighting.ClockTime =
Lighting.Brightness =
Clouds.Cover =
Clouds.Density =
Clouds.Color = .(, , )
RainEmitter.Rate =
SnowEmitter.Rate =
},
{Name = , Callback = ()
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
Lighting.ClockTime =
Clouds.Cover =
Clouds.Density =
Clouds.Color = .(, , )
RainEmitter.Rate =
SnowEmitter.Rate =
},
{Name = , Callback = ()
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
Lighting.ClockTime =
Clouds.Cover =
Clouds.Density =
RainEmitter.Rate =
SnowEmitter.Rate =
}
})
()
({
{Name = , Callback = ()
()
},
{Name = , Callback = ()
()
RingMask.Visible =
ColorCorrection.TintColor = .(, , )
ColorCorrection.Contrast =
}
})
({
{Name = , Callback = ()
()
ColorCorrection.TintColor = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation =
Lighting.OutdoorAmbient = .(, , )
},
{Name = , Callback = ()
()
GlitchText.Visible =
ColorCorrection.Saturation = -
ColorCorrection.Contrast =
.(()
GlitchText.Visible
ColorCorrection.Brightness = .(-, ) /
GlitchText.TextTransparency = .(, ) /
.(.(, ) / )
)
}
})
()
(, , , , (val)
baseFov = val
CurrentCamera.FieldOfView = val
)
(, , , , (val)
localPlayer = Players.LocalPlayer
localPlayer
localPlayer.CameraMaxZoomDistance = val
)
(, -, , , (val)
CurrentCamera.CameraOffset = .(CurrentCamera.CameraOffset.X, val, CurrentCamera.CameraOffset.Z)
)
()
({
{Name = , Callback = ()
ColorCorrection.Contrast =
ColorCorrection.Saturation = -
ColorCorrection.TintColor = .(, , )
},
{Name = , Callback = ()
ColorCorrection.Contrast =
ColorCorrection.Saturation = -
ColorCorrection.TintColor = .(, , )
},
{Name = , Callback = ()
ColorCorrection.Contrast =
ColorCorrection.Saturation =
ColorCorrection.TintColor = .(, , )
}
})
()
(, , (state)
Terrain.Decoration = state
MaterialService.Use2022Materials = state
state
Lighting.EnvironmentDiffuseScale =
Lighting.EnvironmentSpecularScale =
ColorCorrection.Contrast =
ColorCorrection.Saturation =
_, part (Workspace:())
part:() part.Material == .Material.SmoothPlastic
part.Material = .Material.Concrete
Lighting.EnvironmentDiffuseScale =
Lighting.EnvironmentSpecularScale =
)
()
(, , (state)
MaterialService.Use2022Materials = state
_, part (Workspace:())
part:() part.Material == .Material.SmoothPlastic
state
part.Material = .Material.Concrete
part.Material = .Material.SmoothPlastic
)
()
(, , (state)
Clouds.Enabled = state
)
(, , , , (val)
Clouds.Cover = val /
)
(, , , , (val)
Clouds.Density = val /
)
(, (color)
Clouds.Color = color
)
()
(, , , , (val)
Lighting.EnvironmentDiffuseScale = val /
)
(, , , , (val)
Lighting.EnvironmentSpecularScale = val /
)
()
(, , , , (val)
Terrain.WaterWaveSize = val /
)
(, , , , (val)
Terrain.WaterWaveSpeed = val
)
(, , , , (val)
Terrain.WaterTransparency = val /
)
(, , , , (val)
Terrain.WaterReflectance = val /
)
(, (color)
Terrain.WaterColor = color
)
()
(, -, , , (val)
windX = val
Workspace.GlobalWind = .(windX, , windZ)
)
(, -, , , (val)
windZ = val
Workspace.GlobalWind = .(windX, , windZ)
)
()
(, (color)
Lighting.FogColor = color
Atmosphere.Color = color
)
(, (color)
Lighting.Ambient = color
Lighting.OutdoorAmbient = color
)
(, (color)
ColorCorrection.TintColor = color
)
(, (color)
Lighting.ColorShift_Top = color
)
(, (color)
Lighting.ColorShift_Bottom = color
)
()
(, , , , (val)
Atmosphere.Density = val /
)
(, , , , (val)
Atmosphere.Haze = val /
)
(, , , , (val)
Lighting.ClockTime = val
)
(, , , , (val)
Lighting.ExposureCompensation = (val / ) -
)
()
(, , (state)
DepthOfField.Enabled = state
)
(, , , , (val)
DepthOfField.FocusDistance = val
)
(, , , , (val)
DepthOfField.InFocusRadius = val
)
(, , , , (val)
Bloom.Size = val
)
(, , , , (val)
ScreenBlur.Size = val
)
()
(, , (state)
Lighting.GlobalShadows = state
state
Lighting.Technology = .Technology.Future
Lighting.Technology = .Technology.ShadowMap
)
(, , (state)
SunRays.Enabled = state
