Run it
Copy the script and paste it into your executor.
Players = :()
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
RunService = :()
UserInputService = :()
TweenService = :()
ReplicatedStorage = :()
Lighting = :()
().SecureMode =
().SecureMode
()
.StarterGui:(, )
ScreenGui = .()
MainFrame = .()
Title = .()
CloseBtn = .()
ScreenGui.Name =
ScreenGui.Parent = .CoreGui
ScreenGui.ResetOnSpawn =
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Active =
MainFrame.Draggable =
MainFrame.Parent = ScreenGui
Corner = .()
Corner.CornerRadius = .(, )
Corner.Parent = MainFrame
Title.Size = .(, , , )
Title.BackgroundColor3 = .(, , )
Title.Text =
Title.TextColor3 = .(, , )
Title.TextScaled =
Title.Font = .Font.GothamBold
Title.Parent = MainFrame
TitleCorner = .()
TitleCorner.CornerRadius = .(, )
TitleCorner.Parent = Title
Tabs = {, , , , }
TabButtons = {}
TabFrames = {}
i, tabName (Tabs)
TabBtn = .()
TabBtn.Size = .(, , , )
TabBtn.Position = .(, (i-)*, , )
TabBtn.BackgroundColor3 = .(, , )
TabBtn.Text = tabName
TabBtn.TextColor3 = .(, , )
TabBtn.TextScaled =
TabBtn.Font = .Font.Gotham
TabBtn.Parent = MainFrame
BtnCorner = .()
BtnCorner.CornerRadius = .(, )
BtnCorner.Parent = TabBtn
TabButtons[tabName] = TabBtn
TabFrame = .()
TabFrame.Size = .(, -, , -)
TabFrame.Position = .(, , , )
TabFrame.BackgroundTransparency =
TabFrame.ScrollBarThickness =
TabFrame.Visible = (i == )
TabFrame.Parent = MainFrame
TabFrames[tabName] = TabFrame
tabName, button (TabButtons)
button.MouseButton1Click:(()
tName, tFrame (TabFrames)
tFrame.Visible = (tName == tabName)
tName, tBtn (TabButtons)
tBtn.BackgroundColor3 = (tName == tabName) .(, , ) .(, , )
)
(parent, text, callback)
btn = .()
btn.Size = .(, -, , )
btn.BackgroundColor3 = .(, , )
btn.Text = text
btn.TextColor3 = .(, , )
btn.TextScaled =
btn.Font = .Font.Gotham
btn.Parent = parent
corner = .()
corner.CornerRadius = .(, )
corner.Parent = btn
btn.MouseButton1Click:(callback)
btn
(TabFrames[], , ()
().AimbotEnabled = ().AimbotEnabled
().AimbotEnabled
()
closest, dist = , .huge
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:()
distance = (player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
distance < dist
closest, dist = player, distance
closest
RunService.Heartbeat:(()
().AimbotEnabled LocalPlayer.Character LocalPlayer.Character:()
target = ()
target target.Character target.Character:()
Camera.CFrame = .(Camera.CFrame.Position, target.Character.HumanoidRootPart.Position)
)
)
(TabFrames[], , ()
mt = ()
old = mt.__namecall
(mt, )
mt.__namecall = ((self, ...)
args = {...}
method = ()
method == () ==
#args > .((args[]), ) .((args[]), )
target = ()
target
args[] = target.Character.HumanoidRootPart.Position
(self, (args))
)
(mt, )
)
(TabFrames[], , ()
().KillAura = ().KillAura
().KillAura
RunService.Heartbeat:(()
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:()
player.Character.Humanoid.Health =
)
)
(TabFrames[], , ()
LocalPlayer.Character.Humanoid.WalkSpeed =
)
(TabFrames[], , ()
().InfiniteJumpEnabled =
UserInputService.JumpRequest:(()
().InfiniteJumpEnabled
LocalPlayer.Character.Humanoid:()
)
)
(TabFrames[], , ()
().FlyEnabled = ().FlyEnabled
FlySpeed =
().FlyEnabled
BodyVelocity = .()
BodyAngularVelocity = .()
BodyVelocity.MaxForce = .(, , )
BodyVelocity.Velocity = .(, , )
BodyAngularVelocity.MaxTorque = .(, , )
BodyAngularVelocity.AngularVelocity = .(, , )
BodyVelocity.Parent = LocalPlayer.Character.HumanoidRootPart
BodyAngularVelocity.Parent = LocalPlayer.Character.HumanoidRootPart
RunService.Heartbeat:(()
LocalPlayer.Character LocalPlayer.Character:()
cam = .CurrentCamera
vel = BodyVelocity
vel.Velocity = (cam.CFrame.LookVector * (UserInputService:(.KeyCode.W) FlySpeed )) +
(cam.CFrame.RightVector * (UserInputService:(.KeyCode.D) FlySpeed )) +
(cam.CFrame.LookVector * (UserInputService:(.KeyCode.S) -FlySpeed )) +
(cam.CFrame.RightVector * (UserInputService:(.KeyCode.A) -FlySpeed )) +
(.(, , ) * (UserInputService:(.KeyCode.Space) FlySpeed )) +
(.(, -, ) * (UserInputService:(.KeyCode.LeftShift) FlySpeed ))
)
LocalPlayer.Character.HumanoidRootPart:()
LocalPlayer.Character.HumanoidRootPart.BodyVelocity:()
LocalPlayer.Character.HumanoidRootPart:()
LocalPlayer.Character.HumanoidRootPart.BodyAngularVelocity:()
)
(TabFrames[], , ()
players = Players:()
#players >
randomPlayer = players[.(, #players)]
randomPlayer.Character randomPlayer.Character:()
LocalPlayer.Character.HumanoidRootPart.CFrame = randomPlayer.Character.HumanoidRootPart.CFrame * .(, , -)
)
(TabFrames[], , ()
LocalPlayer.Character.Humanoid.MaxHealth = .huge
LocalPlayer.Character.Humanoid.Health = .huge
)
(TabFrames[], , ()
().NoClip = ().NoClip
().NoClip
RunService.Stepped:(()
_, part (LocalPlayer.Character:())
part:()
part.CanCollide =
)
)
(TabFrames[], , ()
_, obj (ReplicatedStorage:())
obj:() (.(obj.Name:(), ) .(obj.Name:(), ) .(obj.Name:(), ))
(obj, .huge)
)
(TabFrames[], , ()
_, player (Players:())
player ~= LocalPlayer player.Character
highlight = .()
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.Parent = player.Character
Players.PlayerAdded:((player)
player.CharacterAdded:((char)
highlight = .()
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.Parent = char
)
)
)
(TabFrames[], , ()
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
Lighting.GlobalShadows =
Lighting.OutdoorAmbient = .(, , )
)
(TabFrames[], , ()
_, obj (:())
obj:() obj.Name ~=
obj:()
)
(TabFrames[], , ()
:():(.PlaceId, LocalPlayer)
)
(TabFrames[], , ()
( .. .PlaceId .. )
)
()
()
100% detected cuz its by ai, i told him to make a teleport gui

Universal