Run it
Copy the script and paste it into your executor.
local parachute = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
parachute.Name = "Parachute"
parachute.TextureId = "rbxassetid://12092573037"
parachute.CanBeDropped = false
parachute.RequiresHandle = true
local handle = Instance.new("Part", parachute)
handle.Name = "Handle"
handle.Size = Vector3.new(0.05, , )
handle.Color = .(, , )
handle.Anchored =
handle.CanCollide =
velocity = .(, handle)
velocity.MaxForce = .(, , )
velocity.Velocity = .(, -, )
sphere =
parachute.Equipped:(()
sphere = .()
sphere.Shape = .PartType.Ball
sphere.Size = .(, , )
sphere.Position = .Players.LocalPlayer.Character.HumanoidRootPart.Position + .(, , )
sphere.Anchored =
sphere.CanCollide =
sphere.BrickColor = BrickColor.(.(, , ))
sphere.Material = .Material.SmoothPlastic
mesh = .()
mesh.MeshType = .MeshType.Sphere
mesh.Scale = .(, , )
mesh.Parent = sphere
sphere.Parent = .Workspace
velocity.Parent = handle
:().Heartbeat:(()
.Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
humanoidRootPart = .Players.LocalPlayer.Character.HumanoidRootPart
currentVelocity = humanoidRootPart.Velocity
velocity.Velocity = .(, -, )
)
)
parachute.Unequipped:(()
sphere
sphere:()
bodyVelocity = handle:()
bodyVelocity
bodyVelocity.Parent =
)
:().Heartbeat:(()
sphere .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
sphere.Position = .Players.LocalPlayer.Character.HumanoidRootPart.Position + .(, , )
)upgrade of some other simple parachute, i fixed the horizontal movement system, added a actually gear item and fixed a bunch of other bugs! :D Only downside is the parachute model isn't server side, i might make it serverside later.

Universal