Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local VirtualUser = :()
RunService = :()
Players.LocalPlayer.Idled:(()
VirtualUser:()
VirtualUser:(.(, ))
)
RunService:()
decalsyeeted =
g =
w = g.Workspace
l = g.Lighting
t = w.Terrain
(l, , )
(t, , )
t.WaterWaveSize =
t.WaterWaveSpeed =
t.WaterReflectance =
t.WaterTransparency =
l.GlobalShadows =
l.FogEnd =
l.Brightness =
().Rendering.QualityLevel = .QualityLevel.Level01
_, v (w:())
v:() v:()
v.Material = .Material.Plastic
v.Reflectance =
(v:() v:()) decalsyeeted
v.Transparency =
v:() v:()
v.Lifetime = NumberRange.(, )
v:()
v.BlastPressure =
v.BlastRadius =
v:() v:() v:() v:()
v.Enabled =
v:() decalsyeeted
v.Material = .Material.Plastic
v.Reflectance =
v.TextureID =
v:() decalsyeeted
v.TextureId =
v:() decalsyeeted
v.Graphic =
(v:() v:()) decalsyeeted
v[v.ClassName .. ] =
_, v (l:())
v:() v:() v:() v:() v:()
v.Enabled =
w.DescendantAdded:((v)
.()
v:() v:()
v.Material = .Material.Plastic
v.Reflectance =
(v:() v:()) decalsyeeted
v.Transparency =
v:() v:()
v.Lifetime = NumberRange.(, )
v:()
v.BlastPressure =
v.BlastRadius =
v:() v:() v:() v:()
v.Enabled =
v:() decalsyeeted
v.Material = .Material.Plastic
v.Reflectance =
v.TextureID =
v:() decalsyeeted
v.TextureId =
v:() decalsyeeted
v.Graphic =
(v:() v:()) decalsyeeted
v[v.ClassName .. ] =
)antiafk

Universal