Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UIS = :()
TweenService = :()
player = Players.LocalPlayer
()
player.Character player.CharacterAdded:()
()
():()
()
():()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
open = .()
open.Size = .(,)
open.Position = .(,)
open.Text =
open.TextSize =
open.BackgroundColor3 = .(,,)
open.TextColor3 = .(,,)
open.Active =
open.Draggable =
open.Parent = gui
.(, open).CornerRadius = .(,)
panel = .()
panel.Size = .(,)
panel.Position = .(,)
panel.AnchorPoint = .(,)
panel.BackgroundColor3 = .(,,)
panel.Visible =
panel.Active =
panel.Draggable =
panel.Parent = gui
.(, panel).CornerRadius = .(,)
open.MouseButton1Click:(()
panel.Visible = panel.Visible
)
title = .()
title.Size = .(,,,)
title.Text =
title.TextSize =
title.Font = .Font.GothamMedium
title.TextColor3 = .(,,)
title.BackgroundTransparency =
title.Parent = panel
tabBar = .()
tabBar.Size = .(,-,,)
tabBar.Position = .(,)
tabBar.BackgroundTransparency =
tabBar.Parent = panel
tabLayout = .(, tabBar)
tabLayout.FillDirection = .FillDirection.Horizontal
tabLayout.Padding = .(,)
tabs = {}
()
frame = .()
frame.Size = .(,-,,-)
frame.Position = .(,)
frame.ScrollBarImageTransparency =
frame.CanvasSize = .(,,,)
frame.Visible =
frame.Parent = panel
layout = .(, frame)
layout.Padding = .(,)
layout:():(()
frame.CanvasSize = .(, layout.AbsoluteContentSize.Y + )
)
frame
tabs.Movement = ()
tabs.Visual = ()
tabs.Chaos = ()
tabs.Movement.Visible =
currentTab = tabs.Movement
(name)
b = .()
b.Size = .(,)
b.Text = name
b.TextSize =
b.Font = .Font.Gotham
b.BackgroundColor3 = .(,,)
b.TextColor3 = .(,,)
b.Parent = tabBar
.(, b).CornerRadius = .(,)
b.MouseButton1Click:(()
currentTab.Visible =
currentTab = tabs[name]
currentTab.Visible =
)
()
()
()
active = {}
connections = {}
(tab, name, on, off)
b = .()
b.Size = .(,,,)
b.Text = name
b.TextSize =
b.Font = .Font.Gotham
b.BackgroundColor3 = .(,,)
b.TextColor3 = .(,,)
b.Parent = tab
.(, b).CornerRadius = .(,)
b.MouseButton1Click:(()
active[name]
active[name] =
b.BackgroundColor3 = .(,,)
off ()
active[name] =
b.BackgroundColor3 = .(,,)
on ()
)
(tabs.Movement, , ()
bv = .(, ())
bv.MaxForce = .(,,)
connections.fly = RunService.RenderStepped:(()
bv.Velocity = .CurrentCamera.CFrame.LookVector *
)
, ()
connections.fly connections.fly:()
_,v (():())
v:() v:()
)
(tabs.Movement, , ()
().WalkSpeed =
, ()
().WalkSpeed =
)
(tabs.Movement, , ()
connections.jump = UIS.JumpRequest:(()
():(.HumanoidStateType.Jumping)
)
, ()
connections.jump connections.jump:()
)
(tabs.Movement, , () )
RunService.Stepped:(()
active[]
_,v (():())
v:() v.CanCollide =
)
(tabs.Visual, , ()
connections.rainbow = RunService.RenderStepped:(()
_,v (():())
v:()
v.Color = .(()%/,,)
)
, ()
connections.rainbow connections.rainbow:()
)
(tabs.Visual, , ()
.CurrentCamera.FieldOfView =
, ()
.CurrentCamera.FieldOfView =
)
(tabs.Visual, , ()
_,v (():())
v:() v.Transparency =
, ()
_,v (():())
v:() v.Transparency =
)
(tabs.Chaos, , ()
connections.spin = RunService.RenderStepped:(()
().CFrame *= .(,.(),)
)
, ()
connections.spin connections.spin:()
)
(tabs.Chaos, , ()
connections.drunk = RunService.RenderStepped:(()
().CFrame *= .(,,.(()*)*)
)
, ()
connections.drunk connections.drunk:()
)
(tabs.Chaos, , ()
.(()
active[]
().WalkSpeed = .(,)
.()
)
, ()
().WalkSpeed =
)
(tabs.Chaos, , ()
active = {}
().WalkSpeed =
.Gravity =
_,v (():())
v:()
v.CanCollide =
v.Transparency =
)
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