Run it
Copy the script and paste it into your executor.
Players = :()
UIS = :()
RunService = :()
Lighting = :()
player = Players.LocalPlayer
camera = .CurrentCamera
char, hum, root
(c)
char = c
hum = c:()
root = c:()
(player.Character player.CharacterAdded:())
player.CharacterAdded:(bind)
gui = .(, player.PlayerGui)
gui.ResetOnSpawn =
main = .(, gui)
main.Size = .(, )
main.Position = .(, )
main.BackgroundColor3 = .(,,)
main.Active =
main.Draggable =
main.Visible =
.(, main).CornerRadius = .(,)
layout = .(, main)
layout.Padding = .(,)
layout.HorizontalAlignment = .HorizontalAlignment.Center
(text)
b = .(, main)
b.Size = .(,,,)
b.Text = text
b.Font = .Font.Gotham
b.TextSize =
b.TextColor3 = .(,,)
b.BackgroundColor3 = .(,,)
.(, b)
b
CutBtn = ()
FlyBtn = ()
SpeedBtn = ()
JumpBtn = ()
GodBtn = ()
BrightBtn = ()
NoClipBtn = ()
ScaleBtn = ()
ChestBtn = ()
S = {
Fly=, Speed=, Jump=,
God=, Bright=, NoClip=,
CollectChests=
}
weaponScale =
CutBtn.MouseButton1Click:(()
_, m (:())
m:() m.Name:():()
part = m.PrimaryPart m:()
part root (part.Position - root.Position).Magnitude <=
m:()
m.Health.Value =
m:()
)
ScaleBtn.MouseButton1Click:(()
weaponScale = .(weaponScale + , , )
_, tool (char:())
tool:()
_, p (tool:())
p:()
p.Size *=
ScaleBtn.Text = ..string.(, weaponScale)
)
RunService.Stepped:(()
S.NoClip char
_, p (char:())
p:()
p.CanCollide =
)
RunService.Heartbeat:(()
hum
hum.WalkSpeed = S.Speed
hum.JumpPower = S.Jump
S.God
hum.MaxHealth = .huge
hum.Health = hum.MaxHealth
)
RunService.Heartbeat:(()
S.Bright
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
)
vel, gyro
RunService.RenderStepped:(()
S.Fly root
vel
vel = .(, root)
gyro = .(, root)
vel.MaxForce = .(,,)
gyro.MaxTorque = .(,,)
move = .zero
UIS:(.KeyCode.W) move += camera.CFrame.LookVector
UIS:(.KeyCode.S) move -= camera.CFrame.LookVector
UIS:(.KeyCode.A) move -= camera.CFrame.RightVector
UIS:(.KeyCode.D) move += camera.CFrame.RightVector
UIS:(.KeyCode.Space) move += .(,,)
UIS:(.KeyCode.LeftControl) move -= .(,,)
vel.Velocity = move *
gyro.CFrame = camera.CFrame
vel vel:(); vel=
gyro gyro:(); gyro=
)
.(()
.()
S.CollectChests root
_, obj (:())
S.CollectChests
obj.Name:():()
part =
obj:() (obj.PrimaryPart obj:())
(obj:() obj)
part
root.CFrame = part.CFrame * .(,,-)
_, p (obj:())
p:()
p:()
.()
p:()
.()
)
FlyBtn.MouseButton1Click:(() S.Fly = S.Fly )
SpeedBtn.MouseButton1Click:(() S.Speed = S.Speed )
JumpBtn.MouseButton1Click:(() S.Jump = S.Jump )
GodBtn.MouseButton1Click:(() S.God = S.God )
BrightBtn.MouseButton1Click:(() S.Bright = S.Bright )
NoClipBtn.MouseButton1Click:(() S.NoClip = S.NoClip )
ChestBtn.MouseButton1Click:(()
S.CollectChests = S.CollectChests
ChestBtn.Text = ..(S.CollectChests )
)
UIS.InputBegan:((i,gp)
gp i.KeyCode == .KeyCode.RightShift
main.Visible = main.Visible
)
()cut all speed noclip fly and more its for the game Cut trees by benjaminthh