Run it
Copy the script and paste it into your executor.
Players = :()
RS = :()
UIS = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer:()
State = {
Master = ,
Active = ,
Mode = ,
Target = ,
Loop = ,
ChatConn = ,
AnimConn = ,
IsMobile = UIS.TouchEnabled UIS.KeyboardEnabled
}
(gui)
State.Active =
State.Loop State.Loop:(); State.Loop =
State.ChatConn State.ChatConn:(); State.ChatConn =
State.AnimConn State.AnimConn:(); State.AnimConn =
char = LocalPlayer.Character
char
_, v (char:())
v:() v.CanCollide =
gui gui:()
()
loadSg = .(, PlayerGui)
loadFrame = .(, loadSg)
loadFrame.Size = .(, , , )
loadFrame.BackgroundColor3 = .(, , )
loadTxt = .(, loadFrame)
loadTxt.Size = .(, , , )
loadTxt.BackgroundTransparency =
loadTxt.Text = .. (State.IsMobile )
loadTxt.TextColor3 = .(, , )
loadTxt.Font = .Font.GothamBold
loadTxt.TextSize = State.IsMobile
.()
loadSg:()
()
keywords = {, , , , , , , , }
_, v (:())
(()
n = v.Name:()
_, key (keywords)
n:(key)
v:() v.Enabled = v.DisplayOrder =
v:() v.Visible = v.Active = v.Transparency =
)
(char) char char:()
(targetRoot)
root = (LocalPlayer.Character)
root targetRoot
root.CFrame = targetRoot.CFrame
root.Velocity = .(, , )
root.RotVelocity = .(, , )
()
State.Loop State.Loop:()
State.Loop = RS.Heartbeat:(()
State.Active State.Master State.Master.Character
char = LocalPlayer.Character
root = (char) mRoot = (State.Master.Character)
(root mRoot)
_, v (char:()) v:() v.CanCollide =
dist = (root.Position - mRoot.Position).Magnitude
dist > State.Mode = ; State.Target =
State.Mode ==
_, p (Players:())
p ~= State.Master p ~= LocalPlayer p.Character
pRoot = (p.Character)
pRoot (pRoot.Position - mRoot.Position).Magnitude < (pRoot)
root.CFrame = mRoot.CFrame * .(, , -)
State.Mode ==
State.Target State.Target.Parent
_, p (Players:())
p ~= State.Master p ~= LocalPlayer p.Character
pRoot = (p.Character) pRoot (pRoot.Position - mRoot.Position).Magnitude < State.Target = pRoot
State.Target (State.Target) root.CFrame = mRoot.CFrame * .(, , )
root.CFrame = mRoot.CFrame * .(, , )
)
sg = .(, PlayerGui)
sg.ResetOnSpawn =
main = .(, sg)
State.IsMobile
main.Size = .(, , , )
main.Position = .(, -, , )
main.Size = .(, , , )
main.Position = .(, -, , )
main.BackgroundColor3 = .(, , )
main.Active =
main.Draggable =
.(, main)
title = .(, main)
title.Size = .(, , , )
title.Text = .. (State.IsMobile )
title.TextColor3 = .(, , )
title.BackgroundColor3 = .(, , )
.(, title)
input = .(, main)
input.Size = .(, , , )
input.Position = .(, , , )
input.PlaceholderText =
input.BackgroundColor3 = .(, , )
input.TextColor3 = .(, , )
input.TextSize = State.IsMobile
.(, input)
(text, yPos, color, func)
b = .(, main)
b.Size = .(, , , State.IsMobile )
b.Position = .(, , , yPos)
b.Text = text
b.BackgroundColor3 = color
b.TextColor3 = .(, , )
b.Font = .Font.GothamBold
b.TextSize = State.IsMobile
.(, b)
b.MouseButton1Click:(func)
offset = State.IsMobile
(, , .(, , ), ()
_, p (Players:())
p.Name:():(input.Text:())
State.Master = p
State.ChatConn = p.Chatted:((msg)
m = msg:()
m == State.Active =
m == State.Active = ; (LocalPlayer.Character).CFrame *= .(, , ) m == State.Mode =
m == State.Mode =
m == State.Mode = ; State.Target =
)
State.AnimConn = p.Character.Humanoid.AnimationPlayed:((anim)
State.Active anim.Name:():()
_, t (Players:())
t ~= p t ~= LocalPlayer t.Character
tr = (t.Character)
tr (tr.Position - (p.Character).Position).Magnitude <
LocalPlayer.Character:(tr.CFrame * .(, , ))
)
()
)
(, + offset, .(, , ), () () )
(, + (offset*), .(, , ), ForceUnlockEverything)
(, + (offset*), .(, , ), ()
(:())()
)
(, + (offset*), .(, , ), () (sg) )
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
just become a stand. there has 6 commands for text and incoming 4 commands for voice chat, here are the text chat commands. (your master needs to say it) /summon /vanish /attack /block /orbit. those are the commands for text chat. and i am still working on it so later we are gonna have more updates for the script.

Universal