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Copy the script and paste it into your executor.
(:())()
(:())()
r0_0 = (:(, ))()
r1_0 = .()
r1_0.Parent = .CoreGui
r2_0 = .()
r2_0.Size = .(, , , )
r2_0.Position = .(, , , )
r2_0.BackgroundColor3 = .(, , )
r2_0.BorderColor3 = .(, , )
r2_0.BorderSizePixel =
r2_0.Active =
r2_0.BackgroundTransparency =
r2_0.Draggable =
r2_0.Parent = r1_0
r3_0 = .()
r3_0.Size = .(, , , )
r3_0.Position = .(, , , )
r3_0.BackgroundColor3 = .(, , )
r3_0.BorderColor3 = .(, , )
r3_0.BorderSizePixel =
r3_0.Text =
r3_0.BackgroundTransparency =
r3_0.TextColor3 = .(, , )
r3_0.TextSize =
r3_0.Font = .Font.Arcade
r3_0.Parent = r2_0
r4_0 = .()
r4_0.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
r4_0.Rotation =
r4_0.Parent = r3_0
r3_0.MouseButton1Click:(()
r0_0.Holder.Visible = r0_0.Holder.Visible
)
r5_0 = r0_0:({
Name = .(),
Amount = ,
})
r6_0 = {
Enabled = ,
Keybind = .KeyCode.End,
Type = ,
Position = {
X = ,
Y = ,
Z = ,
},
Random = {
Minimize = ,
Max = ,
},
}
r6_0.Desync = {
CFrameDesync = ,
NetworkDesync = ,
Position = {
X = ,
Y = ,
Z = ,
},
}
r6_0.PredBreaker = {
Enabled = ,
Keybind = .KeyCode.End,
}
r6_0.Multiplier = {
Enabled = ,
Keybind = .KeyCode.End,
WalkAmount = ,
JumpAmount = ,
}
r6_0.Blatant = {
Enabled = ,
Keybind = .KeyCode.End,
Amount = ,
Delay = ,
}
r6_0.Sky = {
Enabled = ,
Keybind = .KeyCode.End,
Amount = ,
}
r6_0.UnderGround = {
Enabled = ,
Keybind = .KeyCode.End,
Amount = ,
}
r6_0.Reverse = {
Enabled = ,
Keybind = .KeyCode.End,
Type = ,
Amount = ,
}
r7_0 = {}
r7_0.SelfDot = {
Enabled = ,
Color = .(, , ),
Prediction = {
X = ,
Y = ,
},
}
r8_0 = :()
r9_0 = :()
r10_0 = :().LocalPlayer
r11_0 = r8_0.LocalPlayer
r13_0 = (r11_0.Character r11_0.CharacterAdded:()):()
r14_0 = .()
r14_0.Material = .Material.Neon
r14_0.Anchored =
r14_0.CanCollide =
r14_0.Color = r7_0.SelfDot.Color
r14_0.Size = .(, , )
r14_0.Transparency =
r14_0.Parent =
r15_0 = .()
r15_0.Size = .(, , , )
r15_0.StudsOffset = .(, , )
r15_0.AlwaysOnTop =
r15_0.Parent = r14_0
r16_0 = .()
r16_0.Size = .(, , , )
r16_0.Position = .(, , , )
r16_0.BackgroundColor3 = r7_0.SelfDot.Color
r16_0.BackgroundTransparency =
r16_0.Parent = r15_0
r9_0.RenderStepped:(()
r7_0.SelfDot.Enabled
r14_0.Position = r13_0.Position + r13_0.Velocity * .(r7_0.SelfDot.Prediction.X, r7_0.SelfDot.Prediction.Y, r7_0.SelfDot.Prediction.X)
r14_0.Transparency =
r16_0.BackgroundTransparency =
r14_0.Transparency =
r16_0.BackgroundTransparency =
)
:().InputBegan:((r0_47, r1_47)
r1_47 r0_47.KeyCode == r6_0.Keybind
r6_0.Enabled = r6_0.Enabled
)
:().InputBegan:((r0_52, r1_52)
r1_52 r0_52.KeyCode == r6_0.Multiplier.Keybind
r6_0.Multiplier.Enabled = r6_0.Multiplier.Enabled
)
r19_0 = :()
r19_0.InputBegan:((r0_18, r1_18)
r1_18 r0_18.KeyCode == r6_0.PredBreaker.Keybind
r6_0.PredBreaker.Enabled = r6_0.PredBreaker.Enabled
)
r19_0.InputBegan:((r0_56, r1_56)
r1_56 r0_56.KeyCode == r6_0.Sky.Keybind
r6_0.Sky.Enabled = r6_0.Sky.Enabled
)
:().InputBegan:((r0_7, r1_7)
