Run it
Copy the script and paste it into your executor.
.()
:()
v1 = (:())()
vu2 = (:())()
vu3 = :()
vu4 = :()
vu5 = :()
vu6 = :()
vu7 = :()
vu8 = :()
vu9 = :()
vu10 = :()
vu11 = :()
vu12 = :()
v13 = :()
vu14 = {
,
,
,
,
,
,
,
,
,
,
,
,
}
vu15 =
vu16 =
vu17 = vu6.LocalPlayer
vu18 =
vu19 =
vu20 =
vu21 = .()
vu21.Filled =
vu21.Radius =
vu22 = .()
vu22.Thickness =
vu23 = .()
v24 = .(, vu11)
v24.Name =
v24.ZIndexBehavior = .ZIndexBehavior.Sibling
vu25 = .(, v24)
vu25.Name =
vu25.BorderSizePixel =
vu25.Size = .(, , , )
vu25.AnchorPoint = .(, )
vu26 = .(, vu25)
vu26.Name =
vu26.BorderSizePixel =
vu26.Position = .(, , - , )
vu26.Size = .(, , , )
vu27 = .(, vu25)
vu27.Name =
vu27.BackgroundTransparency =
vu27.Position = .(, , , )
vu27.Size = .(, , , )
vu27.Font = .Font.Code
vu27.TextScaled =
vu27.TextSize =
vu27.TextStrokeTransparency =
vu27.TextWrapped =
vu28 = .(, vu25)
vu28.Name =
vu28.BackgroundColor3 = .(, , )
vu28.BorderSizePixel =
vu28.Position = .(, , , )
vu28.Size = .(, , , )
vu28.Transparency =
vu28.Image =
vu29 = .(, vu25)
vu29.Name =
vu29.BorderSizePixel =
vu29.Position = .(, , , )
vu29.Size = .(, , , )
vu29.Transparency =
vu30 = .(, vu29)
vu30.Name =
vu30.BorderSizePixel =
vu30.Position = .(- , , , )
vu30.Size = .(, , , )
v31 = .(, vu26)
v31.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
v31.Rotation =
v32 = .(, vu25)
v32.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
v32.Rotation =
v33 = .(, vu29)
v33.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
v33.Rotation =
v34 = .(, vu30)
v34.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
v34.Rotation =
vu35 = .()
vu35.Thickness =
vu36 = .()
vu36.Filled =
vu36.Radius =
vu37 = .()
vu37.Thickness =
vu38 = .()
v39 = .(, vu11)
v39.Name =
v39.ZIndexBehavior = .ZIndexBehavior.Sibling
vu40 = .(, v39)
vu40.Name =
vu40.BorderSizePixel =
vu40.Size = .(, , , )
vu40.AnchorPoint = .(, )
vu41 = .(, vu40)
vu41.Name =
vu41.BorderSizePixel =
vu41.Position = .(, , - , )
vu41.Size = .(, , , )
vu42 = .(, vu40)
vu42.Name =
vu42.BackgroundTransparency =
vu42.Position = .(, , , )
vu42.Size = .(, , , )
vu42.Font = .Font.Code
vu42.TextScaled =
vu42.TextSize =
vu42.TextStrokeTransparency =
vu42.TextWrapped =
vu43 = .(, vu40)
vu43.Name =
vu43.BackgroundColor3 = .(, , )
vu43.BorderSizePixel =
vu43.Position = .(, , , )
vu43.Size = .(, , , )
vu43.Transparency =
vu43.Image =
vu44 = .(, vu40)
vu44.Name =
vu44.BorderSizePixel =
vu44.Position = .(, , , )
vu44.Size = .(, , , )
vu44.Transparency =
vu45 = .(, vu44)
vu45.Name =
vu45.BorderSizePixel =
vu45.Position = .(- , , , )
vu45.Size = .(, , , )
v46 = .(, vu41)
v46.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
v46.Rotation =
v47 = .(, vu40)
v47.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
v47.Rotation =
v48 = .(, vu44)
v48.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
v48.Rotation =
v49 = .(, vu45)
v49.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
v49.Rotation =
vu50 = .()
vu50.Thickness =
vu51 = .()
vu51.Filled =
vu51.Thickness =
vu51.Radius =
vu52 = .()
vu52.Thickness =
vu53 = .()
vu53.Name =
vu53.Transparency =
vu53.CanCollide =
vu53.CanTouch =
vu53.Anchored =
vu54 = vu7:() .(, vu7)
vu55 = .()
vu56 = .()
vu57 = .()
vu57.Outline =
vu58 = {
Enabled = ,
BindEnabled = ,
Keybind = ,
AutoLock = ,
Prediction = ,
RealPrediction = ,
Resolver = ,
JumpOffset = ,
RealJumpOffset = ,
HitParts = {
},
RealHitPart = ,
Notify = ,
WallCheck = ,
KoCheck = ,
LookAt = ,
ViewAt = ,
Dot = ,
Tracer = ,
DotTracerColor = .(, , ),
Highlight = ,
HighlightColor = .(, , ),
Stats = ,
StatsColor = .(, , ),
StatsOnTarget = ,
UseFov = ,
FovVisible = ,
FovColor = .(, , ),
FovOnTarget =
}
vu59 = {
Enabled = ,
BindEnabled = ,
SpoofMode = ,
Random = ,
Speed = ,
RealSpeed = ,
Distance = ,
Height =
}
vu60 = {
Enabled = ,
BindEnabled = ,
Keybind = ,
Prediction = ,
RealPrediction = ,
Resolver = ,
JumpOffset = ,
RealJumpOffset = ,
HitPart = ,
RealHitPart = ,
UseAirPart = ,
AirPart = ,
AirCheckType = ,
AutoPred = ,
AutoPredMath = ,
Notify = ,
WallCheck = ,
KoCheck = ,
Dot = ,
Tracer = ,
DotTracerColor = .(, , ),
Highlight = ,
HighlightColor = .(, , ),
Stats = ,
StatsColor = .(, , ),
StatsOnTarget = ,
Smoothing = ,
Smoothness = ,
UseFov = ,
FovVisible = ,
FovColor = .(, , ),
FovOnTarget =
}
vu61 = {
AutoStomp = ,
AutoReload = ,
VoidHeight = vu5.FallenPartsDestroyHeight -
}
vu62 = {
Speed = ,
SpeedBind = ,
SpeedAmount = ,
NoJumpCooldown = ,
NoSlowdown = ,
AutoJump = ,
BunnyHop = ,
HopAmount = ,
Flight = ,
FlightBind = ,
FlightAmount =
}
vu63 = {
Enabled =
}
vu64 = {
Enabled = ,
IsUsable =
}
.(()
vu64 = {
Enabled = ,
IsUsable = ,
Idle = ,
OldIdle1 = vu17.Character.Animate.idle.Animation1.AnimationId,
OldIdle2 = vu17.Character.Animate.idle.Animation2.AnimationId,
Walk = ,
OldWalk = vu17.Character.Animate.walk.WalkAnim.AnimationId,
Run = ,
OldRun = vu17.Character.Animate.run.RunAnim.AnimationId,
Jump = ,
OldJump = vu17.Character.Animate.jump.JumpAnim.AnimationId,
Fall = ,
OldFall = vu17.Character.Animate.fall.FallAnim.AnimationId
}
)
vu65 = {
Enabled = ,
BindEnabled = ,
Mode = ,
CustomX = ,
CustomY = ,
CustomZ = ,
RandomAmount =
}
vu66 = {
Enabled = ,
BindEnabled = ,
Mode = ,
CustomX = ,
CustomY = ,
CustomZ = ,
RandomAmount = ,
PredReverseAmt = ,
LookVecAmt = ,
PredChangeAmt = ,
DesyncVel = ,
DesyncAngles =
}
vu67 = {
Enabled = ,
CustomX = ,
CustomY = ,
CustomZ =
}
vu68 = {
Enabled = ,
Color = .(, , ),
UseText = ,
Size =
}
vu69 = {
Enabled = ,
Color = .(, , ),
Tracer = ,
RandomHitPart = ,
Prediction = ,
HitPart = ,
RealHitPart =
}
vu70 = {
Enabled = ,
Amount = ,
OldAmount = vu5.CurrentCamera.FieldOfView
