Run it
Copy the script and paste it into your executor.
p = .Players.LocalPlayer
m = p:()
r = :()
u = :()
t = :()
c = .CurrentCamera
s = {
fly=, inv=, esp=, spd=, noc=, jmp=,
aimlock=, spin=
}
flySpd =
spinSpeed =
objs = {}
conns = {}
orig = {}
flyBV =
flyBG =
spinAngularVelocity =
aimTarget =
aimLockActive =
isDragging =
dragOffset =
(f, ...)
a, b = (f, ...)
a (b)
b
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = :()
fr = .()
fr.Size = .(, , , )
fr.Position = .(, -, , -)
fr.BackgroundColor3 = .(, , )
fr.BackgroundTransparency =
fr.BorderSizePixel =
fr.ClipsDescendants =
fr.Parent = gui
c1 = .()
c1.CornerRadius = .(, )
c1.Parent = fr
ac = .()
ac.Size = .(, -, , -)
ac.Position = .(, , , )
ac.BackgroundTransparency =
ac.BorderSizePixel =
ac.BorderColor3 = .(, , )
ac.Parent = fr
ac2 = .()
ac2.CornerRadius = .(, )
ac2.Parent = ac
tl = .()
tl.Size = .(, , , )
tl.BackgroundColor3 = .(, , )
tl.BackgroundTransparency =
tl.Parent = fr
tl2 = .()
tl2.CornerRadius = .(, )
tl2.Parent = tl
titleText = .()
titleText.Size = .(, , , )
titleText.BackgroundTransparency =
titleText.Text =
titleText.TextColor3 = .(, , )
titleText.TextScaled =
titleText.Font = .Font.GothamBold
titleText.Parent = tl
ver = .()
ver.Size = .(, , , )
ver.Position = .(, , , -)
ver.BackgroundTransparency =
ver.Text =
ver.TextColor3 = .(, , )
ver.TextScaled =
ver.Font = .Font.Gotham
ver.Parent = fr
tl.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
isDragging =
dragOffset = .(
fr.AbsolutePosition.X - input.Position.X,
fr.AbsolutePosition.Y - input.Position.Y
)
)
u.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
isDragging =
)
u.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement isDragging
fr.Position = .(, input.Position.X + dragOffset.X, , input.Position.Y + dragOffset.Y)
)
categoryPanel = .()
categoryPanel.Size = .(, , , -)
categoryPanel.Position = .(, , , )
categoryPanel.BackgroundColor3 = .(, , )
categoryPanel.BackgroundTransparency =
categoryPanel.BorderSizePixel =
categoryPanel.ClipsDescendants =
categoryPanel.Parent = fr
catCorner = .()
catCorner.CornerRadius = .(, )
catCorner.Parent = categoryPanel
catLayout = .()
catLayout.Padding = .(, )
catLayout.SortOrder = .SortOrder.LayoutOrder
catLayout.HorizontalAlignment = .HorizontalAlignment.Center
catLayout.VerticalAlignment = .VerticalAlignment.Top
catLayout.Parent = categoryPanel
contentPanel = .()
contentPanel.Size = .(, -, , -)
contentPanel.Position = .(, , , )
contentPanel.BackgroundTransparency =
contentPanel.ScrollBarThickness =
contentPanel.ScrollBarImageColor3 = .(, , )
contentPanel.CanvasSize = .(, , , )
contentPanel.Parent = fr
funcLayout = .()
funcLayout.Padding = .(, )
funcLayout.SortOrder = .SortOrder.LayoutOrder
funcLayout.HorizontalAlignment = .HorizontalAlignment.Center
funcLayout.VerticalAlignment = .VerticalAlignment.Top
funcLayout.Parent = contentPanel
(text, icon, callback)
b = .()
b.Size = .(, , , )
b.BackgroundColor3 = .(, , )
b.BackgroundTransparency =
b.Text = icon .. .. text
b.TextColor3 = .(, , )
b.TextScaled =
b.Font = .Font.Gotham
b.BorderSizePixel =
b.AutoButtonColor =
b.Parent = categoryPanel
bc = .()
bc.CornerRadius = .(, )
bc.Parent = b
b.MouseEnter:(()
b.BackgroundColor3 = .(, , )
b.TextColor3 = .(, , )
)
b.MouseLeave:(()
b.BackgroundColor3 ~= .(, , )
b.BackgroundColor3 = .(, , )
b.BackgroundTransparency =
b.TextColor3 = .(, , )
)
b.Activated:(()
_, child (categoryPanel:())
child:()
child.BackgroundColor3 = .(, , )