r1_7 r0_7.KeyCode == r6_0.UnderGround.Keybind
r6_0.UnderGround.Enabled = r6_0.UnderGround.Multiplier.Enabled
)
:().InputBegan:((r0_57, r1_57)
r1_57 r0_57.KeyCode == r6_0.Blatant.Keybind
r6_0.Blatant.Enabled = r6_0.Blatant.Enabled
)
:().InputBegan:((r0_27, r1_27)
r1_27 r0_27.KeyCode == r6_0.Reverse.Keybind
r6_0.Reverse.Enabled = r6_0.Reverse.Enabled
)
(r0_64)
.(-r0_64 * , r0_64 * ) /
(r0_61, r1_61, r2_61)
.((r0_61), (r1_61), (r2_61))
r23_0 = {}
r9_0.Heartbeat:(()
r6_0.Desync.CFrameDesync
r23_0[] = r10_0.Character.HumanoidRootPart.CFrame
r23_0[] = r10_0.Character.HumanoidRootPart.AssemblyLinearVelocity
r10_0.Character.HumanoidRootPart.CFrame = r10_0.Character.HumanoidRootPart.CFrame * .(.(()), .(()), .(()))
r10_0.Character.HumanoidRootPart.AssemblyLinearVelocity = .(r6_0.Desync.Position.X, r6_0.Desync.Position.Y, r6_0.Desync.Position.Z)
r9_0.RenderStepped:()
r10_0.Character.HumanoidRootPart.CFrame = r23_0[]
r10_0.Character.HumanoidRootPart.AssemblyLinearVelocity = r23_0[]
)
r24_0 =
r9_0.PostSimulation:(()
r10_0.Character r10_0.Character:()
r6_0.Desync.NetworkDesync
r24_0 = r24_0
(, )
(r10_0.Character.HumanoidRootPart, , r24_0)
r24_0 =
(, )
(r10_0.Character.HumanoidRootPart, , r24_0)
)
r9_0.Heartbeat:(()
r6_0.Multiplier.Enabled
r0_67 = .Players.LocalPlayer.Character.HumanoidRootPart.Velocity
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_67 * .(r6_0.Multiplier.WalkAmount, r6_0.Multiplier.JumpAmount, r6_0.Multiplier.WalkAmount)
r9_0.RenderStepped:()
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_67
)
r9_0.Heartbeat:(()
r6_0.PredBreaker.Enabled
r0_8 = .Players.LocalPlayer.Character.HumanoidRootPart.Velocity
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = .(, , )
r9_0.RenderStepped:()
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_8
)
r9_0.Heartbeat:(()
r6_0.Blatant.Enabled
r0_40 = .Players.LocalPlayer.Character.HumanoidRootPart.Velocity
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = .(, -r6_0.Blatant.Amount, )
(r6_0.Blatant.Delay)
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = .(, -r6_0.Blatant.Amount, )
r9_0.RenderStepped:()
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_40
)
r9_0.Heartbeat:(()
r6_0.Sky.Enabled
r0_1 = .Players.LocalPlayer.Character.HumanoidRootPart.Velocity
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = .(, r6_0.Sky.Amount, )
r9_0.RenderStepped:()
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_1
)
r9_0.Heartbeat:(()
r6_0.UnderGround.Enabled
r0_36 = .Players.LocalPlayer.Character.HumanoidRootPart.Velocity
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = .(, -r6_0.UnderGround.Amount, )
r9_0.RenderStepped:()
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_36
)
r9_0.Heartbeat:(()
r6_0.Reverse.Enabled
r0_9 = .Players.LocalPlayer.Character.HumanoidRootPart.Velocity
r6_0.Reverse.Type ==
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = -r0_9 * .(r6_0.Reverse.Amount, r6_0.Reverse.Amount, r6_0.Reverse.Amount)