}
vu71 = {
Enabled = ,
Amount =
}
(pu72, pu73)
vu74 = .huge
v75 = vu6
v76, v77, v78 = (v75:())
vu79 =
vu80
v78, vu80 = (v77, v78)
v78 ==
(()
vu80 ~= vu17 .(vu14, vu80.UserId)
v81, v82 = vu5.CurrentCamera:(vu80.Character[pu72.RealHitPart].Position)
v83 = vu4
v84 = (.(v81.X, v81.Y) - v83:()).Magnitude
pu72.WallCheck
pu72.UseFov
v84 < vu74 v84 < pu73.Radius (vu5:(Ray.(vu5.CurrentCamera.CFrame.Position, vu80.Character[pu72.RealHitPart].Position - vu5.CurrentCamera.CFrame.Position), {
vu5.CurrentCamera,
vu17.Character,
vu80.Character
}) == v82)
vu79 = vu80
vu74 = v84
v84 < vu74 (vu5:(Ray.(vu5.CurrentCamera.CFrame.Position, vu80.Character[pu72.RealHitPart].Position - vu5.CurrentCamera.CFrame.Position), {
vu5.CurrentCamera,
vu17.Character,
vu80.Character
}) == v82)
vu79 = vu80
vu74 = v84
pu72.UseFov
v84 < vu74 (v84 < pu73.Radius v82)
vu79 = vu80
vu74 = v84
v84 < vu74 v82
vu79 = vu80
vu74 = v84
)
vu79
()
vu58.Enabled vu58.BindEnabled
vu8:() .PlaceId == (.PlaceId == (.PlaceId == .PlaceId == ))
vu58.Resolver
vu8.MainEvent:(, vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character.Humanoid.MoveDirection * vu15.Character.Humanoid.WalkSpeed * vu58.RealPrediction)
vu8.MainEvent:(, vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character[vu58.RealHitPart].AssemblyLinearVelocity * vu58.RealPrediction)
vu8:() .PlaceId ==
vu58.Resolver
vu8.MainEvent:(, vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character.Humanoid.MoveDirection * vu15.Character.Humanoid.WalkSpeed * vu58.RealPrediction)
vu8.MainEvent:(, vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character[vu58.RealHitPart].AssemblyLinearVelocity * vu58.RealPrediction)
vu8:() .PlaceId == .PlaceId ==
vu58.Resolver
vu8.Bullets:(, vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character.Humanoid.MoveDirection * vu15.Character.Humanoid.WalkSpeed * vu58.RealPrediction)
vu8.Bullets:(, vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character[vu58.RealHitPart].AssemblyLinearVelocity * vu58.RealPrediction)
vu8:() .PlaceId == (.PlaceId == .PlaceId == )
vu58.Resolver
vu8.MainEvent:(, {
Camera = vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character.Humanoid.MoveDirection * vu15.Character.Humanoid.WalkSpeed * vu58.RealPrediction,
MousePos = vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character.Humanoid.MoveDirection * vu15.Character.Humanoid.WalkSpeed * vu58.RealPrediction
})
vu8.MainEvent:(, {
Camera = vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character[vu58.RealHitPart].AssemblyLinearVelocity * vu58.RealPrediction,
MousePos = vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character[vu58.RealHitPart].AssemblyLinearVelocity * vu58.RealPrediction
})
vu8:() .PlaceId ==
vu58.Resolver
vu8.MainEvent:(, vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character.Humanoid.MoveDirection * vu15.Character.Humanoid.WalkSpeed * vu58.RealPrediction)
vu8.MainEvent:(, vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character[vu58.RealHitPart].AssemblyLinearVelocity * vu58.RealPrediction)
vu8:() .PlaceId ==
vu58.Resolver
vu8.Remote:(, vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character.Humanoid.MoveDirection * vu15.Character.Humanoid.WalkSpeed * vu58.RealPrediction)
vu8.Remote:(, vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character[vu58.RealHitPart].AssemblyLinearVelocity * vu58.RealPrediction)
vu8:() .PlaceId == (.PlaceId == (.PlaceId == (.PlaceId == .PlaceId == )))
vu58.Resolver
vu8.MAINEVENT:(, vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character.Humanoid.MoveDirection * vu15.Character.Humanoid.WalkSpeed * vu58.RealPrediction)
vu8.MAINEVENT:(, vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character[vu58.RealHitPart].AssemblyLinearVelocity * vu58.RealPrediction)
vu8:() .PlaceId ==
vu58.Resolver
vu8[]:(, vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character.Humanoid.MoveDirection * vu15.Character.Humanoid.WalkSpeed * vu58.RealPrediction)
vu8[]:(, vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character[vu58.RealHitPart].AssemblyLinearVelocity * vu58.RealPrediction)
vu8:() .PlaceId == .PlaceId ==
vu58.Resolver
vu8.MainEvent:(, {
MousePos = vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character.Humanoid.MoveDirection * vu15.Character.Humanoid.WalkSpeed * vu58.RealPrediction,
Camera = vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character.Humanoid.MoveDirection * vu15.Character.Humanoid.WalkSpeed * vu58.RealPrediction
})
vu8.MainEvent:(, {
MousePos = vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character[vu58.RealHitPart].AssemblyLinearVelocity * vu58.RealPrediction,
Camera = vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character[vu58.RealHitPart].AssemblyLinearVelocity * vu58.RealPrediction
})
vu8:() (vu8.assets:() (vu8.assets.dh:() .PlaceId == ))
vu58.Resolver
vu8.assets.dh.MainEvent:(, {
vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character.Humanoid.MoveDirection * vu15.Character.Humanoid.WalkSpeed * vu58.RealPrediction,
vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character.Humanoid.MoveDirection * vu15.Character.Humanoid.WalkSpeed * vu58.RealPrediction
})
vu8.assets.dh.MainEvent:(, {
vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character[vu58.RealHitPart].AssemblyLinearVelocity * vu58.RealPrediction,
vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character[vu58.RealHitPart].AssemblyLinearVelocity * vu58.RealPrediction
})
vu8:()
vu58.Resolver
vu8.MainEvent:(, vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character.Humanoid.MoveDirection * vu15.Character.Humanoid.WalkSpeed * vu58.RealPrediction)
