Run it
Copy the script and paste it into your executor.
plyr = .Players.LocalPlayer
char = plyr.Character
torso = char.Torso
mouse = plyr:()
Run = :
deb = :
ra = char[]
la = char[]
rs = char.Torso[]
ls = char.Torso[]
platform =
idle =
iliketrains = {}
part1 = .(, char)
part1.FormFactor =
part1.Size = .(, , )
part1.TopSurface =
part1.BottomSurface =
part1:()
special = .(, part1)
special.MeshId =
special.TextureId =
special.Scale = .(, , )
w = .(, char)
w.Part0 = part1
w.Part1 = torso
w.C0 = .(-, -, -) * .(-, , )
part2 = .(, char)
part2.FormFactor =
part2.Size = .(, , )
part2.TopSurface =
part2.BottomSurface =
part2:()
special2 = .(, part2)
special2.MeshId =
special2.TextureId =
special2.Scale = .(, , )
w2 = .(, char)
w2.Part0 = part2
w2.Part1 = torso
w2.C0 = .(, -, -) * .(-, , -)
tool = .(, plyr.Backpack)
tool.Name =
tool.TextureId =
tool.Selected:((mouse)
mouse.Button1Down:((mouse)
equipped
equipped =
.(()
equipped
rs.DesiredAngle =
rs.CurrentAngle =
ls.DesiredAngle =
ls.CurrentAngle =
Run.Stepped:()
)()
.(()
idle =
.(()
i = ,
w.C0 = w.C0 * .(, , )
w2.C0 = w2.C0 * .(, , )
Run.Stepped:()
()
i = ,
w.C0 = w.C0 * .(, -, )
w2.C0 = w2.C0 * .(, -, )
Run.Stepped:()
)()
p = .(, char)
p.FormFactor =
p.Name =
p.Transparency =
p.Size = .(, , )
p.Anchored =
i = , ,
p.CFrame = .(torso.CFrame.x, torso.CFrame.y-i, torso.CFrame.z)
Run.Stepped:()
.(()
p:()
)()
)()
i = ,
ls.C0 = ls.C0 * .(-, , )
rs.C0 = rs.C0 * .(-, , )
Run.Stepped:()
()
i = ,
ls.C0 = ls.C0 * .(, , )
rs.C0 = rs.C0 * .(, , )
Run.Stepped:()
idle =
equipped =
)
)
idle
i = ,
w.C0 = w.C0 * .(, * i, )
w2.C0 = w2.C0 * .(, - * i, )
Run.Stepped:()
()
i = ,
w.C0 = w.C0 * .(, - * i, )
w2.C0 = w2.C0 * .(, * i, )
Run.Stepped:()
()
not fe but use only on back door executor

Universal