Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local darkfactor = 0.3
local function darkenColor(color: Color3, factor: number)
local h, s, v = Color3.toHSV(color)
v = math.clamp(v * factor, 0, 1)
return Color3.fromHSV(h, s, v)
end
local function isPlayerCharacter(part: Instance)
local model = part:FindFirstAncestorOfClass("Model")
if model then
return Players:GetPlayerFromCharacter(model) ~=
(part: )
part:() ~=
(part: BasePart)
part part:()
(part)
(part)
part.Name ==
part.Color = (part.Color, darkfactor)
_, obj (:())
obj:()
(obj)
.DescendantAdded:((obj)
obj:()
.()
(obj)
)
(char)
_, v (char:())
v:()
v.Color = v.Color
_, plr (Players:())
plr.Character
(plr.Character)
plr.CharacterAdded:(onCharacterAdded)
Players.PlayerAdded:((plr)
plr.CharacterAdded:(onCharacterAdded)
)Dark texture

Universal