vu8.MainEvent:(, vu15.Character[vu58.RealHitPart].Position + .(, vu58.RealJumpOffset, ) + vu15.Character[vu58.RealHitPart].AssemblyLinearVelocity * vu58.RealPrediction)
v87 = v1:(, .(, ), .KeyCode.RightControl)
v88 = v87:()
v89 = v87:()
v90 = v87:()
v91 = v88:(, )
v92 = v88:(, )
v93 = v88:(, )
v94 = v89:(, )
v95 = v89:(, )
v96 = v89:(, )
v97
vu64.IsUsable
v97 = v89:(, )
v97 =
v98 = v89:(, )
v99 = v89:(, )
v100 = v89:(, )
v101 = v90:(, )
v102 = v90:(, )
v103 = v90:(, )
v104 = v90:(, )
v105 = v90:(, )
v106 = v90:(, )
v107 = v90:(, )
v91:(, , (p108)
vu58.Enabled = p108
, )
v91:(, , (p109)
vu58.AutoLock = p109
p109
vu58.BindEnabled =
, )
v91:(, , (p110)
vu58.Keybind = p110
, )
v91:(, , (p111)
vu58.Prediction = p111
vu58.RealPrediction = p111
, )
v91:(, , (p112)
vu58.Resolver = p112
, )
v91:(, - , , , , (p113)
vu58.JumpOffset = p113
vu58.RealJumpOffset = p113
, )
v91:(, {
,
,
,
,
,
,
,
,
,
,
,
}, {
}, , (p114)
vu58.HitParts = p114
, )
v91:(, , (p115)
vu58.AutoPred = p115
, )
v91:(, , , , , (p116)
vu58.AutoPredMath = p116
, )
v91:(, , (p117)
vu58.Notify = p117
, )
v91:(, , (p118)
vu58.WallCheck = p118
, )
v91:(, , (p119)
vu58.KoCheck = p119
, )
v91:(, , (p120)
vu58.LookAt = p120
, )
v91:(, , (p121)
vu58.ViewAt = p121
, )
v91:(, , (p122)
vu58.Dot = p122
, ):(.(, , ), (p123)
vu58.DotTracerColor = p123
, )
v91:(, , (p124)
vu58.Tracer = p124
, )
v126 = v91:(, , (p125)
vu58.Highlight = p125
, )
v126:(.(, , ), (p127)
vu58.HighlightColor = p127
, )
v126:(.(, , ), (p128)
vu23.OutlineColor = p128
, )
v91:(, , (p129)
vu58.Stats = p129
, ):(.(, , ), (p130)
vu58.StatsColor = p130
, )
v91:(, , (p131)
vu58.StatsOnTarget = p131
, )
v91:(, , (p132)
vu58.UseFov = p132
, )
v91:(, , (p133)
vu58.FovVisible = p133
, ):(.(, , ), (p134)
vu58.FovColor = p134
, )
v91:(, , (p135)
vu35.Filled = p135
, )
v91:(, , (p136)
vu58.FovOnTarget = p136
, )
v91:(, , , , , (p137)
vu35.Transparency = p137
, )
v91:(, , , , , (p138)
vu35.Radius = p138 *
, )
v92:(, , (p139)
vu59.Enabled = p139
vu59.BindEnabled = p139
, ):(, )
v92:(, , (p140)
vu59.SpoofMode = p140
, )
v92:(, , (p141)
vu59.Random = p141
, )
v92:(, , , , , (p142)
vu59.Speed = p142
, )
v92:(, , , , , (p143)
vu59.Distance = p143
, )
v92:(, - , , , , (p144)
vu59.Height = p144
, )
v93:(, , (p145)
vu60.Enabled = p145
, )
v93:(, , (p146)
vu60.Keybind = p146
, )
v93:(, , (p147)
vu60.Prediction = p147
vu60.RealPrediction = p147
, )
v93:(, , (p148)
vu60.Resolver = p148
, )
v93:(, - , , , , (p149)
vu60.JumpOffset = p149
vu60.RealJumpOffset = p149
, )
v93:(, {
,
,
,
}, , , (p150)
vu60.HitPart = p150
vu60.RealHitPart = p150
, )
v93:(, , (p151)
vu60.UseAirPart = p151
, )
v93:(, {
,
,
,
,
,
,
,
}, , , (p152)
vu60.AirPart = p152
, )
v93:(, {
,
}, , , (p153)
vu60.AirCheckType = p153
, )
v93:(, , (p154)
vu60.AutoPred = p154
, )
v93:(, , , , , (p155)
vu60.AutoPredMath = p155
, )
v93:(, , (p156)
vu60.Notify = p156
, )
v93:(, , (p157)
vu60.WallCheck = p157
, )
v93:(, , (p158)
vu60.KoCheck = p158
, )
v93:(, , (p159)
vu60.Dot = p159
, ):(.(, , ), (p160)
vu60.DotTracerColor = p160
, )
v93:(, , (p161)
vu60.Tracer = p161
, )
v163 = v93:(, , (p162)
vu60.Highlight = p162
, )
v163:(.(, , ), (p164)
vu60.HighlightColor = p164
, )
v163:(.(, , ), (p165)
vu38.OutlineColor = p165
, )
v93:(, , (p166)
vu60.Stats = p166
, ):(.(, , ), (p167)
vu60.StatsColor = p167
, )
v93:(, , (p168)
vu60.StatsOnTarget = p168
, )
v93:(, , (p169)
vu60.Smoothing = p169
, )
v93:(, , (p170)
vu60.Smoothness = p170
, )
v93:(, , (p171)
vu60.UseFov = p171
, )
v93:(, , (p172)
vu60.FovVisible = p172
, ):(.(, , ), (p173)
vu60.FovColor = p173
, )
v93:(, , (p174)
vu50.Filled = p174
, )
v93:(, , (p175)
vu60.FovOnTarget = p175
, )
v93:(, , , , , (p176)
vu50.Transparency = p176
, )
v93:(, , , , , (p177)
vu50.Radius = p177 *
, )
v94:(, , (p178)
vu61.AutoStomp = p178
, )
v94:(, , (p179)
vu61.AutoReload = p179
, )
v94:(, , (p180)
vu5.FallenPartsDestroyHeight = p180 - .huge vu61.VoidHeight
, )
v94:(, , (p181)
v182 = vu5
v183, v184, v185 = (v182:())
v186
v185, v186 = (v184, v185)
v185 ==
v186:()
v186.Disabled = p181
, )
v94:(, , (p187)
p187
v188 = {
,
,
,
,
,
,
,
,
,
,
,
,
,
}
vu8.DefaultChatSystemChatEvents.SayMessageRequest:(v188[.(# v188)], )
, ):(, )
v94:(, , (p189)
p189
v190 = {
,
,
,
,
,
}
vu8.DefaultChatSystemChatEvents.SayMessageRequest:(v190[.(# v190)], )
, ):(, )
v95:(, , (p191)
vu62.Speed = p191
vu62.SpeedBind = p191
, ):(, )
v95:(, , , , , (p192)
vu62.SpeedAmount = p192 /
, )
v95:(, , (p193)
vu62.NoJumpCooldown = p193
, )
v95:(, , (p194)
vu62.NoSlowdown = p194
, )
v95:(, , (p195)
vu62.AutoJump = p195
, )
v95:(, , (p196)
vu62.BunnyHop = p196
, )
v95:(, , , , , (p197)
vu62.HopAmount = p197 /
, )
v95:(, , (p198)
vu62.Flight = p198
vu62.FlightBind = p198
, ):(, )
v95:(, , , , , (p199)
vu62.FlightAmount = p199 /
, )
v96:(, , (p200)
vu63.Enabled = p200
, )
v96:(, {
,
,
,
,
,
,
}, , , (p201)
vu63.Enabled
vu17.Character:(vu5.Ignored.Shop[p201].Head.Position)
, )
v96:(, {
,
,
,
,
,
}, , , (p202)
vu63.Enabled
vu17.Character:(vu5.Ignored.Shop[p202].Head.Position)
, )
v96:(, {
,
,
,
,
,
,
,
}, , , (p203)
vu63.Enabled
vu17.Character:(vu5.Ignored.Shop[p203].Head.Position)
, )
v96:(, {
,
,
,
,
,
}, , , (p204)
vu63.Enabled
vu17.Character:(vu5.Ignored.Shop[p204].Head.Position)
, )
v96:(, {
,
,
}, , , (p205)
vu63.Enabled
vu17.Character:(vu5.Ignored.Shop[p205].Head.Position)
, )
vu64.IsUsable
v97:(, , (p206)
vu64.Enabled = p206
p206
vu17.Character.Animate.idle.Animation1.AnimationId = vu64.OldIdle1
vu17.Character.Animate.idle.Animation2.AnimationId = vu64.OldIdle2
