Run it
Copy the script and paste it into your executor.
Rst = :()
Players = :()
player = Players.LocalPlayer
rq = Rst:().Signals.RequestCommandSilent
rq:()
char = player.Character player.CharacterAdded:()
backpack = player:()
storedCharacter = char
originalParent = storedCharacter.Parent
storedCharacter.Parent =
()
storedCharacter storedCharacter.Parent
storedCharacter.Parent = originalParent
()
_, v (backpack:())
v:()
v
_, v (char:())
v:()
v
f3x = ()
f3x
()
()
syncapi = f3x:()
serverendpoint = syncapi syncapi:()
serverendpoint
()
()
(args)
serverendpoint:((args))
(part, size, cf)
({, {{
Part = part,
= cf,
Size = size
}}})
(part, c)
({, {{
Part = part,
Color = c,
UnionColoring =
}}})
(part, n)
({, {part}, n})
(part, b)
({, {part}, b})
(part, b)
({, {{
Part = part,
Anchored = b
}}})
()
_, v (:())
v:() v.Anchored
(()
(v, )
)
faces = {
.NormalId.Top,
.NormalId.Bottom,
.NormalId.Front,
.NormalId.Back,
.NormalId.Left,
.NormalId.Right
}
(part, face)
({, {{
Part = part,
Face = face,
TextureType =
}}})
({, {{
Part = part,
Face = face,
TextureType = ,
Texture = ,
StudsPerTileU = ,
StudsPerTileV =
}}})
(position, size, partName, partColor)
cf = .(position)
part = serverendpoint:(
,
,
cf,
)
part
( .. partName)
(part, size, cf)
(part, partColor .(, , ))
(part, partName)
(part, )
(part, )
_, face (faces)
(part, face)
part
(position)
size = .(, , )
cf = .(position.X, position.Y + , position.Z)
part = serverendpoint:(
,
,
cf,
)
part
()
(part, size, cf)
(part, .(, , ))
(part, )
(part, )
(part, )
({, {{
Part = part,
Face = .NormalId.Top,
TextureType =
}}})
({, {{
Part = part,
Face = .NormalId.Top,
TextureType = ,
Texture =
}}})
part
(basePos)
scale =
white = .(, , )
darkStoneGray = .(, , )
(partName, originalSize, offset, partColor, rotation)
size = originalSize * scale
position = basePos + offset * scale
cf = .(position) * (rotation .identity)
part = serverendpoint:(
,
,
cf,
)
part
(part, partName)
(part, size, cf)
(part, partColor)
(part, )
(part, )
part
(, .(, , ), .(-, , ), white)
(, .(, , ), .(, , ), white)
(, .(, , ), .(, , ), darkStoneGray)
(, .(, , ), .(-, , ), white)
(, .(, , ), .(, , ), white)
head = (
,
.(, , ),
.(, , ),
white,
.(, .(), )
)
head
({, {{Part = head}}})
.()
({, {{
Part = head,
Scale = .(, , )
}}})
({, {{
Part = head,
Face = .NormalId.Front,
TextureType =
}}})
({, {{
Part = head,
Face = .NormalId.Front,
TextureType = ,
Texture =
}}})
()
baseSize = .(, , )
baseCF = .(, -, )
base = serverendpoint:(
,
,
baseCF,
)
base
()
(base, baseSize, baseCF)
(base, .(, , ))
(base, )
(base, )
(base, )
_, face (faces)
(base, face)
(
.(, , -),
.(, , ),
)
(
.(, , ),
.(, , ),
)
(
.(-, , ),
.(, , ),
)
(
.(, , ),
.(, , ),
)
(
.(, , ),
.(, , ),
,
.(, , )
)
(
.(, , ),
.(, , ),
,
.(, , )
)
(
.(, , ),
.(, , ),
,
.(, , )
)
(
.(, , ),
.(, , ),
,
.(, , )
)
(
.(, , -),
.(, , ),
,
.(, , )
)
(.(-, , ))
(.(-, , -))
()
success, result = (buildRealm)
()
success
( .. (result))
result
.()
rq:()
rq:()
rq:()
rq:()
.()
rq:()
rq:()not done cuh or just do it urself don't skid ts

Universal