child.BackgroundTransparency =
child.TextColor3 = .(, , )
b.BackgroundColor3 = .(, , )
b.BackgroundTransparency =
b.TextColor3 = .(, , )
callback ()
)
b
(text, cb, col)
b = .()
b.Size = .(, , , )
b.BackgroundColor3 = col .(, , )
b.Text = text
b.TextColor3 = .(, , )
b.TextScaled =
b.Font = .Font.GothamBold
b.BorderSizePixel =
b.AutoButtonColor =
b.Parent = contentPanel
bc = .()
bc.CornerRadius = .(, )
bc.Parent = b
b.MouseEnter:(() b.BackgroundColor3 = .(, , ) )
b.MouseLeave:(() b.BackgroundColor3 = col .(, , ) )
b.Activated:(()
oc = b.BackgroundColor3
b.BackgroundColor3 = .(, , )
t:(b, TweenInfo.(), {BackgroundColor3 = oc}):()
cb (cb, b)
( .. text)
)
b
(text)
d = .()
d.Size = .(, , , )
d.BackgroundTransparency =
d.Parent = contentPanel
l = .()
l.Size = .(, , , )
l.BackgroundTransparency =
l.Text = .. text
l.TextColor3 = .(, , )
l.TextScaled =
l.Font = .Font.GothamBold
l.Parent = d
d
(labelText, minVal, maxVal, defaultValue, callback)
sf = .()
sf.Size = .(, , , )
sf.BackgroundTransparency =
sf.Parent = contentPanel
sl = .()
sl.Size = .(, , , )
sl.BackgroundTransparency =
sl.Text = labelText .. .. (defaultValue)
sl.TextColor3 = .(, , )
sl.TextScaled =
sl.Font = .Font.Gotham
sl.Parent = sf
ss = .()
ss.Size = .(, , , )
ss.Position = .(, , , )
ss.BackgroundColor3 = .(, , )
ss.Parent = sf
ssc = .()
ssc.CornerRadius = .(, )
ssc.Parent = ss
fil = .()
percent = (defaultValue - minVal) / (maxVal - minVal)
fil.Size = .(percent, , , )
fil.BackgroundColor3 = .(, , )
fil.Parent = ss
filc = .()
filc.CornerRadius = .(, )
filc.Parent = fil
ss.InputBegan:((i)
i.UserInputType == .UserInputType.MouseButton1
()
pos = m.X - ss.AbsolutePosition.X
per = .(pos / ss.AbsoluteSize.X, , )
value = .(per * (maxVal - minVal) + minVal)
fil.Size = .(per, , , )
sl.Text = labelText .. .. (value)
callback (value)
()
c1 = m.Move:(upd)
c2 = u.InputEnded:((e)
e.UserInputType == .UserInputType.MouseButton1
c1:()
c2:()
)
)
sf
()
_, child (contentPanel:())
child:() child:() child:()
child:()
(b)
s.fly = s.fly
s.fly
b.Text =
b.BackgroundColor3 = .(, , )
char = p.Character
char
root = char:()
hum = char:()
root hum
conns.fly conns.fly:()
flyBV = .()
flyBV.MaxForce = .(, , )
flyBV.Parent = root
flyBG = .()
flyBG.MaxTorque = .(, , )
flyBG.CFrame = root.CFrame
flyBG.Parent = root
hum.PlatformStand =
conns.fly = r.Heartbeat:(()
s.fly root c
look = c.CFrame.LookVector
right = c.CFrame.RightVector
lookFlat = .(look.X, , look.Z).Unit
rightFlat = .(right.X, , right.Z).Unit
dir = .(, , )
u:(.KeyCode.W) dir = dir + lookFlat
u:(.KeyCode.S) dir = dir - lookFlat
u:(.KeyCode.A) dir = dir - rightFlat
u:(.KeyCode.D) dir = dir + rightFlat
u:(.KeyCode.Space) dir = dir + .(, , )
u:(.KeyCode.LeftControl) dir = dir + .(, -, )
dir.Magnitude > dir = dir.Unit * flySpd
flyBV flyBV.Velocity = dir
flyBG flyBG.CFrame = root.CFrame
)
b.Text =
b.BackgroundColor3 = .(, , )
conns.fly conns.fly:(); conns.fly =
flyBV flyBV:(); flyBV =
flyBG flyBG:(); flyBG =
char = p.Character
char
hum = char:()
hum hum.PlatformStand =
(b)
s.inv = s.inv
char = p.Character
char
_, part (char:())
part:()
s.inv
orig[part] = {part.Transparency, part.CanCollide}
part.Transparency =
part.CanCollide =
orig[part]
part.Transparency = orig[part][]
part.CanCollide = orig[part][]
b.Text = s.inv
b.BackgroundColor3 = s.inv .(, , ) .(, , )
(b)
s.esp = s.esp
s.esp
b.Text =
b.BackgroundColor3 = .(, , )
_, plr (:():())
plr ~= p plr.Character
h = .()
h.Adornee = plr.Character
h.FillColor = .(, , )
