Run it
Copy the script and paste it into your executor.
-- Koordinatensystem-GUI Skript
local player = game.Players.LocalPlayer
local character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
screenGui = .()
screenGui.Parent = player:()
screenGui.Name =
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , )
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
frame.BorderSizePixel =
frame.Parent = screenGui
frame.ClipsDescendants =
uicorner = .()
uicorner.CornerRadius = .(, )
uicorner.Parent = frame
titleLabel = .()
titleLabel.Size = .(, , , )
titleLabel.Position = .(, , , )
titleLabel.BackgroundTransparency =
titleLabel.Text =
titleLabel.Font = .Font.GothamBold
titleLabel.TextSize =
titleLabel.TextColor3 = .(, , )
titleLabel.TextStrokeTransparency =
titleLabel.TextScaled =
titleLabel.Parent = frame
line = .()
line.Size = .(, , , )
line.Position = .(, , , )
line.BackgroundColor3 = .(, , )
line.BorderSizePixel =
line.Parent = frame
xLabel = .()
xLabel.Size = .(, , , )
xLabel.Position = .(, , , )
xLabel.BackgroundTransparency =
xLabel.Text =
xLabel.Font = .Font.Gotham
xLabel.TextSize =
xLabel.TextColor3 = .(, , )
xLabel.TextStrokeTransparency =
xLabel.Parent = frame
yLabel = .()
yLabel.Size = .(, , , )
yLabel.Position = .(, , , )
yLabel.BackgroundTransparency =
yLabel.Text =
yLabel.Font = .Font.Gotham
yLabel.TextSize =
yLabel.TextColor3 = .(, , )
yLabel.TextStrokeTransparency =
yLabel.Parent = frame
zLabel = .()
zLabel.Size = .(, , , )
zLabel.Position = .(, , , )
zLabel.BackgroundTransparency =
zLabel.Text =
zLabel.Font = .Font.Gotham
zLabel.TextSize =
zLabel.TextColor3 = .(, , )
zLabel.TextStrokeTransparency =
zLabel.Parent = frame
:().RenderStepped:(()
position = humanoidRootPart.Position
xLabel.Text = .(, position.X)
yLabel.Text = .(, position.Y)
zLabel.Text = .(, position.Z)
)coordination to see

Universal