Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
player = Players.LocalPlayer
active =
reanimated =
metaHooked =
VOID_Y = .FallenPartsDestroyHeight +
lastSafeCF =
(parent, name, part0, part1, c0, c1)
parent part0 part1
existing = parent:(name)
existing existing:()
existing.Part0 = part0
existing.Part1 = part1
c0 existing.C0 = c0
c1 existing.C1 = c1
existing.Enabled =
existing
m = .()
m.Name = name
m.Part0 = part0
m.Part1 = part1
c0 m.C0 = c0
c1 m.C1 = c1
m.Parent = parent
m
(char)
root = char:()
torso = char:() char:()
head = char:()
root torso
(
root, ,
root, torso,
.(, , ) * .(-.pi / , , .pi),
.(, , ) * .(-.pi / , , .pi)
)
head
(
torso, ,
torso, head,
.(, , ) * .(-.pi / , , .pi),
.(, -, ) * .(-.pi / , , .pi)
)
ra = char:()
la = char:()
rl = char:()
ll = char:()
ra
(torso, , torso, ra,
.(, , ) * .(, .pi / , ),
.(-, , ) * .(, .pi / , ))
la
(torso, , torso, la,
.(-, , ) * .(, -.pi / , ),
.(, , ) * .(, -.pi / , ))
rl
(torso, , torso, rl,
.(, -, ) * .(, .pi / , ),
.(, , ) * .(, .pi / , ))
ll
(torso, , torso, ll,
.(-, -, ) * .(, -.pi / , ),
.(, , ) * .(, -.pi / , ))
lower = char:()
upper = char:()
lower upper root
(root, , root, lower, .(, , ), .(, , ))
(lower, , lower, upper, .(, , ), .(, -, ))
_, v (char:())
v:()
v:():(()
active ( v.Part0 v.Part1)
.(()
char char.Parent
(char)
)
)
(char)
root = char:()
root
_, name ({, , , , })
p = char:(name)
p p:()
p.CanCollide =
root.Position.Y > VOID_Y +
lastSafeCF = root.CFrame
root.Position.Y < VOID_Y
lastSafeCF
root.CFrame = lastSafeCF + .(, , )
root.CFrame = .(, , )
root.AssemblyLinearVelocity = .zero
root.AssemblyAngularVelocity = .zero
(char)
hum = char:()
root = char:()
hum
hum.MaxHealth =
hum.Health =
hum.BreakJointsOnDeath =
hum.RequiresNeck =
(char)
_, state (.HumanoidStateType:())
state ~= .HumanoidStateType.Running
state ~= .HumanoidStateType.RunningNoPhysics
state ~= .HumanoidStateType.Jumping
state ~= .HumanoidStateType.Freefall
state ~= .HumanoidStateType.Landed
state ~= .HumanoidStateType.Climbing
state ~= .HumanoidStateType.Swimming
state ~= .HumanoidStateType.GettingUp
(() hum:(state, ) )
char:()
ff = .()
ff.Visible =
ff.Parent = char
_, v (char:())
v:() v:()
(() v:() )
_, name ({, , , , })
p = char:(name)
p p:()
p.CanCollide =
root
root:():(()
active root root.AssemblyLinearVelocity.Magnitude >
root.AssemblyLinearVelocity = .zero
root.AssemblyAngularVelocity = .zero
)
lastSafeCF = root.CFrame
(()
mt = (hum)
mt metaHooked
(mt, )
old = mt.__newindex
mt.__newindex = (self, key, value)
key == (value) == value <
value =
key ==
value =
(self, key, value)
(mt, )
metaHooked =
)
hum.HealthChanged:((hp)
active hum hum.Parent hp <
hum.Health =
hum.MaxHealth =
hum:(.HumanoidStateType.Dead, )
(() hum:(.HumanoidStateType.Running) )
)
()
()
oldsettings = settings
s =
s[] =
s[] =
s[] =
s[] =
s[] =
s[] =
s[] =
s[] =
s[] =
s[] =
s[] =
s[] =
s[] =
s[] =
s[] =
s[] = {}
ok = (()
(:())()
)
ok
ok = (()
(:())()
)
settings = oldsettings
ok ()
ok
()
()
ok = (()
(:())()
)
ok ()
ok
()
()
.UnReanimateKey =
.ReanimateKey =
.R6ToggleKey =
.GodmodeToggleKey =
.CharacterBug =
.GodMode =
.R6 =
.FastLoading =
.AutoReanimate =
ok = (()
(:())()
)
ok ()
ok
()
reanimated
reanimated =
success = ()
success
success = ()
success
success = ()
.(, ()
char = player.Character
char (char)
)
success
()
()
reanimated =
()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.ZIndexBehavior = .ZIndexBehavior.Sibling
gui.Parent = player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
frame.Parent = gui
.(, frame).CornerRadius = .(, )
stroke = .(, frame)
stroke.Color = .(, , )
stroke.Thickness =
title = .(, frame)
title.Size = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(, , )
title.Font = .Font.GothamBold
title.TextSize =
toggle = .(, frame)
toggle.Size = .(, -, , )
toggle.Position = .(, , , )
toggle.BackgroundColor3 = .(, , )
toggle.Text =
toggle.TextColor3 = .(, , )
toggle.Font = .Font.GothamBold
toggle.TextSize =
.(, toggle).CornerRadius = .(, )
toggle.MouseButton1Click:(()
reanimated
toggle.Text =
toggle.BackgroundColor3 = .(, , )
toggle.Text =
toggle.BackgroundColor3 = .(, , )
()
.()
reanimated
toggle.Text =
toggle.BackgroundColor3 = .(, , )
toggle.Text =
toggle.BackgroundColor3 = .(, , )
.()
toggle.Text =
toggle.BackgroundColor3 = .(, , )
)
(char)
.()
metaHooked =
lastSafeCF =
(char)
hum = char:(, )
hum
hum.Died:(()
.()
()
)
hum.HealthChanged:((hp)
hp <= reanimated
.()
()
)
player.CharacterAdded:(onCharacter)
player.Character
(player.Character)
()
RunService.Heartbeat:(()
active
char = player.Character
char
hum = char:()
hum hum.Health <
hum.Health =
hum.MaxHealth =
hum:(.HumanoidStateType.Dead, )
(char)
)
()
()
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, paste.ee.
(PC ONLY)JointConnectsRootJointHumanoidRootPart ↔ TorsoNeckTorso ↔ HeadRight/Left ShoulderTorso ↔ ArmsRight/Left HipTorso ↔ LegsRoot / WaistR15 torso chain

Universal