Run it
Copy the script and paste it into your executor.
local P = game:GetService("Players")
local R = game:GetService("ReplicatedStorage")
p = P.LocalPlayer
c = p.Character p.CharacterAdded:()
t
_, v (p:())
v.Name ==
t = v.Parent
t
_, v (R:())
v.Name ==
t = v.Parent
r = t.SyncAPI.ServerEndpoint
(a)
r:((a))
(p, b)
({, {{Part = p, CanCollide = b}}})
(b, p)
({, {{Part = p, Anchored = b}}})
(cf, pr)
({, , cf, pr})
(p)
({, {p}})
(p, cf)
({, {{Part = p, = cf}}})
(p, s, cf)
({, {{Part = p, Size = s, = cf}}})
(p)
({, {{Part = p}}})
(p, id)
({, {{Part = p, MeshId = .. id}}})
(p, id)
({, {{Part = p, TextureId = .. id}}})
(p, n)
({, {p}, n})
(p, s)
({, {{Part = p, Scale = s}}})
(p1, p2, l)
({, {p1, p2}, l})
(p, b)
({, {p}, b})
(p, v)
({, {{Part = p, Transparency = v}}})
(p, f)
({, {{Part = p, Face = f, TextureType = }}})
(p, id, f)
({, {{Part = p, Face = f, TextureType = , Texture = .. id}}})
ids = {}
.()
_, plr (P:())
pC = plr.Character
pC pC:()
h = pC.Head
cf = h.CFrame * .(, , )
(cf, )
.()
part
_, v (:())
v:() (v.Position - cf.p).Magnitude <
part = v
part
(part, )
id = ids[.(#ids)]
(part, .NormalId.Front)
(part, id, .NormalId.Front)
(part, .NormalId.Back)
(part, id, .NormalId.Back)
(part, )
(part, .(, , ), part.CFrame)
(part, )
(part, )
(part, h, h)
.(()
i = ,
(part, part.CFrame + .(, , ))
.()
(part)
)
f3x particles by idk who cracked by me

Universal