)
(, , , , (val)
SunRays.Intensity = val /
)
(, , , , (val)
Bloom.Intensity = val /
)
()
(, , , , (val)
ColorCorrection.Contrast = val /
)
(, , , , (val)
ColorCorrection.Saturation = (val / ) -
)
(, , , , (val)
ColorCorrection.Brightness = (val / ) -
)
()
(, -, , , (val)
Lighting.ExposureCompensation = val /
)
(, -, , , (val)
Lighting.GeographicLatitude = val
)
(, (color)
Lighting.OutdoorAmbient = color
)
(, , (state)
Lighting.GlobalShadows = state
)
(, , , , (val)
(()
Lighting.ShadowSoftness = val /
)
)
()
(, , (state)
Clouds.Enabled = state
)
(, , , , (val)
.GlobalWind = .(val, .GlobalWind.Y, .GlobalWind.Z)
)
(, , , , (val)
Clouds.Density = val /
)
({
{
Name = ,
Callback = () Clouds.Cover = ; Clouds.Density =
},
{
Name = ,
Callback = () Clouds.Cover = ; Clouds.Density =
}
})
({
{
Name = ,
Callback = () Clouds.Cover = ; Clouds.Density =
},
{
Name = ,
Callback = () Clouds.Cover = ; Clouds.Density =
}
})
()
(, , (state)
Atmosphere.Density = state
)
(, , , , (val)
Atmosphere.Density = val /
)
(, , (state)
Atmosphere.Offset = state
)
(, , , , (val)
Atmosphere.Offset = val /
)
(, , (state)
Atmosphere.Haze = state
)
(, , , , (val)
Atmosphere.Haze = val /
)
(, , (state)
Atmosphere.Glare = state
)
(, , , , (val)
Atmosphere.Glare = val /
)
(, (color)
Atmosphere.Color = color
)
(, (color)
Atmosphere.Decay = color
)
()
(, , , , (val)
Terrain.WaterWaveSize = val /
)
(, , , , (val)
Terrain.WaterWaveSpeed = val /
)
(, , , , (val)
Terrain.WaterTransparency = val /
)
(, , , , (val)
Terrain.WaterReflectance = val /
)
()
(, -, , , (val)
.GlobalWind = .(val, .GlobalWind.Y, .GlobalWind.Z)
)
(, -, , , (val)
.GlobalWind = .(.GlobalWind.X, val, .GlobalWind.Z)
)
(, -, , , (val)
.GlobalWind = .(.GlobalWind.X, .GlobalWind.Y, val)
)
()
(, -, , , (val)
ColorCorrection.Contrast = val /
)
(, -, , , (val)
ColorCorrection.Saturation = val /
)
(, -, , , (val)
ColorCorrection.Brightness = val /
)
(, (color)
ColorCorrection.TintColor = color
)
()
(, , , , (val)
sky = Lighting:()
sky sky.StarCount = val
)
()
(, , (state)
state
Lighting.EnvironmentSpecularScale =
Lighting.EnvironmentDiffuseScale =
Lighting.EnvironmentSpecularScale =
Lighting.EnvironmentDiffuseScale =
)
(, , , , (val)
Lighting.EnvironmentSpecularScale = val /
)
(, , , , (val)
Lighting.EnvironmentDiffuseScale = val /
)
()
({
{
Name = ,
Callback = ()
Lighting.ClockTime =
Lighting.GeographicLatitude =
Lighting.ExposureCompensation =
Atmosphere.Density =
Atmosphere.Offset =
Atmosphere.Haze =
Atmosphere.Glare =
Atmosphere.Color = .(, , )
Atmosphere.Decay = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation =
Clouds.Cover =
Clouds.Density =
Clouds.Color = .(, , )
},
{
Name = ,
Callback = ()
Lighting.ClockTime =
Lighting.GeographicLatitude =
Lighting.ExposureCompensation =
Atmosphere.Density =
Atmosphere.Offset =
Atmosphere.Haze =
Atmosphere.Glare =
Atmosphere.Color = .(, , )
Atmosphere.Decay = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation =
Clouds.Cover =
Clouds.Density =
Clouds.Color = .(, , )
},
{
Name = ,
Callback = ()
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
Atmosphere.Decay = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation =
ColorCorrection.TintColor = .(, , )
Clouds.Cover =
Clouds.Color = .(, , )
}
})
({
{
Name = ,
Callback = ()
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
Atmosphere.Decay = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation =
ColorCorrection.TintColor = .(, , )
Clouds.Cover =
Clouds.Color = .(, , )
},
{
Name = ,
Callback = ()
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Glare =
Atmosphere.Color = .(, , )
Atmosphere.Decay = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation =
ColorCorrection.TintColor = .(, , )
Clouds.Cover =
Clouds.Color = .(, , )
},
{
Name = ,
Callback = ()
Lighting.ClockTime =