r9_0.RenderStepped:()
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_9
)
:().Heartbeat:(()
r6_0.Enabled
r0_38 = .Players.LocalPlayer.Character.HumanoidRootPart.Velocity
r6_0.Type ==
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = .(r6_0.Position.X, r6_0.Position.Y, r6_0.Position.Z)
r6_0.Type ==
r1_38 = r6_0.Random.Minimize
r2_38 = r6_0.Random.Max
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = .(.(r1_38, r2_38), .(r1_38, r2_38), .(r1_38, r2_38))
:().RenderStepped:()
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_38
)
(.Players.LocalPlayer.IsInGroup, ()
)
r25_0 = r0_0:({
Name = .(, gameName),
})
r0_0:(.(, , ))
r0_0:(, , .(, , ))
()
r0_0:(, , .(, , ))
()
r0_0:(, , .(, , ))
r26_0 = r0_0:({
Name = ,
})
r27_0 = r26_0:({
Name = ,
Value = ,
})
r28_0 = r26_0:({
Name = ,
Value = ,
Min = ,
Max = ,
})
r29_0 = r5_0:({
Name = ,
Weapons = ,
})
r30_0 = r5_0:({
Name = ,
Weapons = ,
})
r31_0 = r5_0:({
Name = ,
})
r32_0 = r29_0:({
Icon = ,
})
r33_0 = r29_0:({
Icon = ,
})
r34_0 = r30_0:({
Icon = ,
})
r30_0:({
Icon = ,
}):(Properties)
r36_0 = r32_0:({
Name = ,
Side = ,
})
r37_0 = r32_0:({
Name = ,
Side = ,
})
r38_0 = r32_0:({
Name = ,
Side = ,
})
r39_0 = r32_0:({
Name = ,
Side = ,
})
r40_0 = r32_0:({
Name = ,
Side = ,
})
r41_0 = r32_0:({
Name = ,
Side = ,
})
r42_0 = r32_0:({
Name = ,
Side = ,
})
r43_0 = r33_0:({
Name = ,
Side = ,
})
r44_0 = r34_0:({
Name = ,
Side = ,
})
r36_0:({
Name = ,
Callback = (r0_66)
r6_0.Enabled = r0_66
,
}):({
UseKey = ,
Default = .KeyCode.End,
Callback = (r0_23)
r6_0.Keybind = r0_23
,
})
r36_0:({
Name = ,
Options = {
,
},
Default = ,
Callback = (r0_50)
r6_0.Type = r0_50
,
})
r36_0:({
Name = ,
Default = ,
Min = -,
Max = ,
Callback = (r0_42)
r6_0.Position.X = r0_42
,
})
r36_0:({
Name = ,
Default = ,
Min = -,
Max = ,
Callback = (r0_12)
r6_0.Position.Y = r0_12
,
})
r36_0:({
Name = ,
Default = ,
Min = -,
Max = ,
Callback = (r0_63)
r6_0.Position.Z = r0_63
,
})
r36_0:({
Name = ,
})
r36_0:({
Name = ,
Default = ,
Min = -,
Max = ,
Callback = (r0_41)
r6_0.Random.Minimize = r0_41
,
})
r36_0:({
Name = ,
Default = ,
Min = -,
Max = ,
Callback = (r0_53)
r6_0.Random.Max = r0_53
,
})
r37_0:({
Name = ,
Callback = (r0_3)
r6_0.PredBreaker.Enabled = r0_3
,
}):({
UseKey = ,
Default = .KeyCode.End,
Callback = (r0_34)
r6_0.PredBreaker.Keybind = r0_34
,
})
r38_0:({
Name = ,
Callback = (r0_15)
r6_0.Multiplier.Enabled = r0_15
,
}):({
UseKey = ,
Default = .KeyCode.End,
Callback = (r0_2)
r6_0.Multiplier.Keybind = r0_2
,
})
r38_0:({
Name = ,
Default = ,
Min = ,
Max = ,
Callback = (r0_29)
r6_0.Multiplier.WalkAmount = r0_29
,
})
r38_0:({
Name = ,
Default = ,
Min = ,
Max = ,
Callback = (r0_26)
r6_0.Multiplier.JumpAmount = r0_26
,
})
r39_0:({
Name = ,
Callback = (r0_19)
r6_0.Blatant.Enabled = r0_19
,
}):({
UseKey = ,
Default = .KeyCode.End,
Callback = (r0_58)
r6_0.Blatant.Keybind = r0_58
,
})
r39_0:({
Name = ,
Default = ,
Min = ,
Max = ,
Callback = (r0_35)
r6_0.Blatant.Amount = r0_35
,
})
r39_0:({
Name = ,
