Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
player.CharacterAdded:((char) character = char )
oldGui = player:():()
oldGui oldGui:()
screenGui = .()
screenGui.Name =
screenGui.Parent = player:()
screenGui.ResetOnSpawn =
frame = .()
frame.Parent = screenGui
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(,,)
frame.Active =
frame.Draggable =
.(, frame).CornerRadius = .(,)
title = .()
title.Parent = frame
title.Size = .(,,,)
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(,,)
title.TextScaled =
title.Font = .Font.GothamBold
button = .()
button.Parent = frame
button.Size = .(,,,)
button.Position = .(,,,)
button.Text =
button.TextScaled =
button.Font = .Font.GothamBold
button.BackgroundColor3 = .(,,)
button.TextColor3 = .(,,)
.(, button).CornerRadius = .(,)
colorFrame = .()
colorFrame.Parent = frame
colorFrame.Size = .(,,,)
colorFrame.Position = .(,,,)
colorFrame.BackgroundColor3 = .(,,)
gradient = .()
gradient.Rotation =
gradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,))
}
gradient.Parent = colorFrame
brightnessSlider = .()
brightnessSlider.Parent = frame
brightnessSlider.Size = .(,,,)
brightnessSlider.Position = .(,,,)
brightnessSlider.BackgroundColor3 = .(,,)
slider = .()
slider.Parent = brightnessSlider
slider.Size = .(,,,)
slider.Position = .(,,,)
slider.BackgroundColor3 = .(,,)
slider.BorderSizePixel =
colorIndicator = .()
colorIndicator.Parent = colorFrame
colorIndicator.Size = .(,,,)
colorIndicator.AnchorPoint = .(,)
colorIndicator.BackgroundColor3 = .(,,)
colorIndicator.BorderSizePixel =
.(, colorIndicator).CornerRadius = .(,)
colorIndicator.Position = .(,,,)
auraOn =
attachment
light
selectedColor = .(,,)
brightness =
()
auraOn
character
root = character:(,)
root
auraOn =
attachment = .(, root)
aura = .()
aura.Parent = attachment
aura.Texture =
aura.Color = ColorSequence.{
ColorSequenceKeypoint.(, selectedColor:(.(,,),)),
ColorSequenceKeypoint.(, selectedColor:(.(,,),)),
ColorSequenceKeypoint.(, selectedColor)
}
aura.Transparency = NumberSequence.{
NumberSequenceKeypoint.(,),
NumberSequenceKeypoint.(,),
NumberSequenceKeypoint.(,)
}
aura.LightEmission =
aura.Size = NumberSequence.({NumberSequenceKeypoint.(,), NumberSequenceKeypoint.(,), NumberSequenceKeypoint.(,)})
aura.Rate =
aura.Lifetime = NumberRange.(,)
aura.Speed = NumberRange.(,)
aura.SpreadAngle = .(,)
aura.Rotation = NumberRange.(,)
aura.RotSpeed = NumberRange.(-,)
light = .()
light.Parent = root
light.Color = selectedColor
light.Range =
light.Brightness = * brightness
button.Text =
button.BackgroundColor3 = selectedColor:(.(,,),)
()
auraOn =
attachment attachment:()
light light:()
button.Text =
button.BackgroundColor3 = .(,,)
button.MouseButton1Click:(()
auraOn () ()
)
colorMouseDown =
colorFrame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
colorMouseDown =
)
colorFrame.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
colorMouseDown =
)
()
colorMouseDown
mouse = player:()
x = .(mouse.X - colorFrame.AbsolutePosition.X,,colorFrame.AbsoluteSize.X)/colorFrame.AbsoluteSize.X
y = .(mouse.Y - colorFrame.AbsolutePosition.Y,,colorFrame.AbsoluteSize.Y)/colorFrame.AbsoluteSize.Y
selectedColor = .(x,-y,brightness)
colorIndicator.Position = .(x,,y,)
colorIndicator.BackgroundColor3 = selectedColor
auraOn light attachment
light.Color = selectedColor
emitter = attachment:()
emitter
emitter.Color = ColorSequence.{
ColorSequenceKeypoint.(, selectedColor:(.(,,),)),
ColorSequenceKeypoint.(, selectedColor:(.(,,),)),
ColorSequenceKeypoint.(, selectedColor)
}
RunService.RenderStepped:(updateColor)my second official work. WHAT A FU-

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