Lighting.ExposureCompensation =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
Atmosphere.Decay = .(, , )
ColorCorrection.Contrast = -
ColorCorrection.Saturation =
ColorCorrection.TintColor = .(, , )
Clouds.Cover =
Clouds.Density =
Clouds.Color = .(, , )
}
})
({
{
Name = ,
Callback = ()
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
Atmosphere.Decay = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation = -
ColorCorrection.TintColor = .(, , )
Clouds.Cover =
Clouds.Density =
Clouds.Color = .(, , )
},
{
Name = ,
Callback = ()
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
Atmosphere.Decay = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation = -
ColorCorrection.TintColor = .(, , )
Clouds.Cover =
Clouds.Color = .(, , )
},
{
Name = ,
Callback = ()
Lighting.ClockTime =
Lighting.ExposureCompensation = -
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
Atmosphere.Decay = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation = -
ColorCorrection.TintColor = .(, , )
Clouds.Cover =
Clouds.Color = .(, , )
}
})
({
{
Name = ,
Callback = ()
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
Atmosphere.Decay = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation =
ColorCorrection.TintColor = .(, , )
Clouds.Cover =
Clouds.Color = .(, , )
},
{
Name = ,
Callback = ()
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
Atmosphere.Decay = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation =
ColorCorrection.TintColor = .(, , )
Clouds.Cover =
Clouds.Color = .(, , )
},
{
Name = ,
Callback = ()
Lighting.ClockTime =
Atmosphere.Density =
Atmosphere.Haze =
Atmosphere.Color = .(, , )
Atmosphere.Decay = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation =
ColorCorrection.TintColor = .(, , )
Clouds.Cover =
Clouds.Color = .(, , )
}
})
.(()
Lighting.ClockTime =
Lighting.GeographicLatitude =
Lighting.ExposureCompensation =
Atmosphere.Density =
Atmosphere.Offset =
Atmosphere.Haze =
Atmosphere.Glare =
Atmosphere.Color = .(, , )
Atmosphere.Decay = .(, , )
ColorCorrection.Contrast =
ColorCorrection.Saturation =
Clouds.Enabled =
Clouds.Cover =
Clouds.Density =
Clouds.Color = .(, , )
.GlobalWind = .(, , )
sky = Lighting:()
sky sky.StarCount =
Lighting.EnvironmentSpecularScale =
Lighting.EnvironmentDiffuseScale =
)
Lighting = :()
SunRays = Lighting:()
SunRays
SunRays = .()
SunRays.Name =
SunRays.Parent = Lighting
.(()
SunRays.Enabled =
SunRays.Intensity =
SunRays.Spread =
)
Lighting = :()
SunRays = Lighting:() Lighting:()
SunRays then
SunRays = Instance.new("SunRaysEffect")
SunRays.Name = "ZenithRays"
SunRays.Parent = Lighting
end
-- Force Sun Rays configuration active in the workspace
task.spawn(function()
SunRays.Enabled = true
SunRays.Intensity = 0.25
SunRays.Spread = 0.75
-- Note: To see the rays instantly, make sure your camera is looking up at the sun!
if Lighting.ClockTime > 18 or Lighting.ClockTime < 6 then
Lighting.ClockTime = 16.5 -- Force golden hour afternoon so the sun is visible and active
end
end)
CreateSectionHeader("Sun Rays Calibration Engine")
CreateToggle("Enable Volumetric Sun Rays", true, function(state)
SunRays.Enabled = state
end)
CreateSlider("Sun Ray Intensity Scale", 0, 100, 25, function(val)
SunRays.Intensity = val / 100
end)
CreateSlider("Sun Ray Dispersion Spread", 0, 100, 75, function(val)
SunRays.Spread = val / 100
end)
-- GLOBAL AUTOMATION SUITE
CreateSectionHeader("GLOBAL AUTOMATION SUITE")
CreatePresetBar({
{Name = "[ WARNING: CHAOS MATRIX (RANDOMIZE ALL) ]", Callback = function()
for _, randomizerFunc in ipairs(GlobalRandomizers) do
pcall(randomizerFunc)
end
end}
})
-- Initialize Default State Framework
ApplySkyboxPreset("Sunny")WARNING: this script is made with a bit of help by AI RTX features, View bobbing 15+ presets Atmosphere settings sky and Night settings Bloom settings Blur features and 89 more features!

Universal