Run it
Copy the script and paste it into your executor.
local plr = game.Players.LocalPlayer
local ui = Instance.new("ScreenGui")
ui.Name =
ui.ResetOnSpawn =
ui.Parent = plr:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.Parent = ui
frame.Name =
dragger = .()
dragger.Parent = frame
closeui = .()
closeui.Name =
closeui.BackgroundColor3 = .(, , )
closeui.Position = .(, , , )
closeui.Size = .(, , , )
closeui.Text =
closeui.Parent = frame
junanimbutton = .()
junanimbutton.Name =
junanimbutton.BackgroundColor3 = .(, , )
junanimbutton.Position = .(, , , )
junanimbutton.Size = .(, , , )
junanimbutton.Text =
junanimbutton.TextColor3 = .(, , )
junanimbutton.Parent = frame
shinjibuttonanim = .()
shinjibuttonanim.Name =
shinjibuttonanim.BackgroundColor3 = .(, , )
shinjibuttonanim.Position = .(, , , )
shinjibuttonanim.Size = .(, , , )
shinjibuttonanim.Text =
shinjibuttonanim.Parent = frame
text = .()
text.Name =
text.BackgroundTransparency =
text.Position = .(, , , )
text.Size = .(, , , )
text.Text =
text.Parent = frame
currentTrack =
()
currentTrack currentTrack.IsPlaying
()
()
char = plr.Character
hum = char:()
animator = hum:()
anim = .()
anim.AnimationId =
idletrack = animator:(anim)
currentTrack = idletrack
idletrack:()
idletrack.Stopped:(()
currentTrack == idletrack
currentTrack =
)
()
()
char = plr.Character
hum = char:()
animator = hum:()
anim = .()
anim.AnimationId =
idletrack = animator:(anim)
currentTrack = idletrack
idletrack:()
idletrack.Stopped:(()
currentTrack == idletrack
currentTrack =
)
closeui.MouseButton1Click:(()
ui:()
)
junanimbutton.MouseButton1Click:(junanim)
shinjibuttonanim.MouseButton1Click:(shinji)
()use the animations from the "combat gods" emote from Heroes Battlegrounds!

Universal