Run it
Copy the script and paste it into your executor.
.UniversalGuardLoaded
.UniversalGuardLoaded =
Players = :()
RunService = :()
PhysicsService = :()
TweenService = :()
player = Players.LocalPlayer
ANTIFLING_ON =
BOOST_ON =
BOOST_POWER =
MAX_VELOCITY =
LAST_SAFE_POS =
RGB_HUE =
player.PlayerGui:()
player.PlayerGui:():()
(()
PhysicsService:()
PhysicsService:()
PhysicsService:(, , )
PhysicsService:(, , )
)
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
screenGui.Parent = player:()
bar = .()
bar.Size = .(, , , )
bar.Position = .(, -, , )
bar.BackgroundColor3 = .(, , )
bar.BackgroundTransparency =
bar.BorderSizePixel =
bar.Active =
bar.Draggable =
bar.Visible =
bar.Parent = screenGui
.(, bar).CornerRadius = .(, )
rgbStroke = .()
rgbStroke.Thickness =
rgbStroke.Transparency =
rgbStroke.Parent = bar
.(, rgbStroke).CornerRadius = .(, )
gradient = .()
gradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
}
gradient.Parent = bar
title = .()
title.Text =
title.Size = .(, -, , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.TextColor3 = .(,,)
title.Font = .Font.GothamBold
title.TextScaled =
title.TextXAlignment = .TextXAlignment.Left
title.Parent = bar
(name, yPos, defaultState, callback)
row = .()
row.Size = .(, -, , )
row.Position = .(, , , yPos)
row.BackgroundColor3 = .(, , )
row.BackgroundTransparency =
row.Parent = bar
.(, row).CornerRadius = .(, )
nameLabel = .()
nameLabel.Text = name
nameLabel.Size = .(, , , )
nameLabel.Position = .(, , , )
nameLabel.BackgroundTransparency =
nameLabel.TextColor3 = .(,,)
nameLabel.Font = .Font.GothamMedium
nameLabel.TextScaled =
nameLabel.TextXAlignment = .TextXAlignment.Left
nameLabel.Parent = row
switch = .()
switch.Size = .(, , , )
switch.Position = .(, -, , -)
switch.BackgroundColor3 = defaultState .(, , ) .(, , )
switch.Parent = row
.(, switch).CornerRadius = .(, )
knob = .()
knob.Size = .(, , , )
knob.Position = defaultState .(, -, , -) .(, , , -)
knob.BackgroundColor3 = .(,,)
knob.Parent = switch
.(, knob).CornerRadius = .(, )
btn = .()
btn.Size = .(, , , )
btn.BackgroundTransparency =
btn.Text =
btn.Parent = switch
(state)
targetColor = state .(, , ) .(, , )
targetPos = state .(, -, , -) .(, , , -)
TweenService:(switch, TweenInfo.(), {BackgroundColor3 = targetColor}):()
TweenService:(knob, TweenInfo.(), {Position = targetPos}):()
btn.MouseButton1Click:(()
( defaultState)
defaultState = defaultState
(defaultState)
)
(, , ANTIFLING_ON, (s) ANTIFLING_ON = s )
(, , BOOST_ON, (s)
BOOST_ON = s
sliderFrame.Visible = s
newSize = s .(, , , ) .(, , , )
TweenService:(bar, TweenInfo.(), {Size = newSize}):()
)
sliderFrame = .()
sliderFrame.Size = .(, -, , )
sliderFrame.Position = .(, , , )
sliderFrame.BackgroundColor3 = .(, , )
sliderFrame.BackgroundTransparency =
sliderFrame.Visible = BOOST_ON
sliderFrame.Parent = bar
.(, sliderFrame).CornerRadius = .(, )
powerLabel = .()
powerLabel.Size = .(, -, , )
powerLabel.Position = .(, , , )
powerLabel.Text =
powerLabel.BackgroundTransparency =
powerLabel.TextColor3 = .(,,)
powerLabel.Font = .Font.GothamBold
powerLabel.TextScaled =
powerLabel.Parent = sliderFrame
(text, xPos)
btn = .()
btn.Size = .(, , , )
btn.Position = .(, xPos, , -)
btn.Text = text
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(,,)
btn.Font = .Font.GothamBold
btn.TextScaled =
btn.Parent = sliderFrame
.(, btn).CornerRadius = .(, )
btn
minusBtn = (, )
plusBtn = (, )
minusBtn.MouseButton1Click:(() BOOST_POWER = .(, BOOST_POWER - ) powerLabel.Text = ..BOOST_POWER )
plusBtn.MouseButton1Click:(() BOOST_POWER = .(, BOOST_POWER + ) powerLabel.Text = ..BOOST_POWER )
.(()
.UniversalGuardLoaded
RGB_HUE = (RGB_HUE + .() * ) %
(() rgbStroke.Color = .(RGB_HUE, , ) )
)
(char)
parts = {}
_, v (char:())
v:() .(parts, v)
parts
(char)
hrp = char:(, )
hum = char:(, )
hrp hum
LAST_SAFE_POS = hrp.Position
bar.Visible =
(()
_, part ((char))
PhysicsService:(part, )
)
hum.Died:(()
bar.Visible =
ANTIFLING_ON =
BOOST_ON =
sliderFrame.Visible =
)
RunService.Heartbeat:(()
.UniversalGuardLoaded ANTIFLING_ON
bar.Visible
char = player.Character
char
hrp = char:()
hum = char:()
hrp hum
hum.FloorMaterial ~= .Material.Air LAST_SAFE_POS = hrp.Position
(()
_, obj (:())
obj:() obj.Parent obj:(char)
name = obj.Name:()
name:() name:() name:()
PhysicsService:(obj, )
)
hrp.AssemblyLinearVelocity.Magnitude > MAX_VELOCITY
hrp.AssemblyLinearVelocity = .zero
hrp.AssemblyAngularVelocity = .zero
LAST_SAFE_POS hrp.CFrame = .(LAST_SAFE_POS + .(, , ))
_, part ((char))
_, obj (part:())
obj:() obj:() obj:() obj:()
(() obj:() )
BOOST_ON
moveDir = hum.MoveDirection
moveDir.Magnitude > hrp:(moveDir * BOOST_POWER * hrp.AssemblyMass * )
)
player.CharacterAdded:(setupCharacter)
player.Character (player.Character)
()This is the most broken antifling script with zero collusion!