Run it
Copy the script and paste it into your executor.
Players = :()
player = Players.LocalPlayer
= :()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = player.Backpack
handle = .()
handle.Name =
handle.Size = .(, , )
handle.Color = .(, , )
handle.Material = .Material.Plastic
handle.CanCollide =
handle.Massless =
handle.Parent = tool
slashSound = .()
slashSound.SoundId =
slashSound.Volume =
slashSound.Parent = handle
attacking =
hitDebounce = {}
partDebounce = {}
tool.Activated:(()
attacking
attacking =
slashSound:()
anim = .()
anim.Name =
anim.Value =
anim.Parent = tool
.()
attacking =
)
handle.Touched:((hit)
attacking hit hit:()
hit:(tool)
hit:(player.Character)
character = hit.Parent
humanoid = character character:()
humanoid character ~= player.Character
hitDebounce[character]
hitDebounce[character] =
root = character:()
root
explosion = .()
explosion.Position = root.Position
explosion.BlastRadius =
explosion.BlastPressure =
explosion.DestroyJointRadiusPercent =
explosion.Parent =
_, obj (character:())
obj:() obj:()
obj:()
_, part (character:())
part:()
part:(player)
part.Anchored =
part.CanCollide =
part.Massless =
part.Velocity = .(.(-,), .(-,-), .(-,))
part.RotVelocity = .(.(-,), .(-,), .(-,))
humanoid.Health =
.()
character:()
.()
hitDebounce[character] =
partDebounce[hit]
partDebounce[hit] =
hit.Anchored
hit.Anchored =
hit.CanCollide =
hit.Massless =
hit.Velocity = .(.(-,), .(-,), .(-,))
.()
partDebounce[hit] =
)
(assetId)
character = player.Character player.CharacterAdded:()
head = character:()
success, objects = (()
:( .. assetId)
)
success
hatHandle
_, obj (objects)
obj:()
hatHandle = obj:()
found = obj:(, )
found found:()
hatHandle = found
hatHandle
accessory = .()
accessory.Name = .. assetId
hatHandle.Name =
hatHandle.Parent = accessory
accessory.Parent = character
hatHandle:(, )
hatHandle.CanCollide =
attachment = hatHandle:()
headAttachment = attachment head:(attachment.Name)
headAttachment
hatHandle.CFrame = headAttachment.WorldCFrame * attachment.CFrame:()
hatHandle.CFrame = head.CFrame
weld = .()
weld.Part0 = hatHandle
weld.Part1 = head
weld.Parent = hatHandle
()
()cool hats and a big sword that you can explode people with :P works only in https://www.roblox.com/games/98828857916944/Fencing

Universal