Run it
Copy the script and paste it into your executor.
have fun skids, you still can,,, ::
]]
DefaultAnimations =
DisableCharacterCollisions =
InstantRespawn =
ParentCharacterToRig =
RigTransparency =
CFrameidentity = .identity
Inverse = CFrameidentity.Inverse
ToAxisAngle = CFrameidentity.ToAxisAngle
ToEulerAnglesXYZ = CFrameidentity.ToEulerAnglesXYZ
ToObjectSpace = CFrameidentity.ToObjectSpace
Connections = {}
Disconnect =
=
FindFirstChild = .FindFirstChild
FindFirstChildOfClass = .FindFirstChildOfClass
Players = (, )
LocalPlayer = Players.LocalPlayer
Character = LocalPlayer.Character
CharacterAdded = LocalPlayer.CharacterAdded
Connect = CharacterAdded.Connect
Wait = CharacterAdded.Wait
Rig = Players:(Players:(LocalPlayer.UserId), .HumanoidRigType.R6)
RigAnimate = Rig.Animate
RigHumanoid = Rig.Humanoid
RigRootPart = RigHumanoid.RootPart
RunService = (, )
Workspace = (, )
GetDescendants = .GetDescendants
IsA = .IsA
WaitForChild = .WaitForChild
BreakJoints = .().BreakJoints
mathsin = .sin
=
osclock = .clock
replicatesignal = replicatesignal
RootPartCFrame =
Motor6Ds = {}
=
sethiddenproperty = sethiddenproperty
tableinsert = .insert
=
Vector3new = .new
Vector3zero = .zero
RigAnimate.Enabled =
Rig.Name =
Character
replicatesignal
InstantRespawn
(LocalPlayer.ConnectDiedSignalBackend)
.(Players.RespawnTime - )
RootPart = (Character, )
RootPart
RootPartCFrame = RootPart.CFrame
(LocalPlayer.Kill)
(Character)
Character = (CharacterAdded)
Animate = (Character, )
Animate.Enabled =
RootPart = (Character, )
RigRootPart.CFrame = RootPartCFrame RootPart.CFrame
Disconnect = (RigHumanoid.Died, ()
Index, Connection Connections
(Connection)
ParentCharacterToRig
Character.Parent = Rig.Parent
(Character)
Rig:()
).Disconnect
Index, Descendant , (Character)
(Descendant, )
Motor6Ds[Descendant] = {
Part0 = Rig[Descendant.Part0.Name],
Part1 = Rig[Descendant.Part1.Name]
}
Index, Descendant , (Rig)
(Descendant, )
Descendant.Transparency = RigTransparency
Rig.Parent = Workspace
ParentCharacterToRig
Character.Parent = Rig
.(()
CurrentCamera = Workspace.CurrentCamera
CameraCFrame = CurrentCamera.CFrame
LocalPlayer.Character = Rig
CurrentCamera.CameraSubject = RigHumanoid
(RunService.PreRender)
Workspace.CurrentCamera.CFrame = CameraCFrame
)
(Connections, (RunService.PostSimulation, ()
Motor6D, Table , Motor6Ds
Part0 = Table.Part0
Part1CFrame = Table.Part1.CFrame
Motor6D.DesiredAngle = (, (Part1CFrame, Part0.CFrame))
Delta = (Motor6D.C0) * ( (Part0.CFrame) * Part1CFrame ) * Motor6D.C1
Axis, Angle = (Delta)
(Motor6D, , Axis * Angle)
(Motor6D, , Delta.Position)
RootPart.AssemblyAngularVelocity = Vector3zero
RootPart.AssemblyLinearVelocity = Vector3zero
RootPart.CFrame = RigRootPart.CFrame + (, (() * ) * , )
))
(Connections, (RunService.PreSimulation, ()
Index, BasePart , (Rig)
(BasePart, )
BasePart.CanCollide =
DisableCharacterCollisions ParentCharacterToRig
Index, BasePart , (Character)
(BasePart, )
BasePart.CanCollide =
))
idk

Universal