Run it
Copy the script and paste it into your executor.
Fatality = (:())();
Notification = Fatality:();
Fatality:({
Name = ,
Duration =
});
Notification:({
Title = ,
Content = ..game.Players.LocalPlayer.DisplayName..,
Icon =
})
Window = Fatality.({
Name = ,
Expire = ,
});
Rage = Window:({
Name = ,
Icon =
})
Legit = Window:({
Name = ,
Icon =
})
Visual = Window:({
Name = ,
Icon =
})
Misc = Window:({
Name = ,
Icon =
})
Skins = Window:({
Name = ,
Icon =
})
Lua = Window:({
Name = ,
Icon =
})
Weapon = Rage:({
Position = ,
Name =
});
Extra = Rage:({
Position = ,
Name =
});
General = Rage:({
Position = ,
Name =
});
Weapon:({
Name = ,
Default =
})
Weapon:({
Name = ,
Type = ,
Default =
})
Weapon:({
Name = ,
Type = ,
Default =
})
Weapon:({
Name = ,
Values = {,,,}
})
Weapon:({
Name = ,
Values = {,,,}
})
Weapon:({
Name = ,
Values = {},
Default =
})
Autostop = Extra:({
Name = ,
Option = ;
});
Autostop.Option:({
Name =
})
Autostop.Option:({
Name =
})
Autostop.Option:({
Name =
})
Autostop.Option:({
Name =
})
Extra:({
Name = ,
});
Extra:({
Name = ,
});
Extra:({
Name = ,
});
General:({
Name = ,
Risky =
})
General:({
Name = ,
Risky =
})
General:({
Name = ,
Type = ,
Default =
})
General:({
Name = ,
Risky =
})
General:({
Name = ,
Risky =
})
General:({
Name = ,
Risky =
})
General:({
Name = ,
Risky =
})
General:({
Name = ,
Risky =
})
General:({
Name = ,
Risky =
})
General:({
Name = ,
Risky =
})
General:({
Name = ,
Risky =
})
NoSpread = General:({
Name = ,
Risky = ,
Option =
})
NoSpread.Option:({
Name =
})
NoSpread.Option:({
Name =
})
NoSpread.Option:({
Name =
})
NoSpread.Option:({
Name =
})
Doubletap = General:({
Name = ,
Risky = ,
Option =
})
Doubletap.Option:({
Name =
})
Doubletap.Option:({
Name =
})
Doubletap.Option:({
Name =
})
Doubletap.Option:({
Name =
})
General:({
Name = ,
Callback = ()
Notification:({
Title = ,
Content = ,
Duration = .(,),
Icon =
})
,
})
Aim = Legit:({
Position = ,
Name =
});
Rcs = Legit:({
Position = ,
Name =
});
Trigger = Legit:({
Position = ,
Name =
});
Backtrack = Legit:({
Position = ,
Name =
});
General = Legit:({
Position = ,
Name =
});
Aim:({
Name =
})
Aim:({
Name = ,
Default = ,
Values = {,,}
})
Aim:({
Name = ,
Multi = ,
Default = {
[] =
},
Values = {
,
,
,
}
})
Aim:({
Name =
})
Aim:({
Name = ,
Round = ,
Default = ,
Type =
})
Aim:({
Name = ,
Default = ,
Type =
})
Aim:({
Name = ,
Default = ,
})
Aim:({
Name =
})
Aim:({
Name =
})
Rcs:({
Name =
})
Rcs:({
Name = ,
Default = ,
Type =
})
Rcs:({
Name =
})
Rcs:({
Name = ,
Default = ,
})
Trigger:({
Name =
})
Trigger:({
Name = ,
Default = ,
Type =
})
Trigger:({
Name =
})
Trigger:({
Name = ,
Default = ,
Type =
})
Trigger:({
Name = ,
Default = ,
Type =
})
Trigger:({
Name =
})
Trigger:({
Name =
})
Backtrack:({
Name = ,
Default = ,
Type =
})
General:({
Name =
})
General:({
Name = ,
Values = {,}
})
General:({
Name = ,
Option =
}).Option:({
Name = ,
Default = .(, , )
})
General:({
Name =
})
Misc = Visual:({
Name = ,
Position =
})
Model = Visual:({
Name = ,
Position =
})
Misc:({
Name = ,
Option =
}).Option:({
Name =
});
Misc:({
Name = ,
Option =
}).Option:({
Name =
});
Misc:({
Name = ,
Option =
}).Option:({
Name =
})
Misc:({
Name = ,
Option =
}).Option:({
Name =
})
Misc:({
Name =
})
pc = Misc:({
Name = ,
Option =
}).Option;
pc:({
Name = ,
Default = .(, , )
})
pc:({
Name = ,
Default = .(, , )
})
Misc:({
Name = ,
Option =
}).Option:({
Name =
})
Misc:({
Name =
})
Misc:({
Name = ,
Option =
}).Option:({
Name = ,
Default = .(, , )
})
Model:({
Name = ,
Default = ,
Values = {,}
})
Model:({
Name = ,
Default = ,
Values = {,}
})
Model:({
Name = ,
Default = ,
Values = {,}
})
Model:({
Name = ,
Default = ,
Values = {,}
})
Model:({
Name = ,
Default = ,
Values = {,}
})
Model:({
Name = ,
Option =
}).Option:({
Name =
})
Model:({
Name =
})
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
ui fatality cs 2 cheat