elite hub desync v2 open source · RobloxExploits.lolelite hub desync v2 open source
luauorg 10 months ago 3K views 1Run it
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elite hub desync v2 open source.lua · 41 lines --loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/06ea51bbfcf7f53754b081db8cd0cd88.lua"))()
setfflag("GameNetPVHeaderRotationalVelocityZeroCutoffExponent","-5000")--runtime
setfflag("LargeReplicatorWrite5","true")
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Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: api.luarmor.net.
About this script
only ios they said
--runtime
setfflag
"LargeReplicatorEnabled9"
"true"
--runtime
setfflag
"MaxTimestepMultiplierContstraint"
"2147483647"
--runtime
setfflag
"TimestepArbiterVelocityCriteriaThresholdTwoDt"
"2147483646"
--runtime
setfflag
"S2PhysicsSenderRate"
"15000"
--runtime
setfflag
"DisableDPIScale"
"true"
--runtime
setfflag
"MaxDataPacketPerSend"
"2147483647"
--runtime
setfflag
"ServerMaxBandwith"
"52"
--runtime
setfflag
"PhysicsSenderMaxBandwidthBps"
"20000"
--runtime
setfflag
"MaxTimestepMultiplierBuoyancy"
"2147483647"
--runtime
setfflag
"CheckPVCachedVelThresholdPercent"
"10"
--runtime
setfflag
"MaxMissedWorldStepsRemembered"
"-2147483648"
--runtime
setfflag
"CheckPVDifferencesForInterpolationMinVelThresholdStudsPerSecHundredth"
"1"
--runtime
setfflag
"StreamJobNOUVolumeLengthCap"
"2147483647"
--runtime
setfflag
"DebugSendDistInSteps"
"-2147483648"
--runtime
setfflag
"MaxTimestepMultiplierAcceleration"
"2147483647"
--runtime
setfflag
"LargeReplicatorRead5"
"true"
--runtime
setfflag
"SimExplicitlyCappedTimestepMultiplier"
"2147483646"
--runtime
setfflag
"GameNetDontSendRedundantNumTimes"
"1"
--runtime
setfflag
"CheckPVLinearVelocityIntegrateVsDeltaPositionThresholdPercent"
"1"
--runtime
setfflag
"CheckPVCachedRotVelThresholdPercent"
"10"
--runtime
setfflag
"LargeReplicatorSerializeRead3"
"true"
--runtime
setfflag
"ReplicationFocusNouExtentsSizeCutoffForPauseStuds"
"2147483647"
--runtime
setfflag
"NextGenReplicatorEnabledWrite4"
"true"
--runtime
setfflag
"CheckPVDifferencesForInterpolationMinRotVelThresholdRadsPerSecHundredth"
"1"
--runtime
setfflag
"GameNetDontSendRedundantDeltaPositionMillionth"
"1"
--runtime
setfflag
"InterpolationFrameVelocityThresholdMillionth"
"5"
--runtime
setfflag
"StreamJobNOUVolumeCap"
"2147483647"
--runtime
setfflag
"InterpolationFrameRotVelocityThresholdMillionth"
"5"
--runtime
setfflag
"WorldStepMax"
"30"
--runtime
setfflag
"TimestepArbiterHumanoidLinearVelThreshold"
"1"
--runtime
setfflag
"InterpolationFramePositionThresholdMillionth"
"5"
--runtime
setfflag
"TimestepArbiterHumanoidTurningVelThreshold"
"1"
--runtime
setfflag
"AngularVelociryLimit"
"360"
--runtime
setfflag
"GameNetPVHeaderLinearVelocityZeroCutoffExponent"
"-5000"
--runtime
setfflag
"SimOwnedNOUCountThresholdMillionth"
"2147483647"
--runtime
setfflag
"TimestepArbiterOmegaThou"
"1073741823"
--runtime
setfflag
"MaxAcceptableUpdateDelay"
"1"
--runtime
setfflag
"LargeReplicatorSerializeWrite4"
"true"
--runtime
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