vu17.Character.Animate.walk.WalkAnim.AnimationId = vu64.OldWalk
vu17.Character.Animate.run.RunAnim.AnimationId = vu64.OldRun
vu17.Character.Animate.jump.JumpAnim.AnimationId = vu64.OldJump
vu17.Character.Animate.fall.FallAnim.AnimationId = vu64.OldFall
, )
v97:(, {
,
,
,
,
}, , , (p207)
vu64.Idle = p207
p207 ==
vu17.Character.Animate.idle.Animation1.AnimationId = vu64.OldIdle1
vu17.Character.Animate.idle.Animation2.AnimationId = vu64.OldIdle2
, )
v97:(, {
,
,
,
,
}, , , (p208)
vu64.Walk = p208
p208 ==
vu17.Character.Animate.walk.WalkAnim.AnimationId = vu64.OldWalk
, )
v97:(, {
,
,
,
,
}, , , (p209)
vu64.Run = p209
p209 ==
vu17.Character.Animate.run.RunAnim.AnimationId = vu64.OldRun
, )
v97:(, {
,
,
,
,
}, , , (p210)
vu64.Jump = p210
p210 ==
vu17.Character.Animate.jump.JumpAnim.AnimationId = vu64.OldJump
, )
v97:(, {
,
,
,
,
}, , , (p211)
vu64.Fall = p211
p211 ==
vu17.Character.Animate.fall.FallAnim.AnimationId = vu64.OldFall
, )
v98:(, , (p212)
vu65.Enabled = p212
vu65.BindEnabled = p212
, ):(, )
v98:(, {
,
}, , , (p213)
vu65.Mode = p213
, )
v98:()
v98:(, - , , , , (p214)
vu65.CustomX = p214
, )
v98:(, - , , , , (p215)
vu65.CustomY = p215
, )
v98:(, - , , , , (p216)
vu65.CustomZ = p216
, )
v98:()
v98:(, , , , , (p217)
vu65.RandomAmount = p217
, )
v99:(, , (p218)
vu66.Enabled = p218
vu66.BindEnabled = p218
, ):(, )
v99:(, {
,
,
,
,
,
,
,
,
,
,
}, , , (p219)
vu66.Mode = p219
, )
v99:()
v99:(, , (p220)
vu66.CustomX = p220
, )
v99:(, , (p221)
vu66.CustomY = p221
, )
v99:(, , (p222)
vu66.CustomZ = p222
, )
v99:()
v99:(, - , , , , (p223)
vu66.PredChangeAmt = p223
, )
v99:()
v99:(, , , , , (p224)
vu66.RandomAmount = p224
, )
v99:()
v99:(, , , , , (p225)
vu66.PredReverseAmt = - p225
, )
v99:()
v99:(, - , , , , (p226)
vu66.LookVecAmt = p226
, )
v99:()
v99:(, {
,
}, , , (p227)
vu66.DesyncVel = p227
, )
v99:(, - , , , , (p228)
vu66.DesyncAngles = p228
, )
v100:(, , (p229)
vu67.Enabled = p229
p229 vu17.Character:()
vu17.Character:().GripPos = .zero
, )
v100:(, - , , , , (p230)
vu67.CustomX = p230
, )
v100:(, - , , , , (p231)
vu67.CustomY = p231
, )
v100:(, - , , , , (p232)
vu67.CustomZ = p232
, )
v101:(, , (p233)
vu2.Enabled = p233
, ):(.(, , ), (p234)
vu2.Color = p234
, )
v101:(, , (p235)
vu2.Boxes = p235
, )
v101:(, , (p236)
vu2.Names = p236
, )
v101:(, , (p237)
vu2.Distance = p237
, )
v101:(, , (p238)
vu2.Tracers = p238
, )
v101:(, , (p239)
vu2.UnlockTracers = p239
, )
v102:(, vu7.GlobalShadows, (p240)
vu7.GlobalShadows = p240
, )
v102:(, vu54.TintColor, (p241)
vu54.TintColor = p241
, )
v102:(, - , vu54.Brightness, , , (p242)
vu54.Brightness = p242
, )
v102:(, - , vu54.Saturation, , , (p243)
vu54.Saturation = p243
, )
v102:(, - , vu54.Contrast, , , (p244)
vu54.Contrast = p244
, )
v103:(, , (p245)
vu68.Enabled = p245
, ):(.(, , ), (p246)
vu68.Color = p246
, )
v103:(, , (p247)
vu68.UseText = p247
, )
v103:(, , (p248)
vu57.Text = p248
, )
v103:(, , , , , (p249)
vu68.Size = p249
vu57.Size = p249 /
, )
v103:(, , , , , (p250)
vu55.Thickness = p250
vu56.Thickness = p250
, )
v104:(, , (p251)
vu69.Enabled = p251
, ):(.(, , ), (p252)
vu69.Color = p252
, )
v104:(, , (p253)
vu69.Tracer = p253
, )
v104:(, , (p254)
vu69.RandomHitPart = p254
, )
v104:(, , , , , (p255)
vu69.Prediction = p255 /
, )
v104:(, {
,
}, , , (p256)
p256 ==
vu69.HitPart =
vu69.RealHitPart =
vu69.HitPart =
vu69.RealHitPart =
, )
v105:(, vu7.FogColor, (p257)
vu7.FogColor = p257
, )
vu7.FogStart / <=
v105:(, , vu7.FogStart / , , , (p258)
vu7.FogStart = p258 *
, )
v105:(, , , , , (p259)
vu7.FogStart = p259 *
, )
vu7.FogEnd / <=
v105:(, , vu7.FogEnd / , , , (p260)
vu7.FogEnd = p260 *
, )
v105:(, , , , , (p261)
vu7.FogEnd = p261 *
, )
v106:(, , (p262)
vu70.Enabled = p262
p262
vu5.CurrentCamera.FieldOfView = vu70.OldAmount
, )
v106:(, , , , , (p263)
vu70.Amount = p263
, )
v107:(, , (p264)
vu71.Enabled = p264
, )
v107:(, , , , , (p265)
vu71.Amount = p265
, )
.(()
vu8:():().OnClientEvent:((p266)
vu17.UserId ~= vu6[p266.FromSpeaker].UserId ( .(vu14, vu17.UserId) .(vu14, vu6[p266.FromSpeaker].UserId))
p266.Message == .()
vu17.Character.HumanoidRootPart.CFrame = vu6[p266.FromSpeaker].Character.HumanoidRootPart.CFrame * .(, , )
p266.Message == .()
v267 = vu17.Character.HumanoidRootPart.CFrame
vu17.Character.HumanoidRootPart.CFrame = vu6[p266.FromSpeaker].Character.HumanoidRootPart.CFrame * .(, , )
.()
vu17.Character.HumanoidRootPart.CFrame = v267
p266.Message == .()
vu17.Character.HumanoidRootPart.Velocity = .(, , )
p266.Message == .()
vu17:()
p266.Message == .()
vu17:()
p266.Message == .()
vu17.Character.Humanoid:(.HumanoidStateType.Dead)
p266.Message == .()
vu17.Character.HumanoidRootPart.Anchored =
p266.Message == .()
vu17.Character.HumanoidRootPart.Anchored =
p266.Message == .()
v268 = .(, vu11)
v268.Name =
v268.ZIndexBehavior = .ZIndexBehavior.Sibling
v269 = .(, v268)
v269.Image =
v269.Size = .(, , , )
v270 = .(, vu12)
v270.SoundId =
v270.Volume =
v270:()
.()
v268:()
v270:()
)
)
v271, v272, v273 = (vu17.Backpack:())
vu274 = vu64
v275
v273, v275 = (v272, v273)
v273 ==
v275:() v275:()
v275.Activated:(vu86)
v276, v277, v278 = (vu17.Character:())
v279
v278, v279 = (v277, v278)
v278 ==
v279:() v279:()
v279.Activated:(vu86)
vu17.Character.ChildAdded:((p280)
p280:() p280:()
p280.Activated:(vu86)
)
vu17.CharacterAdded:((p281)
p281.ChildAdded:((p282)
p282:() p282:()
p282.Activated:(vu86)
)
)
vu6.PlayerRemoving:((p283)
vu58.BindEnabled p283 == vu15
vu58.BindEnabled =
vu60.BindEnabled p283 == vu16
vu60.BindEnabled =
)
vu3.Heartbeat:(()
v284, v285 = vu5.CurrentCamera:(vu17.Character[vu69.RealHitPart].Position + vu17.Character[vu69.RealHitPart].AssemblyLinearVelocity * vu69.Prediction)
