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Copy the script and paste it into your executor.
LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .TextTruncate.SplitWord;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .TextDirection.LeftToRight;
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .BorderMode.Middle;
LMG2L[][] = ;
LMG2L[][] = .SelectionBehavior.Stop;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
()
= LMG2L[];
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
()
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,,.NormalId.Front)
(v,.NormalId.Back)
(v,,.NormalId.Back)
(v,.NormalId.Right)
(v,,.NormalId.Right)
(v,.NormalId.Left)
(v,,.NormalId.Left)
(v,.NormalId.Bottom)
(v,,.NormalId.Bottom)
(v,.NormalId.Top)
(v,,.NormalId.Top)
)
()
;
.(C_3);
()
= LMG2L[];
screen =
.Parent
()
screen:()
;
.(C_5);
LMG2L[], ;Idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk

Universal