Run it
Copy the script and paste it into your executor.
G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = ;
G2L[][] = .ZIndexBehavior.Sibling;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
()
= G2L[];
.Parent.Activated:(()
player = .Players.LocalPlayer
char = player.Character
backpack = player.Backpack
()
_, v (backpack:())
v:()
v
_, v (char:())
v:()
v
f3x = ()
f3x
()
syncapi = f3x.SyncAPI
serverendpoint = syncapi.ServerEndpoint
(part,mate)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = mate
}
}
}
serverendpoint:((args))
(part, color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[] =
}
}
}
serverendpoint:((args))
(part, side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
serverendpoint:((args))
(part, asset, side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
serverendpoint:((args))
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
serverendpoint:((args))
(part, boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
serverendpoint:((args))
char = player.Character player.CharacterAdded:()
head = char.Head
cf = head.CFrame * .(, , )
()
.()
(()
bond = serverendpoint:(, , cf, )
bondtxture =
decal1 = (bond, .NormalId.Top) (bond, bondtxture, .NormalId.Top)
decal2 = (bond, .NormalId.Bottom) (bond, bondtxture, .NormalId.Bottom)
(bond, .(, , ))
(bond, .Material.Leather)
(bond, .(, , ), cf)
(bond, )
)
()
)
;
.(C_3);
G2L[], ;
Universal