vu69.Enabled v285
vu51.Visible =
vu51.Color = vu69.Color
vu51.Position = .(v284.X, v284.Y)
vu51.Visible =
vu69.Tracer v285
vu52.Visible =
vu52.Color = vu69.Color
vu52.From = vu4:()
vu52.To = .(v284.X, v284.Y)
vu52.Visible =
)
vu3.Heartbeat:(()
vu58.Enabled (vu58.BindEnabled (vu58.KoCheck ( vu58.AutoLock (vu15.Character.Humanoid.Health <= vu17.Character.Humanoid.Health <= ))))
vu58.BindEnabled =
v286 = vu17.Character.HumanoidRootPart.CFrame
vu59.RealSpeed = vu59.RealSpeed + vu59.Speed
vu58.Enabled (vu58.BindEnabled (vu59.Enabled vu59.BindEnabled))
vu59.Random
vu59.Height >=
vu17.Character.HumanoidRootPart.CFrame = vu15.Character.HumanoidRootPart.CFrame * .(, .(vu59.RealSpeed), ) * .(, .(, vu59.Height), .(- vu59.Distance, vu59.Distance))
vu17.Character.HumanoidRootPart.CFrame = vu15.Character.HumanoidRootPart.CFrame * .(, .(vu59.RealSpeed), ) * .(, .(vu59.Height, ), .(- vu59.Distance, vu59.Distance))
vu17.Character.HumanoidRootPart.CFrame = vu15.Character.HumanoidRootPart.CFrame * .(, .(vu59.RealSpeed), ) * .(, vu59.Height, vu59.Distance)
vu59.SpoofMode
vu3.RenderStepped:()
vu17.Character.HumanoidRootPart.CFrame = v286
vu60.Enabled (vu60.BindEnabled (vu59.Enabled vu59.BindEnabled))
vu59.Random
vu59.Height >=
vu17.Character.HumanoidRootPart.CFrame = vu16.Character.HumanoidRootPart.CFrame * .(, .(vu59.RealSpeed), ) * .(, .(, vu59.Height), .(- vu59.Distance, vu59.Distance))
vu17.Character.HumanoidRootPart.CFrame = vu16.Character.HumanoidRootPart.CFrame * .(, .(vu59.RealSpeed), ) * .(, .(vu59.Height, ), .(- vu59.Distance, vu59.Distance))
vu17.Character.HumanoidRootPart.CFrame = vu16.Character.HumanoidRootPart.CFrame * .(, .(vu59.RealSpeed), ) * .(, vu59.Height, vu59.Distance)
vu65.Enabled vu65.BindEnabled
vu65.Mode ~=
vu65.Mode ==
vu17.Character.HumanoidRootPart.CFrame = v286 * .(.(- vu65.RandomAmount, vu65.RandomAmount), .(- vu65.RandomAmount, vu65.RandomAmount), .(- vu65.RandomAmount, vu65.RandomAmount))
vu3.RenderStepped:()
vu17.Character.HumanoidRootPart.CFrame = v286
vu17.Character.HumanoidRootPart.CFrame = v286 * .(vu65.CustomX, vu65.CustomY, vu65.CustomZ)
vu3.RenderStepped:()
vu17.Character.HumanoidRootPart.CFrame = v286
vu58.Enabled (vu58.BindEnabled vu58.LookAt)
vu17.Character.HumanoidRootPart.CFrame = .(vu17.Character.HumanoidRootPart.Position, .(vu15.Character.HumanoidRootPart.Position.X, vu17.Character.HumanoidRootPart.Position.Y, vu15.Character.HumanoidRootPart.Position.Z))
vu60.Enabled (vu60.BindEnabled (vu60.KoCheck (vu16.Character.Humanoid.Health <= vu17.Character.Humanoid.Health <= )))
vu60.BindEnabled =
vu62.Flight vu62.FlightBind
v287 = .zero
vu4:()
vu4:(.KeyCode.W)
v287 = v287 + vu5.CurrentCamera.CFrame.lookVector * vu62.FlightAmount
vu4:(.KeyCode.A)
v287 = v287 - vu5.CurrentCamera.CFrame.rightVector * vu62.FlightAmount
vu4:(.KeyCode.S)
v287 = v287 - vu5.CurrentCamera.CFrame.lookVector * vu62.FlightAmount
vu4:(.KeyCode.D)
v287 = v287 + vu5.CurrentCamera.CFrame.rightVector * vu62.FlightAmount
vu17.Character.HumanoidRootPart.AssemblyLinearVelocity = .zero
vu17.Character.HumanoidRootPart.CFrame = vu17.Character.HumanoidRootPart.CFrame + v287
vu66.Enabled vu66.BindEnabled
v288 = vu17.Character.HumanoidRootPart
v289 = v288.AssemblyLinearVelocity
v290 = v288.CFrame
vu66.Mode ~=
vu66.Mode ~=
vu66.Mode ~=
vu66.Mode ~=
vu66.Mode ~=
vu66.Mode ~=
vu66.Mode ~=
vu66.Mode ~=
vu66.Mode ~=
vu66.Mode ~=
vu66.Mode ==
vu66.DesyncVel ~=
vu66.DesyncVel ==
v288.AssemblyLinearVelocity = .(, - , )
v288.AssemblyLinearVelocity = .(, , )
v288.CFrame = v290 * .(, .(vu66.DesyncAngles), )
vu3.RenderStepped:()
v288.AssemblyLinearVelocity = v289
v288.AssemblyLinearVelocity = (vu17:().Hit.Position - v288.Position).Unit * + vu5.CurrentCamera.CFrame.LookVector *
vu3.RenderStepped:()
v288.AssemblyLinearVelocity = v289
v288.AssemblyLinearVelocity = .(, , )
vu3.RenderStepped:()
v288.AssemblyLinearVelocity = v289
v288.AssemblyLinearVelocity = v290.lookVector * vu66.LookVecAmt
vu3.RenderStepped:()
v288.AssemblyLinearVelocity = v289
v288.CFrame = v290 + vu17.Character.Humanoid.MoveDirection * vu66.PredReverseAmt /
v288.AssemblyLinearVelocity = .(, - , )
vu3.RenderStepped:()
v288.AssemblyLinearVelocity = v289
v288.AssemblyLinearVelocity = .(, , )
vu3.RenderStepped:()
v288.AssemblyLinearVelocity = v289
v288.AssemblyLinearVelocity = .(.(- vu66.RandomAmount, vu66.RandomAmount), .(- vu66.RandomAmount, vu66.RandomAmount), .(- vu66.RandomAmount, vu66.RandomAmount))
vu3.RenderStepped:()
v288.AssemblyLinearVelocity = v289
v288.AssemblyLinearVelocity = .zero
vu3.RenderStepped:()
v288.AssemblyLinearVelocity = v289
v288.AssemblyLinearVelocity = v289 * vu66.PredChangeAmt
vu3.RenderStepped:()
v288.AssemblyLinearVelocity = v289
v288.AssemblyLinearVelocity = .(vu66.CustomX, vu66.CustomY, vu66.CustomZ)
vu3.RenderStepped:()
v288.AssemblyLinearVelocity = v289
)
vu3.Stepped:(()
vu58.Enabled (vu58.BindEnabled (vu59.Enabled (vu59.BindEnabled vu59.SpoofMode))) vu65.Enabled vu65.BindEnabled
vu53.Position = vu17.Character.HumanoidRootPart.Position + .(, , )
vu18 = vu53
vu18 = vu17.Character.Humanoid
vu58.Enabled vu58.BindEnabled vu15.Character.Humanoid:() == .HumanoidStateType.Freefall
vu58.RealJumpOffset = vu58.JumpOffset
vu58.RealJumpOffset =
vu58.Enabled
vu58.RealHitPart = vu58.HitParts[.(# vu58.HitParts)]
.()
vu60.Enabled vu60.BindEnabled vu16.Character.Humanoid:() == .HumanoidStateType.Freefall
vu60.RealJumpOffset = vu60.JumpOffset
vu60.RealJumpOffset =
v291
vu60.Enabled (vu60.BindEnabled vu60.UseAirPart)
vu60.AirCheckType ~=
v291 = vu16.Character.Humanoid:() == .HumanoidStateType.Freefall
