Run it
Copy the script and paste it into your executor.
old = ().gcinfo
().gcinfo = (...)
()
.Toggle =
.Toggle2 =
.autofarmtoggle =
noclip =
Camera = :().CurrentCamera;
Mouse = :().LocalPlayer:();
Players = :();
Player = Players.LocalPlayer;
CoreGui = .CoreGui
ContentProvider = .ContentProvider
RobloxGuis = {, , , , , , , , , }
().noclip =
FOV_Circle = .();
FOV_Circle.Color = .(,,);
FOV_Circle.Thickness = ;
FOV_Circle.NumSides = ;
FOV_Circle.Radius = ;
FOV_Circle.Visible = ;
FOV_Circle.Filled = ;
FOV_Circle2 = .();
FOV_Circle2.Color = .(,,);
FOV_Circle2.Thickness = ;
FOV_Circle2.NumSides = ;
FOV_Circle2.Radius = ;
FOV_Circle2.Visible = ;
FOV_Circle2.Filled = ;
:().Stepped:(()
FOV_Circle.Position = .(Mouse.X, Mouse.Y + )
)
:().Stepped:(()
FOV_Circle2.Position = .(Mouse.X, Mouse.Y + )
)
:().InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 .Toggle ==
.();
()
Closest = ;
Distance = ;
i, v (:():())
v ~= Player
Workspace[v.Name]:() Workspace[v.Name].Humanoid.Health ~=
Position = Camera:(Workspace[v.Name].HumanoidRootPart.Position);
Magnitude = (.(Position.X, Position.Y) - .(Mouse.X, Mouse.Y)).Magnitude;
Magnitude < Distance Magnitude < FOV_Circle.Radius
Closest = [v.Name];
Distance = Magnitude;
Closest
ThrowAtTarget = (args1, args2, args3)
:().Remotes.ThrowKnife:(args1,args2,args3);
([().Name].Head.Position, , .());
)
(Distance, Speed)
Time = Distance / Speed
Time
(targetpart,spritzspeed)
Speed = spritzspeed Distance = (.Players.LocalPlayer.Character.HumanoidRootPart.Position - targetpart.Position).magnitude Time = (Distance, Speed) TweenService = :() spritzttable = TweenInfo.( Time, .EasingStyle.Linear, .EasingDirection.Out, , , ) Tween = TweenService:(.Players.LocalPlayer.Character.HumanoidRootPart,spritzttable,{ = targetpart.CFrame}) Tween:()
(tbl)
context = ()
()
new = {}
i,v (tbl)
(v) ~=
.(new, v)
v == CoreGui v ==
i,v (RobloxGuis)
gui = CoreGui:(v)
gui
.(new, gui)
v ==
i,v (:())
v ~= CoreGui
.(new, v)
CoreGui:(v)
.(new, v)
j,k (RobloxGuis)
gui = CoreGui:(k)
gui
v == gui gui:(v)
.(new, v)
(context)
new
old
old = (ContentProvider.PreloadAsync, (self, tbl, cb)
self ~= ContentProvider (tbl) ~= (cb) ~=
(self, tbl, cb)
err
.(()
s,e = (old, self, tbl)
s e
err = e
)
err
(self, tbl)
tbl = (tbl)
(self, tbl, cb)
)
old
old = (, , (self, ...)
method = ()
self == ContentProvider (method == method == )
args = {...}
(args[]) ~= (args[]) ~=
(self, ...)
err
.(()
(method)
s,e = (old, self, args[])
s e
err = e
)
err
(self, args[])
args[] = (args[])
(method)
(self, args[], args[])
(self, ...)
)
mt = ();
(mt);
old_index = mt.__index;
mt.__index = (a, b)
(a) ==
(b) ==
.(, , );
(a, b);
OrionLib = (:(()))()
Window = OrionLib:({Name = , HidePremium = , SaveConfig = , ConfigFolder = , IntroEnabled = })
CombatTab = Window:({
Name = ,
PremiumOnly =
})
CombatTab:({
Name = ,
Default = ,
Callback = (Value)
.Toggle = Value
})
AutoTab = Window:({
Name = ,
PremiumOnly =
})
AutoTab:({
Name = ,
Default = ,
Callback = (Value)
.autofarmtoggle = Value
noclip = Value
})
Tab = Window:({
Name = ,
PremiumOnly =
})
Section = Tab:({
Name =
})
Tab:({
Name = ,
Default = ,
Callback = (Value)
Value ==
().OFFON =
().ReSizeXCV = ().SizeXCV
().TransparencyXCV =
().ColourXCV = .(, , )
Value ==
().OFFON =
().SizeXCVs = .(,,)
().TransparencyXCV =
().ColourXCV = .(, , )
})
Tab:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
ValueName = ,
Callback = (Value)
().OFFON ==
().SizeXCV = .(Value,Value,Value)
().ReSizeXCV = SizeXCV
})
Tab:({
Name = ,
Default = .(, , ),
Callback = (Value)
().OFFON ==
().ColourXCV = Value
})
VisTab = Window:({
Name = ,
PremiumOnly =
})
VisTab:({
Name = ,
Default = ,
Callback = (Value)
FOV_Circle.Visible = Value
})
VisTab:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
ValueName = ,
Callback = (Value)
FOV_Circle.Radius = Value
FOV_Circle2.Radius = Value
})
MiscTab = Window:({
Name = ,
PremiumOnly =
})
MiscTab:({
Name = ,
Callback = ()
:():(.PlaceId, :().LocalPlayer)
})
LocalTab = Window:({
Name = ,
premiumOnly =
})
().Infjump =
LocalTab:({
Name = ,
Default = ,
Callback = (Value)
Infjump = Value
})
LocalTab:({
Name = ,
Default = ,
Callback = (Value)
noclip = Value
})
(()
:().RenderStepped:(()
(()
.autofarmtoggle ==
(.Workspace[.Players.LocalPlayer.PlayerGui.ScreenGui:():():().Text].HumanoidRootPart,)
.workspace.Gravity =
()
)
)
)
(()
:().RenderStepped:(()
(()
.autofarmtoggle ==
()
()
)
)
)
(()
:().RenderStepped:(()
(()
.autofarmtoggle ==
.autofarmtoggle ==
.workspace.Gravity =
()
)
)
)
(()
:().RenderStepped:(()
(()
.Toggle2
i, v (:().KnifeHost.PowerUps:())
v:()
v.Archivable =
)
)
)
(()
:().RenderStepped:(()
(()
.Toggle2
i, v (:().KnifeHost:())
v:()
v.Archivable ==
PlayerPosition = ().baseHitbox.CFrame
v.CFrame = PlayerPosition
)
)
)
(()
:().RenderStepped:(()
char = .Players.LocalPlayer.Character
noclip
_,v (char:())
(() v.className == v.CanCollide = v.ClassName ==
v.Head.CanCollide = )
:().Stepped:()
)
)
(()
:().RenderStepped:(()
:().JumpRequest:(()
Infjump
:.LocalPlayer.Character::()
)
)
)
(()
:().RenderStepped:(()
i,v (:():())
v.Name ~= .Players.LocalPlayer.Name
.Workspace[v.Name].HumanoidRootPart.Size = SizeXCV
.Workspace[v.Name].HumanoidRootPart.Transparency = TransparencyXCV SizeXCVs
.Workspace[v.Name].HumanoidRootPart.Color = ColourXCV
.Workspace[v.Name].HumanoidRootPart.Material =
.Workspace[v.Name].HumanoidRootPart.CanCollide =
()
)
)
.(Window)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
not mine, silent aim doesn't work so use hitbox extender

Universal