Default = ,
Callback = (r0_49)
r6_0.Blatant.Delay = r0_49
,
})
r40_0:({
Name = ,
Callback = (r0_6)
r6_0.Sky.Enabled = r0_6
,
}):({
UseKey = ,
Default = .KeyCode.End,
Callback = (r0_4)
r6_0.Sky.Keybind = r0_4
,
})
r40_0:({
Name = ,
Default = ,
Min = ,
Max = ,
Callback = (r0_21)
r6_0.Sky.Amount = r0_21
,
})
r41_0:({
Name = ,
Callback = (r0_62)
r6_0.UnderGround.Enabled = r0_62
,
}):({
UseKey = ,
Default = .KeyCode.End,
Callback = (r0_28)
r6_0.UnderGround.Keybind = r0_28
,
})
r41_0:({
Name = ,
Default = ,
Min = ,
Max = ,
Callback = (r0_59)
r6_0.UnderGround.Amount = r0_59
,
})
r42_0:({
Name = ,
Callback = (r0_46)
r6_0.Reverse.Enabled = r0_46
,
}):({
UseKey = ,
Default = .KeyCode.End,
Callback = (r0_16)
r6_0.Reverse.Keybind = r0_16
,
})
r42_0:({
Name = ,
Options = {
,
},
Default = ,
Callback = (r0_22)
r6_0.Reverse.Type = r0_22
,
})
r42_0:({
Name = ,
Default = ,
Min = ,
Max = ,
Callback = (r0_5)
r6_0.Reverse.Amount = r0_5
,
})
r43_0:({
Name = ,
Callback = (r0_30)
r6_0.Desync.CFrameDesync = r0_30
,
})
r43_0:({
Name = ,
Callback = (r0_11)
r6_0.Desync.NetworkDesync = r0_11
,
})
r43_0:({
Name = ,
Default = ,
Min = -,
Max = ,
Callback = (r0_37)
r6_0.Desync.Position.X = r0_37
,
})
r43_0:({
Name = ,
Default = ,
Min = -,
Max = ,
Callback = (r0_70)
r6_0.Desync.Position.Y = r0_70
,
})
r43_0:({
Name = ,
Default = ,
Min = -,
Max = ,
Callback = (r0_43)
r6_0.Desync.Position.Z = r0_43
,
})
r44_0:({
Name = ,
Callback = (r0_10)
r7_0.SelfDot.Enabled = r0_10
,
}):({
Name = ,
Default = .(, , ),
Callback = (r0_65)
r7_0.SelfDot.Color = r0_65
,
})
r44_0:({
Name = ,
Default = ,
Callback = (r0_25)
r7_0.SelfDot.Prediction.X = r0_25
,
})
r44_0:({
Name = ,
Default = ,
Callback = (r0_48)
r7_0.SelfDot.Prediction.Y = r0_48
,
})
r45_0 = r31_0:({
Name = ,
Zindex = ,
})
r46_0 = r45_0:({
Name = ,
Flag = ,
Options = {},
})
r45_0:({
Flag = ,
Name = ,
})
r47_0 = {}
()
r0_31 = {}
r4_31, r5_31 (())
r0_31[#r0_31 + ] = r5_31:(, ):(, )
r1_31 = #r0_31 ~= #r47_0
r1_31
r5_31, r6_31 (r0_31)
r6_31 ~= r47_0[r5_31]
r1_31 =
r1_31
r47_0 = r0_31
r46_0:(r47_0)
r45_0:({
Name = ,
Callback = ()
r0_44, r1_44 = (()
r0_45 = Flags.SettingsConfigurationName
r0_45 == ( .. r0_45 .. )
( .. r0_45 .. , )
()
)
,
}):({
Name = ,
Callback = ()
r0_13, r1_13 = (()
r0_14 = Flags.SettingConfigurationList
r0_14
( .. r0_14 .. , r0_0:())
)
,
})
r45_0:({
Name = ,
Callback = ()
r0_68, r1_68 = (()
r0_69 = Flags.SettingConfigurationList
r0_69
r0_0:(( .. r0_69 .. ))
)
,
}):({
Name = ,
Callback = ()
r0_39 = Flags.SettingConfigurationList
r0_39
( .. r0_39 .. )
()
,
})
r45_0:({
Name = ,
Callback = ()
()
,
})
r45_0:({
Name = ,
Flag = ,
UseKey = ,
Default = .KeyCode.End,
Callback = (r0_51)
r0_0.UIKey = r0_51
,
})
r45_0:({
Name = ,
Flag = ,
Default = r0_0.Accent,
Callback = (r0_17)
r0_0:(r0_17)
,
})
r45_0:({
Name = ,
Flag = ,
Callback = (r0_32)
r25_0:(r0_32)
,
})
r45_0:({
Flag = ,
Name = ,
State = .(),
Callback = (r0_33)
r25_0:(r0_33)
,
})
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