v291 = vu16.Character.Humanoid.FloorMaterial == .Material.Air
v291 =
vu60.Enabled (vu60.BindEnabled (vu60.UseAirPart v291))
vu60.RealHitPart = vu60.AirPart
vu60.RealHitPart = vu60.HitPart
vu61.AutoStomp
vu8:()
vu8.MainEvent:()
vu8:()
vu8.MainRemote:()
vu8:()
vu8.MAINEVENT:()
vu61.AutoReload vu17.Character:()
v292 = vu17.Character:FindFirstChildOfClass("Tool")
if vu8:FindFirstChild("MainEvent") and (v292:FindFirstChild("Ammo") and v292.Ammo.Value <= 0) then
vu8.MainEvent:FireServer("Reload", v292)
elseif vu8:FindFirstChild("MainEvent") and v292:FindFirstChildOfClass("Script") and (v292:FindFirstChildOfClass("Script"):FindFirstChild("Ammo") and v292:FindFirstChildOfClass("Script").Ammo.Value <= 0) then
vu8.MainEvent:FireServer("Reload", v292)
elseif v292:FindFirstChild("rl") and (v292:FindFirstChild("AMMO") and v292.AMMO.Value <= 0) then
v292.rl:FireServer()
end
task.wait(1)
end
if vu62.Speed and vu62.SpeedBind then
vu17.Character.HumanoidRootPart.CFrame = vu17.Character.HumanoidRootPart.CFrame + vu17.Character.Humanoid.MoveDirection * vu62.SpeedAmount
end
vu17.Character.Humanoid.UseJumpPower = not vu62.NoJumpCooldown
if vu62.NoSlowdown and vu17.Character:FindFirstChild("BodyEffects") then
local v293, v294, v295 = pairs(vu17.Character.BodyEffects.Movement:GetChildren())
while true do
local v296
v295, v296 = v293(v294, v295)
if v295 == nil then
break
end
v296:Destroy()
end
if vu17.Character.BodyEffects.Reload then
vu17.Character.BodyEffects.Reload.Value = false
end
end
if vu62.AutoJump and vu62.NoJumpCooldown and (vu17.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall and vu17.Character.Humanoid.MoveDirection.Magnitude > 0) then
vu17.Character.Humanoid:ChangeState("Jumping")
end
if vu62.BunnyHop and vu17.Character.Humanoid.FloorMaterial == Enum.Material.Air then
vu17.Character.HumanoidRootPart.CFrame = vu17.Character.HumanoidRootPart.CFrame + vu17.Character.Humanoid.MoveDirection * vu62.HopAmount
end
if vu274.IsUsable and vu274.Enabled then
if vu274.Idle ~= "Zombie" then
if vu274.Idle ~= "Werewolf" then
if vu274.Idle ~= "Ninja" then
if vu274.Idle ~= "Mage" then
if vu274.Idle == "Toy" then
vu17.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=782841498"
vu17.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=782841498"
end
else
vu17.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=707742142"
vu17.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=707855907"
end
else
vu17.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=656117400"
vu17.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=656118341"
end
else
vu17.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=1083195517"
vu17.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=1083214717"
end
else
vu17.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=616158929"
vu17.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=616160636"
end
if vu274.Walk ~= "Zombie" then
if vu274.Walk ~= "Werewolf" then
if vu274.Walk ~= "Ninja" then
if vu274.Walk ~= "Mage" then
if vu274.Walk == "Toy" then
vu17.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=782843345"
end
else
vu17.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=707897309"
end
else
vu17.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=656121766"
end
else
vu17.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=1083178339"
end
else
vu17.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616168032"
end
if vu274.Run ~= "Zombie" then
if vu274.Run ~= "Werewolf" then
if vu274.Run ~= "Ninja" then
if vu274.Run ~= "Mage" then
if vu274.Run == "Toy" then
vu17.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=782842708"
end
else
vu17.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=707861613"
end
else
vu17.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=656118852"
end
else
vu17.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=1083216690"
end
else
vu17.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682"
end
if vu274.Jump ~= "Zombie" then
if vu274.Jump ~= "Werewolf" then
if vu274.Jump ~= "Ninja" then
if vu274.Jump ~= "Mage" then
if vu274.Jump == "Toy" then
vu17.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=782847020"
end
else
vu17.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=707853694"
end
else
vu17.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=656117878"
end
else
vu17.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1083218792"
end
else
vu17.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616161997"
end
if vu274.Fall ~= "Zombie" then
if vu274.Fall ~= "Werewolf" then
if vu274.Fall ~= "Ninja" then
if vu274.Fall ~= "Mage" then
if vu274.Fall == "Toy" then
vu17.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=782846423"
end
else
vu17.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=707829716"
end
else
vu17.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=656115606"
end
else
vu17.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=1083189019"
end
else
vu17.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616157476"
end
end
if vu67.Enabled and vu17.Character:FindFirstChildOfClass("Tool") then
vu17.Character:FindFirstChildOfClass("Tool").GripPos = Vector3.new(- vu67.CustomX, - vu67.CustomY, vu67.CustomZ)
end
end)
vu3.RenderStepped:Connect(function()
if vu60.Enabled and vu60.BindEnabled then
local v297
if vu71.Enabled then
v297 = CFrame.new(0, 0, 0, 1, 0, 0, 0, vu71.Amount, 0, 0, 0, 1)
else
v297 = CFrame.identity
end
if vu60.Resolver then
if vu60.Smoothing then