h.FillTransparency =
h.OutlineColor = .(, , )
h.OutlineTransparency =
h.Parent = plr.Character
.(objs, h)
conn = :().PlayerAdded:((plr)
plr.CharacterAdded:(()
()
s.esp plr ~= p plr.Character
h = .()
h.Adornee = plr.Character
h.FillColor = .(, , )
h.FillTransparency =
h.Parent = plr.Character
.(objs, h)
)
)
.(conns, conn)
b.Text =
b.BackgroundColor3 = .(, , )
_, obj (objs) obj obj.Parent obj:()
objs = {}
(b)
s.spd = s.spd
char = p.Character
char
hum = char:()
hum hum.WalkSpeed = s.spd
b.Text = s.spd
b.BackgroundColor3 = s.spd .(, , ) .(, , )
(b)
s.noc = s.noc
s.noc
b.Text =
b.BackgroundColor3 = .(, , )
conns.noc conns.noc:()
conns.noc = r.Heartbeat:(()
s.noc
char = p.Character
char
root = char:()
root
root.CFrame = root.CFrame + c.CFrame.LookVector *
_, part (char:())
part:() part.CanCollide =
)
b.Text =
b.BackgroundColor3 = .(, , )
conns.noc conns.noc:(); conns.noc =
char = p.Character
char
_, part (char:())
part:() part.CanCollide =
(b)
s.jmp = s.jmp
s.jmp
b.Text =
b.BackgroundColor3 = .(, , )
conns.jump conns.jump:()
conns.jump = r.Heartbeat:(()
s.jmp
char = p.Character
char
hum = char:()
hum
state = hum:()
state == .HumanoidStateType.Landed state == .HumanoidStateType.Freefall
hum.Jump =
hum.JumpPower =
)
b.Text =
b.BackgroundColor3 = .(, , )
conns.jump conns.jump:(); conns.jump =
char = p.Character
char
hum = char:()
hum hum.JumpPower =
(b)
s.spin = s.spin
s.spin
b.Text =
b.BackgroundColor3 = .(, , )
conns.spin conns.spin:()
conns.spin = r.Heartbeat:(()
s.spin
char = p.Character
char
root = char:()
root
spinAngularVelocity spinAngularVelocity.Parent
spinAngularVelocity = .()
spinAngularVelocity.MaxTorque = .(, , )
spinAngularVelocity.Parent = root
spinAngularVelocity.AngularVelocity = .(, .(spinSpeed), )
)
b.Text =
b.BackgroundColor3 = .(, , )
conns.spin conns.spin:(); conns.spin =
spinAngularVelocity spinAngularVelocity:(); spinAngularVelocity =
()
closest =
closestDist = .huge
char = p.Character
char
root = char:()
root
_, plr (:():())
plr ~= p plr.Character
targetRoot = plr.Character:()
targetRoot
dist = (root.Position - targetRoot.Position).Magnitude
dist < closestDist dist <
closest = plr
closestDist = dist
closest
m.Button2Down:(()
s.aimlock
aimLockActive =
target = ()
target
aimTarget = target
( .. target.Name)
)
m.Button2Up:(()
aimLockActive =
aimTarget =
)
()
s.aimlock aimLockActive aimTarget
aimTarget =
targetChar = aimTarget.Character
targetChar aimTarget = ;
head = targetChar:() targetChar:()
head aimTarget = ;
c.CFrame = .(c.CFrame.Position, head.Position)
aimlockConnection = r.RenderStepped:(()
s.aimlock aimLockActive ()
)
.(conns, aimlockConnection)
(b)
s.aimlock = s.aimlock
s.aimlock
b.Text =
b.BackgroundColor3 = .(, , )
()
b.Text =
b.BackgroundColor3 = .(, , )
aimLockActive =
aimTarget =
()
()
()
(, toggleFly)
(, , , flySpd, (val) flySpd = val )
(, toggleInv)
(, toggleSpd)
(, toggleNoc)
(, toggleJump)
()
()
()
(, toggleAimlock)
(, toggleSpin)
(, , , spinSpeed, (val)
spinSpeed = val
s.spin spinAngularVelocity
spinAngularVelocity.AngularVelocity = .(, .(spinSpeed), )
)
()
()
()
(, toggleESP)
()
()
()
(, ()
gui:()
_, c (conns) c c.Disconnect c:()
_, o (objs) o o.Parent o:()
flyBV flyBV:()
flyBG flyBG:()
spinAngularVelocity spinAngularVelocity:()
()
, .(, , ))
(, , showMain)
(, , showCombat)
(, , showESP)
(, , showMisc)
()
p.CharacterAdded:(()
()
)
u.InputBegan:((i)
i.KeyCode == .KeyCode.F4 fr.Visible = fr.Visible
)
()
()
()
()
()
()
()cool gui

Universal