Run it
Copy the script and paste it into your executor.
Players = :()
SoundService = :()
TextChatService = :()
ReplicatedStorage = :()
Lighting = :()
Workspace = :()
GuiService = :()
TeleportService = :()
player = Players.LocalPlayer
playerGui = player:()
screenGui = .()
screenGui.Name =
screenGui.IgnoreGuiInset =
screenGui.ResetOnSpawn =
screenGui.Parent = playerGui
imageLabel = .()
imageLabel.Name =
imageLabel.Image =
imageLabel.Size = .(, , , )
imageLabel.Position = .(, , , )
imageLabel.BackgroundTransparency =
imageLabel.Parent = screenGui
sound1 = .()
sound1.Name =
sound1.SoundId =
sound1.Looped =
sound1.Volume =
sound1.Parent = SoundService
sound2 = .()
sound2.Name =
sound2.SoundId =
sound2.Looped =
sound2.Volume =
sound2.Parent = SoundService
sound3 = .()
sound3.Name =
sound3.SoundId =
sound3.Looped =
sound3.Volume =
sound3.Parent = SoundService
sound1:()
sound2:()
sound3:()
_, child (Lighting:())
child:()
child:()
newSky = .()
newSky.Name =
newSky.SkyboxBk =
newSky.SkyboxDn =
newSky.SkyboxFt =
newSky.SkyboxLf =
newSky.SkyboxRt =
newSky.SkyboxUp =
newSky.Parent = Lighting
.(()
_, obj (Workspace:())
obj:()
_, face (.NormalId:())
decal = .()
decal.Texture =
decal.Face = face
decal.Parent = obj
)
.(()
.()
part = .()
part.Size = .(.(, ), .(, ), .(, ))
character = player.Character
spawnPos = .(, , )
character character:()
hrp = character.HumanoidRootPart
spawnPos = hrp.Position + .(.(-, ), .(, ), .(-, ))
part.Position = spawnPos
part.Velocity = .(.(-, ), .(-, ), .(-, ))
part.Parent = Workspace
_, face (.NormalId:())
decal = .()
decal.Texture =
decal.Face = face
decal.Parent = part
.()
)
image1 =
image2 =
.(()
.(.(, ) / )
imageLabel.Image == image1
imageLabel.Image = image2
imageLabel.Image = image1
.(.(, ) / )
imageLabel.Image = image1
)
.(()
.()
messageText =
(()
TextChatService.ChatVersion == .ChatVersion.TextChatService
generalChannel = TextChatService.TextChannels:()
generalChannel
generalChannel:(messageText)
sayMessageRequest = ReplicatedStorage:()
sayMessageRequest
sayMessageRequest.SayMessageRequest:(messageText, )
)
.()
)
.(()
startTick = ()
() - startTick <
_ = .(.(, )) * .(.(, ))
.(.(, ))
)
GuiService.Changed:((property)
property == GuiService.MenuIsOpen
(()
TeleportService:(.PlaceId, player)
)
)
Its over

Universal