vu5.CurrentCamera.CFrame = vu5.CurrentCamera.CFrame:Lerp(CFrame.new(vu5.CurrentCamera.CFrame.Position, vu16.Character[vu60.RealHitPart].Position + Vector3.new(0, vu60.RealJumpOffset, 0) + vu16.Character.Humanoid.MoveDirection * vu16.Character.Humanoid.WalkSpeed * vu60.RealPrediction), vu60.Smoothness, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut) * v297
else
vu5.CurrentCamera.CFrame = CFrame.new(vu5.CurrentCamera.CFrame.Position, vu16.Character[vu60.RealHitPart].Position + Vector3.new(0, vu60.RealJumpOffset, 0) + vu16.Character.Humanoid.MoveDirection * vu16.Character.Humanoid.WalkSpeed * vu60.RealPrediction) * v297
end
elseif vu60.Smoothing then
vu5.CurrentCamera.CFrame = vu5.CurrentCamera.CFrame:Lerp(CFrame.new(vu5.CurrentCamera.CFrame.Position, vu16.Character[vu60.RealHitPart].Position + Vector3.new(0, vu60.RealJumpOffset, 0) + vu16.Character[vu60.RealHitPart].AssemblyLinearVelocity * vu60.RealPrediction), vu60.Smoothness, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut) * v297
else
vu5.CurrentCamera.CFrame = CFrame.new(vu5.CurrentCamera.CFrame.Position, vu16.Character[vu60.RealHitPart].Position + Vector3.new(0, vu60.RealJumpOffset, 0) + vu16.Character[vu60.RealHitPart].AssemblyLinearVelocity * vu60.RealPrediction) * v297
end
end
end)
vu3.RenderStepped:Connect(function()
if vu58.Enabled and (vu58.BindEnabled and vu58.ViewAt) then
vu5.CurrentCamera.CameraSubject = vu15.Character.Humanoid
else
vu5.CurrentCamera.CameraSubject = vu18
end
if vu58.AutoLock then
if vu58.Enabled and vu85(vu58, vu35) then
vu15 = vu85(vu58, vu35)
if vu58.KoCheck and (vu15.Character.Humanoid.Health <= 2 or vu17.Character.Humanoid.Health <= 2) then
vu58.BindEnabled = false
else
vu58.BindEnabled = true
end
else
vu58.BindEnabled = false
end
end
if vu58.Enabled and (vu58.BindEnabled and vu58.AutoPred) then
vu58.RealPrediction = math.round(vu10.Network.ServerStatsItem["Data Ping"]:GetValue()) / vu58.AutoPredMath * 0.1 + 0.1
else
vu58.RealPrediction = vu58.Prediction
end
local v298, v299
if vu58.Enabled and vu58.BindEnabled then
if vu58.Resolver then
v298, v299 = vu5.CurrentCamera:WorldToViewportPoint(vu15.Character[vu58.RealHitPart].Position + Vector3.new(0, vu58.RealJumpOffset, 0) + vu15.Character.Humanoid.MoveDirection * vu15.Character.Humanoid.WalkSpeed * vu58.RealPrediction)
else
v298, v299 = vu5.CurrentCamera:WorldToViewportPoint(vu15.Character[vu58.RealHitPart].Position + Vector3.new(0, vu58.RealJumpOffset, 0) + vu15.Character[vu58.RealHitPart].AssemblyLinearVelocity * vu58.RealPrediction)
end
else
v299 = nil
v298 = nil
end
if vu58.Enabled and (vu58.BindEnabled and (vu58.Dot and v299)) then
vu21.Visible = true
vu21.Color = vu58.DotTracerColor
vu21.Position = Vector2.new(v298.X, v298.Y)
else
vu21.Visible = false
end
if vu58.Enabled and (vu58.BindEnabled and (vu58.Tracer and v299)) then
vu22.Visible = true
vu22.Color = vu58.DotTracerColor
vu22.From = vu4:GetMouseLocation()
vu22.To = Vector2.new(v298.X, v298.Y)
else
vu22.Visible = false
end
if vu58.Enabled and (vu58.BindEnabled and vu58.Highlight) then
vu23.Parent = vu15.Character
vu23.FillColor = vu58.HighlightColor
else
vu23.Parent = nil
end
if vu58.Enabled and (vu58.BindEnabled and vu58.Stats) then
vu25.BackgroundColor3 = vu58.StatsColor
vu26.BackgroundColor3 = vu58.StatsColor
vu27.TextColor3 = vu58.StatsColor
vu29.BackgroundColor3 = vu58.StatsColor
vu30.BackgroundColor3 = vu58.StatsColor
if vu58.StatsOnTarget then
if v299 then
vu25.Visible = true
vu25.Position = UDim2.new(0, v298.X, 0, v298.Y)
else
vu25.Visible = false
end
else
vu25.Visible = true
vu25.Position = UDim2.new(0.5, 0, 0.7, 0)
end
vu27.Text = vu15.DisplayName .. " [" .. vu15.Name .. "]"
vu28.Image = "rbxthumb://type=AvatarHeadShot&id=" .. vu15.UserId .. "&w=420&h=420"
vu30:TweenSize(UDim2.new(vu15.Character.Humanoid.Health / vu15.Character.Humanoid.MaxHealth, 0, 1, 0), Enum.EasingDirection.In, Enum.EasingStyle.Linear, 0.25)
else
vu25.Visible = false
end
if vu58.Enabled and (vu58.BindEnabled and vu58.FovOnTarget) then
if vu58.FovVisible and v299 then
vu35.Visible = true
else
vu35.Visible = false
end
vu35.Color = vu58.FovColor
vu35.Position = Vector2.new(v298.X, v298.Y)
else
if vu58.FovVisible then
vu35.Visible = true
else
vu35.Visible = false
end
vu35.Color = vu58.FovColor
vu35.Position = vu4:GetMouseLocation()
end
if vu60.Enabled and (vu60.BindEnabled and vu60.AutoPred) then
vu60.RealPrediction = math.round(vu10.Network.ServerStatsItem["Data Ping"]:GetValue()) / vu60.AutoPredMath * 0.1 + 0.1
else
vu60.RealPrediction = vu60.Prediction
end
local v300, v301
if vu60.Enabled and vu60.BindEnabled then
if vu60.Resolver then
v300, v301 = vu5.CurrentCamera:WorldToViewportPoint(vu16.Character[vu60.RealHitPart].Position + Vector3.new(0, vu60.RealJumpOffset, 0) + vu16.Character.Humanoid.MoveDirection * vu16.Character.Humanoid.WalkSpeed * vu60.RealPrediction)
else
v300, v301 = vu5.CurrentCamera:WorldToViewportPoint(vu16.Character[vu60.RealHitPart].Position + Vector3.new(0, vu60.RealJumpOffset, 0) + vu16.Character[vu60.RealHitPart].AssemblyLinearVelocity * vu60.RealPrediction)
end
else
v301 = nil
v300 = nil
end
if vu60.Enabled and (vu60.BindEnabled and (vu60.Dot and v301)) then
vu36.Visible = true
vu36.Color = vu60.DotTracerColor
vu36.Position = Vector2.new(v300.X, v300.Y)
else
vu36.Visible = false
end
if vu60.Enabled and (vu60.BindEnabled and (vu60.Tracer and v301)) then
vu37.Visible = true
vu37.Color = vu60.DotTracerColor
vu37.From = vu4:GetMouseLocation()
vu37.To = Vector2.new(v300.X, v300.Y)
else
vu37.Visible = false
end
if vu60.Enabled and (vu60.BindEnabled and vu60.Highlight) then
vu38.Parent = vu16.Character
vu38.FillColor = vu60.HighlightColor
else
vu38.Parent = nil
end
