Run it
Copy the script and paste it into your executor.
game.StarterGui:(, {
Title = ,
Text = ,
})
r0_0 = :()
r1_0 = :()
r2_0 = :()
r3_0 = :()
r4_0 = r2_0.LocalPlayer
r5_0 = r1_0.CurrentCamera
r6_0 = ().Dino
r7_0 =
()
r0_2 = .huge
r1_2 =
r5_2, r6_2 (r2_0:())
r6_2.Name ~= r4_0.Name r6_2.Character r6_2.Character:(r6_0.Hitpart) ( r6_0.Checks.Knocked r6_2.Character.Humanoid r6_2.Character.Humanoid.Health > )
r7_2, r8_2 = r5_0:(r6_2.Character[r6_0.Hitpart].Position)
r8_2
r9_2 = (.(r5_0.ViewportSize.X / , r5_0.ViewportSize.Y / ) - .(r7_2.X, r7_2.Y)).Magnitude
r9_2 < r0_2
r1_2 = r6_2
r0_2 = r9_2
r1_2
(r0_4, r1_4)
r6_0.Checks.Notify
r2_4 = .StarterGui
r4_4 =
r5_4 = {
Title = ,
}
r6_4 =
r0_4
r6_4 = .. r1_4.DisplayName
r6_4
::::
r6_4 =
label_18
r5_4.Text = r6_4
r2_4:(r4_4, r5_4)
r10_0 = .()
r10_0.Parent = .CoreGui
r11_0 = .()
r11_0.Size = .(, , , )
r11_0.Position = .(, , , )
r11_0.BackgroundColor3 = .(, , )
r11_0.ImageColor3 = .(, , )
r11_0.Image =
r11_0.ImageTransparency =
r11_0.ScaleType = .ScaleType.Slice
r11_0.BorderColor3 = .(, , )
r11_0.BorderSizePixel =
r11_0.Parent = r10_0
r11_0.Draggable =
r11_0.BackgroundTransparency =
r12_0 = .()
r12_0.CornerRadius = .(, )
r12_0.Parent = r11_0
()
r0_5 = r7_0
r0_5
r0_5 = ()
label_7
r7_0 = r0_5
r0_5 = r11_0
r1_5 = r7_0
r1_5
r1_5 =
label_16
r0_5.Image = r1_5
(r7_0 ~= , r7_0)
r11_0.MouseButton1Click:(r13_0)
r3_0.InputBegan:((r0_1)
r0_1.KeyCode == r6_0.Keybind
()
)
r0_0.RenderStepped:(()
r6_0.Enabled r7_0
r0_3 = r7_0.Character r7_0.Character:(r6_0.Hitpart)
r0_3
r5_0.CFrame = .(r5_0.CFrame.Position, r0_3.Position + r0_3.Velocity * .(r6_0.Prediction.X, r6_0.Prediction.Y, r6_0.Prediction.X))
)
normal camlock (dino if u need me to take this down i will gladly do so)