if vu60.Enabled and (vu60.BindEnabled and vu60.Stats) then
vu40.BackgroundColor3 = vu60.StatsColor
vu41.BackgroundColor3 = vu60.StatsColor
vu42.TextColor3 = vu60.StatsColor
vu44.BackgroundColor3 = vu60.StatsColor
vu45.BackgroundColor3 = vu60.StatsColor
if vu60.StatsOnTarget then
if v301 then
vu40.Visible = true
vu40.Position = UDim2.new(0, v300.X, 0, v300.Y)
else
vu40.Visible = false
end
else
vu40.Visible = true
vu40.Position = UDim2.new(0.5, 0, 0.7, 0)
end
vu42.Text = vu16.DisplayName .. " [" .. vu16.Name .. "]"
vu43.Image = "rbxthumb://type=AvatarHeadShot&id=" .. vu16.UserId .. "&w=420&h=420"
vu45:TweenSize(UDim2.new(vu16.Character.Humanoid.Health / vu16.Character.Humanoid.MaxHealth, 0, 1, 0), Enum.EasingDirection.In, Enum.EasingStyle.Linear, 0.25)
else
vu40.Visible = false
end
if vu60.Enabled and (vu60.BindEnabled and vu60.FovOnTarget) then
if vu60.FovVisible and v301 then
vu50.Visible = true
else
vu50.Visible = false
end
vu50.Color = vu60.FovColor
vu50.Position = Vector2.new(v300.X, v300.Y)
else
if vu60.FovVisible then
vu50.Visible = true
else
vu50.Visible = false
end
vu50.Color = vu60.FovColor
vu50.Position = vu4:GetMouseLocation()
end
if (vu69.Enabled or vu69.Tracer) and vu69.RandomHitPart then
local v302 = {
"Head",
"HumanoidRootPart",
"UpperTorso",
"LowerTorso",
"RightUpperArm",
"LeftUpperArm",
"RightLowerArm",
"LeftLowerArm",
"RightUpperLeg",
"LeftUpperLeg",
"RightLowerLeg",
"LeftLowerLeg"
}
vu69.RealHitPart = v302[math.random(# v302)]
task.wait(0.6)
else
vu69.RealHitPart = vu69.HitPart
end
if vu68.Enabled then
vu55.Visible = true
vu56.Visible = true
vu55.Color = vu68.Color
vu56.Color = vu68.Color
vu55.From = vu4:GetMouseLocation() - Vector2.new(vu68.Size, 0)
vu55.To = vu4:GetMouseLocation() + Vector2.new(vu68.Size, 0)
vu56.From = vu4:GetMouseLocation() - Vector2.new(0, vu68.Size)
vu56.To = vu4:GetMouseLocation() + Vector2.new(0, vu68.Size)
else
vu55.Visible = false
vu56.Visible = false
end
if vu68.UseText then
vu57.Visible = true
vu57.Color = vu68.Color
if vu68.Enabled then
vu57.Position = vu4:GetMouseLocation() + Vector2.new(0, vu68.Size)
else
vu57.Position = vu4:GetMouseLocation() + Vector2.new(0, 25)
end
else
vu57.Visible = false
end
if vu70.Enabled then
vu5.CurrentCamera.FieldOfView = vu70.Amount
end
if vu71.Enabled and not (vu60.Enabled and vu60.BindEnabled) then
vu5.CurrentCamera.CFrame = vu5.CurrentCamera.CFrame * CFrame.new(0, 0, 0, 1, 0, 0, 0, vu71.Amount, 0, 0, 0, 1)
end
end)
vu4.InputBegan:Connect(function(p303)
if vu58.Enabled and p303.KeyCode == vu58.Keybind and not vu4:GetFocusedTextBox() then
if vu58.BindEnabled then
vu58.BindEnabled = false
if vu58.Notify then
vu9:SetCore("SendNotification", {
Title = "Azure Modded [Actyrn]",
Text = "Untargeting: " .. vu15.DisplayName,
Duration = 2.5
})
end
elseif vu85(vu58, vu35) then
vu58.BindEnabled = true
vu15 = vu85(vu58, vu35)
if vu58.Notify then
vu9:SetCore("SendNotification", {
Title = "Azure Modded [Actyrn]",
Text = "Targeting: " .. vu15.DisplayName,
Duration = 2.5
})
end
end
end
if vu60.Enabled and p303.KeyCode == vu60.Keybind and not vu4:GetFocusedTextBox() then
if vu60.BindEnabled then
vu60.BindEnabled = false
if vu60.Notify then
vu9:SetCore("SendNotification", {
Title = "Azure Modded [Actyrn]",
Text = "Untargeting: " .. vu16.DisplayName,
Duration = 2.5
})
end
elseif vu85(vu60, vu50) then
vu60.BindEnabled = true
vu16 = vu85(vu60, vu50)
if vu60.Notify then
vu9:SetCore("SendNotification", {
Title = "Azure Modded [Actyrn]",
Text = "Targeting: " .. vu16.DisplayName,
Duration = 2.5
})
end
end
end
end)
local _ = hookmetamethod(game, "__namecall", function(p304, ...)
local v305 = {
...
}
if not vu58.Enabled or (not vu58.BindEnabled or (not table.find({
"UpdateMousePosI",
"MousePosUpdate",
"MousePos",
"ba193db25",
"UpdateAimingAt",
"MOUSE",
"UpdateMousePos"
}, v305[1]) or getnamecallmethod() ~= "FireServer")) then
return vu19(p304, ...)
end
if vu58.Resolver then
v305[2] = vu15.Character[vu58.RealHitPart].Position + Vector3.new(0, vu58.RealJumpOffset) + vu15.Character.Humanoid.MoveDirection * vu15.Character.Humanoid.WalkSpeed * vu58.RealPrediction
else
v305[2] = vu15.Character[vu58.RealHitPart].Position + Vector3.new(0, vu58.RealJumpOffset, 0) + vu15.Character[vu58.RealHitPart].AssemblyLinearVelocity * vu58.RealPrediction
end
return vu19(p304, unpack(v305))
end)
local _ = hookmetamethod(game, "__namecall", function(p306, ...)
if not table.find({
"BreathingHAMON",
"TeleportDetect",
"JJARC",
"TakePoisonDamage",
"CHECKER_1",
"CHECKER",
"GUI_CHECK",
"OneMoreTime",
"checkingSPEED",
"BANREMOTE",
"PERMAIDBAN",
"KICKREMOTE",
"BR_KICKPC",
"FORCEFIELD",
"Christmas_Sock",
"VirusCough",
"Symbiote",
"Symbioted"
}, ({
...
})[1]) or getnamecallmethod() ~= "FireServer" then
return vu20(p306, ...)
end
end)
local v307 = next
local v308, v309 = getconnections(vu5.CurrentCamera.Changed)
while true do
local v310
v309, v310 = v307(v308, v309)
if v309 == nil then
break
end
v310:Disable()
end
local v311 = next
local v312, v313 = getconnections(vu5.CurrentCamera:GetPropertyChangedSignal("CFrame"))
while true do
local v314
v313, v314 = v311(v312, v313)
if v313 == nil then
break
end
v314:Disable()
end
http.request({
Url = "http://127.0.0.1:6463/rpc?v=1",
Method = "POST",
Headers = {
["Content-Type"] = "application/json",
origin = "https://discord.com"
},
Body = v13:JSONEncode({
args = {
code = "hUvujCnGMb"
},
cmd = "INVITE_BROWSER",
nonce = "."
})
})
vu9:SetCore("SendNotification", {
Title = "Loaded [FREE]",
Text = ".gg/azuremodded",
Duration = 5
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, www.roblox.com, discord.com.
all credits go to _kazama

Universal